tpw 2315 Posted January 30, 2011 Is anybody using DAC3 to spawn AAW units? I tried adding various AAW infantry to my DAC_config_units.sqf and they spawn OK, except that none of them have any headgear. Does anybody know of a workaround for this? I've also experienced the issue of the blackhawk hovering when using Norrin's taxi script. Basically you have to get all of your units into the chopper before it starts its engines again after landing, or you're all walking back to base. Share this post Link to post Share on other sites
[xdf]kanga 0 Posted February 1, 2011 @AAW_OA Updated to V009 Additions - V009 -Added Interpreter Unit -Added POW unit -Added Engineer unit Changes - V009 -Fixed infantry script issue -Fixed blackhawk debussing issue -Fixed Bushmaster geo lod issue -Changed magazine from 100 to 200 rounds for Bushmaster Mag58s -Changed rvmat for 9mm SLP Known Issues - V009 -Bushmaster IMV with the exception of the PWS have issues with AI using the gun positions -Mag 58 and f89 barrels have issue with fuzzyness when firing -Shadow errors with the bushmasters -When inside the bushmaster if it moves off the unit will be left behind. -Same name may reappear for bushmaster decals -Weapons dont have flir texture maps -few issues with weighting on the sleeve wrist strips on the shirts in the pilot lod. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted February 1, 2011 Terps, awesome. Share this post Link to post Share on other sites
konrad1 10 Posted February 1, 2011 i cant download all files when i use yoma http://mirror.aef-hq.com.au/~aaw/aaw_oa.7z hope this one is actual also cannot connect to your teamspeak Share this post Link to post Share on other sites
[xdf]kanga 0 Posted February 1, 2011 I just deleted out my mod folder and re-downloaded it to make sure everything is working ok and it seems to be fine Share this post Link to post Share on other sites
konrad1 10 Posted February 1, 2011 i always got an error 404 ( the remote server returned an error) it and it downloaded only some files not all pls help. more then half is missing dont know why . Share this post Link to post Share on other sites
[xdf]kanga 0 Posted February 1, 2011 do you have the latest version of yoma? Maybe try restarting your computer or router. I just tried re downloading the whole mod again and had no issues so can't say Share this post Link to post Share on other sites
GD Mast 0 Posted February 1, 2011 Just downloaded using Yoma's Addon Sync and it worked fine for me. Share this post Link to post Share on other sites
konrad1 10 Posted February 1, 2011 yeah all other server work version 10 67 0 Share this post Link to post Share on other sites
h3killa 10 Posted February 1, 2011 This is ace compatible right? And when running ACE, you don't use INKO's mod? Share this post Link to post Share on other sites
the chief 15 Posted February 1, 2011 I have the exactly same 404 issues as Konrad. I use Yoma for all my downloads with no problems from other sites. Any corruption on the upload? Share this post Link to post Share on other sites
tpw 2315 Posted February 1, 2011 I downloaded through yoma with no probs. 009 brings some nice improvements to an already outstanding mod. There are a still a few issues though. 1 - When sitting in the back of a Blackhawk MG, if the door is shut then the texture disappears from the exterior nacelle next to the gunner 2 - AAW infantry all spawn without headgear if using DAC Great job Ausarma team! Share this post Link to post Share on other sites
CameronMcDonald 146 Posted February 1, 2011 @tpw - I'd say that's probably something to do with init eventhandlers. Share this post Link to post Share on other sites
[xdf]kanga 0 Posted February 1, 2011 @h3killa The mod isn't made to be ACE compatible so I cant speak on how it would run with it. @tpw Will take a look at the blackhawk thing, unfortunately we cant make our mod compatible to every script and addon out there though so we won't be addressing the DAC issue. @the chief I don't think there was any corruption on upload, I've deleted out the mod and downloaded it 3 times Share this post Link to post Share on other sites
sabre 244 Posted February 1, 2011 I updated mine with Yoma and it worked fine. In regards to ACE, we don't make an ACE version of AAW however I use ACE quite alot when I'm just stuffing around in the editor etc. and haven't encountered any errors, although I can't talk about when you start doing more in depth mission scripting etc. Share this post Link to post Share on other sites
cptdavo 10 Posted February 1, 2011 (edited) Dl works fine here, great stuff guys! (see you guys found a way around the slope parking and getting in issue) EDIT: any chance you guys can make an Aussie faction marker on map (ie. Faction_US marker - American flag marker) Edited February 2, 2011 by CptDavo Share this post Link to post Share on other sites
tpw 2315 Posted February 2, 2011 @tpw - I'd say that's probably something to do with init eventhandlers. You're probably right. I'll have a look into it myself but it's no real dealbreaker if I can't get it to work. I can probably just write another script that gives all spawned AAW units headgear. The improvements are really great, particularly being able to embark/disembark from the Blackhawks without being killed. Any chance of giving the AAW medics the same medic powers as other medic units (eg BAF)? Share this post Link to post Share on other sites
norrin 9 Posted February 2, 2011 This is ace compatible right? And when running ACE, you don't use INKO's mod? Rommel kindly posted a work around for inko when using ACE on the AusArmA forums you can find it here: http://ausarma.org/forum/viewtopic.php?f=36&t=557&start=10 Share this post Link to post Share on other sites
[xdf]kanga 0 Posted February 2, 2011 Hey guys the yoma has been updated to V009.5 hotfix. -Fixed DPDU Terp unit 009.5 Hotix Also I have completely re uploaded the mod. Hopefully fixes any issues that have been coming up with file 404 not being found. I have deleted out my mod folder and downloaded it fresh of the server with out any problems. Share this post Link to post Share on other sites
konrad1 10 Posted February 2, 2011 I LOVE YOU !!! ^^ it works now fine everything downloaded. when you play next time with the mod or so would like to play with you Share this post Link to post Share on other sites
the chief 15 Posted February 3, 2011 Cheers Kanga. All downloaded fine now after your hotfix. Many thanks for all your and everyone elses hard efforts. Good job. Share this post Link to post Share on other sites
[xdf]kanga 0 Posted February 6, 2011 (edited) AAW:CO Updated to V010 Changes V010 -Fixed - Change appearance function not appearing for infantry units Known Issues - V010 -Bushmaster IMV with the exception of the PWS have issues with AI using the gun positions -Mag 58 and f89 barrels have issue with fuzzyness when firing -Shadow errors with the bushmasters -When inside the bushmaster if it moves off the unit will be left behind. -Same name may reappear for bushmaster decals -Weapons dont have flir texture maps -few issues with weighting on the sleeve wrist strips on the shirts in the pilot lod. Edited February 6, 2011 by [XDF]Kanga Share this post Link to post Share on other sites
roy86 367 Posted February 6, 2011 Cheers Kanga, Thanks to you and your team for the continued work. Absolutly love this mod. Share this post Link to post Share on other sites
Nielsspaceface 10 Posted February 7, 2011 First of all guys, thanks for makin a great mod, i love it, but i have on questionn.... could you make it possible, that when the bushmaster is under fire the AI on the rooftop remains in that position and fires back, unless you order him to turn in. Thanks and greetz from holland = D Share this post Link to post Share on other sites
lao fei mao 21 Posted February 7, 2011 Is there Warfare Benny Missions in the AAW? Share this post Link to post Share on other sites