hcpookie 3770 Posted March 30, 2011 (edited) Update! v1.3: 11/6/2011 - Addon now signed using the v2 keys (included). v1 key is no longer used! - ADDED: Deployable camo nets. - ADDED: Units for BIS factions TK_GUE, TK_INS, CHDKZ. All default BIS factions are now represented. - FIXED: Texture Sets for INS/GUE reversed. - FIXED: Enhanced view distances. The setCaptive indeed does not work. The Biki states that it only applies to the commander of a vehicle, so that must have something to do with the behavior since the vehicle is configured with a driver and a gunner. Not sure. I did manage to get it to work with the disableAI command! I have included a sample mission with the working trigger. An example to use it with a SAM battery consisting of "SAM1", "SAM2", and a 1S91 unit named "radar1", the trigger should contain: Condition: !(alive radar1) Action: sam1 disableAI "AUTOTARGET"; sam2 disableAI "AUTOTARGET"; sam1 disableAI "TARGET"; sam2 disableAI "TARGET"; This has been able to work and but it does seem to require exiting and restarting the mission to reset the behavior. Check the sample mission. v1.3 download (12 MB): https://skydrive.live.com/?cid=5b54fc51a7917265#!/?cid=5b54fc51a7917265&sc=documents&uc=1&id=5B54FC51A7917265%211829 MLOD is also available at the same download location! :) To compliment the SA6 mod! :) Original 1S91 model by brownmab53 The 1S91 Radar (NATO Name "Straight Flush") can be used with the SA6 SAM system addon. The real 1S91 uses active targeting radar and has an optional backup television targeting system that provides optional passive radar tracking and backup targeting guidance. It provides targeting capability to an entire SA6 SAM battery. The addon uses the laser designator to simulate the targeting capabilities and does not "slave" to in-game SAM units. ====================== CLASSNAMES : ====================== Vehicles: - BLUFOR: CDF // 1S91_CDF - Independent (Guerilla): CDF // 1S91_CDF_IND - Independent (Guerilla): NAPA // 1S91_NAPA - Independent (Guerilla): Tak Locals // 1S91_TKGUE - OPFOR: Russian // 1S91_FCR - OPFOR: CHDKZ // 1S91_CHDKZ - OPFOR: Takistan Army // 1S91_TAK - OPFOR: Tak Miltia // 1S91_TKINS Weapon: 1s91_TGT_Laserdesignator Magazine: 1s91_TGT_Laserbatteries Ammo: 1s91_TGT_Laserbeam // based on default laser with added "airLock" capability. Again credit to brownmab53 for the model; I just ported it into Arma2. Edited November 7, 2011 by hcpookie Share this post Link to post Share on other sites
chapman_2424 10 Posted March 30, 2011 very nice Straight Flush ! - Now my wild weasels have something else to hit. Cheers, Chapman Share this post Link to post Share on other sites
(st6)predator 0 Posted March 30, 2011 (edited) Thank you ! Good Stuff ! Question : Work, the SA 6 SAM and the 1S91 radar in the Game really well together Or is it just an optical tuning? Regards (ST6)Predator Edited March 30, 2011 by (ST6)Predator Share this post Link to post Share on other sites
hcpookie 3770 Posted March 30, 2011 (edited) No, unfortunately they don't work "together". The only thing you can do with this vehicle is blow it up. When you blow it up, you can set a trigger (in the mission) to force the SA6 vehicles to stop firing. It is my understanding that is the only way to get them to work "together" with the current game engine. The ideal mission scenario for this would be Wild Weasel or SpecOp "behind the lines" missions to destroy it. I think it will be good for multiplayer since as the "gunner" you can act as a spotter to target aircraft. I did try playing with the ULB module, but lasers can only target ground vehicles in the game. Edited March 30, 2011 by hcpookie Share this post Link to post Share on other sites
Guest Posted March 30, 2011 Release frontpaged on the Armaholic homepage. 1S91 Fire Control Radar v1.0 Share this post Link to post Share on other sites
Reezo 45 Posted March 30, 2011 Impressive, I admire your work! Share this post Link to post Share on other sites
Inkompetent 0 Posted March 30, 2011 Awesome! Awesomesaucetastic even! Really nice with a mobile AA-radar! :D Share this post Link to post Share on other sites
kremator 1065 Posted March 30, 2011 Now getting this into Mando Missiles SAM stuff is the next step .... really easy to do. Share this post Link to post Share on other sites
Trenchfeet 0 Posted March 30, 2011 Yeah thanks, nice work! and don't worry about making them work tograther, just use Mando Missiles (as mentioned above) its already working easily. Share this post Link to post Share on other sites
