Maio 293 Posted May 22, 2011 (edited) NOTE The information contained within this thread was collected from developer statements and media. Some of the features listed reach as far back as 2011 and may not be present in the game, as Arma 3 is a WIP title and features may be removed during development. Use this thread to post confirmed features. I will update the first post with new information once it's posted here. PLEASE keep it civilized and on topic . If you mentioned something new and it's not added to the list by the end of the day , PM me with the info . All information newer then a week will be blue. www.ArmA3.com|ArmA 3 Facebook|ArmA 3 Twitter|ArmA 3 Youtube _____________________________________________________________ GAME REQUIREMENTS MINIMUM OS: Windows Vista SP2 / Windows 7 SP1 PROCESSOR: Intel Dual-Core 2.4 GHz / AMD Dual-Core Athlon 2.5 GHz GRAPHICS: NVIDIA GeForce 8800GT / ATI Radeon HD 3830 / Intel HD Graphics 4000 GPU MEMORY: 512 MB DirectX® 10 RAM: 2 GB HARD DRIVE: 15 GB free space HARD DRIVE (ALPHA): 10 GB free space AUDIO: DirectX® compatible on-board OTHER: Internet connection and free Steam account to activate RECOMMENDED OS: Windows Vista SP2 / Windows 7 SP1 PROCESSOR: Intel Core i5-2300 / AMD Phenom II X4 940 GRAPHICS: Nvidia GeForce GTS 560 / AMD Radeon HD 7750 GPU MEMORY: 1 GB DirectX® 11 RAM: 4 GB HARD DRIVE: 25 GB free space HARD DRIVE (ALPHA): 20 GB free space AUDIO: DirectX® compatible soundcard OTHER: Internet connection and free Steam account to activate NOTE Pettka has confirmed that PhysX in Arma3 works fine on systems with ATI/AMD cards. PhysX will be handled by your CPU(processor) and not your GPU (video card) ____________________________________________________________ |Release date: 12th of September 2013| ArmA 3 will be STEAM exclusive Game features : Game engine: Physical simulation & improved animations:The game will make use of PhysX 3 for player, vehcile and other interactions Volumetric clouds The net code is being optimized. 4 times more detailed ground textures Improved Data-Streaming Improved micro AI and path finding Improved water simulation (visually as well as physically) Blending from animations to rag doll Higher particle limit New lighting tech/HDR ( JC twitter feed) JAVA Render to Texture Improved lighting tech Stereo sounds for weapons and vehicles estimated to use around 50 samples for their engine and exhaust, and 20 samples for the wheels on differing terrain. New system of hearing weapon reports at different ranges, with distance attenuation and filtering Steam workshop integration for publishing mission directly from the editor Artistic direction: The game will feature more powerfull sounds, similar to popular sound mods. The sources for much of the audio are also more authentic. Ambient sounds such as the sea, insects, winds, footsteps, etc have been recorded on Lemnos. Heat haze effect for fires and engines Smoke will be dynamic Game play: Customizable Soldier Load:Choose your uniform (2), assemble your weapon kit, change your load out, get loaded up. Multiplayer Gameplay:Challenge both cooperative & competitive scenarios with full support of dedicated servers for both Windows and Linux. Completely Extensible & Moddable:Design & create countless customizable scenarios using the intuitive & easy-to-use mission editor. Underwater operations now supported (2) HALO The majority of the buildings on Altis and Stratis are enterable and can be destroyed. . Weapon modification on the fly is now possible. Action menus will be improved Helicopter sounds will be on par with the ones in TOH. The player will be able to remotely operate mortars . Improved MP interface Hands now move with the steering wheel. Different muzzle flash samples Grenade launcher zeroing works like in real life. Shock waves will be simulated. Improved UAV's Improved artillery system- set the angle etc manually Vehicles can now be towed. Micro UAV's that can be deployed on a squad level. Some weapons platforms can be operated remotely and some can function on their own. All the stationary armament can be dismantled and transported by troops or vehicles. The MP chat system will be improved. Working mirrors and MFD's Underwater combat is now possible Movement and aiming has been improved firing stances such as shooting while prone on the back The ToH flight model will be the default flight model for all the helicopters and will be used in the SP campaign as well. ToH flight model not confirmed. Weapon stations can now be used both in full screen (ArmA 2 style) and PiP mode. Ability to switch between optical scopes and mounted collimator/combat sights a.k.a dual mode optics Mission briefing module in the editor Blood loss will be simulated, including blood trails 3D Scopes Locations: ALTIS Clocking-in at 270 km2, Altis truly is the star of Arma 3. From expansive cities to rolling hills, from wind farms to solar farms, whether