stephsen 79 Posted May 11, 2011 Hell ...love the bunkers and earthwalls great work :cool: Share this post Link to post Share on other sites
topas 1 Posted May 11, 2011 Hey wait a minute... It's ArmA II or CoD:WaW? ;) Just kidding, and wanted to express that I'm happy with maps like these showing up. Splendid and definately something out of the ordinary; not just a random bash of default objects :) btw; about those trenches; did you just paint them on the heightmap or are those some custom objects somehow integrated into the map? We at '39 mod are about to start working on something similar and are just wondering ;) Share this post Link to post Share on other sites
rikjuuh 10 Posted May 11, 2011 the screens look great! Share this post Link to post Share on other sites
grub 10 Posted May 11, 2011 Those screen are really nice. That map looks very detailed. Good work! Share this post Link to post Share on other sites
mr pedersen 41 Posted May 11, 2011 Yes alot of custom Objects is what we use. Thx to the rest of the Mod-crew. :) And those trenches is a very hard to build to get it to work with the terrain and make them look "Perfect". Also it is very time consuming. VIS3 is not my favorite editor if I try to say it in a nice way ;) But I try to do my best. Just wanted to post some media so you all out there dont think this mod is dead. Its not! :D Share this post Link to post Share on other sites
aidas2 10 Posted May 11, 2011 Looking really amazing and good that you take time and put details in the map, makes it more immersive. Everything is looking really great. Share this post Link to post Share on other sites
rikjuuh 10 Posted May 11, 2011 is there a screenshot of the map/maps? Share this post Link to post Share on other sites
babylonjoke 22 Posted May 11, 2011 (edited) o yes, o yes o yes. i love it. Edited May 12, 2011 by Babylonjoke Share this post Link to post Share on other sites
Waxbutter 6 Posted May 12, 2011 (edited) btw; about those trenches; did you just paint them on the heightmap or are those some custom objects somehow integrated into the map? We at '39 mod are about to start working on something similar and are just wondering Its a combination of both, heightmap has the shape of the trenches, and with the custom objects you simulate the dug up sand/dirt walls. Its a trade off because you'll need some resolution on the heightmap, so its very hard to use this technique on large maps. I hope you'll find the right balance to achieve something similair. Greetz Waxbutter Edited May 12, 2011 by Waxbutter Share this post Link to post Share on other sites
topas 1 Posted May 12, 2011 Thank you very much Waxbutter for having addressed this issue for me. I hope we'll be able to keep the balance, the area to be depicted is a 2sq.km fortified region, so not really a big map, maybe something the size of Utes. Thx again Share this post Link to post Share on other sites
mr pedersen 41 Posted May 12, 2011 Good luck, Topas! Share this post Link to post Share on other sites
Boomer-Australia 10 Posted May 14, 2011 4 New Ingame Screens from the Island Tarawa-Betio and Island peleliu in the hills:http://dl.dropbox.com/u/15494574/tarawa01.jpg http://dl.dropbox.com/u/15494574/tarawa02.jpg http://dl.dropbox.com/u/15494574/tarawa03.jpg http://dl.dropbox.com/u/15494574/hills01.jpg Awesome screenshots was not expecting that type of visual quality Share this post Link to post Share on other sites
dialektiikka 10 Posted May 14, 2011 At Tarawa the Japanese army used a lot of underground defensive positions, both in natural caves and man-made tunnels. Have you found any solutions for those in the mod? If so, could you please show a sneak peek? No sweat if not, though. By the pics the maps still look gorgeous :cool: PS. Will you be including any of those plants as editor placable objects? Any pacific island civilian units in the works? Share this post Link to post Share on other sites
Boomer-Australia 10 Posted May 15, 2011 just wondering will there be a campaign if so () around how many missions? Share this post Link to post Share on other sites
MichaelZFreeman 20 Posted May 15, 2011 Some SP missions would be nice, as Invasion1944 has. I wonder about AI support as well as I tend to be an off-line player. Share this post Link to post Share on other sites
Uziyahu--IDF 0 Posted May 16, 2011 Looks like a right proper HELLHOLE. I'm getting the shakes just looking at screens. Share this post Link to post Share on other sites
Archosaurusrev 12 Posted May 17, 2011 Damn, this looks nice. Gathering up a big, big WWII collection composed of the best mods. This is surely making it in. Share this post Link to post Share on other sites
MarineFreakUSMC 10 Posted May 18, 2011 Can we see a release date? Great work by the way. Share this post Link to post Share on other sites
rikjuuh 10 Posted May 18, 2011 they release it when everything is done, otherwise they may fuck up something in the rush to make the deadline. Share this post Link to post Share on other sites
babylonjoke 22 Posted May 18, 2011 (edited) The Islands we have now is: Peleliu Historic Info clip: http://www.youtube.com/watch?v=tSx-Hb9S8CM Tarawa-Betio Historic Info clip: http://www.youtube.com/watch?v=G7XYxR8h4iA Guadacanal Burma uhm ..how big Burma and Guadalcanal are?:j: Edited May 18, 2011 by Babylonjoke Share this post Link to post Share on other sites
mr pedersen 41 Posted May 19, 2011 uhm ..how big Burma and Guadalcanal are?:j: Guadalcanal = Big Burma = big They are bigger then the Peleliu & Tarawa Islands. Share this post Link to post Share on other sites
babylonjoke 22 Posted May 19, 2011 (edited) Lol, great, no way to know the kilometres? Is there enoguh water for ship battles? Are the islands in real scale? lol Are the mods features a surprise? eheh p.s. thats for you Mr Pedersen Edited May 19, 2011 by Babylonjoke Share this post Link to post Share on other sites
Waxbutter 6 Posted May 19, 2011 Lol, great, no way to know the kilometres? Is there enoguh water for ship battles? Are the islands in real scale? lol Peleliu : 2.5x2.5 km (512x512px*5meters) (Progress 80%) Tarawa : 5x5 km (1024x1024px*5meters) (Progress 75%) Guadalcanal : 20x20 km (2048x2048px*10meters) (Progress 30%) Birma : 20x20km (2048x2048px*10meters) (Progress 0%) We did test real life scaled terrain and its huge ingame, eats alot of time to get from A to B. So the terrain is scaled down, for the following reasons : - game engine handling, (less memory usage)(good FPS) - gameplay, players arent spread out too much, greater change of running into enemy troops. - Higher resolution on terrain vertex's so we can use trenches drawn into the terrain heightmap. The smaller maps are great for infantry battles and offcourse the larger maps support larger battles (Ships Airplanes Tanks etc.). The challange always is the balance between : Small-Map/HighResolution and Large-Map/Medium to Low Resolution. Greetz Waxbutter Share this post Link to post Share on other sites
babylonjoke 22 Posted May 19, 2011 (edited) Thanks for your answer, What's the stasus of the models? (in %) Why not split the mod in two versions? where there will be the first Tarawa or Peleliu with infantry and even some Japanese model, and in the second Burma,Guadalcanal and the rest of the mod? ! That can calm our bloodlust in Pacific! eheh p.s. sorry for the bad English Edited May 19, 2011 by Babylonjoke Share this post Link to post Share on other sites
mr pedersen 41 Posted May 19, 2011 I just want to apologize for my weird answer. :P Share this post Link to post Share on other sites