roberthammer 582 Posted December 31, 2010 (edited) **************************** * RH MGS wp Pack ver 1.0 * **************************** Hi ALL , This is the new update of the MGS wp pack 1.0 for only ArmA 2 OA/CO http://img40.imageshack.us/img40/6213/arma22010020510154032.png http://img341.imageshack.us/img341/6823/arma22010020418381187.png http://img29.imageshack.us/img29/7881/arma22010020418240662.png *****REQUIREMENTS******* Working installation of Armed Assault 2: OA/CO Version 1.57 or higher *****Credits & Weapons and Skin made***** Ak102's: Models: Darkstorn and Twinke Masta Skin: Darkstorn and Kimono GP30: Twinke Masta and Pete M4A1 Custom's: Models: Twinke Masta S.I.R.S: TheLama and !NC!Furious Skin: SilentAssassin12 M4 modern buttstock: Snark M4 Hand grip: Sureshot M203: Twinke Masta Masterkey: Ope and Creeping_Jesus Acog: Stoke , Thanez and FxDarkloki Eotech model and skin: Likon M14 EBR/Mk14's/Mk21a5: Models and skin: Patrick Svensson (big thx mate) and Yossarian Rail cover: Patrick Svensson Magpul: Syncing and Boba Fett Magpul stock and bipod: Dasquade and Scubaman3D Xm8's: Models: End Of Days Skin: Wang Chung Cmag: Twinkie Masta and DarkElfa® SCARs: Models: End Of Days UV unwrap: B0T Skin: Racer445 and recolour by Mr.Brightside and RobertHammer ELGM: Ultimate Bastard and Proj3ct_ZeRo Ak mag: Twinke Masta and Thanez Aimpoint: Scubaman3D Eotech 553: TheLama and flamshmizer Doctor sights: Kaskad , B0T , obsolete , Dasquade and Scubaman3D Leupold mk4: Philibuster , Flamshmizer and Wang Chung Peq15 and Specter DR optic: Dasquade KX3: sHiBaN and El Maestro De Graffiti M60E4s/Mk43s Firearms: Source (http://www.Firearms-Source.com) Model: Oelund Texture: DrHubbler & wangchung Mk43 grip: Patrick Svensson Elcan scope: Twinke Masta and Millenia BIG THX for permission to use those awesome models and awesome skins config work: Robalo_AS and RobertHammer Sounds: RobertHammer and The Noid's M16 bolt sound Animations : Solus , Norrin and Rocko (thx) Cool Real optics: NonWonderDog and Fincuan THX ALL you are the BEST *****CLASSNAMES******* "RH_ak102" "RH_ak102gl" "RH_m14ebr" "RH_m14ebrsp" "RH_m14ebrgc" "RH_m14ebr_sd", "RH_m14ebrsp_sd" "RH_m14ebrgc_sd" "RH_m4c" "RH_m4cs" "RH_m4cmk" "RH_m4caim" "RH_m4cacog" "RH_m4ceotech" "RH_m4ct" "RH_m4ctsd" "RH_m4cgl" "RH_m4cglaim" "RH_m4cglacog" "RH_m4cgleotech" "RH_m4cmkaim" "RH_m4cmkacog" "RH_m4cmkeotech" "RH_m4ctsdacog" "RH_m4ctsdaim" "RH_m4ctsdeotech" "RH_m4ctsdacog" "RH_m4ctsdglacog" "RH_m4ctsdglaim" "RH_m4ctsdgleotech" "RH_m4ctsdglacog" "RH_Scarl" "RH_Scarl_aim" "RH_Scarl_acog" "RH_Scarl_eotech" "RH_Scarl_mk4" "RH_Scarl_doc" "RH_Scarl_gl" "RH_Scarl_gl_aim" "RH_Scarl_gl_acog" "RH_Scarl_gl_eotech" "RH_Scarl_sd_aim" "RH_Scarl_sd_acog" "RH_Scarl_sd_eotech" "RH_Scarl_sd_doc" "RH_Scarl_sd_gl_aim" "RH_Scarl_sd_gl_acog" "RH_Scarl_sd_gl_eotech" "RH_Scarh" "RH_Scarh_aim" "RH_Scarh_acog" "RH_Scarh_eotech" "RH_Scarh_mk4" "RH_Scarh_specterdr" "RH_Scarh_gl" "RH_Scarh_gl_aim" "RH_Scarh_gl_acog" "RH_Scarh_gl_eotech" "RH_Scarh_gl_specterdr" "RH_Scarh_sd_aim" "RH_Scarh_sd_acog" "RH_Scarh_sd_eotech" "RH_Scarh_sd_gl_aim" "RH_Scarh_sd_gl_eotech" "RH_scarHb_eotech" "RH_scarHb_gl_acog" "RH_scarHb_sd_aim" "RH_scarHb_sd_gl_eotech" "RH_scarLb_aim" "RH_scarLb_gl_acog" "RH_scarLb_sd_eotech" "RH_scarLb_sd_gl_aim" "RH_ScarAk" "RH_ScarAkacog" "RH_ScarAkaim" "RH_ScarAkbaim" "RH_ScarAkeotech" "RH_xm8", "RH_xm8c", "RH_xm8gl" "RH_xm8saw" "RH_xm8sh" "RH_xm8d" "RH_xm8dc" "RH_xm8dgl" "RH_xm8dsaw" "RH_xm8dsh" "RH_mk21a5" "RH_mk21a5sd" "RH_mk14" "RH_mk14aim" "RH_mk14acog" "RH_mk14eotech" "RH_mk14sd" "RH_mk14sdaim" "RH_mk14sdacog" "RH_mk14sdeotech" "RH_m60e4" "RH_m60e4_acog" "RH_m60e4_elcan" "RH_m60e4_eotech" "RH_mk43" "RH_mk43_acog" "RH_mk43_elcan" "RH_mk43_eotech" Ammo: