Shadow NX 1 Posted June 28, 2011 Are you guys planning on altering the available eyewear for 'West\CWR2 Men' faction's identity classes for the final release?Seeing blokes in 1985 with ballistic glasses and Wiley X wraparound shades is a bit odd is all. :D Oh yes please, think i requested that a good while ago too. IN mid 80s we need something like this: http://farm2.static.flickr.com/1400/1282454118_379c2fba18_o.jpg Normally also should be a standard selection in A2 id say. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted June 28, 2011 I always thought that was a rolled groundmat on the soldiers in OFP. Share this post Link to post Share on other sites
hund 0 Posted June 28, 2011 The SLA used a similar setup in A1, so it might just be a BIS invention. But yeah, the thing looks more like a bedroll or rolled-up poncho than a ruck of any kind, doesn't it? I'd say they are fine as is. Share this post Link to post Share on other sites
trickster1982 10 Posted June 28, 2011 Awesome! I've been in Greece so missed the release of this, but am downloading now! Great work W0lle, looking forward to playing! Share this post Link to post Share on other sites
E.rommel 0 Posted June 28, 2011 It seems that the Russian vehicles made by vilas have some model mistake,If you compare the models to the original ones made by BIS,you will find the height of these vehicle's hull are to high from the ground Share this post Link to post Share on other sites
celery 8 Posted June 28, 2011 It seems that the Russian vehicles made by vilas have some model mistake,If you compare the models to the original ones made by BIS,you will find the height of these vehicle's hull are to high from the ground What about comparison to the IRL vehicles? Share this post Link to post Share on other sites
Guest Posted June 28, 2011 I found a small bug in the independent faction, for the open variant of the V3S truck. From outside, it looks completely normal, you can see all the troops sitting in the back with no roof. But when you get inside, and go into first person view, the rear of the truck is closed with a roof, as if it is the other variant of the truck. Sorry if there is somewhere else to report bugs, just thought I'd type it out quickly. Share this post Link to post Share on other sites
max power 21 Posted June 28, 2011 It seems that the Russian vehicles made by vilas have some model mistake,If you compare the models to the original ones made by BIS,you will find the height of these vehicle's hull are to high from the ground Graphical improvements are part of our design goals. In this case, we wish to use the information available to us to create or use models of greater fidelity. Part of that fidelity is accuracy, which is important to us. Vilas prides himself on creating models of very high accuracy. If you can point us to more accurate information than was available to vilas, we would, and I'm sure he would, be grateful for it. Share this post Link to post Share on other sites
trickster1982 10 Posted June 28, 2011 Aargh just installed and I cant play it, I'm running Arma 2 with a couple of mods & patched up to the latest version, but apparently I need to have Arrowhead/combined ops too, gutted! Any way round it or do I definitely need combined ops? Share this post Link to post Share on other sites
celery 8 Posted June 28, 2011 Aargh just installed and I cant play it, I'm running Arma 2 with a couple of mods & patched up to the latest version, but apparently I need to have Arrowhead/combined ops too, gutted! Any way round it or do I definitely need combined ops? There's no way around it, what are you doing without OA anyways? ;) Share this post Link to post Share on other sites
trickster1982 10 Posted June 28, 2011 There's no way around it, what are you doing without OA anyways? ;) Darn! I best be having a look on Amazon then! :p Share this post Link to post Share on other sites
cyclone83 6 Posted June 29, 2011 Hm, after testing yesterday (campain) it seems I cannot load saved missions. Always have to start from the very beginning :( An error message appears saying it misses several ace* stuff. Does anyone else have this problem? Share this post Link to post Share on other sites
max power 21 Posted June 29, 2011 Were you using ACE stuff when you saved those savegames? Share this post Link to post Share on other sites