steamrolling your tank across the southern plains, or waging asymmetric warfare from the northern hills, the Altis landscape lends itself to some of the most detailed locales and varied engagements. STRATIS With rugged terrain, expansive forests and a man-made airbase, Stratis offers a wealth of opportunities with which to wage war. Take to the skies in an attack helicopter, or fight on foot across this 20 km2, near-future battlefield. The choice is yours. Factions: NATO CSAT AAF FIA Civilians Vehicles: Land: Quad bike HEMTT MLRS Hunter (Plasan M-ATV) T-100 Slammer M2A1 (Merkava 4M Tank) Panther (Namer APC/IFV/AFV) AMV -7 Marshall Strider ARC(Fennek ARC) M5 Sandstorm MLRS M4 Scorcher Self propelled Arty UGV(modular system) Ifrit Civilian vehicles Law enforcement vehicle Cheetah Marid Heavy transport trucks BTR-K Air: RAH-99 Blackfoot (2) Mi-48 Kajman (2,3) http://www.arma3.com/media/images/arma3_screenshot_22.jpgOrca Darter Buzzard MH-9/AH-9 CH-49 Mohawk UH-80 Ghosthawk Sea: Military Speedboat Mk8 Swimmer Delivery Vehicle Fishing boats Weapons: Handguns: P07 Rook-40 ACP-C2 (Modern Colt 1911) Zubr revolver 4-five Submachine guns: Scorpion EVO 4 Vermin Assault rifles: Mk 20(FN2000) Mk 20GL M 14 EBR TRG-20/TRG-21EGLM SDAR 6.5mm MX-C 6.5mm MX-3GL MX-M 6.5mm Katiba Snipers rifles: GM6 Lynx Anti material rifle M320 Rahim Shotguns: AA/AT/GL Launchers: XM 25 N-LAW RPG-42 Alamut Titan [AA/AT] Machineguns&LMG's: Mk. 200 (KAC LMG) MX-SW Zafir 7.62 (Negev) Mounted weapons: M312 Special weapons: Bounding mines(jumping) Trip wires Directional claymores Weapon attachments: (click me) Collimator sight Combat optical sight Sniper sight NVG sight FLIR sight Flash hider Sound suppressor Flashlight Laser marker Mark 4 HAMR Mk 17 Holo Clothing & Tactical gear: AN/PVS-15 NVG NATO Load bearing vest NATO tactical bandolier OPFOR load bearing vest OPFOR LBV Grenadier Harness *** NATO Assault helmet NATO SOF Helmet NATO Crewman helmet Jet Pilot helmet Recon helmet (right solider) Plate carrier vest (right solider) SOFLAM Chemical lights Beret Parachute Mk.1 Deployable Battlefield Distraction a.k.a. Helicopter crew helmet Backpack(s) Camelback pouch Military cap Watch cap Medical kit NATO fatigues (MCP) Iranian fatigues (Hexacam) NATO fatigue pants HUD glasses Munitions: DAGR HEDP 6.5x38 mm bullets Laser guided mortar shells Smoke mortar/artillery shells Illumination(flare) mortar shells Caseless ammunition AIM-132 ASRAAM Multiple types of 45 mm rockets ( in AA,AT,AP) Naval mines Cluster bombs THIS THREAD WAS BROUGHT TO YOU BY Lucida Sans Unicode Edited October 15, 2013 by Maio Update Share this post Link to post Share on other sites
.kju 3245 Posted May 22, 2011 How about gathering the info in a new BIKI page? Share this post Link to post Share on other sites
Brute Force 10 Posted May 22, 2011 (edited) Small note, it's the Merkava 4M that appears in the screenshots. Only the 4M version has Trophy mounted (older units are being upgraded to this standard). Also the Plasan M-ATV appears in a screenshots on BiS's page. You can add the AN/PVS-15 NVG to the list as well. Edited May 22, 2011 by Brute Force Share this post Link to post Share on other sites
Daniel 0 Posted May 22, 2011 (edited) Sea Astute Class submarine or SEAL delivery vehicle Fixed that for you. EDIT: Cheers. :) Edited May 22, 2011 by Daniel Share this post Link to post Share on other sites
Brute Force 10 Posted May 22, 2011 (edited) One more small note, the Namer is classified as an AFV rather than an APC. Though to be honest, there is little difference between the two designations other than marketing. Good work on the thread so far. Edited May 22, 2011 by Brute Force Share this post Link to post Share on other sites
m1n1d0u 29 Posted May 22, 2011 Tactical gear IR strobe (MS 2000) on the top of the helmet ... maybe workable ? Share this post Link to post Share on other sites
VolvoJocke1337 17 Posted May 22, 2011 I think Miller is holding a Barrett M95 on the Youtube and Facebook page. http://www.youtube.com/arma3official Share this post Link to post Share on other sites
Daniel 0 Posted May 22, 2011 Can anyone name this rifle and can we assume it will be in game? I don't think BIS have previously used props that didn't end up in game. BLOODY NINJAS! :p Share this post Link to post Share on other sites
purepassion 22 Posted May 22, 2011 and another one here can somebody identify this weapon? ---------- Post added at 17:28 ---------- Previous post was at 17:27 ---------- Can anyone name this rifle and can we assume it will be in game? I don't think BIS have previously used props that didn't end up in game.BLOODY NINJAS! :p its the M95 Share this post Link to post Share on other sites
Daniel 0 Posted May 22, 2011 its the M95 Yep, I noticed that about 3 seconds after hitting Submit Reply. Share this post Link to post Share on other sites
