suma 8 Posted February 21, 2011 (edited) To provide stronger security we have extended the signatures to contain more information about the signed file. We intend to distribute new signatures for all official content in the 1.58 stable patch (coming hopefully soon), and updated version of signing tools should follow shortly, so that other addon makers can resign their content as well. Once the "v2" signatures will become widespread, it will be possible for server admins to enforce using the new signatures only by changing the value of "verifySignatures" from 1 to 2. As v2 signatures should provide a lot better security (which we hope will be seen once servers start to use it), if everything goes well we hope within a few months this setting should become common for most servers out there. Edited February 21, 2011 by Suma Fixed typo Share this post Link to post Share on other sites
PuFu 4600 Posted February 21, 2011 (edited) nice...i foresee some descent in MP hacks :) any technical details? Edited February 21, 2011 by PuFu Share this post Link to post Share on other sites
Tankbuster 1746 Posted February 21, 2011 Will a server using verifySignature 2 correctly check old signatures or will it reject them? Share this post Link to post Share on other sites
suma 8 Posted February 21, 2011 Will a server using verifySignature 2 correctly check old signatures or will it reject them? The server with verifySignature 1 will check both v1 and v2 signatures. With verifySignature 2 the server will reject v1 signatures. Share this post Link to post Share on other sites
Tankbuster 1746 Posted February 21, 2011 OK, thanks. Share this post Link to post Share on other sites
messiahua 0 Posted February 22, 2011 v2 will work faster or slower (performance/cpu wise) ? Share this post Link to post Share on other sites
Lonestar 11 Posted February 23, 2011 [78372] Improved: Faster Signature checks on server side. It goes with: [78174] Improved: Stronger signature checking. As both improvements will be included in next patch, I guess they have optimized the whole process. Share this post Link to post Share on other sites
snoops_213 75 Posted February 24, 2011 Who says BIS don't care about security in their game! Will this be implemented into ArmA2(Patch 1.09) or just OA and DLC's? Share this post Link to post Share on other sites
gossamersolid 155 Posted February 26, 2011 Well let's hope once this gets released that a lot of Addon Makers rush to update their stuff to v2 keys :) Share this post Link to post Share on other sites
cole 0 Posted February 26, 2011 Well let's hope once this gets released that a lot of Addon Makers rush to update their stuff to v2 keys :) Yep, this could be a problem. Some older (abandoned) addons might be doomed now. But it's good to see the signatures improvement. Share this post Link to post Share on other sites
gossamersolid 155 Posted February 28, 2011 Yep, this could be a problem. Some older (abandoned) addons might be doomed now.But it's good to see the signatures improvement. Well if addon makers become unreachable, a trusted community member should distribute re-signed addons. Share this post Link to post Share on other sites
cole 0 Posted February 28, 2011 Well if addon makers become unreachable, a trusted community member should distribute re-signed addons. You know, with the current fuss about all the copyrights and everything around, I'm kinda scared about that option :p Share this post Link to post Share on other sites
Dwarden 1125 Posted March 1, 2011 why Cole? plus each server admin himself can create own signatures for all addons used on his server ... if needed Share this post Link to post Share on other sites
.kju 3245 Posted March 1, 2011 Forum rules §20) Posting addon/mod other content without permission(...) The first and most fundamental rule is that you must seek permission to alter someone's work, to mirror it or use it in any way other than for personal use. No permission, no editing, no mirroring, no adding to your mod pack, no editing and sharing around your private squad, none of that is acceptable. Share this post Link to post Share on other sites
Dwarden 1125 Posted March 1, 2011 posting your own signatures (server case or else) for any (including un-signed) addons is definitely not related to these rules ... Share this post Link to post Share on other sites
.kju 3245 Posted March 1, 2011 Sure signatures alone are something different than a repack. If a repack is allowed, then the rules of the forum should get reworked. Share this post Link to post Share on other sites
carlostex 38 Posted March 16, 2011 nice...i foresee some descent in MP hacks :)any technical details? MP hacks?? WTF i thought we couldn't cheat in Arma 2 already. Share this post Link to post Share on other sites
ast65 10 Posted March 16, 2011 Dunno, everytime I join a public PvP server there are lots of people with modified buildings-, plants-, etc- pbo´s. This is cheating, isn´t it? Share this post Link to post Share on other sites
Zipper5 74 Posted March 17, 2011 MP hacks?? WTF i thought we couldn't cheat in Arma 2 already. Wat. You must be trolling. Dunno, everytime I join a public PvP server there are lots of people with modified buildings-, plants-, etc- pbo´s.This is cheating, isn´t it? Unlikely. Could be addons in use, could be random mismatches due to patches or differences in versions if running beta patches, could be many things. If those correspond to vanilla files they are unlikely candidates to be modified to give their user an unfair advantage. Share this post Link to post Share on other sites
CarlGustaffa 4 Posted March 18, 2011 Shouldn't addons be using other files? I don't expect it to be due to patching, as my latest "touch" was expansion\addons\plants_e.pbo at 22-dec-2010. There "can" be some "proper style" fixing going on of course, and there can in some cases be addons that give unfair disadvantages to the player (such as forced crosshairs off), so it doesn't have to be about cheating. Share this post Link to post Share on other sites
pathetic_berserker 4 Posted March 18, 2011 Still a bit confused by the implications of this. Does it mean that older addons will only work with v2 servers if a specific server admin goes to such lengths to create new keys (wich the community has worked so hard to keep maker specific) for his server. Giving rise to a situation where mod folders will have to be set up to suit individual servers, due to there being multiple keys for single addons. Hope I'm misunderstanding, coz reality = cant see this happening. Share this post Link to post Share on other sites
Lonestar 11 Posted March 18, 2011 The server with verifySignature 1 will check both v1 and v2 signatures. With verifySignature 2 the server will reject v1 signatures. +5 chars. Share this post Link to post Share on other sites
.kju 3245 Posted March 18, 2011 CSS - Community sign server Share this post Link to post Share on other sites
messiahua 0 Posted April 13, 2011 Are there any new tools to create new signatures? Share this post Link to post Share on other sites