cyclone83 6 Posted June 29, 2011 (edited) No, I don't have any ACE stuff, without regard to Chammys Sound Mod, asking for one ace_x something file before every game startup. But when trying to load a saved mission, I'm asked for at least 6 ACE based files, rather more. Edited June 29, 2011 by Cyclone83 Share this post Link to post Share on other sites
max power 21 Posted June 29, 2011 our mod doesn't have any ACE dependencies. Did campaign save games work for you before? Share this post Link to post Share on other sites
Stagler 39 Posted June 29, 2011 Wolle, are you going to publish a classlist for CWR2? Share this post Link to post Share on other sites
manzilla 1 Posted June 29, 2011 Wolle, are you going to publish a classlist for CWR2? Isn't there a folder in the @CWR2 directory? I see one but I've never opened it. EDIT: Yup. They are all there. Share this post Link to post Share on other sites
W0lle 1050 Posted June 29, 2011 All current and future class names are here: http://cwr.armedzone.com/mission-editing/ Share this post Link to post Share on other sites
Kenwort 0 Posted June 30, 2011 We got some new gameplay videos posted, if your still wondering whether to download or not then check out these videos: http://cwr.armedzone.com/videos/ Share this post Link to post Share on other sites
W0lle 1050 Posted June 30, 2011 CWR² Demo Patch v1.0.5282 has been released. See first post for the links. Thanks to everyone who reported issues in the forums or in our Bugtracker! Please see the included readme, especially the installation part. CHANGELOG ADDED - Additional Resistance units / camo ADDED - Backpacks for Resistance Units ADDED - Modified UI, adds a little nostalgia (still WIP) ADDED - Two new Spetsnaz models by Schnapsdrosel CHNGD - Ammocrates are now in their own group CHNGD - Ammunition count M68 105mm cannon changed CHNGD - BMP-1/BMP-2/M113 armor values increased/decreased CHNGD - M1A1 gunner has no TI anymore CHNGD - Removed Pistols from Units to prevent them getting stuck CHNGD - T-80BVK has been replaced with BV version - thanks Kenji! CHNGD - Tank gunners/cmdrs have Night Vision CHNGD - US Blackops now wear ski masks FIXED - AKS-74 buttstock added to shadow LOD FIXED - BMP-1 hit values improved FIXED - Closed 5t trucks had shadows from open variant FIXED - Editor groups causing CTD FIXED - Lock-on with Hellfires etc enabled FIXED - Lock-on with Hellfires etc enabled FIXED - No paper trucks are spawned anymore FIXED - Shadow LOD issues with FIA UAZ and V3S FIXED - Trucks carrying their original magazines as in OFP FIXED - US Pilot had no wounded textures FIXED - Various small mission and model issues Share this post Link to post Share on other sites
11aTony 0 Posted June 30, 2011 (edited) Thank you very much. Keep it up. Found one bug. Black ops balaclava is not visible on player, only AI. Made a ticket. Edited June 30, 2011 by 11aTony Bug found Share this post Link to post Share on other sites
max power 21 Posted June 30, 2011 This is designed behaviour. The ski mask head models can be forced on using the setIdentity command. The problem is that the ski mask is not compatible with some head models so for now we're using special head models for the ski mask guys. Further, this allows characters to take the ski masks off for cutscenes and stuff. We're exploring other options to allow further flexibility between different character heads and the ability to remove the masks. Share this post Link to post Share on other sites
W0lle 1050 Posted June 30, 2011 Sorry guys, by accident we gave the brave Russian soldiers some fancy clothing. :mad: They don't deserve that so we quickly fixed that mess in a Hotfix. And while we were at it, we also updated the SP Missions so the Blackops wear Balaclavas. Share this post Link to post Share on other sites
katipo66 94 Posted July 1, 2011 ADDED - Two new Spetsnaz models by Schnapsdrosel Awesome! Would love to see a complete set of these guys Share this post Link to post Share on other sites
DiscountAnubis 10 Posted July 1, 2011 Aww- and here, I LIKED the fancy-clothed Russians! Even with their strange camo and vaguely CDF-esque jackets. I just assumed Guba had finally shelled out for some decent threads for his peon- er- loyal soldiers... But, seriously, I hate to be "that brand-new guy who asks a bunch of questions in his very first post" (Because those TOTALLY exist), but if you don't mind me asking, are there future plans for the oddly-kitted fellows you just patched out, or were they just a... happy accident? I kinda grew attached to them in the... day-or-so they existed. XD Share this post Link to post Share on other sites