dmarkwick 261 Posted May 27, 2011 (edited) Apologies for possible duplicate thread. I didn't see another one. Whoo, where to begin :) although the BIS editor is by far my most used and beloved editor, I'm sure most people agree that improvements are always possible. And it's just a suggestions thread, but I will try to keep the suggestions to realistic levels. 1. 3D mode, obviously :) we know it can be done, it's already there in beta form. 2. Layers. 3. Integrated script editor, script saved in the mission folder. Predictive drop-downs would be great. 4. Save as... option will save not just the default BIS mission files, but EVERYTHING in the mission folder. 5. Grouping, as in drag, rotate & copy as one, not grouping as in making military groups. 6. Enable script error onscreen warnings for editor only. 7. Merge missions will merge on different layers (connected to 2 above) Carry it on :) *EDIT* Apoligies to CookieEater, I see your thread now :D Edited May 27, 2011 by DMarkwick Share this post Link to post Share on other sites
jw custom 56 Posted May 27, 2011 I'm pretty sure you can already do 5, but it would be cool if objects could be grouped with like ctrl+g so that after de-select and select they would still be grouped! Share this post Link to post Share on other sites
dmarkwick 261 Posted May 27, 2011 I'm pretty sure you can already do 5, but it would be cool if objects could be grouped with like ctrl+g so that after de-select and select they would still be grouped! That's the one :) I knew you could group for copy & paste purposes, but a grouping toggle would be good. Share this post Link to post Share on other sites
Tonci87 163 Posted May 27, 2011 The ability to change the units gear without scripting, just by pressing a button that brings up the Select Gear Screen for that Unit. And a working 3D Editor. Share this post Link to post Share on other sites
walker 0 Posted May 27, 2011 Hi all All Good Has my vote Kind Regards walker Share this post Link to post Share on other sites
-)rStrangelove 0 Posted May 27, 2011 A little preview picture for every object i click on in a dropdown menu. Would help with choosing stuff like buildings, fences, etc etc. Share this post Link to post Share on other sites
mr burns 132 Posted May 27, 2011 1. 3D mode, obviously :) we know it can be done, it's already there in beta form.2. Layers. 3. Integrated script editor, script saved in the mission folder. Predictive drop-downs would be great. 4. Save as... option will save not just the default BIS mission files, but EVERYTHING in the mission folder. 5. Grouping, as in drag, rotate & copy as one, not grouping as in making military groups. 6. Enable script error onscreen warnings for editor only. 7. Merge missions will merge on different layers (connected to 2 above) Yes please, all of this. + 8. dropdown in-editor weapon selector (like Tonc said) 9. pssbly other faction handling (say, like Lock:On, but less clunky) 10. copied units hold all their attributes (no more make playable this & that after carrying a team over from one to another mission) 11. integrated briefing wizard (kind of thing) 12. in-editor file browser (pssbly duplicate of #4) Share this post Link to post Share on other sites
Alex72 1 Posted May 27, 2011 Good post DM. Fully supported by me. Share this post Link to post Share on other sites
jw custom 56 Posted May 27, 2011 Good post DM. Fully supported by me. WTF!!! :eek: Who are you, have i seen you here before :p Share this post Link to post Share on other sites
ProfTournesol 956 Posted May 27, 2011 Agreed with all this + new waypoints, some of them depending on unit's class : such as LAND for helos or "DEFEND BUILDING" for infantry etc... Share this post Link to post Share on other sites
Tonci87 163 Posted May 27, 2011 "DEFEND BUILDING" Hell YES! Share this post Link to post Share on other sites
dmarkwick 261 Posted May 27, 2011 Yes additional waypoints would be great. In fact I'd like to see a specific waypoint editing method so that scripters can make them, and insert them as editor placeable waypoints. Share this post Link to post Share on other sites
mr burns 132 Posted May 27, 2011 Yes additional waypoints would be great. In fact I'd like to see a specific waypoint editing method so that scripters can make them, and insert them as editor placeable waypoints. Isn´t there a "scripted" waypoint already, or am i seeing pink elephants? Share this post Link to post Share on other sites
