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code34

CO40 - War in Takistan: Operation Iron rains (WIT)

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i m looking for beta tester for the last release. Tester which have already port WIT on other map or add addons :)

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Yo code thx for the link, currently away from home, i'll do fallujah and torabora Test tomorrow and let you know if it's allright. I had problems with cherna port in the past, but we played 3-4 missions this week, works fine..and cherna is way better for this kind of mission.

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Yes, i tried this mission with a lot of island. There is some island that were excellent for it

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Hi!

Can you create this mission with R3F revive v2.0?

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Hi!

Can you create this mission with R3F revive v2.0?

hello,

i don't know there is a r3f revive v2.0 what are the fundamental change ? Cause i break the original version since a long time, i certainly have a lot of work if i would integrate the new features

Edited by code34

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- Drag body feature now implemented !

- New method to define who can revive by selecting slots, classnames, ... (no longer restricted to medics)

- The unconscious marker is removed when the player disconnects while waiting for being revived

- Players are no longer killed involuntarily (wreck explosions, ...) while waiting for being revived

- Players can no longer use trick/hack to revive themselves

- Miscellaneous improvements

Or can you add function "Drag body" in your revive script?

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it's already done and it works since a long time (before R3F revive did it :) )

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can you confirme that it works for you ?

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How is it going? I ported WIT1.44 to Lingor island then mission load normally.

But no civilians didn't respawn.

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the new civilian system has been integrate in the futur release 1.x (beta test currently)

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for information.

The island list integrate in the next release are:

case "gsep_zernovo": {

case "mbg_celle2": {

case "nogova2010": {

case "tropica": {

case "clafghan": {

case "hellskitchen": {

case "isoladicapraia" : {

case "torabora" : {

case "everon2010" : {

case "fallujah" : {

case "mcn_hazarkot" : {

case "mcn_aliabad" : {

case "chernarus" : {

Can you give me the name of the island or informations if you have request ?

by default, the mission use the ressource at this place (a lot of map maker doesn't configure it):

_x = getNumber (configfile >> "cfgWorlds" >> worldname >> "Grid" >> "offsetX");

_y = getNumber (configfile >> "cfgWorlds" >> worldname >> "Grid" >> "offsetY");

Edited by code34

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need: isla duala,lingor and panthera^^

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need: isla duala,lingor and panthera^^

ok duala, and lingor already done, i will look for panthera

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Fantástic!!!! What is preview of the release date for this misson for all this maps!?!?

Offtopic: Are you going to change the name of the mission!?!? :D

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Fantástic!!!! What is preview of the release date for this misson for all this maps!?!?

Offtopic: Are you going to change the name of the mission!?!? :D

currently i have no release date. Very important, it's a script port not a editor port. It means that player have to take the mission pbo and edit the base to port it to the island.

ex: take the takistan base and replace it by a base on airport on panthera

I have no plan to change the mission name, i have for the moment other priority. Perhaps at the end of work ;)

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i just share the last release candidate 1.6. I will publish this release as soon as possible :)

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At this moment, it stills have a lot of changes. So update it often, or wait the official release :)

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code34: Would you mind if I corrected the English in the WIT game files (stringtable.csv)? Some of the translations from the French are quite confusing. I'd also like to correct the typos (I've internationalised games before)

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