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sgt_savage

The Unsung MOD (Vietnam War) Arma 2 Release

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@ Gedis

Thx for video :) Very interesting. It shows the same characters tactical how is my Skyraider in the upcoming latest edition of The Unsung.

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Ok I took some shots of our line units for the community to tie you over till our release.....

US ARMY

CIDG

US Special Forces

Long Range Recon Patrol (LLRP's)

usarmy.jpgcidg.jpgussf.jpgllrp.jpg

Edited by SGT_SAVAGE

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VIET CONG GUERRILLAS (VC)

NORTH VIETNAMESE ARMY (NVA)

33 Reg NVA

DAC CONG (NVA SPECIAL FORCES)

97266761.jpgnvan.jpg33regnva.jpgdaccong.jpg

Edited by SGT_SAVAGE

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great work guys. many thanks.

Someone has think do create a river patrol boat in future?

bye.

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here's some more on csar missions:

D3kCaU0xRuI

_C6XdUjxL1g&feature=related

B8MRfeFNi7o&feature=related

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you mean super jolly green giant = hh-53b/c?

5ATcN-Wgz1U

Is that one the blackout transformer you see in the movie transformers but the vietnam version?

Ah, its called pavelow.

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realy good screens ...looking forward to new islands ...will test it maybe today:rolleyes:

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hmmm no picture of SF in duck hunter camo thats a shame looking forward to see that

love the units as shown so far :) can't wait to get them in to action

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congratulations for the new vehicles! and finally new maps! How big are them?

A couple of them are on the larger side... But in order to bring a jungle to life, objects are needed... lots of them...

So you will see (once you get in) that we hit the object count limit in Visitor3... I cannot put anymore objects than about 4.78 million.

Visitor (on my machine) allows around ~5.3 million objects on a given map... but then the issue with BINPBO pops up. It times out so to speak and will NOT bin our maps... So I have to drop the object count from ~5.3m to around 4.78m... then it is 50-50 with BINPBO and properly binning our islands... a little frustrating.

But you will see once the download comes out.

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Looking absolutely outstanding guys. I usually don't follow the older era mods, but this one has definitely changed my thoughts on trying this out. Thanks for all of the hard work and congrats.

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hmmm no picture of SF in duck hunter camo thats a shame looking forward to see that

love the units as shown so far :) can't wait to get them in to action

You are correct... we have a duck hunter uni running around here somewhere... hasnt been implemented yet.

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That's really a great job, i'm (carefully) looking forward to it. Those ArmA2 soldier models do really have strange shoulders, like OFP models before resistance ones. :pet1: Everybody is on steroïd now !

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does the supersabre have working napalm? would be just awesome

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You are correct... we have a duck hunter uni running around here somewhere....

ask SGT SAVAGE he knows where it is :P

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Really nice work guys. I will always repeat it hundreds of times ;)

Cheers

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ask SGT SAVAGE he knows where it is :P

That duck hunter texture in my signature was made by Yac years ago, hopefully we will revisit that camo scheme in the following releases, I quite liked it too :)

Edited by SGT_SAVAGE

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Should be great create a very little city for MP footage.:don 11:

Anyway

...

you will see once the download comes out.

im just waiting that :icon1:

Edited by Babylonjoke

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Guys, any news concerning improving AI spotting / targetting in jungle fights? I think my last post got buried inbetween the screenshot offensive. ;)

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