uses BIS 30Rnd_556x45_Stanag or for sd versions 30Rnd_556x45_StanagSD and for gl 1Rnd_HE_M203, FlareWhite_M203 , FlareGreen_M203 , FlareRed_M203 ,FlareYellow_M203 Ak102 uses - RH_30Rnd_556x45_AK and for gl 1Rnd_HE_GP25 M14 EBR uses - 20Rnd_762x51_DMR or for sd RH_20Rnd_762x51_SD Masterkey uses - RH_5Rnd_B_Beneli_74Slug and RH_5Rnd_B_Beneli_Pellets Scar H uses - 20rnd_762x51_B_SCAR or for sd versions 20rnd_762x51_SB_SCAR and for ELGM 1Rnd_HE_M203, Scar L uses - 30Rnd_556x45_Stanag or for sd versions 30Rnd_556x45_StanagSD and for ELGM 1Rnd_HE_M203 Scar Ak uses - 30Rnd_762x39_AK47 M60e4/Mk43 uses - 100Rnd_762x51_M240 *****DOWNLOAD/MIRRORS******* RH MGS wp Pack for OA/CO 1.0 Classnames are inside of Readme file too and have fun ;) btw these weapons are best to use with Ardvarkdb's PMC Units btw2 I wish you a happy New Year Edited January 2, 2011 by RobertHammer Share this post Link to post Share on other sites
roberthammer 582 Posted December 31, 2010 one more thing - if you found some bugs pls report them thx ;) Share this post Link to post Share on other sites
lao fei mao 21 Posted December 31, 2010 Nice, will check it. I hope you could improve the old version Eotech and Aimpoint in all your weapon box. While aiming, the holo within Eotech looks fat but the Eotech model itself lools a little thin, and the Aimpoint looks having a very thick brink. Share this post Link to post Share on other sites
roberthammer 582 Posted December 31, 2010 (edited) Nice, will check it. I hope you could improve the old version Eotech and Aimpoint in all your weapon box. Eotech model is ok - the reticle was changed like in other packs Aimpoint looks having a very thick brink eh what do you mean with that? :p Edited December 31, 2010 by RobertHammer Share this post Link to post Share on other sites
lao fei mao 21 Posted December 31, 2010 eh what do you mean with that? :p ----I will bring you some screenshot to compare.:p By the way, I have made some replacement to replace some official weapons by using your weapons addons, may I release them? Share this post Link to post Share on other sites
roberthammer 582 Posted December 31, 2010 ----I will bring you some screenshot to compare.:pBy the way, I have made some replacement to replace some official weapons by using your weapons addons, may I release them? yes :) Share this post Link to post Share on other sites
lao fei mao 21 Posted December 31, 2010 yes :) -----Thank U and your great work:yay: Share this post Link to post Share on other sites
SyNcRoNiCzZ 0 Posted December 31, 2010 Awesome RH !!! The M60 + Sound = RoCk´Zz ! :bounce3: Share this post Link to post Share on other sites
oldbear 390 Posted December 31, 2010 New on front page at Armed Assault.info Link to mirror : RH MGS wp Pack [OA/CO] (v 1.0) : http://www.armedassault.info/index.php?game=1&cat=addons&id=1632 Share this post Link to post Share on other sites
