cychou 11 Posted April 5, 2011 (edited) Currently when you use the TOW on Bradley, Stryker or Humvee, or AT5 missile (9k113 Konkurs) on BMP3/BTR90 they only have a range of approximately 1700m. the real range should be 3750m for TOW . and more than 4km for Konkurs. Edited April 5, 2011 by cychou Share this post Link to post Share on other sites
NeMeSiS 11 Posted April 5, 2011 Is that ever going to matter ingame? :p Share this post Link to post Share on other sites
Beagle 684 Posted April 5, 2011 Is that ever going to matter ingame? :pYes, definately. It's a bit wierd when manually guided TOW goes straight up and explodes somewhere in orbit intead of continuing to target after 1500m. Share this post Link to post Share on other sites
ryguy 10 Posted April 5, 2011 TOW's are really f'ed up in game.... I can never hit the target no matter what vehicle I'm in. Share this post Link to post Share on other sites
-=seany=- 5 Posted April 6, 2011 ...and...no one saw this?... http://forums.bistudio.com/showthread.php?t=116979 ..there are links there to the Bug Tracker so you can vote to fix the issue..... Share this post Link to post Share on other sites
helo 10 Posted April 6, 2011 The TOW modelation is not quite as in reality. The real TOW has infrared/laser in the launch unit which is alligned on the target. From the reflection of the target the laser calculates the distance and corrects the path of the Missile with data through the wire. All the operator has to do is to laser the target, the CPu in the launcher unit calculates the changes/distance and directs the missile into the target. However in ArmA you have totally control over the missile´s path, no laser nothing. In case the target is moving you have to aim in front of the target to hit it. Not a very realistic simulation of the TOW launch unit :) . An example video I did for Charlie Foxtrot PvP tournement to demonstrate how to operate the ArmA 2 TOW: wzmj7Sjib7Q Share this post Link to post Share on other sites
max power 21 Posted April 6, 2011 No, I think the TOW system, being a SACLOS missile system, has a camera that looks for the missile flare and tries to align the missile with the centre of the crosshairs. Share this post Link to post Share on other sites
helo 10 Posted April 6, 2011 ups, sry I mixed up the laser directed Kornet with the TOW. Share this post Link to post Share on other sites
max power 21 Posted April 6, 2011 (edited) The Kornet is a laser beam riding missile, also using a SACLOS system. The missile has a sensor that looks backwards at the launcher. It senses a field of laser energy projected by the launcher, and uses that to know when it's on target. It's similar to TOW in its operation. I think it's even wire guided, like the TOW. You point the crosshairs where you want the rocket to go, and the rocket tries to stay on course with the crosshairs. Reflected laser light isn't a factor in that system. The advantage of such a system is with the sensor mounted backwards, the target has little way of jamming or fooling the missile or TOW style launcher-based missile guidance sensors. You now have to fool, distract, or blind the operator, and it takes one avenue of failure out of the system. VDXXvTewVY0 If you fast forward to 4:14 in that video it gives a little cartoon on how it works. For the game purposes I think there should be little difference between those missiles, except the Kornet-E should have a 25% longer range and probably should be slightly more powerful. Edited April 6, 2011 by Max Power Share this post Link to post Share on other sites
BasileyOne 10 Posted April 13, 2011 (edited) The Kornet is a laser beam riding missile, also using a SACLOS system. The missile has a sensor that looks backwards at the launcher. It senses a field of laser energy projected by the launcher, and uses that to know when it's on target. It's similar to TOW in its operation. I think it's even wire guided, like the TOW. You point the crosshairs where you want the rocket to go, and the rocket tries to stay on course with the crosshairs. Reflected laser light isn't a factor in that system. The advantage of such a system is with the sensor mounted backwards, the target has little way of jamming or fooling the missile or TOW style launcher-based missile guidance sensors. You now have to fool, distract, or blind the operator, and it takes one avenue of failure out of the system. Please do not quote images/videos If you fast forward to 4:14 in that video it gives a little cartoon on how it works. For the game purposes I think there should be little difference between those missiles, except the Kornet-E should have a 25% longer range and probably should be slightly more powerful. but you WRONG. Kornet ATGM isn't wire-guided. as well as [far more capable]Chrisantema ATGM. Edited April 14, 2011 by W0lle Share this post Link to post Share on other sites
