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Dwarden

ARMA 2: OA beta build 73116

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BAF medics in woodland camo, their back packs white out at a distance.

also the sound bug with the BAF warrior APC main cannon is still there

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I wonder if paralax effect finally achieved with HUD could support simple 3D objects or textures?

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I wonder if paralax effect finally achieved with HUD could support simple 3D objects or textures?

One can hope.... hold on! I foresee a future changelog entry:

[73209] Fixed: Parallax effect on EOTech and similar scopes.

:p

(Note: Don't get excited. Clairvoyance isn't one of my greatest strengths...)

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wait what parralax effect eotech wow cool downloading new patch

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I wonder if paralax effect finally achieved with HUD could support simple 3D objects or textures?

*splutter -- spills tea*

Finally the possiblity for real collimator sights?

-k

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Well, I feel like a fool. My AI were taking cover like mad in any mission I had. Never noticed it before, thought it was the new beta... Must have been an AI mod, because I made sure to go in the vanilla beta and no cool house to house..

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[73210]Fixed: Flickering (z-fighting) textures on buildings.

OMG!!!! Thank you soooooo much BIS!!! :bounce3:

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^ fo realz where?

[73488] Improved: More variants of Muzzle flash

[76898] Improved: Smoother LOD handling and improved streaming

[78905] Fixed: AI engaging destroyed vehicles and engaging vehicles with small arms rather than ATs

/ I wish, damn these fixes are taking along time. :( Wish BIS had 200 more programmers to steam roll through some bugs and shit.

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Uh, where are you finding these changelogs? I can't even seem to find them when I search the CIT.

You shouldn´t find them because we are just dreaming right now.

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BAF medics in woodland camo, their back packs white out at a distance.

also the sound bug with the BAF warrior APC main cannon is still there

forgot to mention that the BAF warrior cannon bug happens when your a soldier outside the apc. for example fighting along side it.

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