code34 248 Posted October 12, 2011 But I played with Open Server, we can't sync :( What should I check next? :confused: It's normaly the only parameter to check :D If you have some doubt, just go to the left barrack near the flag, and check in hall of fame (mouse menu), if you are a team member:D if you are the admin, you can check everytime with the menu manage team Share this post Link to post Share on other sites
overcharger 0 Posted October 18, 2011 Hi code34, excuse me for asking again about porting. In version 1.40 is also required to indicate the limits of the map? Share this post Link to post Share on other sites
code34 248 Posted October 18, 2011 Hi code34, excuse me for asking again about porting.In version 1.40 is also required to indicate the limits of the map? yes :D Share this post Link to post Share on other sites
code34 248 Posted October 23, 2011 feature of the next release: - ace protection: ace players can not play on no ace version, ace server can not launch no ace version - more enemy life on the map & ambush :D (following the ia improvment of last release) :D Share this post Link to post Share on other sites
fruity_rudy 16 Posted October 23, 2011 Uh sounds like i have to update my other maps again..nice work mr. code..i was afk pretty long Share this post Link to post Share on other sites
code34 248 Posted October 23, 2011 (edited) yes you can download a beta test of this version at this place, feedbacks are very appreciated ! :D version 1.41 http://dev-heaven.net/projects/wc-warcontext/files Edited October 23, 2011 by code34 Share this post Link to post Share on other sites
code34 248 Posted October 29, 2011 (edited) ok next release normaly, in few hours :D ---------- Post added at 11:21 AM ---------- Previous post was at 10:34 AM ---------- yeah another big release 1.42 http://dev-heaven.net/projects/wc-warcontext/files change log: - Major feature: enemy patrols all over the map - Major feature: protection against ACE addons when not required - fix opposing force parameter ! - fix stringtable unicode - delete upsmon executed across network - fix vehicles markers - add juliet group - randomize the position of enemy support destination - randomize support between vehicle & men - add HQ button - fix respawn marker - fix side mission rob vehicle (when enemy are inside) have fun !!! Edited October 29, 2011 by code34 Share this post Link to post Share on other sites
wolf5 13 Posted October 29, 2011 Good job, mate :jump_clap: Will update my WIT HEXAgon OFrP mod :bounce3: Share this post Link to post Share on other sites
code34 248 Posted October 30, 2011 Good job, mate :jump_clap:Will update my WIT HEXAgon OFrP mod :bounce3: nice news, do you have a download link :D Share this post Link to post Share on other sites
neojd[ny] 10 Posted November 3, 2011 Really like it, keep it up! Share this post Link to post Share on other sites
code34 248 Posted November 7, 2011 any other improvement requets ? :D Share this post Link to post Share on other sites
dondaddah 10 Posted November 8, 2011 I've bugged you for a long time behind the scenes. I can tell you 1.42 was "spot on" for me. I can't even imagine how it could get any better. BUT ... "go ahead, make my day" :) Share this post Link to post Share on other sites
SnR 1 Posted December 31, 2011 18 of us gave this a go today, and im still impressed ;) Does it need to be realigned with patch 1.60, not that we had any issues ? Found HQ,s would move to odd location, no where near the current mission ? Share this post Link to post Share on other sites
code34 248 Posted December 31, 2011 normaly, there is no need to update. Sometimes the hq position happens but it s not very often :) Share this post Link to post Share on other sites
code34 248 Posted January 7, 2012 (edited) hi, Just upload 1.44 version Add some fixes: - alarm sound at base - desactivate civilians on other island of takistan (fixes game frozen) - frozen patrol vehicles - add parameters to define number of enemy vehicles that patrol on map - add some info text https://dev-heaven.net/projects/wc-warcontext/files changelog: https://github.com/code34/war-in-takistan/commits/1.6 Edited January 8, 2012 by code34 Share this post Link to post Share on other sites
SD_BOB 10 Posted January 13, 2012 Sounds good Code34, thanks.... Look forward to trying it. Share this post Link to post Share on other sites
pt_v1p3r 0 Posted January 27, 2012 Is there any WIT on duala with ACE ? Share this post Link to post Share on other sites
code34 248 Posted January 28, 2012 perhaps here: http://forums.bistudio.com/showthread.php?t=130379 Share this post Link to post Share on other sites
Massoud 10 Posted January 30, 2012 (edited) good morning, is it possible to have the "fast time" between the missions as a parameter? like: instant / 10% / 50%. or even a parameter to deactivate the time skip? thanks in advance. edit: is it possible to have a additional parameter for the enemies force on zone: only infantry / with vehicles? Edited February 3, 2012 by Massoud Share this post Link to post Share on other sites
code34 248 Posted February 4, 2012 (edited) good morning,is it possible to have the "fast time" between the missions as a parameter? like: instant / 10% / 50%. or even a parameter to deactivate the time skip? thanks in advance. edit: is it possible to have a additional parameter for the enemies force on zone: only infantry / with vehicles? ok i will introduce it in next release :) but you can already skip fast time by pressing the "TAB" key :D Edited February 4, 2012 by code34 Share this post Link to post Share on other sites
fruity_rudy 16 Posted February 7, 2012 Hey code, i finally found some time to look into latest version 1.44..i got some questions: - what is the difference between vanilla and ace version - is it possible to turn off the marker at the mission zone, i mean marker like "radio site", i just wanna have the marker for the zone, not where specific objects are - is it possible to turn off the respawn of that mhq near the mission zone? Cause thats a bit too domination like, i really liked, that your mission was more "realistic" The other stuff is pretty good, like setting amount of enemies at target, reinforcements and stuff..really nice. I'd like to have the old setting back, no hq, no info where to find radio tower at mission zone and i'd like to add ace wounding system, and disable the R3F revive. I managed to to that in the old 1.30 version..But i think i need a lot coffee and some time to get into this new coding. It looks really nice..well done!!! Cheers Rudy Share this post Link to post Share on other sites
code34 248 Posted February 7, 2012 Hey code, i finally found some time to look into latest version 1.44..i got some questions:- what is the difference between vanilla and ace version - is it possible to turn off the marker at the mission zone, i mean marker like "radio site", i just wanna have the marker for the zone, not where specific objects are - is it possible to turn off the respawn of that mhq near the mission zone? Cause thats a bit too domination like, i really liked, that your mission was more "realistic" The other stuff is pretty good, like setting amount of enemies at target, reinforcements and stuff..really nice. I'd like to have the old setting back, no hq, no info where to find radio tower at mission zone and i'd like to add ace wounding system, and disable the R3F revive. I managed to to that in the old 1.30 version..But i think i need a lot coffee and some time to get into this new coding. It looks really nice..well done!!! Cheers Rudy normaly, you can do it through the lobby parameter. By default, the settings are on easy mode :) Share this post Link to post Share on other sites
fruity_rudy 16 Posted February 7, 2012 ok, i have to check out the parameters..i tried yesterday, but that radio site marker was always there :/ Share this post Link to post Share on other sites
code34 248 Posted February 11, 2012 ok, i have to check out the parameters..i tried yesterday, but that radio site marker was always there :/ lo, i will introduce this feature in next release :) Share this post Link to post Share on other sites