scarecrow398 43 Posted January 30, 2012 I will just wait on the next release when something official is made. The floating cars and civilians kinda defeats the purpose xD. Thanks though. :D yea, thats why we didn't use them for long after someone found a motorbike on a roof and nearly got killed by a falling truck :P still long awaiting that release robster :P Share this post Link to post Share on other sites
tupolov 520 Posted January 30, 2012 The floating cars/civs/bikes is an issue with the ambient vehicle placement script. Most likely caused by buildings being too close together. To get Amb Civ/Veh appearing on Clafghan, the map needs CityCenter objects. These need to be configured in the map's config.cpp file. We get it working with MSO because we scan the map and create CityCenter objects on the fly. The code used can be used separately by map makers to create the necessary config.cpp entries. I've sent the information to the CLAfghan map makers. I've tested MSO on CLAfghan and it works wonderfully. Yes you get the odd vehicle resting on buildings(!), possibly something Wolffy.au can look at as part of his MIP (Module Improvement Project). Tup Share this post Link to post Share on other sites
Robster 11 Posted January 30, 2012 Wolffie, Tupolov and their team have done a wonderful job when bringing civilian life into Clafghan... As you know Mini is still placing villages and I am replacing electric network to include wires also... which is a very painful process :P We were using a Mini's Megaupload account to exchange updates but now we will have to search for some replacement tool also... Besides, I am still wondering what to do with those painted trees all over the place... since if I do not paint them it looks awkward when viewing from distance... and you start to see how trees suddenly appear from nowhere... I guess there must be some sort of balance in between... I'll keep looking for some better solution... Regards, Robster Share this post Link to post Share on other sites
giallustio 770 Posted January 30, 2012 We were using a Mini's Megaupload account to exchange updates but now we will have to search for some replacement tool also... Did you try dropbox? :) http://www.dropbox.com/ Share this post Link to post Share on other sites
goguapsy 10 Posted January 30, 2012 (edited) EDIT: Nevermind. Edited January 31, 2012 by goguapsy Share this post Link to post Share on other sites
Stagler 39 Posted January 30, 2012 the issue with that is the opx buildings dont have ai points in them, so like unsergency is almost an empty map because the ai cant spawn. i say keep both, but do more OA buildings than opx Get rid of OPX altogether. Poses many obstacles to mission makers. That is unless OPX magically appears from his limbo and brings them up to ARMA 2 standard. Share this post Link to post Share on other sites
hellfire257 3 Posted January 30, 2012 Aye, his stuff is really cool and I think some of the best custom buildings I've ever seen, but it really needs updating. Share this post Link to post Share on other sites
thedog88 4 Posted February 4, 2012 can we get an update for this map please :( fix the grids Share this post Link to post Share on other sites
bigpickle 0 Posted February 5, 2012 love your map and i cant wait to port the GITS Evolution to it :) Share this post Link to post Share on other sites
scarecrow398 43 Posted February 6, 2012 also possability of a fix for skybox/limit for helo's, it's becoming frustrating when you're about to crest a hill and all of a sudden your chinook drops out the sky and kills everyone when you're only at 1600ish ASL (chinooks IRL operating ceilling is around 5,000ish ASL!) and those ridges are at around 2200 ASL, the only thing that seems to get over them are MH-6's which pretty much fallapart if you look at them wrong... Share this post Link to post Share on other sites
Robster 11 Posted February 6, 2012 @Scarecrow: that's one of the reasons why we had to tweak this map to fulfill BIS requirements... the real map is over 5000 m at ridges... i liked it that way but Mini asked for a more playable version... and then clafghan came in... eN9pOo9UDLs Anyways, I guess we can not fix that from config map... Share this post Link to post Share on other sites
Max255 59 Posted February 6, 2012 also possability of a fix for skybox/limit for helo's, it's becoming frustrating when you're about to crest a hill and all of a sudden your chinook drops out the sky and kills everyone when you're only at 1600ish ASL (chinooks IRL operating ceilling is around 5,000ish ASL!) and those ridges are at around 2200 ASL, the only thing that seems to get over them are MH-6's which pretty much fallapart if you look at them wrong... That's actually hardcoded in Arma, nothing anyone can do about it except for BIS... Share this post Link to post Share on other sites
scarecrow398 43 Posted February 7, 2012 *sigh* ah well, it was confusing the hell out of us to why nearly all helos smashed into the side of mountains when the info states its 2200, thanks for the explanation :( Share this post Link to post Share on other sites
Stagler 39 Posted February 8, 2012 Are the grids going to be fixed soon. It renders grid related artillery scripts completely useless. Share this post Link to post Share on other sites
Zirkle 10 Posted February 8, 2012 Are the grids going to be fixed soon. It renders grid related artillery scripts completely useless. Until the updated version comes out with working grids, you can run the map grids from ASR Appendix and you'll have full 8 digit grids. Run it on your server and artillery will work. Share this post Link to post Share on other sites
scarecrow398 43 Posted February 9, 2012 (edited) Wow... i've seen ASR mapgrids (i think they where even on my HDD at one point) but i hadn't thought it had been updated for Clafghan... how wrong i was... Edited February 9, 2012 by Scarecrow398 Share this post Link to post Share on other sites
minimalaco 30 Posted February 13, 2012 (edited) Clafghan Beta Version 1.1 Just a minor update before our Alpha release: FIXED - Grid system REMOVED - Medical tent at Camp Branca, so mission makers can setup their own ADDED - Airport taxiways by Bushlurker - SILVIE & ALICE (expansion) - OA Mountain Horizon & Overcast - Scene Intro by Tupolov Only Clafghan pbo: http://dl.dropbox.com/u/61945206/clafghan.beta.1.1.7z Edited February 13, 2012 by Minimalaco Share this post Link to post Share on other sites
acoustic 82 Posted February 13, 2012 This Alpha release you speak of, what might be included in it? ;) Also, very nice update. I love me some ALICE :D. Share this post Link to post Share on other sites
Guest Posted February 13, 2012 (edited) Updated version frontpaged on the Armaholic homepage. We provide a "patch" version which only includes the updated pbo file as well as an updated full package (for those who did not try your work yet). Clafghan v1.1 betaClafghan patch #1 v1.1Arma 2 Edited February 14, 2012 by Guest mirror enabled with fixed version Share this post Link to post Share on other sites
Zirkle 10 Posted February 13, 2012 Awesome work to you and your team Minimalco! Making a great map even greater! Share this post Link to post Share on other sites
Robster 11 Posted February 13, 2012 Ooops! My fault!!!! That link above is wrong! It does not work properly!!! You will have update in an hour... correct file is named clafghan.beta.1.1.7z Sorry! EDIT: @Acoustic: Alpha will have new villages and other stuff already announced... http://www.flickr.com/photos/29354888@N05/6347437677/in/photostream/lightbox/ Share this post Link to post Share on other sites
kremator 1065 Posted February 13, 2012 Thanks Robster ! Share this post Link to post Share on other sites
minimalaco 30 Posted February 13, 2012 OK: http://dl.dropbox.com/u/61945206/clafghan.beta.1.1.7z Share this post Link to post Share on other sites
Robster 11 Posted February 13, 2012 Thanks Malaco ql! :D Share this post Link to post Share on other sites
thedog88 4 Posted February 14, 2012 i love you guys! thanks downloading now! Share this post Link to post Share on other sites