lao fei mao 21 Posted December 31, 2010 @RH, I just tried the new MGS weapons box. I've noticed the Eotech Holo and Aimpoint used on SCAR series are really nice. So if possible, please apply them to all your other weapons to replace the old ones. And the XM8 sharpshooter's 4x zoom optics was disabled?It seems all the XM8 series has only red aimpoint, the "/" key doesn't work for them. Share this post Link to post Share on other sites
roberthammer 582 Posted December 31, 2010 @RH,I just tried the new MGS weapons box. I've noticed the Eotech Holo and Aimpoint used on SCAR series are really nice. So if possible, please apply them to all your other weapons to replace the old ones. And the XM8 sharpshooter's 4x zoom optics was disabled?It seems all the XM8 series has only red aimpoint, the "/" key doesn't work for them. In next update i gotta add 4x-1x zoom into sharpshooter and saw versions Share this post Link to post Share on other sites
Robalo 465 Posted December 31, 2010 (edited) @RH,I just tried the new MGS weapons box. I've noticed the Eotech Holo and Aimpoint used on SCAR series are really nice. So if possible, please apply them to all your other weapons to replace the old ones. And the XM8 sharpshooter's 4x zoom optics was disabled?It seems all the XM8 series has only red aimpoint, the "/" key doesn't work for them. Just pretend they have a 4X sight ? They all have the same sight model, the red dot as seen in the first prototypes. See newest BIS XM8 models, you'll see that the 4X sight looks different. Edited January 1, 2011 by Robalo_AS Share this post Link to post Share on other sites
RaiBow Six Vegas 2 10 Posted December 31, 2010 In next update i gotta add 4x-1x zoom into sharpshooter and saw versions Your pack is great! Happy New Year and Marry Christmass)))):bounce3::bounce3::) Share this post Link to post Share on other sites
miller 49 Posted December 31, 2010 Thanks RobertHammer ArmA2Base.de Mirror: RH MGS wp Pack for OA/CO v1.0 by RobertHammer Kind regards Miller Share this post Link to post Share on other sites
papanowel 120 Posted December 31, 2010 Great news :) Share this post Link to post Share on other sites
AnimalMother92 10 Posted January 1, 2011 Mk43s huh? Gonna have to check this out. Share this post Link to post Share on other sites
Robalo 465 Posted January 1, 2011 (edited) There are a lot of nice toys indeed. Some highlights: - Mk43 with IR light, Eotech, ACOG, M145 (with usable irons) - FN SCAR 7.62x39mm (uses AKM mags) - M4A1 with Masterkey shotgun attachment - Very useful Docter sights on top of the ACOGs - The EOTech reticles are improved compared with the other packs - Many SCAR-L (Mk16) and SCAR-H (Mk17) variants Suggestion for improvements: 1. Please make the MK4CQT, ShortDot and SpecterDR sights usable in 3D for using them in CQB, 1X mode. For example, see the stock Mk16 MK4CQT from OA. 2. I will send you a fix for ACE, it seems the Masterkey can't be selected when you have "Weapon selection firemode: current only" in ACE Settings. Edited January 1, 2011 by Robalo_AS Share this post Link to post Share on other sites
roberthammer 582 Posted January 1, 2011 (edited) Suggestion for improvements: 1. Please make the MK4CQT, ShortDot and SpecterDR sights usable in 3D for using them in CQB, 1X mode. For example, see the stock Mk16 MK4CQT from OA. 2. I will send you a fix for ACE, it seems the Masterkey can't be selected when you have "Weapon selection firemode: current only" in ACE Settings. About MK4CQT, ShortDot maybe ,but SpecterDR probably no ,because optic itself got 1-4x and cqb doctor sight on top - so it will be unnecessary to make normal optic 3D 1x scope view Edited January 1, 2011 by RobertHammer Share this post Link to post Share on other sites
