mondkalb 1087 Posted July 24, 2010 (edited) John - A Rambo medley DOWNLOAD (v1.2): MBG_John.7z @ Mondkalb.org (100MB) Download Contains: mbg_john.pbo[/Quote] STORY: Your name is John and you're being sent to Chernarus to find and destroy enemy SCUDs. But soon everything comes the way least expected. (Okay... the average Rambo-Fan may know what is going to happen.) This is not a recreation of any of the Rambo-movies. ABOUT: This Addon adds a new campaign to ArmA2: Combined Operations. Along with that, it adds all the needed objects, items, weapons and sounds required to play this campaign. This is an "All-in-one"-Addon. The campaign focuses on stealth and solving little riddles, although violence is always an option. Besides that it features many new things never before been seen in a campaign or even ArmA2 at all: CONTENT - 4 Missions - 3 Cutscenes - Voice Acting - Compound Bow - Duct Tape - New Character Models FEATURES - Very unique missions - ambient sounds and fitting music - Cracking safes - Operating Satellite-phones - Reuse arrows - Punch out people - Underground Levels - Simple First-Aid system AUTHOR'S NOTE I know... the story might not be very credible, but it serves it's purpose to frame the campaign. This campaign is created mainly with addons/scripts I had already done years ago, so the quality of the content may vary. And don't worry, the black map screen when starting the campaign is wanted. SCREENSHOTS Pic 1 Pic 5 INSTALLATION: This addon belongs into some Modfolder's Addon-folder! CREDITS AND THANKS: Helpers: BigX's Rambo-Face Mikero's PBO-Magic Rommel's sqf2sqm Freesound.org Clayman's AnimViewer CG-Textures.com Freshman for his details about compound bows Mondkalb - Duh, I made the campaign... Voices: Rico Placebo Jopo MadDogX nuttex Mondkalb Edited June 13, 2011 by Mondkalb Updated to v1.2 Share this post Link to post Share on other sites
Nephris1 10 Posted July 24, 2010 Remembers me on old Mapfact times ;) Nice Release m8! Share this post Link to post Share on other sites
sick1 13 Posted July 24, 2010 F'in sweet! Man looks like you beat me to the punch mechanic. I have a similar one implemented in my upcoming campaign. Glad to see more people making quality campaigns! Share this post Link to post Share on other sites
nuggetz 0 Posted July 24, 2010 (edited) THis doesn't work for me. I tried the mod folder route but the campaign wasn't selectable in the game campaign menu. Moved the files into the addon folder and that made the campaign selectable in game. Edited July 24, 2010 by nuggetz Share this post Link to post Share on other sites
sick1 13 Posted July 24, 2010 THis doesn't work for me. I tried the mod folder route but the campaign wasn't selectable in the game campaign menu. Moved the files into the addon folder and that made the campaign selectable in game. Did you have a addon folder within the mod folder? Did you add the mod folder to the command line or select it with the launcher? Share this post Link to post Share on other sites
Kiki 10 Posted July 24, 2010 seems like you did a great job ! Gonna try it right now! Share this post Link to post Share on other sites
celery 8 Posted July 24, 2010 I've played this campaign till the radio part in mission 3. The mission concepts are pretty cool but I have the urge to give some feedback on some things. Good: The all-in-one addon concept is ingenious and convenient Mission 2 is something different The movielike story is refreshing Bad: The bow isn't useful because of its odd trajectory and lack of punch (more power, an aiming device and little to no zeroing would help) Despite the means and extra scripting, stealth doesn't work very well in Mission 1 because staying hidden requires inhuman situational awareness and intimacy with the AI's psyche Mission 2 suffers from object clipping issues (invisible walls stop player's body and bullets, AI crawls and shoots through actual walls, some see-through spots) and the AI's tendency to go prone takes away the coolness factor Mission 3's starting situation was a bit vague and I made the mistake of killing everyone because the first guy looked like an enemy waiting for a punching and he didn't have time to establish his intentions Share this post Link to post Share on other sites
Royal-Killer 10 Posted July 25, 2010 Great addons, love the soundtrack but the campaign is VERY, VERY hard. Share this post Link to post Share on other sites
celery 8 Posted July 25, 2010 (edited) In mission 3 I encountered a bug where I can't open the codebook or use the punch. I looked at the mission files and it seems that the "Beating" variable somehow got stuck to true since both actions require it to be false. Edit: I recreated the bug in a new try of the mission. Before the drive to Rahman I got the punch action but when I reached the town, the action was gone. I noticed a "beating=true" trigger in the mission.sqm that might be related. Edited July 25, 2010 by Celery Share this post Link to post Share on other sites
mondkalb 1087 Posted July 25, 2010 In mission 3 I encountered a bug where I can't open the codebook or use the punch. I looked at the mission files and it seems that the "Beating" variable somehow got stuck to true since both actions require it to be false. Confirmed and fixed. A simple trigger was set from "Present" to "Not Present". Update soon to follow... (A release without some kind of release-patch would be just too good to be true...) Share this post Link to post Share on other sites
