Tasel 10 Posted December 12, 2011 Amazing map love it! Will the next release be signed? Looking forward to the next release I hope it will be released soon so we can use this map. Normally I don't ask about releases but when can we expect the release? :-D Somebody said there is a cave under the Main FOB? Where is the entrance? I ran through the FOB but haven't found anything. Share this post Link to post Share on other sites
sickboy 13 Posted December 12, 2011 (v2) Signatures are available with the mod on Six Updater: http://stats.six-updater.net/mods/show/98f368e0-0d2b-11e1-90a6-001517bd964c All mods have. Share this post Link to post Share on other sites
J-Guid 10 Posted December 13, 2011 Please fix bug - AI's not walk on roads! Share this post Link to post Share on other sites
ACPL Jon 68 Posted December 13, 2011 Btw, to the more villages discussion - You guys remember about the OA Editor Update, You can place some buildings Yourself :) It's always good to left some empty, in-habitated space, to serve as a place for missionmakers (for the LZ\EZ's, rebel\SF camps, missionmaker built-settlements, and similiar stuff), as I wrote. Good balance is everything :) Share this post Link to post Share on other sites
Zirkle 10 Posted December 15, 2011 Just wanted to share, TFB has begun running airborne operations on this map and it's gorgeous. Here's a taste of this map in action. WsoHcb3nNf4 Special thanks to the Clafghan team for this wonderful map. Hope you enjoy seeing it in use as much as we enjoy using it. Share this post Link to post Share on other sites
scarecrow398 43 Posted December 16, 2011 (edited) i think i done brokeded it :/ i was wondering if you could destroy the snowman and after 30 or so MK-19 rounds. Edited December 8, 2014 by Scarecrow398 Share this post Link to post Share on other sites
Robster 11 Posted December 16, 2011 (edited) eee wtf? merry christmas btw ---------- Post added at 04:58 AM ---------- Previous post was at 04:53 AM ---------- Just wanted to share, TFB has begun running airborne operations on this map and it's gorgeous. Here's a taste of this map in action.do not quote videos Special thanks to the Clafghan team for this wonderful map. Hope you enjoy seeing it in use as much as we enjoy using it. 0:35 - 1:25 remind some ArmA 3 footage... here we found more A3 "deja vu" IgifSVfW7zk Edited December 16, 2011 by Foxhound Please do not quote videos Share this post Link to post Share on other sites
SemlerPDX 10 Posted December 16, 2011 We are currently working with this map as well. Thank you so much for making this amazing map! Finaly, I feel I can work with an actual approximation of a real world location, with real world sizes and limits (altitude). I'll get some vids up here when we get out of this awkward beta stage of our mission port to your map. Kudos! Keep up the great work!! Share this post Link to post Share on other sites
WA Lancer 94 Posted December 16, 2011 I have a strong Argument for moving Mike 1 to the Northern slope of the valley that it resides in. You see, when creating a retransmission network, there is a need to keep the said retrans towers inside of protected areas so opposing forces do not have access to encrypted nets. Reference the following image series of images and you will see my concerns. Warning Large images. http://images.unitedoperations.net/misc/i9/MSO/Retrans_Zone1.jpg This is retransmission station One. It is constantly observed by base personnel with thermal optical devices. This station is located on the ridge line at GRID 1722 0072 http://images.unitedoperations.net/misc/i9/MSO/Retrans_Zone2.jpg This is retransmission station 2 It is located inside COP MIKE 2 so it is safe from direct enemy action, with the exception for indirect fires. It is located in GRID 1749 0604. http://images.unitedoperations.net/misc/i9/MSO/Retrans_Zone3.jpg This is retransmission station 3 It is located inside Baker Outpost. It is in the same boat as MIKE 2. This retrans is at GRID 1103 1963. It retransmits to both retransmission stations 4 & 5. http://images.unitedoperations.net/misc/i9/MSO/Retrans_Zone4.jpg This is retransmission station 4. It is located inside OP Robstrepo. It is located at GRID 8201 8672. http://images.unitedoperations.net/misc/i9/MSO/Retrans_Zone5.jpg This is retransmission station 5. It is located on the side of a mountain, unobserved by friendly forces. And open to being stolen by hostile indigenous personnel. It was put there to retrans to MIKE 1. If you will notice, it somehow misses MIKE 1 entirely. This retrans is located in GRID 0652 1828. http://images.unitedoperations.net/misc/i9/MSO/Retrans_Total.jpg This is a compilation of all the signals maps combined into one. Notice whats not covered by any retrans? MIKE FUCKING 1. Damn you Mike 1 for being in Just the right spot to not get any signal strength from either station 3 or 5. If Mike 1 were moved north, it would make more sense because it would have line of sight to Outpost Baker. Therefor it would have direct coms with them and would be better inclined to call in for fire support from supporting assets farther down the retrans net. My argument is undefeatable, even more so when it is written at 5 AM..... I don't really expect you to move Mike 1. I just wanted to show the cool map. But mike 1 would make more sense on the northern slope. :) This island is really bad ass btw. Share this post Link to post Share on other sites
