Wastelander 10 Posted January 15, 2011 I think I spent 1hr flying around looking!! Worked on me!! Share this post Link to post Share on other sites
Infam0us 10 Posted January 15, 2011 Looks like an awesome island :) Share this post Link to post Share on other sites
mrcash2009 0 Posted January 15, 2011 I think I spent 1hr flying around looking!! Worked on me!! I would link a rick roll, but ... thats a bit old now :) Strangely Rick stays so young. Share this post Link to post Share on other sites
tromac 11 Posted January 24, 2011 Let me first say that this map is truly awesome! Very nice and huge. I'm starting work on a series of Australian missions where it starts from a wholey insurgent occupied zone and each mission will expand on the previous with a FOB slowly being built. But I've struck my first hurdle. I have used heli insertions previously and just cannot get the helicopters to put down on the ground to unload. I've tried several methods to make them do so but none are working. The heli's just hover about 5 meters up and the guys all bail out injuring themselves. I've tried moving the LZ to different grounds and still the same. These methods do work on other maps so I'm wondering if somehow the map is reporting the ground level incorrectly to the choppers? It's just really really odd and getting very frustrating. If anyone has successfully used a heli insert would you mind emailing me a copy of your mission to tromac2010@bigpond.com ? Thanks all in advance. Share this post Link to post Share on other sites
[xdf]kanga 0 Posted January 24, 2011 Are you using the AAW black hawks Tromac? I think they may be a issue like that reported Share this post Link to post Share on other sites
tromac 11 Posted January 25, 2011 Are you using the AAW black hawks Tromac? I think they may be a issue like that reported hey Soldier, yes I'm using the AAW ones so that's a bugger. Any ideas on when or if this is being looked at? cheers, Troy Share this post Link to post Share on other sites
galzohar 31 Posted January 27, 2011 Chill, are you anywhere near being done making major changes to the map? I wanted to start using it and making some missions for it, but would rather wait until it's at a point where no more major changes are being made (such as the caves you said you were adding). Thanks. Share this post Link to post Share on other sites
Chill xl 10 Posted January 28, 2011 I don't know, depends on what is major. So far i have made just a few major updates and several smaller. I see major update as big changes, map changers involving the heightmap, repositioning towns, forest etc. The caves are imo just a small addon and i think i will only add some details to the map here and there. The biggest thing that might still come is a small FOB somewhere. Share this post Link to post Share on other sites
galzohar 31 Posted January 28, 2011 Basically "major" to me is "can totally break a mission that was made on an older version". Don't take this the wrong way, take all the time you need, I just want to know when I can start making missions on this nice island ;) Share this post Link to post Share on other sites
Chill xl 10 Posted January 28, 2011 no problemo, i think you can start with that. The caves for example wont be a problem, unless you happen to have picked exactly the same spot on a 100 km2 map as i did. :) There will only be added some minor details here and there, that will not change the map etc. Share this post Link to post Share on other sites
columdrum 11 Posted January 28, 2011 Nice island, looking fordward for those caves :eek: Share this post Link to post Share on other sites
Stagler 39 Posted January 28, 2011 Chill, can you make the road lead off the map to the south, it would add continuity as the road leads off the map to the north. Share this post Link to post Share on other sites
JayMeal 10 Posted February 5, 2011 Now this is a map. I love it, It's very realistic. But what's your opinions on one central paved highway. From what I know about Afghanistan north, sound, east, and west are all connected by a highway system, that curves it's why through the valleys of the huge mountains. This would add a nice dynamic to the map, being opfor and waiting for a convoy to come for an ambush, or having to deliver supplies to a US outpost avoiding IEDs and ambushes. I see there are dirt roads to connect villages which is nice however it's hard to keep track where they are. And I do think swaths of level land in the valleys particularly would be beneficial. Very nice though very nice. Share this post Link to post Share on other sites
galzohar 31 Posted February 22, 2011 Any chance something can be done about AI drivers not wanting to stick to the road even in careless mode? Share this post Link to post Share on other sites
tpw 2315 Posted February 22, 2011 Any chance something can be done about AI drivers not wanting to stick to the road even in careless mode? I can't say I've seen this problem myself. I use DAC to set up civilian traffic between all of the towns, and they all drive between them pretty much sticking entirely to the road. Share this post Link to post Share on other sites
HaZzaRd^ 10 Posted February 24, 2011 (edited) i'm currently creating a Fob on this map, its not entirely made by me, i used another FOB temp. for this and edited a bit some pictures: the HLS is on the chinook's place i'ts the only suitable place i could find on the map, anyone interested?? should i upload it as a demo mission? edit: Sorry, i corrected the img size Edited February 24, 2011 by HaZzaRd^ Share this post Link to post Share on other sites
W0lle 1051 Posted February 24, 2011 4 pictures, each 1.7 MB... have you even bothered to spend 2 minutes reading our forum rules? I doubt that. :mad: Share this post Link to post Share on other sites
galzohar 31 Posted February 24, 2011 Save images as JPG, will save a lot on image size. Also, imgshack seems to be having a bad week or something, not sure what is up with all this "Domain Unregistered" messages. Share this post Link to post Share on other sites
tpw 2315 Posted February 24, 2011 i'm currently creating a Fob on this map, its not entirely made by me, i used another FOB temp. for this and edited a bitthe HLS is on the chinook's place i'ts the only suitable place i could find on the map, anyone interested?? should i upload it as a demo mission? Looks very good, I'd be interested in trying it out. Share this post Link to post Share on other sites
Chill xl 10 Posted February 24, 2011 Nice work, the base is looking good. I guess it's somewhere near Jool Hul or Kambanush mountain in the north east ? Share this post Link to post Share on other sites
thedudeabides 40 Posted February 24, 2011 hey Chill, how are the caves shaping up? Share this post Link to post Share on other sites
HaZzaRd^ 10 Posted February 25, 2011 yeah it's indeed near Jool Hul. here is the demo mission: http://download776.mediafire.com/3w3p4w5lcqog/csd6siqrb1hx01j/Tora%2520Bora%2520FOB.torabora.zip it is stil very WIP, the O.P. is not even started yet. tell me what you guys think Share this post Link to post Share on other sites
tpw 2315 Posted February 27, 2011 (edited) yeah it's indeed near Jool Hul.here is the demo mission: http://download776.mediafire.com/3w3p4w5lcqog/csd6siqrb1hx01j/Tora%2520Bora%2520FOB.torabora.zip it is stil very WIP, the O.P. is not even started yet. tell me what you guys think Wow, nicely pimped base! Thanks very much for that HaZzaRd. EDIT: I have noticed though that AI have quite a bit of trouble navigating into or around the base. Edited February 28, 2011 by tpw Share this post Link to post Share on other sites
ck-claw 1 Posted February 27, 2011 Amazing island - warfare works a treat on it,so many rocks,valleys etc to fight around!:cool: Share this post Link to post Share on other sites
MadMike-Brig2010- 10 Posted February 27, 2011 Cant wait for the caves... ;) Share this post Link to post Share on other sites