Dwarden 1125 Posted March 22, 2011 (edited) http://www.arma2.com/beta-patch.php [79148] Fixed: VOIP was not working. [/Quote] here should be fixed problems in WF in Russia and France languages http://dev-heaven.net/issues/11901 http://dev-heaven.net/issues/15600 Edited March 22, 2011 by Dwarden Share this post Link to post Share on other sites
Beagle 684 Posted March 22, 2011 Now all we need is some servers runnign 1.59 to test how this build is doing in a multiplayer environment. Share this post Link to post Share on other sites
Hanzu 10 Posted March 22, 2011 Now all we need is some servers runnign 1.59 to test how this build is doing in a multiplayer environment. Do you mean just dedicated servers? If non-dedicated server is ok for testing, I'm going to host some official COOP missions with 1.59 RC + this beta tonight. Share this post Link to post Share on other sites
bxbx 0 Posted March 22, 2011 here should be fixed problems in WF in Russia and France languages http://dev-heaven.net/issues/11901 http://dev-heaven.net/issues/15600 can you please test it. Share this post Link to post Share on other sites
Beagle 684 Posted March 22, 2011 Do you mean just dedicated servers? If non-dedicated server is ok for testing, I'm going to host some official COOP missions with 1.59 RC + this beta tonight. Any kind of server would be good. Unfortunatly I dont have the hardware to host a mission and play it at the same time. Share this post Link to post Share on other sites
NinetyThird 10 Posted March 22, 2011 (edited) here should be fixed problems in WF in Russia and France languageshttp://dev-heaven.net/issues/11901 http://dev-heaven.net/issues/15600 can you please test it. great news! run test :bounce3: in the barracks units thanks Edited March 22, 2011 by NinetyThird Share this post Link to post Share on other sites
Hanzu 10 Posted March 22, 2011 Any kind of server would be good. Unfortunatly I dont have the hardware to host a mission and play it at the same time. In that case feel free to join my server later tonight if you have enough intrest on COOP game style play with Expert difficulty. We are not using any mods (since we want to make sure if when there are bugs, they are not because of mods). I can host 4-10 players depending on the mission were in. Share this post Link to post Share on other sites
bxbx 0 Posted March 22, 2011 is that new? what missions? does not work pressing goals in the briefing Share this post Link to post Share on other sites
mosh 0 Posted March 22, 2011 [79148] Fixed: VOIP was not working. I tested on dedicated with multiple clients and VOIP is now working again. I tested in lobby and in mission on various channels (group, side, global). The only thing I couldn't confirm was direct channel... but will try it again after work.While at work today I will stop and look in your office's direction a couple times and bow... :notworthy: you guys are great! Thanks. Share this post Link to post Share on other sites
NinetyThird 10 Posted March 22, 2011 (edited) is that new?what missions? everything works well:o Edited March 22, 2011 by NinetyThird Share this post Link to post Share on other sites
stk2008 14 Posted March 22, 2011 I know its been said before by me and others but I really cant believe the level of commitment from BIS and all these patches they keep kicking out BIS really are the best developers EVER. Share this post Link to post Share on other sites
nkenny 1057 Posted March 22, 2011 I'm running the last RC + this beta Performance seems pretty good. Getting some microstudders despite very high fps (80-100s) The problem is probably on my end somehow. DEAL BREAKERS 1. Units still prefer the GLOCK17 to their primary weapon; problem is compounded as units that resort to their sidearm get stuck in position. How hard can this fix possibly be? 2. AI Units that are downed and healed by the BIS First Aid Modules stop changing stances (prone/crouched) in danger or stealth mode. As you may imagine a wounded AI that refuses to take cover isn't someone with a good life expectancy. 3. As noted earlier I feel that the Left-click once Target, Left-click again (anywhere) engages is a poor interface solution. Vital functionality like MOVING or TARGETING must remain consistent-- particularly as these are called upon in stressful situations. Consistency and intuitive placement is key to good interface design. Suggestion. On a similar note I must again press for a suggestion of my own. When Handgrenades, Satchels, smokegrenades, IR beacons, or other utilities are selected-- Pressing the optics key should revert the avatar to his currently wielded weapon in that weapons primary firemode. Excellent in surprising situations, consistent functionality ~good interface ~ in all others. LINK -k Share this post Link to post Share on other sites
PeterBitt 10 Posted March 22, 2011 ...DEAL BREAKERS 1. Units still prefer the GLOCK17 to their primary weapon; problem is compounded as units that resort to their sidearm get stuck in position. How hard can this fix possibly be? ... i think ai should use pistols only when primary weapon is out of ammo, i have seen them switching to pistol in the most stupid situations. Share this post Link to post Share on other sites
Muahaha 10 Posted March 22, 2011 The AI in arma2 is not that smart when it comes to weapon selection during crucial situation, such as not using AT weaponry to engage armored vehicle or doing suppression when using MGs. Share this post Link to post Share on other sites
kremator 1065 Posted March 22, 2011 Thanks for fixing the VON. Share this post Link to post Share on other sites
sakura_chan 9 Posted March 22, 2011 Voice Over Network Share this post Link to post Share on other sites
nikiforos 450 Posted March 22, 2011 Thank you now I know :) Share this post Link to post Share on other sites
dale0404 5 Posted March 22, 2011 Can anyone confirm that direct chat is working correctly? Share this post Link to post Share on other sites
NeMeSiS 11 Posted March 22, 2011 i think ai should use pistols only when primary weapon is out of ammo, i have seen them switching to pistol in the most stupid situations. And then not lock up. :o Share this post Link to post Share on other sites
kremator 1065 Posted March 22, 2011 Not hearing friendlies call out enemy positions anymore. Have the 'clock' but no text/speech. Share this post Link to post Share on other sites
Maxzy 12 Posted March 23, 2011 Buying menu in warfare missions (http://dev-heaven.net/issues/15600) fixed at last!! Yay!!! Share this post Link to post Share on other sites