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BeerHunter

What's the point of being able to run forever?

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For a game touting realism , why is there the ability to run forever with a full pack? Sure there's a small penalty when you stop (accuracy goes to hell for a while ) but being able to run across the entire island?

Even BF2 had a penalty when your stamina was gone ..you HAD to walk or rest to rebuild it.

Just seems odd to me that a realistic "simulator" such as ArmA2 where so much effort has gone into emulating weapons and assets would allow such a mundane thing as endless jogging to be in the game.

Or was there a design rationale for this??

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Correct me if im wrong, but isn´t the normal 'walking' speed in BF2 already twice as fast as walking in ArmA? A penalty on running would simply ruin most of the missions out there, even official ones - one of the reasons why ACE stamina isn´t as widely accepted as it probably was intented to.

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Because it's still a game. If you want limits to how far you can run use ACE2.

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I wouldn't mind walking if there was a more brisk pace option. As it is now you're either walking tactically or running.

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Still way slower than walking speed on a forced march.

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the speeds for running and sprinting are way higher than a soldier carrying his gear would be able to do.

If normal running would be slower, i guess everyone would be happy

Besides, as zipper said, it is still a game, and you got alternatives to the design flaw

Edited by PuFu

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In real life, humping a heavy pack for 10km over hilly terrain is not that fun. ArmA2 removed some of the more boring/tedious aspects of life in the military to allow the player to focus on fighting.

For those that want that level of realism back, there are mods. So you have choices and choice is good.

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I wouldn't mind walking if there was a more brisk pace option. As it is now you're either walking tactically or running.

Well there is you just have to map you're keys for it. Map 'slow forward' to a key, then if you press both that key and you're normal walk key and you walk a little faster.

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Quesion about subject:

After some time sprinting you become slower, almost as jogging?

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Quesion about subject:

After some time sprinting you become slower, almost as jogging?

Yes, you still play the sprinting animation but your speed is equivalent to the out-of-breath jogging.

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In real life, humping a heavy pack for 10km over hilly terrain is not that fun. ArmA2 removed some of the more boring/tedious aspects of life in the military to allow the player to focus on fighting.

For those that want that level of realism back, there are mods. So you have choices and choice is good.

Where do I download a mod that allows me to clean weapons for 8 hours? :yay:

Well there is you just have to map you're keys for it. Map 'slow forward' to a key, then if you press both that key and you're normal walk key and you walk a little faster.

I know what the "little faster" is, my point was on humps we "walked" at twice the normal rate, but it wasn't quite a run. Unless you were short, or like my lucky ass, a road guard.

Edited by HyperU2

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Where do I download a mod that allows me to clean weapons for 8 hours? :yay:

Aw man, someone HAD to suggest that... Now I have to document what ACE key you use to dig burnt carbon off the gas tube of a M4? That's going to suck.... :smiley-grimmace:

:)

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i know after 1 or 2 miles running in full kit, im fuc'n beat :p

i do wish the default game made walking a more appealing option. and slowed the running some

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Quesion about subject:

After some time sprinting you become slower, almost as jogging?

The out_of_breath sprint speed is below the jog speed (i don't remember the exact values, but i remember it well since we were testing the range for the out of breath feature in ACE, so i did a small test mission for it)

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A better question is, why are you playing missions which require you to travel vast distances on foot? That seems remarkably unFun. Use vehicles or play smaller scale missions where spending hours walking over terrain isn't the goal of the mission. :)

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A better question is, why are you playing missions which require you to travel vast distances on foot? That seems remarkably unFun. Use vehicles or play smaller scale missions where spending hours walking over terrain isn't the goal of the mission. :)

For me it's usually the result of a shootdown. :) I've also played a number of missions where your vehicle will just vanish if you're gone for too long. :(

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Compared with VBS2 Lite version, the soldier running speed in ArmA2 still seems to be a little bit faster.

I used to do a test that it takes about 12 seconds for a fully armed soldier run 100m. Only a little slower than professional athletes. However, it's really awesome for the soldier in ArmA2 always keep that speed without feeling tired.

So, I think that it should be better if BIS can accept some functions in ACE2.

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So, I think that it should be better if BIS can accept some functions in ACE2.

God no.

ArmA 2 is already slow paced enough. No need to make it painfully more so. The current behaviour is fine (and perfectly moddable), you can't sprint forever but you also don't have to stop every 5 minutes to take a breather...

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Because it's still a game. If you want limits to how far you can run use ACE2.

+1

What he said.In Ace if you run too long or are carrying to much weight you start to breathe heavily and go prone.You have to rest and watch your stamina.

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Not to diss ACE, but would prefer that stamina changes like ACE stay out of the core as well. That way you have choice to use or not. Merging ACE features into A2 takes those choices away.

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God no.

ArmA 2 is already slow paced enough. No need to make it painfully more so. The current behaviour is fine (and perfectly moddable), you can't sprint forever but you also don't have to stop every 5 minutes to take a breather...

I do not mean I wanna such poor stamina in ACE. But I also don't wanna to see soldiers keep sprinting for so long like superman.:o

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I agree that the pace should not get any slower... it's slow enough walking around as it is.

Mind that although realistic, a true walking speed (of about 5km/h) is painfully slow when seen through a computer screen... the screen tunnels down your vision, which makes things seem even more slow than they already are.

In fact, most games (and sims btw) do exaggerate speeds a little, so you can feel that speed despite the tunnel vision.... it's a compromise between realism and enjoyment.

ArmA is (still) not reality, and, unless VR domes become mainstream, we must see it through the computer screen.... So I'm perfectly content with these little compromises.

I would like to see a trot pace implemented though... something in between the normal run and the walk.

And I also think it would be nice of ACE to add a stamina multiplier setting somewhere to allow servers and SPs to decide how much that should be enforced.

Cheers

Edited by TheHarvesteR

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Ehh, no thanks. When I want to play ACE I do it for the realism. If you pack light and right, it never becomes an issue (and I'm typically quite heavy as machinegunner). Learn to use vehicle storage space, I practically never see anyone spending time loading up a vehicle with equipment that might get needed.

Means, when I join an ACE server I want to know what to expect. I don't want it to become "no I can't play on this server because its too easy setup", which I'm fearing would be 95% of all servers. Although the ACE stamina system isn't perfect, due to engine limitations (I'm guessing here), the penalty system is at least equal to (almost) anyone.

If the game were to have stamina effects beyond what it currently does, it would have to deal with equipment weights as well (would be senseless without it). And it would have to refine the penalties by making something new to support it. Personally I wouldn't mind seeing other penalties as well, such as "no rolling while carrying a ruck or AT (on back)". But also add new possibilities, such as firing AT while prone, or getting rid of the weird speed limitation while holding binocular while up but not while in low stance.

Summary:

1) I'm content with the current speeds we're getting. If anything it would have to be as a result from increased stamina effects where equipment weight was a factor.

2) Customizing every bit of ACE that we don't like to make life easier (and less realistic) cause the whole concept of being a unified mod to break down. If I don't know what to expect from a realism mod, then it serves me no purpose, as too many servers would reduce the effect to make is "easier". I don't like "easy". I like "hard", and for other reasons than always being AI accuracy.

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with ACE as a engineer i pack well over 55k and even get into the 110k with mines, just cant run and need to rest allot more BEFORE you fall down. Also you can drop the pack for a cache spot (like you should) and get to business.

Bis should implement some fatigue penalty for nonstop sprinters.

This game is actually a slow game, though allot of players have a hardtime figuring that out.

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