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So, im onto this problem for several hours now. im texturing a building rn but some of the objects/walls behind my glass are white. i tried to fix the faces, move the faces to the top, repair, turning and so on but it still wont work. i really dont know what i could more. does anyone of you have an idea?
First of all I've been searching the forums and anywhere else about this, there are indeed similar issues (like in this thread: https://forums.bohemia.net/forums/topic/195356-cant-see-textures-through-glass/) but I cant find any fix about this one. Basically my helmet models appear all white behind any glasses, I've tried doing something like sorting alphas but that didn't seem to work. https://imgur.com/a/cTG0W Can anyone help? Could it be an rvmat issue or something? (this issue appears in few rhs helmets too apparently)
Sorry if this is the wrong sub forum, if it is move please. I was asking myself how do i make white vehicles? When i re textured vehicles before i just used blend modes like multiply and it worked kinda nice. All the details were still there and the vehicle was dark green for example. How do i do that with white? Blend modes (in photoshop btw) dont work. For example the UN units mod has white vehicles but you still see all scretches and details. How has he done that? Would like the make the Arma 2 SUV a UN vehicle :)