neokika 62 Posted May 25, 2011 (edited) Scripting Will the delay on scheduled environments introduced in Arma 2 still be present in Arma 3 or are there any modifications on it? Gameplay Is getting in a vehicle full animated including opening the door and get in? Gameplay Do hands move with vehicle wheels/weapons? Graphics Do all light sources cause shadows and are blocked by objects and terrain? Graphics Is render-to-texture in? Graphics Are all clouds volumetric or you still use the good old sky-texture? Graphics Will smoke move with wind and/or be interactive with the environment and objects? _neo_ Edited May 26, 2011 by neokika Share this post Link to post Share on other sites
msy 22 Posted May 26, 2011 (edited) Gameplay 1.Will weight simulation or loading system be added in ARMA3, which can at least impact player's activity and equipment choice? So the weight criterion can replace the traditional gear column limit. I think it is so hard to deal with both AI and player, but can do more on player and minor on AI (he just won't run but not fall in faint if you give him overload equipment). And both AI and men have a limited loading level like what in STALKER. 2.Will player and AI can have two automatic guns instead of a rifle with an RPG? Note: the second gun is not side weapon, it can be a rifle\submachine gun\shotgun and it also can be an RPG too. But if the weight system is added in ARMA3 thouse weight of weapons and their ammo all will impact at least player's activity. Just like other games, you can choose one major rifle\automatic rifle and a second weapon like a submachine gun\rifle\sniper rifle\shotgun\RPG. and you also can have a pistol\PDW as a side weapon 3.Will the unit of the ammo of shotgun is bullet rather than magzine? Just like how to reload shotgun in other games, you can reload bullet one by one and there isn't a magzine for shotgun. Edited May 26, 2011 by msy Share this post Link to post Share on other sites
Muahaha 10 Posted May 26, 2011 (edited) Technical What will be the maximum draw distance for objects and terrain Gameplay Will copter crash in a realistic manner or be the same like ARMA2 where it either explode or crash land without damage model. Gameplay Will there be SHARK! or any sort of natural danger,underwater? Gameplay Will there be naval battle between ships? Edited May 26, 2011 by Muahaha Share this post Link to post Share on other sites
s4ikD 10 Posted May 27, 2011 (edited) Artificial Intelligence will you improve the ai in terms of them reacting more realistic on camo/clothes/ghillie, gras, bushes, trees & forests? thats the most depressing thing about arma imo, the ai shoots through bushes, gras, trees and in or out of forests deadly accurate. Edited May 27, 2011 by s4ikD Share this post Link to post Share on other sites
Flash Thunder 10 Posted May 28, 2011 Graphics Is gear modeled seperately on soldiers uniforms instead of pasted on? Graphics Is parallax mapping (3d effect textures) being applied to more than just terrain ground, like on walls of buildings? Share this post Link to post Share on other sites
PuFu 4600 Posted May 29, 2011 all added to the first post GraphicsIs gear modeled seperately on soldiers uniforms instead of pasted on? please rephrase, because i can't figure out what you mean by pasted on Share this post Link to post Share on other sites
gammadust 12 Posted May 29, 2011 "instead of pasted on" == "instead of copied over from existing models" ?? Share this post Link to post Share on other sites
PuFu 4600 Posted May 29, 2011 and what is the difference? copy pasted from what existing models? existing as in from A2? Or the question refers to a larger variety of character models? or is it that pouches and alike should be modeled separatly and added on top as long as you equip those? i don't know how hard could it be to write a simple brief sentence... Share this post Link to post Share on other sites
Smurf 12 Posted May 29, 2011 Artificial Intelligence Will the AI make proper use of armor\vehicles in combat? Additional information/reference A mechanized squad for example when in contact, just dismount the troops and charge. While a vehicle usually have superior firepower and optics, it should stay in the back or proper position (or at least make some judgment regarding the enemy assets) to "snipe" most treats and then move forward Share this post Link to post Share on other sites
nuxil 2 Posted May 30, 2011 Will Arma3 continue using the current system for clans/teams. A "Squad.xml" file, same as in ofp & Arma(1&2)? Share this post Link to post Share on other sites
maddogx 13 Posted May 30, 2011 @PuFu: In the OP, under 10.Technical, the spoilered explanation has been moved to the wrong position. It belongs under the audio question. :) Share this post Link to post Share on other sites
PuFu 4600 Posted May 30, 2011 added nuxil question and fixed the spoiler position :) cheers maddogx Share this post Link to post Share on other sites
Steakslim 1 Posted May 30, 2011 and what is the difference? copy pasted from what existing models? existing as in from A2? Or the question refers to a larger variety of character models? or is it that pouches and alike should be modeled separatly and added on top as long as you equip those?i don't know how hard could it be to write a simple brief sentence... He means the last one you mentioned. It was vague but still obvious. Share this post Link to post Share on other sites
CarlGustaffa 4 Posted May 30, 2011 Modding/Tools/Plugins Any plans on allowing users to create protected addons? Additional information/reference For the record, I hope not - a game where I can't peek (and poke) wherever I want has little value. Graphics Will HDR (banding specifically) be improved? Additional information/reference I'm talking about how scene can look really bad and banded on 8 bit, whereas red dot sights looks awful on 16 bit, forcing us to change it a lot. Switching to 16 bit currently also have a significant hit on performance (on my old hardware anyway). AI Will there be bridges, and can AI use them? ;) AI Will AI be able to figure out proper formation directions this time around (sorry, had to)? :) Share this post Link to post Share on other sites