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kyle382

2010 and still warping/lag

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So I have read a few threads that speak about the ancientness of arma's coding and I understand why it happens.

what I don't understand is why it is not fixed yet. THIS game is absolutely amazing. Why have the developers still not fixed the lagging/warping thing though.

There are only 1-3 servers that I might be able to join here in the east coast USA and they ALL lag unbearably. I think its hilarious that anyone would want to deal with such lag.

please fix this? Tired of ADD games like COD and bfbc2... ALL YOU HAVE TO DO IS FIX THE NETCODE. I think I bought this game over a year ago now and still can't play multiplayer. Don't even get me started on single player. $50 --->toilet

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I feel ya.

I've seen only 2 warfare servers that can handle the game without getting mauled by the games horrible coding in the end game. Warping gets unbearable and it seems only the people running servers with super computers can host a decent warfare game.

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I've seen only 2 warfare servers that can handle the game without getting mauled by the games horrible coding in the end game. Warping gets unbearable and it seems only the people running servers with super computers can host a decent warfare game.

Well d'uh. How many entities in a Warfare game? The fact you can run it at all on anything less than a super-computer is a technological marvel.

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Arma2 and technological marvel do not belong in the same sentence. If I could sacrifice the oblivion like landscape for an enemy I can aim at...I would do it, but then we would have Call of Duty.

*kicks nearest boar that walks by*

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What bandwidth do you have on your internet connection, and what missions is it you are attempting to play?

I am from Sweden and I tend to play on Texas-servers with about 200 ping and I don't notice neither lagging or warping, and most people as far as I know from my years playing ArmA1 and 2 online don't suffer problems other than the in-game voice chat breaks up, unless there's something terribly wrong at their end.

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I agree with the OP. I've never liked the warping/lag in multiplayer..makes shooting at targets alot harder, atleast with small arms. Not to mention it looks fugly too :rolleyes:

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yaya...why it gotta do that :D

I have played this game on 3mbps cable, 16mbps and 20mbps. All servers within my region and always lag.

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The answer is hidden in SERVER-SIDE HARDWARE LOAD....

If you think about the fact that each Server has to handle THE COMPLETE SANDBOX ( ALL AI, Vehicles, Positions and staus of Assets, Actions of Players, Scripts, and then ADD MODS with their complex Scripts as well....)

Hell....I´d suggest going for a CRAY XMP as Server with direktlinking-fiberglass lan to have a smooth playing experience.

And rest assured, im NOT a Code geek or sumthing....im just HT-thinking about the hard work the Server has to do in the background (HT-pun intended xD )

Fact is...Us of A are a damn big and wide country, so dont be surprised when low network bandwith is available to and from the servers further minimising playing fun not to mention PING ISSUE (high pings make the server work hard for unlagging all of you and thus adding to the massive load Server-side already ;) )

Oh...and if im talking bollocks about your game or the way Servers handle MP, Devs, pls make sure to reprimand me correctly, as that is what I have figured out long ago trying to understand how aiming procedures are handled on the Server-side( CS.Beta 0.42 ).

Hopefully it was helpful

Cya on the Battlefields

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I have noticed that warping occurs regardless of good or bad ping. 15 players and all good ping. Still boars are skipping around like that teleport monster from fear.

Ive read that it is because of a "server side hardware load" before, but I really don't care. I just want it fixed.

The fact is every other game ever made does not have this issue...why does arma. I mean, if the game cost me $20 instead of $50 maybe I could expect half of a developed game, but no...This is at least a year after release and multiplayer is a joke as another thread states.

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You can have 100% warpless games on stamped size missions. In which case you essentially lose the A2 specific : scale. Which is exactly why no other game has these issues (apart from the massive ones, I remember these warpings happening in MMOs), they are all centered around a huge .... 250m long area ... wow, talk about breathtaking innovation there....

You can regard that as a joke... or as the fact that A2 is unique, and that's maybe the reason (one of... ), because none others has tried what it does, and it has side effects.

Tbh, on normal servers, you only see warping here and there and it shouldn't impact your game. Maybe one of your victim every 15 minutes will avoid your fire by warping.... so what? Time to throw the baby with the towel? time for an immediate rant?

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Throw the baby with the towel? not sure thats english. "Immediate rant" yes please.

Battlefield 2 had huge maps and was extremely fun to play because there was 0 lag. Sure, maps are not the size of some random 3rd world country with sparsely populated towns, but it was enough to simulate all aspects of warfare neatly.

as stated before, breathtaking innovation and arma2 do not belong in the same sentence. I understand the scale of the game is a secondary cause of the terrible warping and lag, but as stated before, I would much rather scale that down a bit and deal with smooth game play. (primary cause being terrible coding and some sort of server side load down.)

additionally I realize no other game has attempted this scale of map, but that doesn't give it an excuse to be terrible a year after being released.

speaking of delayed patching...I have never played an mmo that lags as bad as arma unless a "patch" has just been released and things are a bit buggy while adjustments are made.

please note that I did mention Arma2 would be the best game ever made were they to fix the multiplayer warping. So feel free not to comment on how awesome the scale of the game is or things like this because I agree with you.

until this is fixed...set a course for certain failure number 2....warp 9...ENGAGE!

