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roberthammer

RH MGS wp Pack for OA/CO

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* RH MGS wp Pack ver 1.0 *

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Hi ALL ,

This is the new update of the MGS wp pack 1.0 for only ArmA 2 OA/CO

arma22010020418395160.th.pngarma22010020510180164.th.pngarma22010020510064137.th.png

http://img40.imageshack.us/img40/6213/arma22010020510154032.png

http://img341.imageshack.us/img341/6823/arma22010020418381187.png

http://img29.imageshack.us/img29/7881/arma22010020418240662.png

*****REQUIREMENTS*******

Working installation of Armed Assault 2: OA/CO Version 1.57 or higher

*****Credits & Weapons and Skin made*****

Ak102's:

Models: Darkstorn and Twinke Masta

Skin: Darkstorn and Kimono

GP30: Twinke Masta and Pete

M4A1 Custom's:

Models: Twinke Masta

S.I.R.S: TheLama and !NC!Furious

Skin: SilentAssassin12

M4 modern buttstock: Snark

M4 Hand grip: Sureshot

M203: Twinke Masta

Masterkey: Ope and Creeping_Jesus

Acog: Stoke , Thanez and FxDarkloki

Eotech model and skin: Likon

M14 EBR/Mk14's/Mk21a5:

Models and skin: Patrick Svensson (big thx mate) and Yossarian

Rail cover: Patrick Svensson

Magpul: Syncing and Boba Fett

Magpul stock and bipod: Dasquade and Scubaman3D

Xm8's:

Models: End Of Days

Skin: Wang Chung

Cmag: Twinkie Masta and DarkElfa®

SCARs:

Models: End Of Days

UV unwrap: B0T

Skin: Racer445 and recolour by Mr.Brightside and RobertHammer

ELGM: Ultimate Bastard and Proj3ct_ZeRo

Ak mag: Twinke Masta and Thanez

Aimpoint: Scubaman3D

Eotech 553: TheLama and flamshmizer

Doctor sights: Kaskad , B0T , obsolete , Dasquade and Scubaman3D

Leupold mk4: Philibuster , Flamshmizer and Wang Chung

Peq15 and Specter DR optic: Dasquade

KX3: sHiBaN and El Maestro De Graffiti

M60E4s/Mk43s

Firearms: Source (http://www.Firearms-Source.com)

Model: Oelund

Texture: DrHubbler & wangchung

Mk43 grip: Patrick Svensson

Elcan scope: Twinke Masta and Millenia

BIG THX for permission to use those awesome models and awesome skins

config work: Robalo_AS and RobertHammer

Sounds: RobertHammer and The Noid's M16 bolt sound

Animations : Solus , Norrin and Rocko (thx)

Cool Real optics: NonWonderDog and Fincuan

THX ALL you are the BEST

*****CLASSNAMES*******

"RH_ak102"

"RH_ak102gl"

"RH_m14ebr"

"RH_m14ebrsp"

"RH_m14ebrgc"

"RH_m14ebr_sd",

"RH_m14ebrsp_sd"

"RH_m14ebrgc_sd"

"RH_m4c"

"RH_m4cs"

"RH_m4cmk"

"RH_m4caim"

"RH_m4cacog"

"RH_m4ceotech"

"RH_m4ct"

"RH_m4ctsd"

"RH_m4cgl"

"RH_m4cglaim"

"RH_m4cglacog"

"RH_m4cgleotech"

"RH_m4cmkaim"

"RH_m4cmkacog"

"RH_m4cmkeotech"

"RH_m4ctsdacog"

"RH_m4ctsdaim"

"RH_m4ctsdeotech"

"RH_m4ctsdacog"

"RH_m4ctsdglacog"

"RH_m4ctsdglaim"

"RH_m4ctsdgleotech"

"RH_m4ctsdglacog"

"RH_Scarl"

"RH_Scarl_aim"

"RH_Scarl_acog"

"RH_Scarl_eotech"

"RH_Scarl_mk4"

"RH_Scarl_doc"

"RH_Scarl_gl"

"RH_Scarl_gl_aim"

"RH_Scarl_gl_acog"

"RH_Scarl_gl_eotech"

"RH_Scarl_sd_aim"

"RH_Scarl_sd_acog"

"RH_Scarl_sd_eotech"

"RH_Scarl_sd_doc"

"RH_Scarl_sd_gl_aim"

"RH_Scarl_sd_gl_acog"

"RH_Scarl_sd_gl_eotech"

"RH_Scarh"

"RH_Scarh_aim"

"RH_Scarh_acog"

"RH_Scarh_eotech"

"RH_Scarh_mk4"

"RH_Scarh_specterdr"

"RH_Scarh_gl"

"RH_Scarh_gl_aim"

"RH_Scarh_gl_acog"

"RH_Scarh_gl_eotech"

"RH_Scarh_gl_specterdr"

"RH_Scarh_sd_aim"

"RH_Scarh_sd_acog"

"RH_Scarh_sd_eotech"

"RH_Scarh_sd_gl_aim"

"RH_Scarh_sd_gl_eotech"

"RH_scarHb_eotech"

"RH_scarHb_gl_acog"

"RH_scarHb_sd_aim"

"RH_scarHb_sd_gl_eotech"

"RH_scarLb_aim"

"RH_scarLb_gl_acog"

"RH_scarLb_sd_eotech"

"RH_scarLb_sd_gl_aim"

"RH_ScarAk"

"RH_ScarAkacog"

"RH_ScarAkaim"

"RH_ScarAkbaim"

"RH_ScarAkeotech"

"RH_xm8",

"RH_xm8c",

"RH_xm8gl"

"RH_xm8saw"

"RH_xm8sh"

"RH_xm8d"

"RH_xm8dc"

"RH_xm8dgl"

"RH_xm8dsaw"

"RH_xm8dsh"

"RH_mk21a5"

"RH_mk21a5sd"

"RH_mk14"

"RH_mk14aim"

"RH_mk14acog"

"RH_mk14eotech"

"RH_mk14sd"

"RH_mk14sdaim"

"RH_mk14sdacog"

"RH_mk14sdeotech"

"RH_m60e4"

"RH_m60e4_acog"

"RH_m60e4_elcan"

"RH_m60e4_eotech"

"RH_mk43"

"RH_mk43_acog"

"RH_mk43_elcan"

"RH_mk43_eotech"

Ammo:

uses BIS 30Rnd_556x45_Stanag or for sd versions 30Rnd_556x45_StanagSD and for gl 1Rnd_HE_M203,

FlareWhite_M203 , FlareGreen_M203 , FlareRed_M203 ,FlareYellow_M203

Ak102 uses - RH_30Rnd_556x45_AK and for gl 1Rnd_HE_GP25

M14 EBR uses - 20Rnd_762x51_DMR or for sd RH_20Rnd_762x51_SD

Masterkey uses - RH_5Rnd_B_Beneli_74Slug and RH_5Rnd_B_Beneli_Pellets

Scar H uses - 20rnd_762x51_B_SCAR or for sd versions 20rnd_762x51_SB_SCAR and for ELGM 1Rnd_HE_M203,

Scar L uses - 30Rnd_556x45_Stanag or for sd versions 30Rnd_556x45_StanagSD and for ELGM 1Rnd_HE_M203

Scar Ak uses - 30Rnd_762x39_AK47

M60e4/Mk43 uses - 100Rnd_762x51_M240

*****DOWNLOAD/MIRRORS*******

RH MGS wp Pack for OA/CO 1.0

Classnames are inside of Readme file too and have fun ;)

btw these weapons are best to use with Ardvarkdb's PMC Units

btw2 I wish you a happy New Year smiley-eatdrink060.gif

Edited by RobertHammer

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Nice, will check it. I hope you could improve the old version Eotech and Aimpoint in all your weapon box. While aiming, the holo within Eotech looks fat but the Eotech model itself lools a little thin, and the Aimpoint looks having a very thick brink.

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Nice, will check it. I hope you could improve the old version Eotech and Aimpoint in all your weapon box.

Eotech model is ok - the reticle was changed like in other packs

Aimpoint looks having a very thick brink

eh what do you mean with that? :p

Edited by RobertHammer

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eh what do you mean with that? :p

----I will bring you some screenshot to compare.:p

By the way, I have made some replacement to replace some official weapons by using your weapons addons, may I release them?

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----I will bring you some screenshot to compare.:p

By the way, I have made some replacement to replace some official weapons by using your weapons addons, may I release them?

yes :)

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@RH,

I just tried the new MGS weapons box. I've noticed the Eotech Holo and Aimpoint used on SCAR series are really nice. So if possible, please apply them to all your other weapons to replace the old ones.

And the XM8 sharpshooter's 4x zoom optics was disabled?It seems all the XM8 series has only red aimpoint, the "/" key doesn't work for them.

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@RH,

I just tried the new MGS weapons box. I've noticed the Eotech Holo and Aimpoint used on SCAR series are really nice. So if possible, please apply them to all your other weapons to replace the old ones.