Royal-Killer 10 Posted July 25, 2010 It would be nice if you lower the difficulty (don't put many patrols) of the first mission because it was almost impossible to accomplish. Share this post Link to post Share on other sites
Dead3yez 0 Posted July 25, 2010 (edited) Any NVGs in the first mission that I missed? It's dark and I can't see a thing! ahh! I managed to get the files but then I spent a good 2 minutes trying to get out the tent. Edited July 25, 2010 by Dead3yez Share this post Link to post Share on other sites
Vicarious 10 Posted July 25, 2010 Try using the flashlight on your glock if you need light that's what I did, there was a glock on the table where you pick up your bow. Great Campaign so far mate , very nice presentation although I might also agree its very difficult so far (I'm on the second mission). But that might have been what you were going for, If so mission accomplished. Thanks a bunch mate :cool:. Share this post Link to post Share on other sites
supergruntsb78 67 Posted July 25, 2010 don't forget our johnny boy only does the impossible missions like fighting a complete russian army (including tanks and choppers) in afghanistan i like it Share this post Link to post Share on other sites
RangerKarl 0 Posted July 25, 2010 Bit of trouble in the first mission. I punch the colonel in the back for a silent takedown, but I can't pick up his stuff. I could shoot him with my pistol but that makes getting out a real hassle. There a fix for that weird behavior, or did you intend for me not to be able to ransack him if he's unconscious? Share this post Link to post Share on other sites
Sky999 10 Posted July 25, 2010 Any NVGs in the first mission that I missed? It's dark and I can't see a thing! ahh!I managed to get the files but then I spent a good 2 minutes trying to get out the tent. The guy in the tent has NV on him ;) The campaign seems broken with this code book bug, unless the maker just tells us the radio code? :) Share this post Link to post Share on other sites
mondkalb 1087 Posted July 25, 2010 Update released: ChangelogMission1 - Changed time of day: You should now have 20 minutes more of daylight Mission 2 - Decreased amount of enemies Mission 3 - Fixed codebook-issue - Moved safe to a more obvious position - Added autosave-point - Exchanged green Skoda for a Takistani Landrover Mission 4 - Added missing "BowAwesomness"-script MBG_John.7z (107MB) Share this post Link to post Share on other sites
Sky999 10 Posted July 25, 2010 (edited) Update released:MBG_John.7z (107MB) Right the codebook works now, but the words are overlapping and are now unreadable. Edited July 25, 2010 by Sky999 Share this post Link to post Share on other sites
mondkalb 1087 Posted July 25, 2010 (edited) Hmm... Might be an aspect-ratio issue. Since I worked with safe-zones, this should not occur. :( Try setting your aspect ratio to 16:10 as a test and try to open the codebook then. Great Campaign so far mate , very nice presentation although I might also agree its very difficult so far Yes... that was intended. I hate to see the "Go there, do that, make this"-Campaigns of today's Egoshooters. So I wanted to challenge the player in two disciplines: "Trigger Finger" and "Brains". Although I made things a bit easier now by moving the safe to a more obvious position... Edited July 25, 2010 by Mondkalb Share this post Link to post Share on other sites
celery 8 Posted July 25, 2010 (edited) How can mission 3 be completed? I reached Feruz Abad after the radio call but it's empty. Couldn't find the ordered equipment either. Forgot to mention earlier and I'm not sure if it got fixed, but in mission 1 I got a script error mentioning a whistle script when I was noticed by the enemy. Edited July 25, 2010 by Celery Share this post Link to post Share on other sites
michelangeli 10 Posted July 25, 2010 Great story and settings !!! Love it very much! I am in mission 3, how do I know the correct freq and channel with the Satelite Phone? Did I miss something??? Share this post Link to post Share on other sites
Sky999 10 Posted July 28, 2010 Any update on getting this codebook issue fixed? Share this post Link to post Share on other sites
Ikaruga 10 Posted July 28, 2010 It's really a pain to aim with the bow because the back of the arrow hides your target. Also, its range is just ridiculous, I used to practice bow shooting and even with some crappy bow, I could hit targets further than that. Apart from that, this campaign is really great and original ! Thanks a lot ! Share this post Link to post Share on other sites
Takko 10 Posted August 1, 2010 (edited) You have to give it the credit it deserves! The best usermade campaign/mission I've played in ArmA/ArmA2 and that says a lot! And I tell you why: Spoilered the other parts! Tunnel levels? I had the same idea one time but you made it before me and it turned out well! I've played it made it, but not through yet. The first level is the easiest of all of them I think (I play on the highest difficulty) and I love the dialoge the characters tend to speak out! Edit: Now I made it. Great end. Was undiscovered until I rammed the fence with the truck. Great campaign! Any successors planned? Edited August 1, 2010 by Takko Share this post Link to post Share on other sites
Sky999 10 Posted August 5, 2010 Any update with getting this campaign, codebook problem fixed? Share this post Link to post Share on other sites