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Found 4 results

  1. Steam Workshop GitHub Get in the right positions to take the right shots. Lean Out Lean over a window or ledge to shoot along or down the wall! When your weapon is deployed on a surface, press Infantry > Adjust Stance Up (Ctrl + W) to go into leaning mode. Use View > Raise/Lower Turret (E/Q) to adjust the lean angle. Be sure to decrease the lean angle before exiting! At maximum lean angle, exiting or being killed will result in you falling over the ledge! Works for Zeus-remote-controlled units, so mission makers can setup AI in defensive positions.
  2. Dreamshot-068069dd371912f1

    Objects behind glass are white

    So, im onto this problem for several hours now. im texturing a building rn but some of the objects/walls behind my glass are white. i tried to fix the faces, move the faces to the top, repair, turning and so on but it still wont work. i really dont know what i could more. does anyone of you have an idea?
  3. Hello Arma Developers, Coders and Fans, I finished a script to test each arguments and expected result for functions and its diagnostic results in very easy way. e.g: // ---- PROCESS ---- [ [ "Test Datatypes", [ // ---- TEST NIL [ "MB_IS_NIL( VAR )", [ [ "should be nil", { true }, { nil } ], [ "should not be nil", { false }, { _typeBoolNull } ], [ "should not be nil", { false }, { _typeBoolContent } ] ], { MB_IS_NIL( _this ) } ], // ---- TEST BOOL [ "MB_IS_BOOL( VAR )", [ [ "should be boolean", { true }, { _typeBoolNull } ], [ "should not be boolean", { false }, { _typeSclNull } ], [ "should not be boolean", { false }, { _typeSclContent } ] ], { MB_IS_BOOL( _this ) } ] ] ], 10000 0 ] call MB_fnc_testFunctions; All worked fine. Now I need a simple way to display in RSC format the output array is like this [ _header, [ _desc, _args, _expect, _return, _result, _diag ] ] "Display3DENCopy" I like to use, but I realy do not know how to use the BIS defined RSC and could I use it anyway??? I look forward for asweres :
  4. Is anyone else having trouble with collapsing the search function in the object type tab in the attributes window? I'm running several mods but none that alter the editor, so I doubt that's the issue here. Whenever I open attributes of a vehicle the drop down list of the search function in the object type tabe overlaps the other function, and it won't go away so I can't acces them.
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