HorribleGoat 1473 Posted August 21, 2017 @aussie battler You sure you should be messing with Iinfistar in the first place? Why dont you contact the author? Share this post Link to post Share on other sites
mikero 79 Posted August 21, 2017 if you're a subscriber, the location of where old versions is kept is in the documentation that's supplied with the product. i don't remember, right now, where that is. Share this post Link to post Share on other sites
aussie battler 94 Posted August 22, 2017 @mikero Thanks, I'll look for the old version. Removing the line makes Inifistar not work.@HorribleGoat I am not messing with inifistar, pboProject just doesn't like files containing the line access=0. infiSTAR_AdminMenu.HPP is in the mission folder & is needed to bring up a menu in game. Share this post Link to post Share on other sites
aussie battler 94 Posted August 22, 2017 @mikero You are a legend storing all the past installs in C:\Program Files (x86)\Mikero\DePboTools\downloads I did laugh when you told me that I could delete everything in the file but common sense should prevail. Love your work. Share this post Link to post Share on other sites
mikero 79 Posted August 22, 2017 well I assume when you say you delete the line you actually just mean you delete the words access=anything; if you're wiping out other items on the same line, then of course that addon won't work anymore. removing access= should have not have had any serious effect to that addon, Serious, unpleasant consequences to the engine and other addons if left there, but not the addon itself. A classic case of 'my addon works fine' but it breaks other people's. The author may not give rat's arse about that, but his addon and mod very very soon get left with a reputation where people will not have it in their game and he wonders why he's unpopular. I've seen the same same story for over a decade. you really need to get the author of this code to get his act together, because backtracking to an earlier version, while fine, means you prevent yourself from ever being able to get new updates. Share this post Link to post Share on other sites
ProGEEK 0 Posted August 25, 2017 hey @mikero, Not sure if you're aware of this or not, but I've noticed a small quirk with the makepbo tool on linux. If a PBo is created on linux, that PBO doesnt seem to want to work on anything but a linux server, What I believe is happening is when it goes through the directory and adds all the files, it uses a forward slash ( / ), Linux arma3server is clever enough to use either forward or backslash. However Windows A3server on the other hand is a bit more stupid, and does not like these forward slashes Link to example pbo built using the following commandline: a3_dms.pbo makepbo -N -A -U -P -M a3_dms /tmp/a3_dms.pbo I wonder if when you generate a PBO on linux, you could have it translate all the forward slashes into blackslashes so that the PBO gets created as it should. I have tested the same command on a windows host and do not have the same issue with the pbo on a windows or linux server Share this post Link to post Share on other sites
Asmodeuz 54 Posted August 25, 2017 Hello, just today I updated pboProject from version 2.13.6.26 to 2.24.6.43 and DePbo from version 6.28.x.xx to 6.46.0.16. Now when I'm crunching MP missions with the same settings I was using already before updating and also using Compress+Obfuscate the file size gets doubled in size after the conversion. Here's one packing log where the last line is showing: "Overall compression from 4251219 to 3785890 (10.95% reduction)" Before the conversion the mission folder and all the including files have a size of 1,23 MB (1,61 MB "size on disk") I already tried switching back to using older pboProject and DePbo but for whatever strange reason now I'm getting nothing but mission PBO's that are double the size of the original. As an additional observation: if I select Compress (but not Obfuscate) the file size will be smaller than what it was before the conversion and the contents of the PBO still seem to be obfuscated? Before updating I was using Compress+Obfuscate and the file size was about the same size or slightly smaller than what it was before the conversion. User error on my part or any pointers if and what has changed between versions? Share this post Link to post Share on other sites
