-Luc- 10 Posted January 25, 2011 Hi, There's your answer. They aren't currently working on it and it seems unlikely to ever happen. End of thread. I bought OA and BAF (I wont buy PMC) to use is content with A2. So, the lack of synergy between OA and A2 was a disappointment to me. It should be like a LEGO system; everything should work together... BAF DLC not bad for that. Honestly, I gradually lost my interest for this game. My hope is in CSLA mod. Free or not, DLC or Stand alone I dont care, I want things work together. A2 and OA can hardly be used together so it's 2 different game for me. My opinion, my frustration... Thank you. -Luc- Share this post Link to post Share on other sites
Callaghan 1 Posted January 25, 2011 Yes, upgrade the ArmA 2 content to OA standards, no - don't charge us for it, it will not be well received considering you are already making the necessary revenue from DLC, we are perhaps the most supportive community around, a free patch seems only like the right thing if we are to support all future releases to the same extent. Share this post Link to post Share on other sites
vilas 477 Posted January 28, 2011 (edited) ^ThisNot everything can be brought to "OA standards" simply because the new build of the engine doesnt allow of it. The old engine can't understand new tasks that the newer build of Real Virtuality can. Less technical people: For units and such new shaders that have been introduced in RV3 make porting these units or bringing them to "OA standards" is a large workload new properties like UV maps, Normal maps all them fancy shaders need to be placed and the FLIR maps alone would be alot of work. :) i am upgrading my Arma2 addons to OA and i will tell you if i had "team of few men who follow orders " it is few days how ? just add thermal map path to RVMAT make proper thermal map binarize MLOD once again big deal ? no , few minutes for each model of course Arma 2 has environment which has thousands of objects, textures but doing it to 20 vehicles, 20 soldiers would take few days at least for me (if working 10-12h/day) doing thermal maps and binarizing MLOD again is not big deal , just marking "hot" and "hot when move" areas on texture of vehicle (or adding alpha channel on units/rifles) i am updating Polish pack (more work), vehicles packs should have all FLIR since last update, i know what i am saying http://img718.imageshack.us/img718/8363/new1l.jpg http://img411.imageshack.us/img411/4442/new1hb.jpg like UV maps i am sorry but do you know what you are saying ? no need to change anything in UV when making Arma2 to OA UV is since OFP :P "camo to config" is property since Arma2 and probably could even be in OFP by script However a lot of people still care about A2. Call it curse of success cause a lot of people feel bored with "desert warfare" "top modern equipment of special forces" many still love "historic warfare" or "woodland areas" when they feel themselves home (like i feel good at Chernarus, Sbrodj,OFP/CWR when it will come) i don't like "desert modern warfare" at all, i don't identify with character "on desert with SCAR" i love more "old AK in forest near old house" Edited January 28, 2011 by vilas Share this post Link to post Share on other sites
gossamersolid 155 Posted January 28, 2011 Thank you Vilas for replying! You have experience adding these features to your units so nobody can argue that it's impossible or takes too much time. BIS either has it's full crew on a new expansion/dlc or a new game. They must have a good reason? Share this post Link to post Share on other sites
Chill xl 10 Posted January 28, 2011 (edited) ...i love more "old AK in forest near old house" Last time i checked this was possible, nothing of that changed with the arrival of OA. I dont get what this whole fuzz to upgrade content is about? Just to be able to have some white areas here and there on a black/white view... ? This thermal stuff, i dont see how this adds anything important to the game besides making it easier to play it. If it was to look cool i don't understand it either coz running around with that stuff looks nerdy aswell... Where did the game ricochets from being a shooting game into the gadget show? Edited January 28, 2011 by Chill xl Share this post Link to post Share on other sites
vilas 477 Posted January 28, 2011 I dont get what this whole fuzz to upgrade content is about? Just to be able to have some white areas here and there on a black/white view... ? This thermal stuff, i dont see how this adds anything important to the game besides making it easier to play it. If it was to look cool i don't understand it either coz running around with that stuff looks nerdy aswell... yes and no probably people love FLIR as you said - easier to play/survive i like "historic" so i don't care about FLIR and OA but for majority it may be important to have BMP3, T90 with thermals (specially for people who love modern stuff, many many people would prefer modern stuff over cold war ) Share this post Link to post Share on other sites
galzohar 31 Posted January 28, 2011 It's nice to be able to play with everything ;) 1 day play with high tech stuff, another play as a terrorist with AK-47, etc etc. Share this post Link to post Share on other sites
andersson 285 Posted February 2, 2011 Even low tech soldiers should be able to carry a rucksack. Thats one of the reasons I would like A2 content to be up to date. Share this post Link to post Share on other sites
-=Grunt=- 10 Posted February 4, 2011 I'd love an official patch for Combined Ops only that would update the "config-only" things like weapon zeroing, no-NVGs-while-looking-through-scope, thermal sights on vehicles and more for ArmA 2 content. That way, everyone in a server using the "inferior" ArmA 2 things (For example, Warfare CO) in the East side won't have such a bad disadvantage not having those AO features like FLIR. Share this post Link to post Share on other sites
Haystack15 10 Posted February 7, 2011 (edited) yes and noprobably people love FLIR as you said - easier to play/survive Might want to cut out the survive part. Its now much harder to hide if FLIR is on the battlefield But in the end. Most of what the people are asking is just proper Thermal maps for the A2 Content and FLIR on them. (for the Vehicles that have FLIR in Reality that is). Edited February 7, 2011 by Haystack15 Share this post Link to post Share on other sites
Beagle 684 Posted February 7, 2011 (edited) Might want to cut out the survive part. Its now much harder to hide if FLIR is on the battlefieldBut in the end. Most of what the people are asking is just proper Thermal maps for the A2 Content and FLIR on them. (for the Vehicles that have FLIR in Reality that is). And Flares and IHADS where it is still missing. And some rifles still use the "magic night vision" device with NV-Googles. (ACOG, PSO) Edited February 7, 2011 by Beagle Share this post Link to post Share on other sites
NeMeSiS 11 Posted February 7, 2011 Might want to cut out the survive part. Its now much harder to hide if FLIR is on the battlefieldBut in the end. Most of what the people are asking is just proper Thermal maps for the A2 Content and FLIR on them. (for the Vehicles that have FLIR in Reality that is). And usable backpacks on all units. Share this post Link to post Share on other sites
Beagle 684 Posted February 7, 2011 And usable backpacks on all units.that's such a feature we could live without especially since the old ArmA 2 models have backpacks in the model itself...thats not easy to change with a .cfg tweak and a texture swap, but the rest is. Share this post Link to post Share on other sites
NeMeSiS 11 Posted February 7, 2011 that's such a feature we could live without especially since the old ArmA 2 models have backpacks in the model itself...thats not easy to change with a .cfg tweak and a texture swap, but the rest is. I know, but i figured that if we are going to mention the particular features we care about i might as well join in, i barely use FLIR anyway, while i use backpacks very often. :p Share this post Link to post Share on other sites
Rex Ursus 10 Posted February 21, 2011 I think a new sim called ARMA 3 should be made. With everything fixed and improved. Take everything that has been done so far and make sure it works, then improve it. Make it huge. More maps, units and better programing. Even if it cost a hundred bucks that would be fine by me. Share this post Link to post Share on other sites