Robalo 465 Posted January 1, 2011 (edited) About MK4CQT, ShortDot maybe ,but SpecterDR probably no ,because optic itself got 1-4x and cqb doctor sight on top - so it will be unnecessary to make normal optic 3D 1x scope view Sure, but the 1X mode with the 2D sight picture overlay is not really that useful with the artificial tunnel vision. The Docter is just a better backup sight. SpecterDR switches instantly from 4x magnified sight to a 1x CQB sight at the throw of a lever http://www.elcansightingsystems.com/downloads/Spec_SpecterDR1x-4x.pdf Combat Modes:CQB 1x with Red Dot “Both-Eyes-Open†Long Range 4x with ballistic drop reticle Machine Gun 4x with Red Dot and ranging mount Iron Sight (Heavy Rain and Emergency Defence) Edited January 1, 2011 by Robalo_AS Share this post Link to post Share on other sites
DiFool 0 Posted January 1, 2011 Thx a lot! Happy new year to you! Share this post Link to post Share on other sites
Robalo 465 Posted January 1, 2011 (edited) Fix for AK-102 sighting: discreteDistance[] = {100, 200, 300, 400, 500}; discreteDistanceInitIndex = 2; Another bug: GP-30 launcher can't be aimed, shoots to the right when you bring the sight up. Edited January 1, 2011 by Robalo_AS Share this post Link to post Share on other sites
Guest Posted January 1, 2011 Release frontpaged on the Armaholic homepage. RH MGS weapon pack v1.0 Share this post Link to post Share on other sites
Richey79 10 Posted January 1, 2011 Love it - always thought this was your most fun weapons-pack. All working really nicely, and some good sounds included with the weapons this time, imo. The placing of the character's hands on the weapons are uniformly great. For me, the XM8 AR (both colour variants) has an image of a drum mag, but by default loads the 30 round G36 mag when taken from the ammo box, rather than than 100 round drum mag. Tiny, tiny, tiny niggle which is easily fixed manually by the player, I realise, and it's possible I've left some old config file in my mod folder that's leading to the problem. Share this post Link to post Share on other sites
Robalo 465 Posted January 1, 2011 (edited) For me, the XM8 AR (both colour variants) has an image of a drum mag, but by default loads the 30 round G36 mag when taken from the ammo box, rather than than 100 round drum mag. Tiny, tiny, tiny niggle which is easily fixed manually by the player, I realise, and it's possible I've left some old config file in my mod folder that's leading to the problem. The reason for not defining any magazine config is for easier integration with other mods. Say another mod (ACE for example) creates a new type tracer magazine for the XM8, this mod will be able to use it automatically when combining the 2 mods. Vote for the real fix here: http://dev-heaven.net/issues/11383 Edited January 1, 2011 by Robalo_AS Share this post Link to post Share on other sites
RabidStoat 39 Posted January 2, 2011 I'm loving this update! Or at least I was - for some reason it caused my already taxed graphics card to implode... I'll take that as a good sign mind! Share this post Link to post Share on other sites