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will 1.2 have dirt for mortar & arty hits? oh yeah i noticed you have added dirty for when heli's or planes crash and explode, looks great!

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will 1.2 have dirt for mortar & arty hits? oh yeah i noticed you have added dirty for when heli's or planes crash and explode, looks great!

Yeh some improvements have been made.

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cant wait for a dirt or mud version for woodmaps :bounce3:

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Hi OS,

I noticed that the explosion dust after a GBU drop from an A-10 dont stick around, anyway to keep it lingering like you

had it in the previous version, it kinda of kills the immersion when the dust and clouds dissipate in a shorter time.

Maybe its possible to make two versions where for those with slower computers could use this new update,

and ones with faster comp can have a version where the dust clouds linger, idk just a thought.

Its great overall!

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Hi OS,

I noticed that the explosion dust after a GBU drop from an A-10 dont stick around, anyway to keep it lingering like you

had it in the previous version, it kinda of kills the immersion when the dust and clouds dissipate in a shorter time.

Maybe its possible to make two versions where for those with slower computers could use this new update,

and ones with faster comp can have a version where the dust clouds linger, idk just a thought.

Its great overall!

Thats because there are two versions, theres a heavy version and a lite version, the currently released "community beta test" is from the lite version so smoke,dust & particles are reduced. It says on the loadingscreen thats its Lite. :j:

Edited by Opticalsnare

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What's the difference between Blastcore: BETA and the other mirrors?

The BETA has a new method in its handling of scripted effects, removes custom ammo & magazine classes, hopfully fixes the mods conflicts with other addons and also to make it work properly in multiplayer.

http://forums.bistudio.com/showpost.php?p=1840113&postcount=407

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Thats because there are two versions, theres a heavy version and a lite version, the currently released "community beta test"

is from the lite version so smoke,dust & particles are reduced. It says on the loadingscreen thats its Lite.

Ok, I know it said lite version on the loading screen not my first time in the game.

So then the previous version is the heavy version then?

where does it say there is a heavy version and a lite version other then the latest version is lite?

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Ok, I know it said lite version on the loading screen not my first time in the game.

So then the previous version is the heavy version then?

where does it say there is a heavy version and a lite version other then the latest version is lite?

I think your getting confused about the versions.

- R1.1 - Current (Full/Heavy version)

- Community Beta Test - (Lite Version Only)

- R1.2 - Unreleased (Full/Heavy Version and Lite Version)

Hope this clears things up.

Edited by Opticalsnare

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Hey OS is in nearly future a dirt or mud version in plan ??:o

Best Greetz

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I think your getting confused about the versions.

- R1.1 - Current (Full/Heavy version)

- Community Beta Test - (Lite Version Only)

- R1.2 - Unreleased (Full/Heavy Version and Lite Version)

Hope this clears things up.

yes it does, thanks for explaining, appreciate your work OS, and lookg forward to the future versions! :)

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OS, I don't know if this would be hard to implement but tell me if this is possible.

Say you're within so many meters of an explosion, any way you could put a "dirt" filter over the players screen, as if dirt was thrown in their eyes? Nothing that makes viewing impossible just a slight visual effect that fades away after a short while.

Just a thought. Looking forward to the big release!

Kind of like this:

97439074.jpg?v=1&c=IWSAsset&k=2&d=A7B69CF049AC9005A2D2DD0A70B0F97C014C17C1DB1A097B0D199B7219B517F2

Edited by zuff

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OS, I don't know if this would be hard to implement but tell me if this is possible.

Say you're within so many meters of an explosion, any way you could put a "dirt" filter over the players screen, as if dirt was thrown in their eyes? Nothing that makes viewing impossible just a slight visual effect that fades away after a short while.

Just a thought. Looking forward to the big release!

Kind of like this:

97439074.jpg?v=1&c=IWSAsset&k=2&d=A7B69CF049AC9005A2D2DD0A70B0F97C014C17C1DB1A097B0D199B7219B517F2

This :rthumb:

Edited by Khugan

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Don't know if this has been brought up, but you mod causes massive lag with the Australians at War helicopters (big dust ring/ball causing massive lag)

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does it cause massive lag for you with any other helicopters outside of the AaW addons?

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Sublime as always Optical, just waiting for the ACE compatible version as us realism guys most often refuse to play without it! I'm using the old warFX until its fixed, but I very much like the effects I have seen so far. Thanks and encouragement from all at the 7th of the 75th Rangers.

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great great great, the only thing...please no smoke trails for atgm´s e.g. the konkurs in ace2 mod don´t know if it´s an icompatibility effect with ace or "warfx vanilla"

good work

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great great great, the only thing...please no smoke trails for atgm´s e.g. the konkurs in ace2 mod don´t know if it´s an icompatibility effect with ace or "warfx vanilla"

good work

must decide the Modleader,I personally think the small smoketrails are not so bad:)

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"must decide the Modleader"

who else???

but i don´t talk about whats not so bad i talk about reality.

1. think about concealment if you leave a smoke trail like this in antitank-mission you will be detected in seconds an that why scientists build smokeless powder and rocket fuel´s...

2. yo are not able to operate saclos correct with smoke trail´s

3.

3.10 min (no smoketrail)

"Keep it real" ;)

Edited by thearies

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I noticed that with the AaW blackhawks it would create a massive dust ring which lagged me completely out but with the AaW chinooks and every other helo it worked fine.

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I notice smoke and environmental effects all fly with the wind and all, but the animation for when the smoke is first emmitted from the smoke grenade doesnt change with the wind and wind strength. Im not sure if it travels in the original wind direction from the start of the mission, but it should be able to change direction, loving the animation otherwise, for weaker windstrengths instead of giving the smoke a different animation keep the same one BUT just make it a lot shorter to save you time because I know you're a busy man. Otherwise i havent had a single problem with this mod, great work OS.

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1. think about concealment if you leave a smoke trail like this in antitank-mission you will be detected in seconds

an that why scientists build smokeless powder and rocket fuel´s...

Valid point if your playing againsted other players on the server who possibly could have the same mod, but againsted

AI dont think it would matter as they dont shoot at you most times unless they see you.

Dont think the AI has the observation skills coded into them yet that if they see smoke trails, or even smoke

that they would think to know its an enemy, or something is over there from where the smoke came from.

Same for the dust, would be interesting to see a response though that would up the immersion.

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