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Then play BF2. A2 is there to simulate larger areas, if you don't like this, you don't like A2.

I'm sorry to put it bluntly, but I'm not the one asking for areas the size of BF, you are.

As for terrible coding, me think you, and no one, knows

I personnaly accept the compromize (ie, plz BI fix it, but not "this is scandalous 1 year after the game is out") because it never, ever broke a mission of A2 for me. It happens from time to time, nothing more

Edited by whisper

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Or if you really like Arma2: make some detailed maps the size of BF2 maps, with missions that restrict the number of entities to BF2 number of entities.

Then enjoy Arma2 like you would BF2.

I'm with Wisper.

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What Yoma said (by default that is)

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Battlefield 2 had huge maps and was extremely fun to play because there was 0 lag.
I don't think you get the difference of scale here.

Even the largest maps from BF2 are "only" 2x2km and they all have VD less than 600 mtrs. That's about 1/64 of Chernarus where people complain if VD is less than 2.5km. And BF2 have far less complexity of scripts/triggers/AI.

Even though PR mod for BF2 is stretching as far as it can, it's still max 4x4km (1/16th of Chernarus).

Edit:Well basically what Yoma said.

Edited by =WFL= Sgt Bilko

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no no, I love the scale of the game. I just don't think we should have to sacrifice connection speed for game scale. I was hoping the scale of the game would be more an issue for the PC hardware itself and not my connection...it seems like an easy fix is all.

of course you guys agree with the guy that loves arma and not me. I'm an avid arma hater...perhaps more a rarity on this forum than the arma lover.

You can bet ur on ur life I will be playing battlefield 3 when it comes out. Unfortunately I can not regress to battlefield 2 like graphics at this point. I'm just 2 spoiled with these other beautiful games that have been coming out.

Altogether though you guys are missing the point big time. I'm looking for developers or someone who can do something about this to respond. I have no interested in arguing with those of you who already find the obviously buggy game, just dandy.

Since starting this thread I have come across several other threads that share the same viewpoint, so I won't have any of this "go back to battlefield" noobery.

In particular I love the thread titled "multiplayer...is this a joke?" lolz. *raging session completed*

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no no, I love the scale of the game. I just don't think we should have to sacrifice connection speed for game scale.

You may don't think, but maybe, that's simply not possible? It's not a matter of simply stating "I want this", and dev come here saying "awww, ok, it's done", you know.

They are trying constantly to improve on gamecode, and dealing with lag is part of it. If they didn't come with the magical solution yet, I would say the solution is not as easy as it looks.

That said, I've heard latest beta has some better lag handling, you may want to check out servers running latest beta version. It looks like BI is experimenting something on the lag department. Which may well mean we will face a bunch of other issues appearing, but.... that's exactly the purpose of beta :)

Now, to come to the details, I don't think you can expect an engine dealing with 5km view distance and 200 units in these 5km, relayed to 80+ connected players, without doing some compromise on the amount on data sent per unit. And this is the scale BI want to achieve, this is their engine specification.

If they ignore this case, and do like it never exists, and send correct amount of data to have no lag for everyone connected for the usual 30 units you see in 1.5km around you (I try to take more typical A2 engagement, which are already as you can see way above BF2 average), then when the extreme case comes, the engine can't cope, and doesn't follow specifications.

There must be some compromise done to permit going to the engine limits. If you don't want these compromises, you don't want the scale, and you don't want A2, basically. That was my whole point.

I'm not against any improvement, that would be silly

I'm against blindly expecting perfect, whatever specific then engine is, and going on "it's unacceptable!" rants for that. If BI would follow this logic and do everything (and I mean everything in the same way as you expect BI to behave) to have lag-free experience, we wouldn't have A2 anymore, but a moddable BF2 with worst dynamics. Which is not the game I want

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I find sniping the warpers a fun and new challenge.

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I've posted about this as well and have never heard anything back from BIS regarding this,..

For the record can people stop saying stupid shi*t like - 'Go play COD' 'Go play Bf2 if you don't like it'

No, morons I brought this game because of how stunning and how much enjoyment i can get out of it, It's 1 minor issue that can be fixed.

Personally:

I've joined servers with a ping of 50-70, not really a epic amount of lag, and still suffered the warping death.

