PolishGI 0 Posted February 27, 2011 That should be more than enough juice to run the MOD. My machine's specs are a little different than yours... (quad core i7-860 2.8GHZ processors, 8GB PC3 10600 DDR3 SDRAM, 1GB DDR5 ATI Radeon HD 5770, 1TB HDD and Win7... My FPS range is between 20-45... What are your video settings IN GAME? Share this post Link to post Share on other sites
Drapka 10 Posted February 27, 2011 (edited) That should be more than enough juice to run the MOD. My machine's specs are a little different than yours... (quad core i7-860 2.8GHZ processors, 8GB PC3 10600 DDR3 SDRAM, 1GB DDR5 ATI Radeon HD 5770, 1TB HDD and Win7...My FPS range is between 20-45... What are your video settings IN GAME? My average FPS is 33. Other units are fine, without problems. Only some US units are the problem. It is playable, however, it is not ideal. Another example - twelve groups of M-113 in the same place are fine, it must be caused by a specific unit or weapon.. Video settings: Interface Resolution - 1280 x 1024 3D resolution - 2560 x 2048 (200%) Texture Detail - normal Video Memory - high Anisotropic Filter - normal Antialiasing - normal Terrain Detail - normal Objects Detail - normal Shadows Detail - high HDR quality - normal Postprocess Effects - normal Vsync - enabled Edited February 27, 2011 by Drapka Share this post Link to post Share on other sites
PolishGI 0 Posted February 28, 2011 hmmm Currently, the US units are MUCH more detailed than the VC/NVA counterparts. We are working on this for future releases. Video settings: Texture Detail - normal Video Memory - normal Anisotropic Filter - low Antialiasing - normal Terrain Detail - normal Objects Detail - normal Shadows Detail - normal (doesnt really pay to have high detailed shadows) HDR quality - normal Postprocess Effects - disabled Vsync - enabled Maybe this will help... Share this post Link to post Share on other sites
domokun 515 Posted February 28, 2011 My average FPS is 33. Interface Resolution - 1280 x 1024 3D resolution - 2560 x 2048 (200%) Texture Detail - normal Video Memory - high Anisotropic Filter - normal Antialiasing - normal Terrain Detail - normal Objects Detail - normal Shadows Detail - high HDR quality - normal Postprocess Effects - normal Vsync - enabled Try lowering your 3D resolution to 100%. You should see a significant improvement in performance for only a minor loss of visual quality. Share this post Link to post Share on other sites
kilgore69 10 Posted February 28, 2011 thanks guys to exist and for enjoy us with yours magnificents addons on my preferite war simulation. someone thank to insert " river patrols" in style apocalipse now? i've seen wonderfull pictures about new islads for unsung - Khe Sahn and Dong Ha, i hope to see them soon. (i can't wait anymore). Sorry for my bad english a thanks thanks thanks thanks ......................... Share this post Link to post Share on other sites
Drapka 10 Posted February 28, 2011 hmmm Currently, the US units are MUCH more detailed than the VC/NVA counterparts. We are working on this for future releases. Video settings: Texture Detail - normal Video Memory - normal Anisotropic Filter - low Antialiasing - normal Terrain Detail - normal Objects Detail - normal Shadows Detail - normal (doesnt really pay to have high detailed shadows) HDR quality - normal Postprocess Effects - disabled Vsync - enabled Maybe this will help... I really appreciate your help, but the problem still persits. I mentioned in my previous post that all other units are fine, not only VC/NVA. 30 M-113 in the same place are ok. I have tried your recommended details, however, it didn't help, even the lowest details didn't solve the problem. Some US units are fine, other are causing freezes. Share this post Link to post Share on other sites
PolishGI 0 Posted February 28, 2011 I really appreciate your help, but the problem still persits. I mentioned in my previous post that all other units are fine, not only VC/NVA. 30 M-113 in the same place are ok. I have tried your recommended details, however, it didn't help, even the lowest details didn't solve the problem.Some US units are fine, other are causing freezes. Others are causing freezes? Are these extended freezes? Momentary freezes? Which units? That would help so we can look into the specific models.. Infantry? If so, which ones? Vehicles? Which ones? Let me know... from your specs, I would think that you have MORE than enough to run things smoothly... We have not heard of this issue before... not to say it doesnt exist... but I want to see if it is something in our models or something specific to your machine. Share this post Link to post Share on other sites
Drapka 10 Posted February 28, 2011 (edited) Others are causing freezes? Are these extended freezes? Momentary freezes?Which units? That would help so we can look into the specific models.. Infantry? If so, which ones? Vehicles? Which ones? Let me know... from your specs, I would think that you have MORE than enough to run things smoothly... We have not heard of this issue before... not to say it doesnt exist... but I want to see if it is something in our models or something specific to your machine. Momentary freezes. The game is playable, but it's not ideal. Vehicles are not causing freezes, only US infantry units (I believe that only specific units). Tomorrow I am going to try to find the units causing freezes. Edited February 28, 2011 by Drapka Share this post Link to post Share on other sites
niQ® 0 Posted February 28, 2011 freezes, only infantry unitsQUOTE]:o happens to me too Share this post Link to post Share on other sites
PolishGI 0 Posted March 1, 2011 Good deal... Thanks for the research! I will take a look at the results... With the US Infantry units, they are HIGHLY detailed and with that comes a higher face count. But with any luck, we can isolate the individual models and see whats going on. Thanks. Share this post Link to post Share on other sites
