domokun 515 Posted January 12, 2011 Frickin A ! Really looking forward to is ... Share this post Link to post Share on other sites
=WBG=ati 10 Posted January 12, 2011 yesssss finerly some update ! Share this post Link to post Share on other sites
horton 10 Posted January 13, 2011 I've used ACRE for a long time, and i wonder if there is a way to get radio messages to ignore landscape and such things, our first idea to fix this was to have a plane in the air at all times to redirect communications. Is there a way to fake this? Share this post Link to post Share on other sites
Lynn0740 10 Posted January 13, 2011 Jaynus what is the new radio details? Practical usage? Share this post Link to post Share on other sites
noubernou 77 Posted January 13, 2011 Jaynus what is the new radio details? Practical usage? Its another handheld, comparable to the AN/PRC-148. It can do SATCOM with the right equipment (though we haven't implemented SATCOM yet). ---------- Post added at 01:52 PM ---------- Previous post was at 01:52 PM ---------- I've used ACRE for a long time, and i wonder if there is a way to get radio messages to ignore landscape and such things, our first idea to fix this was to have a plane in the air at all times to redirect communications.Is there a way to fake this? Read the API, there is a setting to only have distance effect communications. Share this post Link to post Share on other sites
Lynn² 10 Posted January 14, 2011 thanks for the info nou Share this post Link to post Share on other sites
soldier2390 0 Posted January 14, 2011 hello guys, iv been keeping an eye on this mod and watching tons of vids of the A.C.R.E. mod on youtube! and i very much enjoy hearing the amazing work put into this mod, but i do not play much MP, not that i dont choose too but mostly becuase i dont have enough free time to get too in depth with a clan\group! however i plan on starting my own personal clan so as i can play when i can, but also so others are free to use my stuff(server? sorry dont know jack about MP\Online stuff)! but this may not happen anytime soon, cause it seems i spend most of my time working , to well...just to keep working lol(some ppl may understand what i mean)! and one thing that i remeber the most from being in the military is that very distintive sound of the radios(during raido chatter stuff like you see in movies and ect.) and so far this is the only mod that i heard(in Videos) that has this sound, now i cant describe the exact sound i mean(but anyone who was in the military will know) however my question is... anyway to make that sound work for AI(just give them that when they in hummers/vehicles)? also so that when playing in SP this mod can be enjoyed aswell! now im sure you guys dont have the time to create what im after, and im sure its probly a very complicated progress, cause iv tried to make this myself, but got lost pretty much before i even started lol! so please dont mind me asking that, i dont meam to bug you guys and so on so figured i should just atleast try to ask! goodday, Dave Share this post Link to post Share on other sites
noubernou 77 Posted January 14, 2011 hello guys, iv been keeping an eye on this mod and watching tons of vids of the A.C.R.E. mod on youtube! and i very much enjoy hearing the amazing work put into this mod, but i do not play much MP, not that i dont choose too but mostly becuase i dont have enough free time to get too in depth with a clan\group! however i plan on starting my own personal clan so as i can play when i can, but also so others are free to use my stuff(server? sorry dont know jack about MP\Online stuff)! but this may not happen anytime soon, cause it seems i spend most of my time working , to well...just to keep working lol(some ppl may understand what i mean)! and one thing that i remeber the most from being in the military is that very distintive sound of the radios(during raido chatter stuff like you see in movies and ect.) and so far this is the only mod that i heard(in Videos) that has this sound, now i cant describe the exact sound i mean(but anyone who was in the military will know) however my question is... anyway to make that sound work for AI(just give them that when they in hummers/vehicles)? also so that when playing in SP this mod can be enjoyed aswell! now im sure you guys dont have the time to create what im after, and im sure its probly a very complicated progress, cause iv tried to make this myself, but got lost pretty much before i even started lol! so please dont mind me asking that, i dont meam to bug you guys and so on so figured i should just atleast try to ask! goodday, Dave If you look at the ACE mod they have a random radio chatter system that plays in vehicles. Its not coherent or related to the tactical situation but it does add to the atmosphere. Share this post Link to post Share on other sites