dmarkwick 261 Posted May 27, 2011 Isn´t there a "scripted" waypoint already, or am i seeing pink elephants? I haven't heard of such a thing, but it sounds possible :) and useful. Share this post Link to post Share on other sites
wamingo 1 Posted May 27, 2011 (edited) I have some odd ones... BIS made templates. An empty editor out of the box = terrible. Wizard created missions should be importable to the main editor. Difficulty option inside the editor (recruit, regular, veteran...). Position fields (x,y,z) in unit window. Azimuth-Dial on LMB-release instead of on-click. Unusable variable names should error when used as a variable. (eg a unit name would error if called "player"). Insert-Group window could have an option to "Make Playable". Keyboard shortcut to switch selected units between player/playable/non-playable, eg P or ctrl+P. Copying units should retain Playable setting. Unlock mission files for writability after playing them in SP/MP - so you can save over them in the editor. Window displaying default classnames of a selected unit. (eg vehicle classname, turrets, cargo, soldiers, weapons, ammo, etc). Ctrl+z / Ctrl+shift+z for undo/redo last action. I also think commands could be reduced a bit. But I'll save specifics for now. Edited May 27, 2011 by wamingo Share this post Link to post Share on other sites
nuxil 2 Posted May 27, 2011 i would like to have each map/island under its own directory. c:\foo\bar\ArmA3\Missions\Island1\MyMissionxx c:\foo\bar\ArmA3\Missions\Island2\MyMissionyy i think this would make it more clean. i hate having 1 mission dir with a mix of all island&mission in one dir. Share this post Link to post Share on other sites
mr burns 132 Posted May 27, 2011 I haven't heard of such a thing, but it sounds possible :) and useful. Memory served me well, there is a scripted WP. Can´t say what it does or how to use it though, not a scripter :D Share this post Link to post Share on other sites
-)rStrangelove 0 Posted May 27, 2011 I think it starts the script which you provide when the waypoint activates. Share this post Link to post Share on other sites
moricky 211 Posted May 27, 2011 Extended functionality of SCRIPTED type waypoints is playing significant role in Take On Helicopters editor improvements. You'll be able to define your own waypoints in config and set scripted functionality for them - basicaly wrapping current the SCRIPTED waypoint into more user-friendly feature. More info to be released in Questions thread. As for Arma 3, this improvement was not yet confirmed, but if community demands it ... ;) Share this post Link to post Share on other sites
jw custom 56 Posted May 27, 2011 As for Arma 3, this improvement was not yet confirmed, but if community demands it ... ;) I want to say Nice... but it somehow sounds wrong :D but cool :cool: Share this post Link to post Share on other sites
royaltyinexile 175 Posted May 27, 2011 I want to say Nice... but it somehow sounds wrong :D but cool :cool: ...It sounds to me like a very dangerous precedent to set ;) Share this post Link to post Share on other sites
Sniperwolf572 758 Posted May 27, 2011 As for Arma 3, this improvement was not yet confirmed, but if community demands it ... ;) Is there something the community does not demand? :p Share this post Link to post Share on other sites
SPC.Spets 21 Posted May 27, 2011 Copy/paste everything, Im talking about the playable/no playable status is not funny when you have to make a 40+ people coop mission ¬¬ Share this post Link to post Share on other sites
Tonci87 163 Posted May 27, 2011 Extended functionality of SCRIPTED type waypoints is playing significant role in Take On Helicopters editor improvements. You'll be able to define your own waypoints in config and set scripted functionality for them - basicaly wrapping current the SCRIPTED waypoint into more user-friendly feature.More info to be released in Questions thread. As for Arma 3, this improvement was not yet confirmed, but if community demands it ... ;) So we just need to say it? Ok. We the community demand it please... Share this post Link to post Share on other sites
mr burns 132 Posted May 27, 2011 Copy/paste everything, Im talking about the playable/no playable statusis not funny when you have to make a 40+ people coop mission ¬¬ Already "demanded" as #10 on my continuation of DMarkwick´s List ... for the same reasons as yours, plain sucks :p Share this post Link to post Share on other sites