gibson23 10 Posted September 7, 2010 BAF medics in woodland camo, their back packs white out at a distance. also the sound bug with the BAF warrior APC main cannon is still there Share this post Link to post Share on other sites
kuIoodporny 45 Posted September 7, 2010 I wonder if paralax effect finally achieved with HUD could support simple 3D objects or textures? Share this post Link to post Share on other sites
maddogx 13 Posted September 7, 2010 I wonder if paralax effect finally achieved with HUD could support simple 3D objects or textures? One can hope.... hold on! I foresee a future changelog entry: [73209] Fixed: Parallax effect on EOTech and similar scopes. :p (Note: Don't get excited. Clairvoyance isn't one of my greatest strengths...) Share this post Link to post Share on other sites
Fox '09 14 Posted September 7, 2010 wait what parralax effect eotech wow cool downloading new patch Share this post Link to post Share on other sites
Gazspain 10 Posted September 7, 2010 What about a Vsync option? It has been requested a lot of times... Share this post Link to post Share on other sites
nkenny 1057 Posted September 8, 2010 I wonder if paralax effect finally achieved with HUD could support simple 3D objects or textures? *splutter -- spills tea* Finally the possiblity for real collimator sights? -k Share this post Link to post Share on other sites
Scrub 0 Posted September 8, 2010 Well, I feel like a fool. My AI were taking cover like mad in any mission I had. Never noticed it before, thought it was the new beta... Must have been an AI mod, because I made sure to go in the vanilla beta and no cool house to house.. Share this post Link to post Share on other sites
carlostex 38 Posted September 8, 2010 [73210]Fixed: Flickering (z-fighting) textures on buildings. OMG!!!! Thank you soooooo much BIS!!! :bounce3: Share this post Link to post Share on other sites
Flash Thunder 10 Posted September 8, 2010 ^ fo realz where? [73488] Improved: More variants of Muzzle flash [76898] Improved: Smoother LOD handling and improved streaming [78905] Fixed: AI engaging destroyed vehicles and engaging vehicles with small arms rather than ATs / I wish, damn these fixes are taking along time. :( Wish BIS had 200 more programmers to steam roll through some bugs and shit. Share this post Link to post Share on other sites
CarlGustaffa 4 Posted September 8, 2010 Uh, where are you finding these changelogs? I can't even seem to find them when I search the CIT. Share this post Link to post Share on other sites
carlostex 38 Posted September 8, 2010 Uh, where are you finding these changelogs? I can't even seem to find them when I search the CIT. You shouldn´t find them because we are just dreaming right now. Share this post Link to post Share on other sites
CarlGustaffa 4 Posted September 8, 2010 Lol, ok sorry. I choked so hard on my drink I couldn't read the whole post, only the "change log" quote :p Share this post Link to post Share on other sites
gibson23 10 Posted September 9, 2010 BAF medics in woodland camo, their back packs white out at a distance.also the sound bug with the BAF warrior APC main cannon is still there forgot to mention that the BAF warrior cannon bug happens when your a soldier outside the apc. for example fighting along side it. Share this post Link to post Share on other sites