soldier2390 0 Posted January 14, 2011 that type of stuff is kinda what im looking for, that random raido chatter between units over the net! however it would be nice to have it so it adds the sounds of the radio to AI units so it gets rid of that horrible Standerd radio beep and whatnot! second problem is that while i have nothing agenst ACE Mod(its actually a great mod) however i dont like to have large game-changing mod installed as i like to use what i want and not have to edit or remove\add addons to just play a mission, or even for shitting around in the editor! But..OT i do appreciate your hard work for both this mod and ACE Mod! and i do appreciate you taking the time to comment on my post! if i ever get a microphone, and time to go online using it, i will more then happy to jumb online and play with hopefully both theses mods! however if you do get a chance or have any interest in trying what i suggested(doubt you do as your plates already full lol) it would be nice to see something come up for this..or even make the ACE radio chatter stuff standalone! Dave, Share this post Link to post Share on other sites
columdrum 11 Posted January 15, 2011 Seems that TS3 is dropping Fmod and changing to a custom sound system: http://forum.teamspeak.com/showthread.php?61319-TeamSpeak-3-Client-3.0.0-rc1-pre-available-for-testing This will affect to ACRE? obviously it will need a major TS3 pluggin rewrite, but it will be posible to achieve similar result that with the previous sound system? I am really concerned about that, if the answer is that it's imposible to make a pluggin that does the same that the actual one, we may need to make a masive request to TS3 to give back the FMod support, at least a optional support :D. Share this post Link to post Share on other sites
jaynus 10 Posted January 15, 2011 (edited) http://forum.teamspeak.com/showthread.php?61383-New-Sound-System-Feedback-amp-Complaints&p=270736#post270736 Link to my feedback and complaints to the TS3 team on their new sound system. ---------- Post added at 01:52 PM ---------- Previous post was at 01:50 PM ---------- Seems that TS3 is dropping Fmod and changing to a custom sound system:http://forum.teamspeak.com/showthread.php?61319-TeamSpeak-3-Client-3.0.0-rc1-pre-available-for-testing This will affect to ACRE? obviously it will need a major TS3 pluggin rewrite, but it will be posible to achieve similar result that with the previous sound system? I am really concerned about that, if the answer is that it's imposible to make a pluggin that does the same that the actual one, we may need to make a masive request to TS3 to give back the FMod support, at least a optional support :D. We have been slowly working on a hefty re-architecture for performance and stability in anticipation of this TS3 change. Not only to hook into whatever new system they decided to make, but to give us the ability to switch if need be. So far, the new system is not acceptable to our needs. Basically - the infrastructure and design is in place now that, with the right features, its really a small small small amount of work for me to port. Problem is -their code still sucks. ---------- Post added at 02:24 PM ---------- Previous post was at 01:52 PM ---------- annnnnd new instructional video from the official acre community lSH2-NJbI3Q Edited January 15, 2011 by jaynus Share this post Link to post Share on other sites
columdrum 11 Posted January 16, 2011 Wow nice video, i just learned the spacialization thanks to it, i knew that was there, but i thougt that was the same for all radios, that why i wasn't using it :D . We have been slowly working on a hefty re-architecture for performance and stability in anticipation of this TS3 change. Not only to hook into whatever new system they decided to make, but to give us the ability to switch if need be. So far, the new system is not acceptable to our needs. Basically - the infrastructure and design is in place now that, with the right features, its really a small small small amount of work for me to port. Problem is -their code still sucks. Argggg well, all we can do is support your request and hope TS3 developers implements what you need to make ACRE compatible with new TS3 releases. Share this post Link to post Share on other sites