And the XM8 sharpshooter's 4x zoom optics was disabled?It seems all the XM8 series has only red aimpoint, the "/" key doesn't work for them.

In next update i gotta add 4x-1x zoom into sharpshooter and saw versions

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@RH,

I just tried the new MGS weapons box. I've noticed the Eotech Holo and Aimpoint used on SCAR series are really nice. So if possible, please apply them to all your other weapons to replace the old ones.

And the XM8 sharpshooter's 4x zoom optics was disabled?It seems all the XM8 series has only red aimpoint, the "/" key doesn't work for them.

Just pretend they have a 4X sight ? They all have the same sight model, the red dot as seen in the first prototypes.

See newest BIS XM8 models, you'll see that the 4X sight looks different.

Edited by Robalo_AS

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There are a lot of nice toys indeed. Some highlights:

- Mk43 with IR light, Eotech, ACOG, M145 (with usable irons)

- FN SCAR 7.62x39mm (uses AKM mags)

- M4A1 with Masterkey shotgun attachment

- Very useful Docter sights on top of the ACOGs

- The EOTech reticles are improved compared with the other packs

- Many SCAR-L (Mk16) and SCAR-H (Mk17) variants

Suggestion for improvements:

1. Please make the MK4CQT, ShortDot and SpecterDR sights usable in 3D for using them in CQB, 1X mode. For example, see the stock Mk16 MK4CQT from OA.

2. I will send you a fix for ACE, it seems the Masterkey can't be selected when you have "Weapon selection firemode: current only" in ACE Settings.

Edited by Robalo_AS

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Suggestion for improvements:

1. Please make the MK4CQT, ShortDot and SpecterDR sights usable in 3D for using them in CQB, 1X mode. For example, see the stock Mk16 MK4CQT from OA.

2. I will send you a fix for ACE, it seems the Masterkey can't be selected when you have "Weapon selection firemode: current only" in ACE Settings.

About MK4CQT, ShortDot maybe ,but SpecterDR probably no ,because optic itself got 1-4x and cqb doctor sight on top - so it will be unnecessary to make normal optic 3D 1x scope view

Edited by RobertHammer

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About MK4CQT, ShortDot maybe ,but SpecterDR probably no ,because optic itself got 1-4x and cqb doctor sight on top - so it will be unnecessary to make normal optic 3D 1x scope view

Sure, but the 1X mode with the 2D sight picture overlay is not really that useful with the artificial tunnel vision.

The Docter is just a better backup sight.

SpecterDR switches instantly from 4x magnified sight to a 1x CQB sight at the throw of a lever

http://www.elcansightingsystems.com/downloads/Spec_SpecterDR1x-4x.pdf

Combat Modes:

CQB 1x with Red Dot “Both-Eyes-Openâ€

Long Range 4x with ballistic drop reticle

Machine Gun 4x with Red Dot and ranging mount

Iron Sight (Heavy Rain and Emergency Defence)

Edited by Robalo_AS

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Fix for AK-102 sighting:

	discreteDistance[] = {100, 200, 300, 400, 500};
discreteDistanceInitIndex = 2;

Another bug: GP-30 launcher can't be aimed, shoots to the right when you bring the sight up.

Edited by Robalo_AS

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Love it - always thought this was your most fun weapons-pack. All working really nicely, and some good sounds included with the weapons this time, imo. The placing of the character's hands on the weapons are uniformly great.

For me, the XM8 AR (both colour variants) has an image of a drum mag, but by default loads the 30 round G36 mag when taken from the ammo box, rather than than 100 round drum mag. Tiny, tiny, tiny niggle which is easily fixed manually by the player, I realise, and it's possible I've left some old config file in my mod folder that's leading to the problem.

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For me, the XM8 AR (both colour variants) has an image of a drum mag, but by default loads the 30 round G36 mag when taken from the ammo box, rather than than 100 round drum mag. Tiny, tiny, tiny niggle which is easily fixed manually by the player, I realise, and it's possible I've left some old config file in my mod folder that's leading to the problem.

The reason for not defining any magazine config is for easier integration with other mods. Say another mod (ACE for example) creates a new type tracer magazine for the XM8, this mod will be able to use it automatically when combining the 2 mods.

Vote for the real fix here: http://dev-heaven.net/issues/11383

Edited by Robalo_AS

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I'm loving this update!

Or at least I was - for some reason it caused my already taxed graphics card to implode... I'll take that as a good sign mind!

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