kireta21 13 Posted April 13, 2011 but you WRONG.Kornet ATGM isn't wire-guided. as well as [far more capable]Chrisantema ATGM. Is Khrizantema actually in service? And yes, Kornet is first Russian beam-riding ATGM. Still, that's a moot point, since none of these two is featured in ArmA2 Share this post Link to post Share on other sites
BasileyOne 10 Posted April 13, 2011 Is Khrizantema actually in service? And yes, Kornet is first Russian beam-riding ATGM. Still, that's a moot point, since none of these two is featured in ArmA2 actually, no, Kornet isnt 1st "beam-riding" made in Russia. but "1st portable beam-ridng ATGM". "since none of these two is introduced by BIS himself" fixed for you :-) probably someone can port this things into game. i can supply patricipants with info, that can anyone find in Internet otherwise or real-life experience about -) Share this post Link to post Share on other sites
kireta21 13 Posted April 13, 2011 actually, no, Kornet isnt 1st "beam-riding" made in Russia. but "1st portable beam-ridng ATGM"."since none of these two is introduced by BIS himself" fixed for you :-) Agree on that, still it changes nothing. Thread is mostly about fixing missiles that actually appear in game, namely TOW, Konkurs and Metis, not adding new ones. Not like I would mind such addon :D, but that goes to /addons subforum Share this post Link to post Share on other sites
BasileyOne 10 Posted April 13, 2011 Agree on that, still it changes nothing. Thread is mostly about fixing missiles that actually appear in game, namely TOW, Konkurs and Metis, not adding new ones.Not like I would mind such addon :D, but that goes to /addons subforum i can't read BIS dev's minds, but keeping in [my]mind, thats many Arma2 players had decent performance in it, only with viewdistances, noticeably lower than actual[real-world]ranges, i suspect thats would be one reasons of default config. second was probably default islands sizes :[ with real-world-ranged ATGM's, even Chernarus can become "too small" for serious "apocalypse-styled" warfighting with numbers of tanks platoons and ATGM units. Share this post Link to post Share on other sites
max power 21 Posted April 13, 2011 but you WRONG.Kornet ATGM isn't wire-guided. as well as [far more capable]Chrisantema ATGM. Please provide a reference. Share this post Link to post Share on other sites
BasileyOne 10 Posted April 13, 2011 (edited) Please provide a reference. from disclosable src's im can recommend start gather intel from wikipedia in future. like there http://en.wikipedia.org/wiki/Kornet for particular context. also google become handy too. point is 15 yrs old ATGM isn't point for calculations nowdays. even if its still superior to western modern counterparts, its inferior to younger ones, made by literally same guys. p.s. don't be so lazy. note: people tend to be distracted by manipulators, operating nearby. Edited April 13, 2011 by BasileyOne Share this post Link to post Share on other sites
*LK1* 10 Posted April 13, 2011 (edited) Is that ever going to matter ingame? :p of course since we are not playing football manager 2011 but a realistic wargame.edit: which must be radically improved in various aspects. Edited April 13, 2011 by ***LeGeNDK1LLER*** Share this post Link to post Share on other sites
max power 21 Posted April 13, 2011 from disclosable src's im can recommend start gather intel from wikipedia in future. like there http://en.wikipedia.org/wiki/Kornet for particular context. also google become handy too.point is 15 yrs old ATGM isn't point for calculations nowdays. even if its still superior to western modern counterparts, its inferior to younger ones, made by literally same guys. p.s. don't be so lazy. note: people tend to be distracted by manipulators, operating nearby. I have looked at most of the available english references, and all of them that mention how the command link to the missile is established say wire, except for one which is a pen and paper rpg resource that says radio. Without even returning to the wikipedia page I can tell you that wikipedia does not mention the command link. If your best resource is wikipedia, and your best understanding of this missile is that it 'rides on a laser beam', you need to GTFO and stop being such a douche bag. You have contributed nothing to the discussion. Share this post Link to post Share on other sites
fincuan 0 Posted April 14, 2011 Kornet-E is a beam-riding SACLOS missile, ie. it doesn't have any kind of post-launch radio or wire commandlink. Riding the laser beam is its only mode of guidance, just like the previous guy and Wiki say. The manufacturer's website and Jane's both agree on this. Share this post Link to post Share on other sites