mikero 79 Posted August 25, 2017 @asmodeus the dll has indeed put two more levels of obfuscation into the pbos to make it that much tougher for the thief to make any sense of the results of extraction. part of that is to increase size to pad them with garbage. > Quote I already tried switching back to using older pboProject and DePbo but for whatever strange reason now I'm getting nothing but mission PBO's that are double the size of the original. not possible. Finger trouble your end, Quote Before updating I was using Compress+Obfuscate and the file size was about the same size or slightly smaller than what it was before the conversion. reverting the dll will have same effect but don't forget to 'fulll build' Quote if I select Compress (but not Obfuscate) the file size will be smaller than what it was before the conversion and the contents of the PBO still seem to be obfuscated? that is correct and that is what compression is for, to reduce total size if possible. the 'apparent' obfuscation, is merely the compression encoding. Quote file size gets doubled in size after the conversion. that sounds about right. I have no plans to change it. Share this post Link to post Share on other sites
mikero 79 Posted August 25, 2017 @proGreek if the pbo file entries contain / not, \ that is a mistake. i will look into it. Share this post Link to post Share on other sites
ProGEEK 0 Posted August 26, 2017 7 hours ago, mikero said: @proGreek if the pbo file entries contain / not, \ that is a mistake. i will look into it. Thanks man, I appreciate it. Like I say, its only with PBO's compiled using the linux version of makepbo. Dont suppose I could make a suggestion for extractpbo? An option to ignore the prefix to just extract the files as they are in the PBO instead of recreating the full prefix path? e.g. a PBO with a prefix of "\x\dms" has its files extracted to PBODIR\x\dms, when in the PBO itself they are not stored under the prefix. If that makes sense, I can supply a PBO if you need further info Share this post Link to post Share on other sites
Asmodeuz 54 Posted August 26, 2017 9 hours ago, mikero said: @asmodeus the dll has indeed put two more levels of obfuscation into the pbos to make it that much tougher for the thief to make any sense of the results of extraction. part of that is to increase size to pad them with garbage. that sounds about right. I have no plans to change it. It's good to hear that there's a sane explanation for what I was observing there earlier. Thank you for the quick reply mikero and have a pleasant weekend! :) Share this post Link to post Share on other sites
mikero 79 Posted August 26, 2017 An option to ignore the prefix that's not going to happen. re the linux/should/be/dos a release will happen with the fix when killswitch finds time to release it. Share this post Link to post Share on other sites
killswitch 19 Posted September 9, 2017 @ProGEEK and others: updated Linux toolset available on Maverick Applications (6.48) NOTE: yesterday's 6.47 was no good - it was crashy and useless. Get 6.48. 1 Share this post Link to post Share on other sites
aussie battler 94 Posted November 4, 2017 Hi I am having problems obfuscating a pbo with Pbo project. The error message is "In File \mpmissions\ArmA3_Wasteland.Malden\R3F_LOG\transporteur\dlg_constantes.h: Line 63 #define altered without a #undef" I assume it is because 0x0C is mentioned twice. Would anyone know a workaround? The complete error: Spoiler // Static styles #define ST_POS 0x0F #define ST_HPOS 0x03 #define ST_VPOS 0x0C #define ST_LEFT 0x00 #define ST_RIGHT 0x01 #define ST_CENTER 0x02 #define ST_DOWN 0x04 #define ST_UP 0x08 #define ST_VCENTER 0x0c //#define ST_VCENTER //is: 0x0c //was: 0x0C In File \mpmissions\ArmA3_Wasteland.Malden\R3F_LOG\transporteur\dlg_constantes.h: Line 63 #define altered without a #undef (line 63 reads: #define ST_VCENTER 0x0c Banging my head against the wall with this for a while, probably a simple answer. thanks Share this post Link to post Share on other sites
mikero 79 Posted November 4, 2017 #ifdef THINGY #undef THINGY #endif #define THINGY new value Share this post Link to post Share on other sites
mikero 79 Posted November 4, 2017 the error message is a warning to you that you have probably mis-used the same define. You must tell the compiler,. explicitly, that this isn't a mistake, and even then, it's an accident waiting to happen. Share this post Link to post Share on other sites
aussie battler 94 Posted November 5, 2017 @mikero you are a legend, once again you pull through with the goods. Thanks for making such a great program with fast support. Here is Mikero's answer if you have two of the same defines in an arma3 menu: Spoiler #ifdef ST_VCENTER #undef ST_VCENTER #endif #define ST_VCENTER 0x0c Thanks champ. :) Aussie 1 Share this post Link to post Share on other sites
jacknorrisuk 146 Posted December 21, 2017 Hey guys - I've encountered a fresh problem with pboProject and can't quite figure out what's causing it. The console window says 'b_ficusc1s_f.p3d trailing spaces in named selection(s) and/or properties' I suspect it may be something to do with a fresh extraction of game data, perhaps there is some mismatch of names somewhere in the pipeline...any ideas? Any help greatly appreciated... :) Share this post Link to post Share on other sites