Harlow-16AA- 0 Posted January 17, 2011 (edited) Hi all, we've been having a recurring problem I was hoping perhaps someone here could help shed some light on. One of our members consistently cannot hear certain other players on long range radios (117f), though he can be heard. He is one of our Pilots and his Co-Pilot (so same aircraft) can communicate with both him and those the Pilot cannot hear without problem as well. Prior to getting into the chopper and lifting off, he can hear everyone fine (as proven with radio checks). But through the course of the Op he looses the ability to hear certain people. The Pilot is not locally muted by TS3 (even when he isn't within ear shot) and local communication with him works fine as well. Any ideas? How does ACRE handle two players in an aircraft both with LR radios? Is the way it handles this any different from when the players are on the ground? Edited January 17, 2011 by Harlow[16AA] Share this post Link to post Share on other sites
noubernou 77 Posted January 17, 2011 ACRE v1.1.1 HOTFIX update -- 1.1.1 -- * Workaround for domination JIP issue implemented - Ghost players shouldn't affect ACRE anymore * Reduced virtual-distance for spatialized radios, they should be a bit louder * Hotfix semi-fix for "hang" and "crash" issues in TS3 * Fix for remote radio "not able to use radio" bug * Reduction of TS3 "cut-out" bug, cut-outs should be much less frequent now * Fixed co-pilot's not being able to hear pilot bug. * Carrier bug fixed Check first post for download links. :) Share this post Link to post Share on other sites
jaynus 10 Posted January 17, 2011 Forgot to include in this changelog. Also fixed - * "you cannot use this addon whatever" popup bug fixed Share this post Link to post Share on other sites
m1n1d0u 29 Posted January 17, 2011 thanks for this udapte , you didn't released the prc-152 ? that's right ? Share this post Link to post Share on other sites
JackSpyder 10 Posted January 18, 2011 As always, amazing work on this mod guys. We at USSOCOM Dont have a clue how we even managed to function before this. This mod for me is the biggest thing for immersion and realism. 5 stars guys. thanks. Share this post Link to post Share on other sites
Desiderius 0 Posted January 18, 2011 Great News! ACRE is the MUST HAVE ADDON for ArmA2! Greetings Share this post Link to post Share on other sites
noubernou 77 Posted January 18, 2011 Thanks everyone. :) Mini, the 152 is not in this release no, it will be either in the next minor release or the one after that. Share this post Link to post Share on other sites
WillaCHilla 10 Posted January 18, 2011 Thanks a lot for this update. We will test it asap/probably this evening ;). Share this post Link to post Share on other sites
fruity_rudy 16 Posted January 18, 2011 (edited) Can u plz explain again, how to change the default radio to 148? Because we also don't modify every mission, so i'd like to have another radio, not the 343 which is only able to communicate with other 343's Somebody already linked to an addon on dev-heaven, but that link had nothing to do with acre?!:confused: Is it possible to change the default radio in acre's config itself? thx for this plugin, takes arma to a high level Use this addon on your server, problem solved ;)http://dev-heaven.net/projects/serversidescripting I don't understand?! Edited January 18, 2011 by Fruity_Rudy Share this post Link to post Share on other sites
m1n1d0u 29 Posted January 18, 2011 oki thanks nouber ;) and does this version is compatible with the new ts3 version or it's on the developement branch ? it's just to have the information if i have some guys with the new ts3 Share this post Link to post Share on other sites
jaynus 10 Posted January 18, 2011 oki thanks nouber ;) and does this version is compatible with the new ts3 version or it's on the developement branch ? it's just to have the information if i have some guys with the new ts3 No - the new ts3 version is a completely different code branch. Share this post Link to post Share on other sites
m1n1d0u 29 Posted January 18, 2011 yeah i know that , i read what you say against the new ts3 code and features but it's just a question because i know some french noob download the new ts3 and say : oh it doesn't work ! i want to prevent any incident ;) Share this post Link to post Share on other sites
HalfEatenCookie 0 Posted January 18, 2011 I was wondering...is there an ammo box for ACRE or a box that has ACRE radios in it or a way to add ACRE radios to a box because I cannot find any of the radios in the box besides the 119 and 343. Share this post Link to post Share on other sites