BasileyOne 10 Posted April 14, 2011 (edited) Kornet-E is a beam-riding SACLOS missile, ie. it doesn't have any kind of post-launch radio or wire commandlink. Riding the laser beam is its only mode of guidance, just like the previous guy and Wiki say. The manufacturer's website and Jane's both agree on this. different Kornet mods will have different guidance variation, but both was strictly beam-riding and have no wires at all. both seriously jamming-resistant[esp early ones, which employ laser-based teleguide, like on ADATS SAM/ATGM TL, not semi-actrive laser warhead on final thing]. I have looked at most of the available english references, and all of them that mention how the command link to the missile is established say wire, except for one which is a pen and paper rpg resource that says radio. Without even returning to the wikipedia page I can tell you that wikipedia does not mention the command link. If your best resource is wikipedia, and your best understanding of this missile is that it 'rides on a laser beam', you need to GTFO and stop being such a douche bag. You have contributed nothing to the discussion. what a brilliant douche bag message !! aswell as informative as previous ones[&majority of rest "in general"] point is you not matter, aside Subj itself. p.s. if you need photocopy of hand signature on self-written whitepaper about Kornet by cornet creators just to read, or to back-up you knowledge/lack of it, them... there is yours problem. and only yours. i guess nobody want to kneel before Your Highness, just to please. not yet. Edited April 14, 2011 by BasileyOne Share this post Link to post Share on other sites
W0lle 1052 Posted April 14, 2011 wtfisMIAwhichASAPisKIA I'm slowly getting tired of your constant bashing and flamebaiting of other users and Mods here. If you registered just for that purpose then I can tell you it was a waste of time. Consider yourself warned. And think about another username which doesn't screw up the forum layout! Share this post Link to post Share on other sites
max power 21 Posted April 14, 2011 Kornet-E is a beam-riding SACLOS missile, ie. it doesn't have any kind of post-launch radio or wire commandlink. Riding the laser beam is its only mode of guidance, just like the previous guy and Wiki say. The manufacturer's website and Jane's both agree on this. No, I read the manufacturer's website. It still doesn't give you any information on the command link. For instance, the Vikhr, which works similarly, is controlled through encoded messages in the laser. It's either there is a command module in the sight unit or they launch them each time downrange with the missile and they are destroyed each time. This seems stupid. different Kornet mods will have different guidance variation, but both was strictly beam-riding and have no wires at all.both seriously jamming-resistant[esp early ones, which employ laser-based teleguide, like on ADATS SAM/ATGM TL, not semi-actrive laser warhead on final thing]. what a brilliant douche bag message !! aswell as informative as previous ones[&majority of rest "in general"] point is you not matter, aside Subj itself. p.s. if you need photocopy of hand signature on self-written whitepaper about Kornet by cornet creators just to read, or to back-up you knowledge/lack of it, them... there is yours problem. and only yours. i guess nobody want to kneel before Your Highness, just to please. not yet. You're still posting hot air. If you post a reference, it will back up your claims. Right now I only have some shaky references in English vs. some idiot with an attitude problem on some forum. If you want to back up your trolling with white paper, do it. Share this post Link to post Share on other sites
CarlGustaffa 4 Posted April 15, 2011 wtfisMIAwhichASAPisKIAAnd think about another username which doesn't screw up the forum layout! The ignore button works surprisingly good for that... Share this post Link to post Share on other sites
dreday 1 Posted April 15, 2011 Back to the original point of the thread... I think that it's a great suggestion. I am guessing that back in the OFP days this limit was put into place in order to limit the strain on the system resources (mainly RAM) needed to keep track of the guided missile flight beyond a certain range. Hopefully most system nowadays are powerful enough give the ATGMs their RL range. Peace, DreDay Share this post Link to post Share on other sites
BasileyOne 10 Posted April 15, 2011 The ignore button works surprisingly good for that... exactly. thats my fault, because im so easily provoked by selfish trolls. Share this post Link to post Share on other sites