_William 0 Posted September 5, 2010 weird ' date=' whenever i use rhs mount my soldier is inside the vehicle, in the middle of the seat[/quote']Had the same problem occuring to me: units floating inside the vehicle instead of sitting on top. I recommend to re-download the rhs_cargo_system add-on; the initial one apparently was borked. Both fixed rhs_cargo_system.7z and .pbo have larger file sizes than the one released early. Share this post Link to post Share on other sites
soul_assassin 1750 Posted September 5, 2010 all the mirrors are now updated with the new version of cargosystem that fixes the wrong position of the soldiers. Share this post Link to post Share on other sites
vasmkd 12 Posted September 5, 2010 Is there any plans for the BTR-70 to have zoom when gunner in future. Something just like the vanilla BTR-60 and BTR-90 have? Share this post Link to post Share on other sites
NSX 8 Posted September 5, 2010 PP-61AM sight has only 2,6x constant magnification, there's no zoom. Share this post Link to post Share on other sites
flv*venom* 83 Posted September 5, 2010 AWESOME! A true RHS Addon! I always loved your stuff, and now that may sound a bit strange, but I really like the way you write the "read mes" :) I have a noobish question related to the cargo system: when riding on top of a btr and not beeing the squadleader, how do I get these guys to disembark? it doesn't work via the "Transport unload" waypoint... Share this post Link to post Share on other sites
-HA-badger 0 Posted September 5, 2010 FLv*VeNoM* so there are 2 ways: 1) If you put bots on the armor through the INIT line, and you want to dismount them by WP, then it must be in line INIT command instead of {0 = [_x,btr_1] spawn MoveOnCargo;} forEach units group this; to write {0 = [_x,btr_1] spawn MoveOnCargo; _x assignAsCargo (btr_1 getVariable “rhs_cargosystem_fantomâ€;)} forEach units group this; Not sure that this will work. In the next patch will add the command to avoid this. 2) If you just want to dismount them by trigger, then use the command moveOut. Share this post Link to post Share on other sites
Davey 0 Posted September 5, 2010 THX RHS just like in ofp :) Share this post Link to post Share on other sites
icebreakr 3159 Posted September 5, 2010 You know whats funny? You made gunfire flash effect better than all of the original BIS stuff :) p.s. I managed to shoot out the last right tyre, is that correct? Others don't seem to "break"? Share this post Link to post Share on other sites
soul_assassin 1750 Posted September 5, 2010 (edited) You know whats funny? You made gunfire flash effect better than all of the original BIS stuff :) p.s. I managed to shoot out the last right tyre, is that correct? Others don't seem to "break"? They do, but it takes some effort. The BTR has a automatic tire pressure control , making it extremely hard to harm with small arms fire. If you dont like it you can find in the readme how to turn it off :) about the flash: Thnx. Funny story though, this came out of necessity rather then anything else. The default bis setting of one flash per turret limits the number of flash proxies even if you have 2 weapons on the turret. This is for example at night BTR60 you have a flash on the PKT and nothing on the bigger KPVT. After alot of playing around I realized that this could be quite useful for many projects :) and now all our vehicles have flashes on all weapons. Edited September 5, 2010 by Soul_Assassin Share this post Link to post Share on other sites
GI-JoE 0 Posted September 5, 2010 Another masterpiece made in RHS... Thanks a lot guys ! Share this post Link to post Share on other sites
Yuya88 10 Posted September 6, 2010 hi.. is there any replacements for these tanks an APC? These are best of work ever tank an APC mod.. i hope there is a chance that some make a good model that can also replace default T-90A. Share this post Link to post Share on other sites
sv5000 127 Posted September 6, 2010 I would just like to extand my thanks to the RHS team for bringing another high quality addon to my gaming experiance. You addons are still seeing service on my ofp install Many Thanks Share this post Link to post Share on other sites
FA Dalai Lamar 0 Posted September 6, 2010 God almighty guys, been dreaming of this one for 2 years. You guys as alway naileed it. Please tell me the BMP1 is on the way and redoing the 152. Thank you guys for your awesome work. Lamar Share this post Link to post Share on other sites
Shadow NX 1 Posted September 6, 2010 God almighty guys, been dreaming of this one for 2 years. You guys as alway naileed it. Please tell me the BMP1 is on the way and redoing the 152. Thank you guys for your awesome work.Lamar making a update of the BTR-152 was on the topic list while ago but so far no yes or no were given, maybe sometime later. About the BMP-1 well pretty much the same, our member Lazarus made a model but so far not much else happened as he also works on a huge Artillery pack. Share this post Link to post Share on other sites
icebreakr 3159 Posted September 6, 2010 Shadow NX: I've noticed couple of guys driving this beast (BTR-152 that is) around in A1? Is it a OFP addon working on A1 or something else? Share this post Link to post Share on other sites
Shadow NX 1 Posted September 6, 2010 Memory may fool me but i think we never released for A1 as standalone, most probably they configured the OFP one for A2. Apart from that it should have been in Project85 if Vilas didnt remove it when the old team broke up. As im not on my PC i cant check atm. Share this post Link to post Share on other sites
ShadowY 0 Posted September 6, 2010 I think he means the LOBOmod version/port and saw screenshots of it in A1. Share this post Link to post Share on other sites
Shadow NX 1 Posted September 6, 2010 Ah, right, i forgot about the LOBO one :) Yes we gave them permission to use it. Share this post Link to post Share on other sites
miromanu 10 Posted September 6, 2010 (edited) Great this release thx for youre work. I love especially the UNO BTR-70 :D. I have only problems with the cargosystem i can't spawn my team on it hope you will update it for CO. THX again Edit: thats realy strange if i place 2 BTRs the spawn cargo system works. Edited September 6, 2010 by miromanu Share this post Link to post Share on other sites
-HA-badger 0 Posted September 6, 2010 miromanu cargosystem is working with CO... So whats problem do you have? Share this post Link to post Share on other sites
Fox '09 14 Posted September 7, 2010 Great this release thx for youre work. I love especially the UNO BTR-70 :D. I have only problems with the cargosystem i can't spawn my team on it hope you will update it for CO. THX againEdit: thats realy strange if i place 2 BTRs the spawn cargo system works. works here Share this post Link to post Share on other sites
maturin 12 Posted September 7, 2010 Freakin' awesome, especially as the BTR-60 addon crashed my game, so I have none. Will this vehicle work ok with the ACE armor system? Share this post Link to post Share on other sites
Fox '09 14 Posted September 7, 2010 you mean, "will ACE armor system work okay with this addon?" why dont you ask ace team ? if you want support for a mod , ask the mod team themselves :) Share this post Link to post Share on other sites
Binkowski 26 Posted September 7, 2010 i love rhs. :inlove: Share this post Link to post Share on other sites