---------- Post added at 01:29 PM ---------- Previous post was at 01:00 PM ----------

I contacted BIS via Email because I was annoyed with trawling the mass threads with the same subject and no response from BIS

Hi,

Really you're best off raising the issue in the forums to see if anyone

else has such an issue right now with OA, I don't recall seeing any such

reports but then I don't monitor the MP forum as closely as others,

funnily enough I did come across a "ping spike fix" today when looking

for something myself, not sure if it's related or even if it's a

reliable fix so I give you the link with a cautionary note to always

backup your registry if you make any changes:

http://forums.steampowered.com/forum...lass+Scheduler

But either way definitely raise it in our forums.

Regards,

Paul.

Read what is written in RED and do as it says, neither me or Paul (member of bis) take responsibility for how your computer may be effected because you didn't read the caution.

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I've posted about this as well and have never heard anything back from BIS regarding this,..

For the record can people stop saying stupid shi*t like - 'Go play COD' 'Go play Bf2 if you don't like it'

No, morons I brought this game because of how stunning and how much enjoyment i can get out of it, It's 1 minor issue that can be fixed.

Personally:

I've joined servers with a ping of 50-70, not really a epic amount of lag, and still suffered the warping death.

---------- Post added at 01:29 PM ---------- Previous post was at 01:00 PM ----------

I contacted BIS via Email because I was annoyed with trawling the mass threads with the same subject and no response from BIS

Hi,

Really you're best off raising the issue in the forums to see if anyone

else has such an issue right now with OA, I don't recall seeing any such

reports but then I don't monitor the MP forum as closely as others,

funnily enough I did come across a "ping spike fix" today when looking

for something myself, not sure if it's related or even if it's a

reliable fix so I give you the link with a cautionary note to always

backup your registry if you make any changes:

http://forums.steampowered.com/forum...lass+Scheduler

But either way definitely raise it in our forums.

Regards,

Paul.

Read what is written in RED and do as it says, neither me or Paul (member of bis) take responsibility for how your computer may be effected because you didn't read the caution.

How is it being morons to expect people will stop writing rants in capitals, saying the game is crap and is going to toilets, etc.... over, you said it yourself, a minor issue?

The guy say it himself : he would prefer to have BF2 scale and no lag at all. To me, this is killing A2, and yes, I'll state that he better play BF2 for that, instead of asking to make A2 something it is not. Am I moronic to express my concern, to state that A2 without its scale isn't A2, and that he may like the wrong game?

It's not derogatory to tell him to stick to the game he prefers, if that is really what he prefers.

Yes, it is a minor thing, and yes, I would gladly see it fixed. Again, check latest beta, apparently (though it must be run on server).

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The only time I've had warping/bad connections is when the server can't handle all the entities (like on warfare) or the connection is bad (ping). Normally on a 20+ person co-op I never have issues; even with a ping of 100+

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I find sniping the warpers a fun and new challenge.

I agree, it can be amusing sometimes. I think the Lee Enfield is the gun of choice to add to that fun. ;)

I sometimes find the lagging a bit disconcerting, but I also understand the difficulties with all the information getting passed to the gamers and server during the course of a game.

I do feel that maybe some newer players will be put off with the game before giving it the chance it truly deserves because it isn't always a silky smooth online experience. Once you get into the game proper you forgive it it's minor indiscretions because the end gameplay is pretty damned decent.

However, I wouldn't say no to it being made a little smoother either.

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The warping makes Gunkills in airplane dogfight as good as impossible as long as the opponents warps all 2 seconds out of your sight. The warping also makes Missiles do not hit a lot of times.

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How is it being morons to expect people will stop writing rants in capitals, saying the game is crap and is going to toilets, etc.... over, you said it yourself, a minor issue?

The guy say it himself : he would prefer to have BF2 scale and no lag at all. To me, this is killing A2, and yes, I'll state that he better play BF2 for that, instead of asking to make A2 something it is not. Am I moronic to express my concern, to state that A2 without its scale isn't A2, and that he may like the wrong game?

It's not derogatory to tell him to stick to the game he prefers, if that is really what he prefers.

Yes, it is a minor thing, and yes, I would gladly see it fixed. Again, check latest beta, apparently (though it must be run on server).

i just throw that stuff in about the game -->>>toilet to piss folks off like you. I don't honestly take this issue that seriously, I just wan't it to be fixed sometime this year so that I can play the best military simulator I have ever seen...without constant lagathon.

Believe it or not, in some game forums developers do actually respond to reasonable suggestions ; however I think my query became unreasonable during one of my colorful rage sessions on the 1st page of this thread.

In the end, I only spent $50 maybe on the game. Its the company thats losing thousands if not millions on potential sales here. Im making a suggestion for the company and thats all.

Again, I won't argue that the scale of the game is what sets it apart from games like battlefield. Obviously I enjoy playing battlefield, but would love arma2 10x more if they just fixed the warpathon.

I think the controls are great, graphics are excellent, the amount of equipment and vehicles is perhaps excessive, but still awesome, the coop gameplay is great 2 all except for the warping and lag. :yay:

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