sgt_savage 586 Posted March 31, 2011 Can only find this addon in the CDF side, I am running the Iran mod possibly a conflict there between your addon and thier 1S91??? Share this post Link to post Share on other sites
islesfan186 83 Posted March 31, 2011 CDF variant has russian crew Share this post Link to post Share on other sites
hcpookie 3770 Posted March 31, 2011 @ Foxhound: Thanks for the mirror! :) @ SGT_SAVAGE: I'll check on that after work tonight. I believe I tested with and there were no problems but I will verify! @ islesfan186: I'll double-check that as well. Share this post Link to post Share on other sites
DiFool 0 Posted March 31, 2011 Great! Thx for the addon! Share this post Link to post Share on other sites
hcpookie 3770 Posted April 1, 2011 v1.1 Uploaded. See first post! Share this post Link to post Share on other sites
DiFool 0 Posted April 1, 2011 Cannot find it in the editor. :( OPFOR-RUSSIA-ARMORED =correct? Share this post Link to post Share on other sites
Guest Posted April 1, 2011 Release frontpaged on the Armaholic homepage. 1S91 Fire Control Radar v1.1 Share this post Link to post Share on other sites
islesfan186 83 Posted April 1, 2011 nice. i like the takistani camo. any plans on retextuing the other faction ones as well? Share this post Link to post Share on other sites
hcpookie 3770 Posted April 1, 2011 (edited) Thanks again Foxhound for the mirror! :) @ DiFool: You are correct = OPFOR-RUSSIA-ARMORED // OPFOR-TAK ARMY-ARMORED // BLUFOR-CDF-ARMORED // IND-GUE-ARMORED Are you running the Iran mod as well? There was a conflict with the 1.0 and the Iran mod. If so, you need to be sure you have the v1.1. If you aren't sure, disable the Iran mod, then try again... if the units appear, then you will need to re-download the v1.1 PBO. @ islesfan186: I would like to add both the CDF and NAPA textures as soon as I can figure out the tweaks. I am trying to use the "hiddensections" but am having problems with it. I don't even know if this model can use it! If not the texture sets will need their own models. Either way, "yes" the other texture sets will be included in the future. Also - the model has one corner on the front that isn't properly texture mapped. I don't know my way around Oxygen well enough to fix it, but I am working on it. edit to add: Uploaded my public key: http://www.ofpec.com/tags/index.php?action=details&tag_id=2132 Edited April 1, 2011 by hcpookie Share this post Link to post Share on other sites
hcpookie 3770 Posted April 15, 2011 sneak peek of v 1.2: - new texture map on radar - factions have different textures - smaller file size! - fixed 3D object errors - no more "square dish" with better distance resolution! I have a few more bugs to iron out then it will be released. ETA either this weekend or next. Share this post Link to post Share on other sites
(st6)predator 0 Posted April 15, 2011 Wow !! They look cool ! Keep up the good Work ! Regards (ST6)Predator Share this post Link to post Share on other sites
alesh 107 Posted April 15, 2011 (edited) I truly appreciate the amount of work you have done. But I have noticed some critical issues, so I would like to propose a few suggestions. First of all, model of SURN 1S91 is very simplified, many details are missing (it's not critical nevertheless). http://pvo.guns.ru/images/other/slovakia/piestany/csk150j_1S91M2_Piestany-2008-6-14_DCE.jpg Second of all, 1S91 is based on the different chassis than the chassis of "Shilka". "Shilka" uses chassis GM-575, and SURN uses GM-568. Thanks for the addon Regards Edited April 15, 2011 by alesh Share this post Link to post Share on other sites
hcpookie 3770 Posted April 18, 2011 Alesh, Yes I am aware of the need for a proper chassis. I believe the original modeller used the sample model of the Shilka. Unfortunately I am not sure if I can re-edit the chassis model enough to make it "correct". The problem I will have would be the textures and necessary changes to the color maps. I would like to see that chassis available as there are other things that can be built by using that chassis. Share this post Link to post Share on other sites
hcpookie 3770 Posted May 6, 2011 v 1.2 released! Details in first post. Share this post Link to post Share on other sites
Guest Posted May 6, 2011 Release frontpaged on the Armaholic homepage. 1S91 Fire Control Radar v1.2 Share this post Link to post Share on other sites
islesfan186 83 Posted May 7, 2011 sweet. i like the skins. question though...how come you have the insurgent one only under independent-->guerillas and not under OPFOR---> insurgents as well? same with the SA-9 that was just released today? Share this post Link to post Share on other sites