BasileyOne 10 Posted April 13, 2011 wow! must have tool. probably BIS include it into BIS editing tools release. Share this post Link to post Share on other sites
Doolittle 0 Posted April 13, 2011 Heh, Kremator. It allows you to make dialog boxes which for the longest time have been my most-hated-activity-in-all-of-life. You have to get out a calculator and figure out the coordinates, width, height, of everything, every button, text box, etc. It was a huge pain. I made a really cool map once, it took me like a few fun filled days to write the scripts up for it but then I had to do one dialog and it took like a month or so to get working. With this addon you can now do all that in like a good hour or so. Plus, the addon has a lot of nice things I've never seen done before, like cut and past from and to the game. That's some code I've gotta steal. Share this post Link to post Share on other sites
kremator 1065 Posted April 13, 2011 Cool Doolittle. Does sound very useful but not something that n00bs like me could use. I hope to see some lovely stuff from gurus like yourself in the future then ;) Share this post Link to post Share on other sites
P.Denton 10 Posted June 10, 2011 Great work. BTW, I want to ask you I've got a problem with this editor. After I change the elemtn size with Alt key, I can't move any element. I tried hitting every key with LMB or RMB to move elements but nothing worked. Can you fix this? If I change the size, I can't edit any more. Does anybody encounter the same situation? Thanks. Share this post Link to post Share on other sites
gossamersolid 155 Posted June 10, 2011 Great work.BTW, I want to ask you I've got a problem with this editor. After I change the elemtn size with Alt key, I can't move any element. I tried hitting every key with LMB or RMB to move elements but nothing worked. Can you fix this? If I change the size, I can't edit any more. Does anybody encounter the same situation? Thanks. I've found that tapping alt twice will fix this. Try that out. Share this post Link to post Share on other sites
Darksoul47 10 Posted September 4, 2011 How do I actually start the editor, idk how to execute the cmd proppery, can someone help or make a tutorial? Share this post Link to post Share on other sites
SigintArmA 10 Posted September 4, 2011 'Instruction how to operate the editor can be found on community wiki.' it's in the first post. Share this post Link to post Share on other sites
Darksoul47 10 Posted September 5, 2011 Didn't solve my issue, I want to know how to execute code DURING a game like it says, I place functions module but idk how to execute code with it...... Share this post Link to post Share on other sites
gossamersolid 155 Posted September 6, 2011 Didn't solve my issue, I want to know how to execute code DURING a game like it says, I place functions module but idk how to execute code with it...... I'm sorry, but if you can't figure out how to use it from the simple instructions on the wiki page, you aren't going to know: A) How to use it B) What to do with the output it gives you Share this post Link to post Share on other sites
Darksoul47 10 Posted September 16, 2011 I am not good at mapping, I am good at scripting. No need to be a dick about it. Share this post Link to post Share on other sites
gossamersolid 155 Posted September 16, 2011 I am good at scripting. No need to be a dick about it. Based on what you said in your previous post and you inability to follow the instructions I previously posted, I doubt that. Share this post Link to post Share on other sites
hellfire257 3 Posted September 16, 2011 It's simple really. They are there on the Wiki but for the sake of clarity, I'll reiterate: 1) Place a functions module; 2) Put the command in a radio trigger; 3) Once you've hit preview, go ahead and call the trigger; 4) Editor is brought up. There are a few ways to do it, I usually use the debug console, but the above is probably the simplest. Share this post Link to post Share on other sites
diabolical 428 Posted April 30, 2013 is there a fully layed out tutorial for this somewere? Share this post Link to post Share on other sites
audiocustoms 375 Posted July 9, 2013 I suggest it is not... I'm trying to find something about it for days. No luck... Looks like learning by doing. Share this post Link to post Share on other sites
audiocustoms 375 Posted July 24, 2013 Well, i found this... Could be helpful: http://forums.bistudio.com/showthread.php?144954-Dialog-Tutorial-For-Noobs-By-A-Noob Share this post Link to post Share on other sites
Von Quest 1163 Posted September 8, 2013 (edited) Anyway to fix to get this compatible with ArmA 3 ? Get error message: 'stra_gui' requires addon 'CAUI' UPDATE: Nevermind. I see its now built into the Editor already. Wow. How'd I miss that. Edited September 8, 2013 by Goblin Share this post Link to post Share on other sites
Doorkicker 10 Posted November 2, 2013 Hello, I'm really new to GUI editing and slowly learning how to do it. So far I added a map to a small menu I'm working on... But it keeps bringing up this error message "mapname.chernarus\description.ext\menu\Map.Tree'." when I load up the menu in-game. I can't seem to figure out what it is yet, Can I get any help on this please? Share this post Link to post Share on other sites
kenturrac 10 Posted June 9, 2014 'Import from config' is using config data load by game, you cannot open specific file. That's why 'configfile' is already predefined in the text field.Examples: configfile >> "RscDisplayMain"; configfile >> "RscDisplayBuyGear" missionConfigFile >> "MyMissionDialog" So you have to first define it as resource/dialog for game to recognize it. Could you go a little bit more into detail? I also have quite some issues getting the idc to run. If I change it manually, stuff will get invisible. Share this post Link to post Share on other sites