-
Content Count
193 -
Joined
-
Last visited
-
Medals
-
Medals
Community Reputation
1 NeutralAbout lordheart
-
Rank
Sergeant
core_pfieldgroups_3
-
Interests
Programming, modding, gaming
-
Occupation
Student
Contact Methods
-
Website URL
http://garth.snakebiteink.co.za
-
Biography
Modder, game developer, programmer.
Full time super action hero. -
Twitter
@garthofhearts
-
Google+
+GarthdeWet
-
Youtube
user/CorruptedSmileStudio
-
Twitch.Tv
CorruptedHeart
Profile Information
-
Gender
Male
-
Location
Cape Town, South Africa
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
CatBook-Yi23332 started following lordheart
-
lordheart started following Development Branch Changelog
-
ACE3 - A collaborative merger between AGM, CSE, and ACE
lordheart replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
QGVAR Q-Quoted G-Global VAR-Variable. All depends on the addon. So for medical QGVAR(ect) will become "ace_medical_ect". -
ACE3 - A collaborative merger between AGM, CSE, and ACE
lordheart replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
An improved variant of it. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
lordheart replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
The time has come -
Authentic Gameplay Modification
lordheart replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Was registered yesterday, could be some high level trolling. -
Authentic Gameplay Modification
lordheart replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Try with SatchelCharge_Remote_Ammo_Scripted and DemoCharge_Remote_Ammo_Scripted -
@galzohar, so the units are still technically blufor? If that is the case you will also need to change their default radio. tf_same_sw_frequencies_for_side only works if the radio the unit has is the default radio for that side. So you'd need to change TF_defaultWestPersonalRadio to tf_fadak on round end. Probably also need to change the default radio for the opposition. Check https://github.com/michail-nikolaev/task-force-arma-3-radio/wiki/API:-Variables for details of those variables.
-
Make Arma Not War - Finalists Medals
lordheart replied to Korneel's topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - GENERAL
Awesome, very nice :) Thanks. -
Make Arma Not War - Finalists Medals
lordheart replied to Korneel's topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - GENERAL
Hi, Thanks for all the effort you guys put into this. I am currently missing the Addon Finalist badge for TFAR. Thanks a lot. -
'Added: Unique ID to inventory items (for MP - WIP)" Is there any details on whether that ID will be accessible by modders?
-
Authentic Gameplay Modification
lordheart replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It is part of AGM_Goggles, if you aren't wearing glasses and firing when prone, it will desaturate to "simulate" sand in eyes. With helicopters you will need proper combat goggles to avoid the desaturation. It's a similar effect, to simulate wind and dust being forced into your face. -
Authentic Gameplay Modification
lordheart replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Set AGM_Goggles_UsePP to false in the mission's init.sqf it should work but it has been a while since I tested it. -
Authentic Gameplay Modification
lordheart replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Unfortunately not, best be wearing some glasses. -
Authentic Gameplay Modification
lordheart replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It's part of AGM_Goggles, if you are wearing glasses or goggles you won't suffer from sore eyes. -
Rope Feature Discussion/Feedback (dev branch)
lordheart replied to deltagamer's topic in ARMA 3 - DEVELOPMENT BRANCH
While it is true that trip wires are already in game, they are static models, which means it is almost impossible to dynamically size the trip wire. Thus having longer or shorter trip wires rely on creating models that have differing sizes of the wire. Which is incredibly static and lacks the ability to create some really interesting trip wire mines without having to model 10-15 variants of differing size. -
RHS Escalation (AFRF and USAF)
lordheart replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
- 16577 replies
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with: