langgis08 10 Posted November 9, 2010 ACE thread with less than 100 pages ... must be release time of next stable :D thx guys, and thx for that very reliable six-updater, this devil runs like a knife thru irish butter :cool: Share this post Link to post Share on other sites
zuff 10 Posted November 9, 2010 Glad to see great progress on an already great mod. Would anyone mind recommending some good public servers to play the latest dev version on? Also, is SixUpdater still the preferred method of installing ace? Share this post Link to post Share on other sites
xeno 234 Posted November 9, 2010 Would anyone mind recommending some good public servers to play the latest dev version on? There is no "latest dev" version currently ;) And if there are no game breaking bugs the next dev version will be available Nov, 19 (yes, almost two weeks). Everything else regarding 1.6 stable you'll find in the opening post :) Xeno Share this post Link to post Share on other sites
maturin 12 Posted November 10, 2010 Does the YakB gun on the Hind get short shrift in OA the same way it does in Arma 2? The thing has as high a RoF as the M134 and fires 12.7mm, yet A2 and ACE (with its high RoF weapon addons) treat it like any old machinegun. Share this post Link to post Share on other sites
zuff 10 Posted November 10, 2010 (edited) There is no "latest dev" version currently ;)And if there are no game breaking bugs the next dev version will be available Nov, 19 (yes, almost two weeks). Everything else regarding 1.6 stable you'll find in the opening post :) Xeno Gotcha. Would you still mind recommending me some good public servers to play ACE on? Edited November 10, 2010 by zuff Share this post Link to post Share on other sites
major_shepard 82 Posted November 10, 2010 Seems that is not possible to mount on the top of ACE's BTR-70. Am I right? Just ask the question because it is possible with RHS's BTR-70. Thanks Share this post Link to post Share on other sites
maturin 12 Posted November 10, 2010 Seems that is not possible to mount on the top of ACE's BTR-70. Am I right? Just ask the question because it is possible with RHS's BTR-70.Thanks You can do that with RHS' BTR because it requires mods that add that function, right? Share this post Link to post Share on other sites
lo0se 10 Posted November 10, 2010 Is it possible for me to make it so that army units are still equipped with the default MK's? Share this post Link to post Share on other sites
ray243 11 Posted November 10, 2010 (edited) I get this error ingame when trying to preview with british 3 rifles MTP in the editor: Script userconfig/ACE/settings.ace not found Edited November 10, 2010 by ray243 Share this post Link to post Share on other sites
cross 1 Posted November 10, 2010 Kellys ACE2-OA YAS Repo Updated to b425 ACE2 1.6 **Kelly's Heroes ACE2-OA YAS AddonSync AutoConfig URL sponsored by Nat & Whisper Combined Ops & OA-Only. ACE 1.6 http://www.kellys-heroes.eu/updater/ArmA2ACEOA-Repository/ArmA2ACEOA-Repo.7z **Kelly's Heroes ACE2-ArmA2Only YAS AddonSync AutoConfig URL sponsored by Nat & Whisper ArmA2-Only. ACE 1.3RC1 Stable & won't be updated anymore. http://www.kellys-heroes.eu/updater/ArmA2ACE-Repository/ArmA2ACE-Repo.7z **Kelly's Heroes Community YAS AddonSync AutoConfig URL sponsored by Nat & Whisper http://www.kellys-heroes.eu/updater/ArmA2Community-Repository/ArmA2Community-Repo.7z If you have the AddonSync installed, click on this and add from there -> Kelly's YAS Repos Note that the URLs above are case-sensitive so pls make sure you entered exactly as provided above. YAS users: Do not forget to remove extra files through YAS. . Share this post Link to post Share on other sites
VKing 12 Posted November 10, 2010 Is it possible for me to make it so that army units are still equipped with the default MK's? Weirdly; yes. http://dev-heaven.net/docs/ace/files/main/fnc_swapM4forSCAR-sqf.html#ACE_fnc_swapM4forSCAR Share this post Link to post Share on other sites
zio sam 77 Posted November 10, 2010 hi guys,with the new stable 1.6 my game crash if i try to use the new csw mortars and they artillery computer....it's only me,am i doing something wrong? how can i fix those crashes? Share this post Link to post Share on other sites
major_shepard 82 Posted November 10, 2010 You can do that with RHS' BTR because it requires mods that add that function, right? yes the mod is RHS CargoSystem. However this mod seems not to recognize ACE's BTR-70. Share this post Link to post Share on other sites
sickboy 13 Posted November 10, 2010 hi guys,with the new stable 1.6 my game crash if i try to use the new csw mortars and they artillery computer....it's only me,am i doing something wrong? how can i fix those crashes? Use an OA beta patch or wait for the upcoming full patch; http://dev-heaven.net/issues/14907 Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted November 10, 2010 Good, is goood... GOOOOOOOD i say.... Share this post Link to post Share on other sites
zio sam 77 Posted November 10, 2010 Use an OA beta patch or wait for the upcoming full patch; http://dev-heaven.net/issues/14907 thx sickboy,super efficient as usual...i can't handle the search function of DH's bugs tickets Share this post Link to post Share on other sites
luckyhendrix 10 Posted November 10, 2010 @Luckyhendrix burn some belgian guy = burn papanowel (friend) lol , alright then if it's a friendly murder it's cool. ;) I was just worried you'd start a killing frenzy aimed towards belgian :D Share this post Link to post Share on other sites
Stimpy101 10 Posted November 10, 2010 nooby question... when i start up Operation Arrowhead with latest version of ACE i get the following message... script userconfig\ACE\settings.ace not found i don't seem to have that file i only have ace_Clientside_config.hpp ace_keys.hpp ace_serverconfig.hpp ace_tracking.hpp anyone know where i can get the file ? Share this post Link to post Share on other sites
sickboy 13 Posted November 10, 2010 (edited) Remove all the listed files and unpack @ACE\store\userconfig.tar for a clean start. Use ingame ACE Settings Dialog and the External ACE Clippi Tool for changing and storing settings. (ACE Clippi is available inside the @ACE folder) http://ace.dev-heaven.net/wagn/ACE_Settings_Userconfig_and_Clippi Edited November 10, 2010 by Sickboy Share this post Link to post Share on other sites
Stimpy101 10 Posted November 10, 2010 Remove all the listed files and unpack @ACE\store\userconfig.tar for a clean start.Use ingame ACE Settings Dialog and the External ACE Clippi Tool for changing and storing settings. (ACE Clippi is available inside the @ACE folder) http://ace.dev-heaven.net/wagn/ACE_Settings_Userconfig_and_Clippi cheers ! Share this post Link to post Share on other sites
Yoma 0 Posted November 10, 2010 lol , alright then if it's a friendly murder it's cool. ;) I was just worried you'd start a killing frenzy aimed towards belgian :D I'd feel... targeted? Share this post Link to post Share on other sites
zuff 10 Posted November 10, 2010 (edited) New (or old?) Bug found: After deploying an M3 tripod and then mounting the gun on it and then removing the gun, the tripod is unusable. You can't undeploy it. Unless I'm doing something wrong but the action menu comes up as "M3 Tripod > No Options" and now it's just stuck there. edit: Also the game crashed when using the artillery computer on the mortar. Edited November 10, 2010 by zuff Share this post Link to post Share on other sites
Sappo569 10 Posted November 10, 2010 Ok... so I am new to dedicated servers. As per installing ACE on a dedi server it seems there are two ways to go; 1) Install ace 1.6 on my home pc, configure it, and upload all the folders/files ace related to my server... then initialize it using a new command line. 2) profit? is there any other way to install on a server? and what happens if clients are using sixth updater, will they be constantly out of version with our server? (the reason I ask)... last night for giggles, I did as above... and already I am out of sync with the server, by .001 versions or some such odd number :( Share this post Link to post Share on other sites
xeno 234 Posted November 10, 2010 After deploying an M3 tripod and then mounting the gun on it and then removing the gun, the tripod is unusable. You can't undeploy it. Unless I'm doing something wrong but the action menu comes up as "M3 Tripod > No Options" and now it's just stuck there. Please create a ticket... http://ace.dev-heaven.net/wagn/Support edit: Also the game crashed when using the artillery computer on the mortar. OA bug, fixed in one of the beta patches, like mentioned one or two pages before: http://forums.bistudio.com/showpost.php?p=1785603&postcount=39 As per installing ACE on a dedi server it seems there are two ways to go; You have to install ACE like any other (non clientside only) mod on the server too. See here: http://ace.dev-heaven.net/wagn/Running_an_ACE_Server last night for giggles, I did as above... and already I am out of sync with the server, by .001 versions or some such odd number 1.6 was released a few days ago and there were no updates since then. And we don't use .xxx version numbers :) Xeno Share this post Link to post Share on other sites
Sappo569 10 Posted November 10, 2010 1.6 was released a few days ago and there were no updates since then. And we don't use .xxx version numbers :) Xeno strange... it is defcon servers, maybe the patch they had put on the sever was before 1.6 then I'll have to investigate. And I know, i was just giving an example... the number was off by 1, I think 1.644 instead of 1.645 ? maybe Share this post Link to post Share on other sites