Archosaurusrev 12 Posted May 22, 2011 and another one herecan somebody identify this weapon? ---------- Post added at 17:28 ---------- Previous post was at 17:27 ---------- its the M95 The gun (Not the M95, other one) is an M14 EBR mk0 Share this post Link to post Share on other sites
purepassion 22 Posted May 22, 2011 yes the M95 was related to anther post ^^ i think thats correct, archo. perfect reference Share this post Link to post Share on other sites
da12thMonkey 1943 Posted May 22, 2011 CZ 805 A1 BREN Sure that's a CZ 805 and not CZ's Scorpion Evo 3? The front sight and slope at the front of the rail/foregrip looks more like the Scorpion. However, there are photos on Jan Pražák's site of BIS staff recording sounds for both weapons, so it's entirely possible that both are in ArmA 3: http://prazak.vrtule.info/photography/shooting-range-recording Share this post Link to post Share on other sites
Steakslim 1 Posted May 22, 2011 Add the M-ATV to the vehicles list as seen on http://www.arma3.com/#story Left side, middle picture. EDIT: DERP, it's already on there, my mistake. Share this post Link to post Share on other sites
PuFu 4600 Posted May 22, 2011 DX11 as per Duma post. render to texture on the list...not confirmed btw, you might want to take out the obvious out and leave only the confirmed features Share this post Link to post Share on other sites
lennard 447 Posted May 22, 2011 A similar thread was already made some days ago: http://forums.bistudio.com/showthread.php?t=119238 Share this post Link to post Share on other sites
Maio 293 Posted May 22, 2011 (edited) A similar thread was already made some days ago: http://forums.bistudio.com/showthread.php?t=119238 That thread handles vehicles only . This handles all game aspects. For example, when we will get confirmation on who will compose the music, I will add it to the original post . Edited February 21, 2012 by Maio Share this post Link to post Share on other sites
Brute Force 10 Posted May 23, 2011 Can anyone make out if the following is a vehicle or some type of weapons station: (center bottom with the helicopter) http://www.arma3.com/#story Share this post Link to post Share on other sites
Maio 293 Posted May 23, 2011 I've added the "Sort of confirmed " section to the list . This will include the not fully confirmed, but not fully disconfirmed info from the devs themselves . The list items will stay between spoiler tags until they are 100% confirmed by the devs . Same as before , if I missed something post here (but please use the spoiler tags) or PM me with the info . Share this post Link to post Share on other sites
Brute Force 10 Posted May 23, 2011 I've added the "Sort of confirmed " section to the list . This will include the not fully confirmed, but not fully disconfirmed info from the devs themselves . The list items will stay between spoiler tags until they are 100% confirmed by the devs . Same as before , if I missed something post here (but please use the spoiler tags) or PM me with the info . Great job so far, keep it up. Share this post Link to post Share on other sites
max power 21 Posted May 23, 2011 I've added the "Sort of confirmed " section to the list . This will include the not fully confirmed, but not fully disconfirmed info from the devs themselves . The list items will stay between spoiler tags until they are 100% confirmed by the devs . Same as before , if I missed something post here (but please use the spoiler tags) or PM me with the info . How about 'appears in promotional photos' vs. 'appears in screenshots' vs. 'mentioned by devs' vs. 'confirmed'. You can just make 4 different colour codes or something. Share this post Link to post Share on other sites
Maio 293 Posted May 23, 2011 How about 'appears in promotional photos' vs. 'appears in screenshots' vs. 'mentioned by devs' vs. 'confirmed'. You can just make 4 different colour codes or something. Well , I will always link to the original article/media/dev post once I add an item to the list . Plus color codes wont help much . Thanks for the suggestion anyway :). Share this post Link to post Share on other sites
EricM 0 Posted May 23, 2011 The island is 2.4 times bigger then Takistan . There's something not quite right : Takistan is 164 square km Chernarus is 225 square km Lemnos is 477 square km in real life... that gives you about twice chernarus but nearly three times takistan... or lemnos isn't 1:1scale ? note : if the 2.4 factor is right, that means Lemnos is going to be 393,6 square km... Share this post Link to post Share on other sites
PuFu 4600 Posted May 23, 2011 (edited) it isn't 1:1 scale acording to Damu. He said it is 2.4-2.5 the size of Chernarus takistan edit: my bad Edited May 23, 2011 by PuFu Share this post Link to post Share on other sites
Maio 293 Posted May 23, 2011 it isn't 1:1 scale acording to Duma. He said it is 2.4-2.5 the size of Chernarus I will need an official confirmation from a dev before I modify it . Share this post Link to post Share on other sites