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Hello comunity! I have recently released a coop/multiplayer scenario Hostile Takover, available on Steam Workshop here. You are tasked to seize the city, eliminate El Presidente and avoid civilian casualties. You have a various units and equipment at your disposal and can choose how you approach the whole thing. Presence of all enemy units is randomized, so is time of the day and weather. Hopefully I found and fix all the major bugs except for the random AI brainfarts which seems like can not be avoided. Here is the trailer: https://www.youtube.com/watch?v=MAR_QcsfGhg let me know what do you think! If the scenario sparks enough interest I might create another one like this on a different map.
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Radiation Havoc Brought to you by John Kalo and zigTtzag(zTt) A nuclear missile has been stolen. A missile containing our coords as a target! 1.] Hypothesis: People wonder what happened when CSAT troops took over NATO Sakina base. Well we know now. They stole the nuclear missile stationed there and they are now preparing to launch it against us! Nuclear missile Havoc has already been positioned into a hostile missile silo and should be launched within the hour. We cannot let that happen! All available troops have been dispatched to the silos location, Le Port, so as to abort the launch. Those troops consist of 4 Marshalls which will carry team Bull Rage and team Bullet Dispatchers to the silos location. As close as possible that is. You see Le Port is surrounded by hedgehogs and AT mines. Only one location is available for a military insertion and even there AT mines exist a few meters from the shore. Due to that the Marshalls will transfer the two teams and that will be all the support they can provide. The rest of the operation will have to be on foot. Now if the word nuclear is not enough, the most likely target is the island of Altis. Altis being hit will mean hundreds of thousands of civilian casualties plus a huge military disaster since Altis has got many major NATO bases. Simply put, we cannot fail! 2.] Important details: a)In MP when 3 players take part in the mission, you should be the LEADERS of the GUIDED BIRDS, BULL RAGE and BULLET DISPATCHERS teams. b)When cancelling the missile launch ONLY ONE player should use the missile terminal. More than one player trying to deal with the situation can result in a catastrophe. c)This mission has low replayability. You can however change roles so in that case replayability is increased to medium. d)You should NOT DISABLE AI units that are in ANY team. Those units should exist for your convenience. e)Respawn:Instant 3.]Requirements: 3.1]Players' skills: Serious combat abilities and basic organizing skills. 3.2]Technical: a)Arma 3 Apex b)Marksmen DLC c)CBA - http://www.armaholic.com/page.php?id=18767 d)ASR AI3 - http://www.armaholic.com/page.php?id=24080 4.]Bugs: 4.1]Minor: None 4.2]Serious: None 5.]Installation: Just copy the pbo to your Arma 3 directory. Place the .pbo file at the mpmissions folder. 6.]Website SubLink: here 7.]Direct Download link: https://dl.orangedox.com/Arma-3-Missions-Pack-2/radiation_havoc.malden.pbo?dl=1 8.]Changelog 8.1]Version 1.1 Fixed a small event that did not take place due to a malfunctioning trigger. Updated so as to be playable again after ASR AI3 was updated. Your feedback about things we can improve or things that we should keep is really important so you providing it would be great. If any of you wishes to reconstruct the mission or use part of it please ask permission and mention us in your credits. Enjoy
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aliens [WIP][Release] First Contact - Alien Invasion
MrCrazyDude115 posted a topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hello everyone! Today, I bring you FIRST CONTACT. The idea came to me a few years ago when I was playing Zeus with a few buddies, and decided to surprise them by bringing in "Aliens". What I did was use existing CSAT equipment but make them look a little Alien-ish. That's where the idea came from. In this mod, I re-purposed existing CSAT, BLUFOR, and Civilian clothing/equipment to somewhat make it look like an extraterrestrial force has invaded Earth, and humanity responded by forming the United Nations Space Force. This is still very WIP, but so far I have the essential units for both sides. Each unique in their own way. Later, I plan to add more unit classes, retexture BLUFOR vehicles for the UNSF, and to add variants of existing CSAT vehicles but with Alien crews. DOWNLOADS: Steam Workshop Hope you all enjoy! -
D-Day, on Omaha v2 (Steam Workshop) April 2017 version 0.3.6 Defend the French coast from the overwhelming Allied air, naval and amphibious assault. Lots of work went into making the LCVP's bring men and equipment ashore, as well as the AI tracking system for the pair of Luftwaffe Stuka's. German vehicles have guns, panserfausts and ammo in their inventories. The AI continuously invade when their numbers fall below the mission parameter setting. Tell me what you think!
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