m1n1d0u 29 Posted July 1, 2012 it can be really nice if we have a version with atacs camo and clawhammer i think no you can't that's on the model Share this post Link to post Share on other sites
khaki 10 Posted July 2, 2012 Ive noticed quite a few pages back, the ACE medic classname got brought up but never got an answer. Anyone know the ACE medic classname? Using the replacement config made by daveygary but the medic class isn't working, and is the only one not working. Anyone know? Late reply but, check the ACE WAGN pages on the wounding system. You'll find the command you need to set any unit to an "ACE" medic. Share this post Link to post Share on other sites
Binkowski 26 Posted July 3, 2012 Sry for the ask, is there any way to remove the nvg's? No, you cannot. Share this post Link to post Share on other sites
scarecrow398 43 Posted July 7, 2012 Could someone with the Glasses mirror them? GameFront has taken it down. Share this post Link to post Share on other sites
Guest Posted July 8, 2012 We included all his addons in one archive, so the glasses are part of it as well: - daveygarys Rangers with ESS Tactical Sunglasses and backpacks @ Armaholic Share this post Link to post Share on other sites
scarecrow398 43 Posted July 9, 2012 Ah, cheers foxhound :) Share this post Link to post Share on other sites
khaki 10 Posted September 1, 2012 Does anybody know if the goggles that are found on some of the Ranger units have a seperate classname, so they could be used on my own player profile? Share this post Link to post Share on other sites
islesfan186 83 Posted September 5, 2012 hey Davey, was wondering if/when you update these, when you use the NVG's, could you model them using the ones that are on the helmet (AN/PVS-15's I believe?) cuz right now when you use them they just sit on top of the helmet and then the unit wears the default AN/PVS-7's. Looks a little weird lol Share this post Link to post Share on other sites
supergruntsb78 67 Posted February 24, 2013 i know its an older thread so probably ill get in trouble for doing this , but the addons is updated and now i question what was updated exactly ? and why change the addon name (or perhaps it will work with v1 ? ) Share this post Link to post Share on other sites
panther42 52 Posted February 25, 2013 It was updated in the Armaholic thread. I would use the link in this post: daveygary's Rangers as the Armaholic links just craaaawwwwllll for me anyway... Share this post Link to post Share on other sites
thechaos 1 Posted February 25, 2013 I glad to see better textures, and new baseball hat variant! Even without new textures it was one the best model addons for ArmA 2. Share this post Link to post Share on other sites
raptor 6 actual 13 Posted February 25, 2013 PM sent to you DaveyGary :) Share this post Link to post Share on other sites
daveygary1979 14 Posted February 26, 2013 i am looking at trying to animate the nvgs and use my models when they go down but i have no idea where to begin, i have tried contacting meatball and binkowski but they havent got back to me yet. Share this post Link to post Share on other sites
Kempco 10 Posted February 26, 2013 i am looking at trying to animate the nvgs and use my models when they go down but i have no idea where to begin, i have tried contacting meatball and binkowski but they havent got back to me yet. PM sent. Kempco Share this post Link to post Share on other sites
vengeance1 50 Posted March 1, 2013 PM sent on animation of Handgun Share this post Link to post Share on other sites
thechaos 1 Posted March 1, 2013 daveygarys Rangers and ESS Tactical Sunglasses updated to beta 4 Changelog:- tl binocular problem fixed - no magazine/ error! Hey, I'm happy too see this :) Share this post Link to post Share on other sites
NoRailgunner 0 Posted March 1, 2013 Just curious why this dl @ armaholic is so slowish? Are all the hamsters dead or run away? :) Share this post Link to post Share on other sites
Binkowski 26 Posted March 1, 2013 Just curious why this dl @ armaholic is so slowish? Are all the hamsters dead or run away? :) Armaholics servers have been slow for awhile now.. Foxhound needs to get new hamsters. Share this post Link to post Share on other sites
Guest Posted March 1, 2013 To inform you, our hamsters are running full speed. We are just to popular. All day there are constantly hundreds of connections to both our file servers and they are both running at full bandwidth capacity. The servers are maxing out, simply as that. But thats a good thing cause you are all fully using what I am paying for. I can not expand yet on my soon to do plans but I hope to improve things. Share this post Link to post Share on other sites
paulac7 1 Posted March 2, 2013 Since the ranger mod updated today...having issues getting into our server we were running Fallujah in non-ACE....getting an error: Addon 'daveygary-backpacks requires addon ACE-main .....up til then was working perfectly...any ideas why?? Thanks.. Share this post Link to post Share on other sites
bmcoastie 10 Posted March 2, 2013 Since the ranger mod updated today...having issues getting into our server we were running Fallujah in non-ACE....getting an error:Addon 'daveygary-backpacks requires addon ACE-main .....up til then was working perfectly...any ideas why?? Thanks.. Yes, I can confirm this. The problem is on dedicated server. The server will not launch after loading new @ranger update because we are running Fallujah without ACE. Upon launching with new @rangers mod it kicks out an error window before launching the game. This error window must be acknowledged before the game will launch and there is no way to acknowledge that error on a dedicated server. We tried a work around by changing extensions on new daveypack .pbo and .bikey which works great for bypassing error, but it will not launch Fallujah on server now because apparently this new mod is ACE dependent. Can someone please remove the requirement to run ACE with this new Rangers mod? Respectfully, Bob Share this post Link to post Share on other sites
Guest Posted March 2, 2013 Can someone please remove the requirement to run ACE with this new Rangers mod? No! Nobody can. If the author wishes to release his work dependant on ACE you simply accept it or not. Requesting others to edit released work is not allowed and surely not appreciated. You are new so I consider this just a small mistake from your side. Don't like the dependancy? To bad, dont use the addon than. Share this post Link to post Share on other sites
gabravo2005 40 Posted March 2, 2013 Armaholics servers have been slow for awhile now.. Foxhound needs to get new hamsters. Only thing that matters is that the hamster is not dead in a spinning wheel..... That'd just be awkward. Share this post Link to post Share on other sites
bmcoastie 10 Posted March 2, 2013 Thank you for quick response. I apologize for any rules I may have broken. But, I must say that it is pretty selfish to assume that everyone will use ace to make a small change to an old mod like Rangers. I mean geeze, we already have an incredible amount of back packs to choose from. The Domination mission we run is not ace dependent but it does require Rangers. So now that we have all updated rangers we have to switch to ACE and we do not even know if our missions will run with ACE. Respectfully, Bob Share this post Link to post Share on other sites
Guest Posted March 2, 2013 But, I must say that it is pretty selfish to assume that everyone will use ace to make a small change to an old mod like Rangers. Selfish from the author who made something for everyone to use for free? You are either just here to troll or you just do not get it. Let me repeat it again, do not like ACE? Do not use addons which require it. If you feel so sad about it go make your own ACE free addons. And do not forget to share them for free with all of us! Share this post Link to post Share on other sites