Robster 11 Posted December 16, 2011 whoooa!!! how did you make those maps!!!! it looks terrific!!!! Share this post Link to post Share on other sites
WA Lancer 94 Posted December 16, 2011 nou made the map, not really sure how he did it Share this post Link to post Share on other sites
m1n1d0u 29 Posted December 16, 2011 did he use the -topography command ? or something like that ? Share this post Link to post Share on other sites
Blackfox34 14 Posted December 16, 2011 Fucking A that's crazy. Share this post Link to post Share on other sites
hellfire257 3 Posted December 17, 2011 Aye, looks like the topography command. Hey Lancer, fancy making Hell's Pass for this island? ;) Share this post Link to post Share on other sites
meade95 0 Posted December 17, 2011 Map is fantastic...... Though while I get good fram rates....it seems to hit the hell out of my GTX 590 more so than other maps.... Has me hitting close to 90c's ....where most other maps I'm in the high 70cs... Share this post Link to post Share on other sites
cuel 25 Posted December 17, 2011 Great map. I'm loving it. One quick question, it has probably been answered but I didn't find it; I can't use nearestObject "house" for some reason? It always seems to zero. Is this a known issue? Share this post Link to post Share on other sites
fruity_rudy 16 Posted December 17, 2011 Map is awesome, but i have some kind of strange texture flickering, always in the middle of the screen. Looks like a fence-texture that appears for a second or so. I wanted to record, but when i start fraps and the frames go down, it's not appearing..really strange Share this post Link to post Share on other sites
noubernou 77 Posted December 17, 2011 did he use the -topography command ? or something like that ? Its a combination of teh topography command and a map that was generated from screenshots in the editor (that was compiled by another person at UO). I melded them together, added in all the shiz seen on military maps, etc. I plan to make these for a few more maps, and I am thinking of a way to make these style of maps the default in game map. :p But thats for another thread. :) Thanks for the compliments and thanks to the map authors for such a wonderful map. You've taught me a lot from this map! I never considered using the forest areas for tall grasses. A really smart idea! Share this post Link to post Share on other sites
WA Lancer 94 Posted December 17, 2011 Aye, looks like the topography command. Hey Lancer, fancy making Hell's Pass for this island? ;) LOL i had a look recently at that, i had over 300 AI in that city. Sooo many AI. Far too many. Share this post Link to post Share on other sites
ETBSmorgan 10 Posted December 17, 2011 Hello, this map is very beatiful but i have a little problem. When i go near a precise type of grass my graphic card stop to respond and i must reboot. I have no problem on the other islands or games. You can see on this picture one location where i have had the bug. http://imageshack.us/photo/my-images/809/arma2oa2011121715282337.jpg/ Share this post Link to post Share on other sites
jedra 11 Posted December 17, 2011 Hello, this map is very beatiful but i have a little problem.When i go near a precise type of grass my graphic card stop to respond and i must reboot. I have no problem on the other islands or games. You can see on this picture one location where i have had the bug. http://imageshack.us/photo/my-images/809/arma2oa2011121715282337.jpg/ Just tried it with no problem at this location. Is there anything in your .rpt file that might help? Share this post Link to post Share on other sites
maturin 12 Posted December 17, 2011 Was it the grass on the banks of the river? Share this post Link to post Share on other sites
ETBSmorgan 10 Posted December 17, 2011 When i approch the grass. I will see for the rpt. Share this post Link to post Share on other sites
maturin 12 Posted December 17, 2011 That grass causes no problems for me either. It's more likely to be something wrong with your graphics card than the grass. This map has some nice usermade vegetation and buildings, but the AI sees through so much of it that you can't really play against AI around fields or rivers. Share this post Link to post Share on other sites
zeufman 10 Posted December 19, 2011 (edited) Has anyone made any good missions for this map? I'd love to try some with my friends. It's one of my favorites for sure already. Love just dinking around in the editor flying around or driving through the hills. Here you can find some coop with ACE ( sorry they are in french ) www.force27.com Amazing map, just waiting the release ( with grid map fixed ) thanks to the author Edited December 20, 2011 by zeufman Share this post Link to post Share on other sites