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Showing results for tags 'huron'.
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I have write a little Mod. This Mod will change the Classes from the Taru and Huron Pods. So you can lock/unlock in Exile Mod the Pods, do Paintjobs, changing Pins and you can sell the inventory from the Pods direct at the Traders and WasteDump. I have rebuild the Mod and i have create a new child class under the "AllVehicles" class. This class is the class "Pod". The class "Pod" is a light Clone from the "Air" class. The new Classtree are: AllVehicles >> Pod >> Heli_Pods >> Heli_Pods_Base_F >> Heli_Pods_Base_H >> Heli_Pods_Transport_01_Base_F >> Land_Heli_Pods_Transport_01_Ammo_F Land_Heli_Pods_Transport_01_Cargo_F Land_Heli_Pods_Transport_01_Fuel_F Land_Heli_Pods_Transport_01_Medevac_F Land_Heli_Pods_Transport_01_Repair_F Heli_Pods_Transport_04_crewed_base_F >> Land_Heli_Pods_Transport_04_bench_base_F >> Land_Heli_Pods_Transport_04_bench_F >> Land_Heli_Pods_Transport_04_bench_black_F Land_Heli_Pods_Transport_04_covered_base_F >> Land_Heli_Pods_Transport_04_covered_F >> Land_Heli_Pods_Transport_04_covered_black_F Land_Heli_Pods_Transport_04_medevac_base_F >> Land_Heli_Pods_Transport_04_medevac_F >> Land_Heli_Pods_Transport_04_medevac_black_F Heli_Pods_Transport_04_base_F >> Land_Heli_Pods_Transport_04_ammo_base_F >> Land_Heli_Pods_Transport_04_ammo_F >> Land_Heli_Pods_Transport_04_ammo_black_F Land_Heli_Pods_Transport_04_box_base_F >> Land_Heli_Pods_Transport_04_box_F >> Land_Heli_Pods_Transport_04_box_black_F Land_Heli_Pods_Transport_04_fuel_base_F >> Land_Heli_Pods_Transport_04_fuel_F >> Land_Heli_Pods_Transport_04_fuel_black_F Land_Heli_Pods_Transport_04_repair_base_F >> Land_Heli_Pods_Transport_04_repair_F >> Land_Heli_Pods_Transport_04_repair_black_F In Editor the Huronpods are now in BLUFOR --> NATO --> Storage The Tarupods are in OPFOR --> CSAT --> Storage (Bench, Medical & Transport) and in OPFOR --> Supplies --> Storage (Ammo, Cargo, Fuel & Repair) Read the readme-exile.txt for the needed changes or the following Spoiler. 1. Open in your Missionfile the config file or the file where your Interaction Menus are and add in "class CfgInteractionMenus" after the following lines: so it should look like this: 2. Now add in your mpmission config file in "class CfgExileCustomCode" the following lines: 3. Go in the config file to the class "CfgVehicleCustoms" and add after: the following lines: 4. If you are done in the config file, you must copy the Custom folder from "mpmission_overwrites" in your mpmission root folder. Mod is from me aka LinuxGamesTV aka FastFireGames Known Bugs: nothing The Mod can grabbed on Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2439083963 A Video (German speaking):
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so yeah i have the code done but the skin does not show on Huron, here is the code. class CfgPatches { class Iron_Skulls_PMC_CH47I_Chinook { units[]={" Iron_Skulls_PMC_CH47I_Chinook","Iron_Skulls_PMC_CH47I_Chinook_Desert","Iron_Skulls_PMC_CH47I_Chinook_Snow"}; weapons[]={}; requiredVersion=1; requiredAddons[]={}; author="Clumsy Baron"; name="CH-47I Chinook"; }; }; class CfgVehicleClasses { class Iron_Skulls_PMC_CH47I_Chinook { displayName="Iron Skulls PMC CH-47I Chinook"; }; }; class CfgVehicles { class B_Heli_Transport_03_F; class Iron_Skulls_PMC_CH47I_Chinook: B_Heli_Transport_03_F { author="Clumsy Baron"; _generalMacro="B_Heli_Transport_03_F"; displayName="CH-47I Chinook"; vehicleClass="Iron_Skulls_PMC_CH47I_Chinook"; faction="Iron_Skulls_PMC_Woodland"; crew="Iron_Skulls_PMC_Heli_Pilot"; typicalCargo[]={"Iron_Skulls_PMC_Woodland"}; availableForSupportTypes[]={"Drop","Transport"}; side=1; scope=2; attendant=1; threat[]={0,0,0}; class TransportItems { class _xx_FirstAidKit { name="FirstAidKit"; count=20; }; class _xx_Medikit { name="Medikit"; count=10; }; }; hiddenSelectionsTextures[]={"Arma3_Iron_Skulls_PMC_CH-47I_Chinook\Data\Heli_Transport_03_ext01_CO.paa","Arma3_Iron_Skulls_PMC_CH-47I_Chinook\Data\Heli_Transport_03_ext02_CO.paa"}; }; class Iron_Skulls_PMC_CH47I_Chinook_Desert: B_Heli_Transport_03_F { author="Clumsy Baron"; _generalMacro="B_Heli_Transport_03_F"; displayName="CH-47I Chinook"; vehicleClass="Iron_Skulls_PMC_CH47I_Chinook"; faction="Iron_Skulls_PMC_Desert"; crew="Iron_Skulls_PMC_Heli_Pilot"; typicalCargo[]={"Iron_Skulls_PMC_Desert"}; availableForSupportTypes[]={"Drop","Transport"}; side=1; scope=2; attendant=1; threat[]={0,0,0}; class TransportItems { class _xx_FirstAidKit { name="FirstAidKit"; count=20; }; class _xx_Medikit { name="Medikit"; count=10; }; }; hiddenSelectionsTextures[]={"Arma3_Iron_Skulls_PMC_CH-47I_Chinook\Data\Heli_Transport_03_ext01D_CO.paa","Arma3_Iron_Skulls_PMC_CH-47I_Chinook\Data\Heli_Transport_03_ext02D_CO.paa"}; }; class Iron_Skulls_PMC_CH47I_Chinook_Snow: B_Heli_Transport_03_F { author="Clumsy Baron"; _generalMacro="B_Heli_Transport_03_F"; displayName="CH-47I Chinook"; vehicleClass="Iron_Skulls_PMC_CH47I_Chinook"; faction="Iron_Skulls_PMC_Snow"; crew="Iron_Skulls_PMC_Heli_Pilot"; typicalCargo[]={"Iron_Skulls_PMC_Snow"}; availableForSupportTypes[]={"Drop","Transport"}; side=1; scope=2; attendant=1; threat[]={0,0,0}; class TransportItems { class _xx_FirstAidKit { name="FirstAidKit"; count=20; }; class _xx_Medikit { name="Medikit"; count=10; }; }; hiddenSelectionsTextures[]={"Arma3_Iron_Skulls_PMC_CH-47I_Chinook\Data\Heli_Transport_03_ext01S_CO.paa","Arma3_Iron_Skulls_PMC_CH-47I_Chinook\Data\Heli_Transport_03_ext02S_CO.paa"}; }; }; class cfgMods { author="76561198058073375"; timepacked="1437495037"; };
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ok some im having trouble with my custom huron code it says when i start arma 3 up "S instead of ;" can you help me class CfgPatches { class Iron_Skulls_Huron { units[]={}; weapons[]={}; requiredVersion=0.1; requiredAddons[]={}; }; }; class CfgVehicleClasses { class Iron_Skulls_Huron { displayName="Iron Skulls Huron"; }; }; class CfgVehicles { class B_Heli_Transport_03_F; class Iron Skulls Huron: B_Heli_Transport_03_F { author="Clumsy Baron"; _generalMacro="B_Heli_Transport_03_F"; displayName="Iron Skulls Huron"; vehicleClass="Iron_Skulls_Huron"; faction="BLU_F"; crew="B_Helipilot_F"; availableForSupportTypes[]={"Drop","Transport"}; side=1; scope=2; attendant=1; picture="-"; icon="-"; threat[]={0,0,0}; class TransportItems { class _xx_FirstAidKit { name="FirstAidKit"; count=20; }; class _xx_Medikit { name="Medikit"; count=10; }; }; hiddenSelectionsTextures[]={"\Arma3_Iron_Skulls_PMC_Huron\Data\pmc_huron_ext01_co.paa","\Arma3_Iron_Skulls_PMC_Huron\Data\pmc_huron_ext02_co.paa"}; }; }; class cfgMods { author="Clumsy Baron"; timepacked="1437495037"; };
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I noticed that the view in 1st person changes when flying at speeds above approx. 20 km/h. While staying below 20 km/h there is a slight zoom so that you can see almost nothing of the cockpit interior whereas when flying it is zoomed out so you can see about a fourth of the cockpit interior. I only noticed this change of view in the huron, it doesnt occur in the pawnee for example. I want to either invert this so I am zoomed out when landing (flying below 20 km/h) for better situational awereness or deactivate it. Is there an option to do so?
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- huron
- helicopter dlc
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I noticed that NATO doesn't have a medivac livery for any of its choppers so I retextured the Huron. Enjoy http://steamcommunity.com/sharedfiles/filedetails/?id=516279019