johncage 30 Posted March 1, 2011 the stuttering of the model i've experienced before. it had to do with improper uv map. i did a number of steps to solve it, none of them i remember too well nor do i know for certain which was the crucial step. but needless to say, it was a uv mapping issue. i can only suggest you look at models with lots of parts and see if all the parts are correctly assigned to a specific rvmat and texture combination. sometimes with small parts, they can be left out and remain either unmapped or assigned to the wrong rvmat. Share this post Link to post Share on other sites
Warrior Xâ„¢ 0 Posted March 1, 2011 @ Minimalaco Nice vid m8. Seeing that, it makes me sad as i haven't played mp 'Nam in a looong time. Ahhh those were the days when we spend hours patrolling and chasing Charlie only to find out Charlie outmanouvred us and was chasing us instead ;) ofp - unsung ofp - jungle fever arma - unsung and now still waiting for good games of arma 2 - unsung But no server :'( Share this post Link to post Share on other sites
MissionCreep 12 Posted March 1, 2011 @ MinimalacoNice vid m8. Seeing that, it makes me sad as i haven't played mp 'Nam in a looong time. Ahhh those were the days when we spend hours patrolling and chasing Charlie only to find out Charlie outmanouvred us and was chasing us instead ;) ofp - unsung ofp - jungle fever arma - unsung and now still waiting for good games of arma 2 - unsung But no server :'( Go to http://www.armaholic.com/plug.php?e=search and type "Unsung" into the Search box. You'll see Arma2 mods, patches and missions for Unsung. Share this post Link to post Share on other sites
Warrior Xâ„¢ 0 Posted March 1, 2011 Go tohttp://www.armaholic.com/plug.php?e=search and type "Unsung" into the Search box. You'll see Arma2 mods, patches and missions for Unsung. Thanks. Yeah i know m8. I am part of The Unsung Mod team since ofp days ;) It's just i wish that these days we had time again to actually play the stuff we make instead of just making it and handing it to the public. Ah well, maybe in the near future again. Share this post Link to post Share on other sites
PolishGI 0 Posted March 2, 2011 A Marine patrol is staking out a nearby village looking for bad people... Unsung Marines A US patrol has stopped by a local village based on a tip they received from the local population. Growing suspicious, they start interrogating the inhabitants... Various armored elements stop to see if the patrol needs any assistance or backup. US PATROL 1 US PATROL 2 US PATROL 3 A grunt daydreaming as he and his unit approaches the vill. Overhead, a Skyraider stands watch over the unit ready to pound any enemy forces encountered. US PATROL 4 A grunt stands watch as reinforcements arrive after a small gunbattle. There were 4 confirmed enemy KIAs and approximately 4-5 enemy WIAs during the engagement. US wounded have already been shipped out via a dustoff. The second pic is of a heavy lift chopper dropping in to supply to the platoon on the ground. US PATROL 5 US PATROL 6 The platoon has moved on from the vill looking for bloodtrails and any sign of enemy wounded being left behind. The Battalion CO wants a high body count on this mission. US PATROL 7 During the patrol, the weather starts to go south as it normally does during the 'wet season'. US PATROL 8 Visibility is now becoming an issue and the platoon needs to slow its pace down. No need getting separated from each other and putting the unit in a bad position to defend itself. US PATROL 9 After about an hour or so, the rain let up a bit allowing the platoon to carrying on with its patrol. By this time though, the enemy is long gone and the platoon commander radios battalion to set up an evac point and get the platoon out of the area. US PATROL 10 Share this post Link to post Share on other sites
Stalkermight 10 Posted March 2, 2011 In which server I can try this mod? thanks Share this post Link to post Share on other sites
mondkalb 1087 Posted March 3, 2011 Glad to see that you picked up my idea of rice-paddies. :) Share this post Link to post Share on other sites
ANZACSAS Steven 396 Posted March 4, 2011 Mondkalb,You just gave away the fact you didnt d'load ,play arma1 Unsung....:)Or maybe you just didnt go to the ricepaddy area in lowlands back then.....:) P.S i have spent the last couple of months getting very familiar with Env sounds and have continued my personal work on cfg env sounds for MBG_Nam.I still intend to share it with ya once i am done but i have been concentrating mainly on the Unsung mod the last couple of months. Have you done any more dev work to your nam island or have and/you started another nam island? MBG_nam is a favorite island of mine, i would really like to see some more nam islands of yours.:) Share this post Link to post Share on other sites
Drapka 10 Posted March 13, 2011 (edited) Hi, I'd like to know if you made any progress about US infantry units causing freezes. Have you found the problem? I believe it has something to do with bags which US infantry units wear, because US soldiers without them are ok. Edited March 14, 2011 by Drapka Share this post Link to post Share on other sites
sgt_savage 586 Posted March 14, 2011 First I have heard of this, I've had no issues with the units. Maybe it has already been addressed. Share this post Link to post Share on other sites
PolishGI 0 Posted March 14, 2011 Hi, I'd like to know if you made any progress about US infantry units causing freezes. Have you found the problem? I believe it has something to do with bags which US infantry units wear, because US soldiers without them are ok. Hey Drapka, Like Sav said, I do not encounter this either. It has just been brought up recently and since I cannot replicate it, someone was going to try and get me the troop type/name so I could look into it further... But that hasnt happened yet... So I am unable to move forward on this at this time... :( Share this post Link to post Share on other sites
jayrad 10 Posted March 17, 2011 I just downloaded this and when i try to play it it stops working as soon as it should launch and its only with this mod. I use CO A2v1.08 and OAv1.55 with no beta patches please help. Share this post Link to post Share on other sites
bigstone 48 Posted March 17, 2011 Hmmm ....That is strange I have A2v1.08 and OAv1.57 and it works just fine. Share this post Link to post Share on other sites