aussie battler 94 Posted December 22, 2017 @jacknorrisuk can you post the full rpt error in spoilers. Looks like other people are having problems with Arma3 plants since the update. Can you change the plants to a different type to fix it? I confirm that the complete list is: b_ficusc1s_f.p3d b_ficusc2d_f.p3d b_ficusc2s_f.p3d b_neriumo2d_f.p3d b_neriumo2s_f.p3d b_neriumo2s_white_f.p3d b_thistle_thorn_green.p3d Obtained through recursive usage of dep3d on a fresh install of P:\A3 using Arma 3 Tools' Extract Game Data from Project Drive Management. I found that here: https://feedback.bistudio.com/T127302 Share this post Link to post Share on other sites
jacknorrisuk 146 Posted December 24, 2017 On 22/12/2017 at 2:55 PM, aussie battler said: @jacknorrisuk can you post the full rpt error in spoilers. Looks like other people are having problems with Arma3 plants since the update. Can you change the plants to a different type to fix it? I confirm that the complete list is: b_ficusc1s_f.p3d b_ficusc2d_f.p3d b_ficusc2s_f.p3d b_neriumo2d_f.p3d b_neriumo2s_f.p3d b_neriumo2s_white_f.p3d b_thistle_thorn_green.p3d Obtained through recursive usage of dep3d on a fresh install of P:\A3 using Arma 3 Tools' Extract Game Data from Project Drive Management. I found that here: https://feedback.bistudio.com/T127302 I see! My apologies, I'm now away from my PC for Christmas...but before I left I did try stripping out the plants from my terrain and it built fine. Share this post Link to post Share on other sites
jacknorrisuk 146 Posted January 9, 2018 On 22/12/2017 at 2:55 PM, aussie battler said: @jacknorrisuk can you post the full rpt error in spoilers. Looks like other people are having problems with Arma3 plants since the update. Can you change the plants to a different type to fix it? I confirm that the complete list is: b_ficusc1s_f.p3d b_ficusc2d_f.p3d b_ficusc2s_f.p3d b_neriumo2d_f.p3d b_neriumo2s_f.p3d b_neriumo2s_white_f.p3d b_thistle_thorn_green.p3d Obtained through recursive usage of dep3d on a fresh install of P:\A3 using Arma 3 Tools' Extract Game Data from Project Drive Management. I found that here: https://feedback.bistudio.com/T127302 Okay, I'm giving this another go now, with the latest versions of Mikero's tools today, and am now getting a different error - could this still be related to the plants issue? During pboProject crunch, I get a Windows error box 'Arma 3 has stopped working' about 10 seconds after the console window reaches <Bis Binarise...> . Here's the final chunk of data from the packing log: Spoiler "<Bis Binarise...>" ""D:\Program Files\Steam\steamapps\common\Arma 3 Tools\Binarize\Binarize.exe" -targetBonesInterval=56 -textures=p:\temp -binPath=P:\ jnuk\jnuk_terraintest1 p:\temp\jnuk\jnuk_terraintest1" "binarise crashed" "jnuk_terraintest1.pbo not produced due to error(s)" Any ideas would be greatly appreciated! Share this post Link to post Share on other sites
.kju 3245 Posted January 9, 2018 @jacknorrisuk jump on the arma discord and present your problems in the terrains channel Share this post Link to post Share on other sites
LJFox 56 Posted February 8, 2018 G'day guys, I need a little help solving an issue that is preventing me using pboProject. Since the August release I get a "One or more tools are not installed" error which prevents the program from running any further. I have attempted multiple times re-downloading the entire tools set and then just what was required for pboProject. I had issues with the previous version as well but found out that it was just an environ path issue which I ended up fixing thanks to the answers of some previously asked questions 2-3 pages ago. I have attached 3 images with the hope of providing some visual information to those who can help as I can no longer think of anything and no other asked questions that I could find have my issues. Any help would be greatly appreciated as it is an amazing tool, and more than likely it is a simple issue that I have overlooked. Cheers :) pboProject Error Spoiler C:\Program Files (x86)\Mikero\DePboTools\bin Spoiler environ path Spoiler Share this post Link to post Share on other sites
mikero 79 Posted February 8, 2018 win10 does seem to have it's problems. the location of makepbo AND rapify have been set in the registry when they were installed. HKCU\Software\MIkero\Makepbo it's either there, or it's not. the exe 'key' in above for makepbo will say: C:\Program Files (x86)\Mikero\DePboTools\bin\MakePbo.exe if you are installing these tools AsAdmin, or running the tools AsAdmin, I have no further interest. The registry settings for an admin (as well as the pDrive) are different for admin vs mere mortals. Share this post Link to post Share on other sites
LJFox 56 Posted February 9, 2018 Thanks mate, It took a little research and a little fiddling but now works due to your feedback. I'll probably stick to this version knowing it now works haha. Thanks again @mikero :) 1 Share this post Link to post Share on other sites