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Found 80 results

  1. Hi Everyone, here is the big list of my recent work, its all origonaly planned as retextures for my Cold War themed factions, but as I went along I realised much of the conent might be useful to have as modular standalone mods so people can just download what they need and things wont need to be duplicated over and over. So for that reason their are the Core mods, which all serve to feed into my regional faction mods and then there are the Extras mods which exsist to allow the use of the core mods as standalone items. According to steam, for me to finally get to this point its taken me a total of 1'347 hours, to learn and make all the textures, camo patterns and then redo the configs several times as I improved and learnt more :D so I hope you all enjoy what I've made so far. Steam Workshop Collection for all the listed Mods Core Mods -Stl-Generic Retextures-A3 [Released] [WIP] Workshop Link Quite bare bones for now, but I plan to have a full set of generic vehicle and some uniforms and gear eventually, much in the same way the GM retexture mod does Featured Equipment Colours and Patterns Uniform Insignias for real life and Armaverse factions Olive and Tan textures for R-750 and S-750 More vehicle and gear textures will be added as I require them for my faction mods -Stl-Generic Retextures-GM [Released] Workshop Link The bulk of my work is found here, with retextures of most of GM's uniforms, gear and vehicles Featured Equipment Colours and Patterns: Khaki Olive Snow Black Blue Grey Orange (For civil defence / IDAP) UN Blue Tan Civilian Clothing -Police, Medics, Doctors, Forestry, Plaid Shirts. DPM 1960 - In Temperate 1960, Temperate 1984, Tropical, Desert and Vanuatu Jungle Italy M1929 -In M1929, 1950, Green and Winter Raindrops (Aka Strichmuster / Strichtarn) - In Green, Grey Green, Grey Blue and Tan Splinter Germany 1931 (Aka Heeres-Splittermuster 31) - In Green and Tan Splinter Bulgarian 1979 Spot M1942 (Aka Frogskin / Duck hunter) - In Arid and Jungle Sunrays (Aka Berezhka) - In White, Khaki and Red Dawn TAZ Leibermuster (Aka Alpenflage) - In 1957 Mixed Camo Rebel Uniforms -Stl-Generic Retextures-RHS [Released] Workshop Link Mostly contains Heagear and vehicle textures, designed to work with my GM retexture mod. Uniform textures can be found in RHSX Featured Equipment Colours and Patterns: Khaki Olive Black Blue Grey UN Blue DPM 1960 - In Temperate 1960, Temperate 1984, Tropical, Desert and Vanuatu Jungle Raindrops (Aka Strichmuster / Strichtarn) - In Green, Grey Green, Grey Blue and Tan Splinter Germany 1931 (Aka Heeres-Splittermuster 31) - In Green and Tan Splinter Bulgarian 1979 Spot M1942 (Aka Frogskin / Duck hunter) - In Arid and Jungle Sunrays (Aka Berezhka) - In White, Khaki and Red Dawn TAZ Leibermuster (Aka Alpenflage) - In 1957 -Stl-Weapons-A3 [Released] [WIP] Workshop Link Basic Weapon config stuff, nothing too fancy, later on will include some weapon textures and some new ammo types Features the following SGAW-150 (SACLOS Version of the PCML AT Launcher, with HE and HEAT ammo, inspired from the depiction of the SRAW in Battlefield 2) -Stl-Weapons-GM [Released] Workshop Link Just a basic weapon config Sa vz. 58LK (GM RPK with higher fire rate and accepts Vz. 58 Magazines) 30rnd Sa vz. 58 Magazines (Added to CBA Magwell) 75rnd Sa vz. 58 Drums (Only usable in my Sa vz. 58LK as the RHS Sa vz. 58 Rifles do not support mag proxies) -Stl-Weapons-RHS [Released] Workshop Link Just a small weapon config to make doing my faction loadouts easier to create. Hidden RPG-7 weapons with the full range of PGO7V optics attached to help with faction loadouts, as RHS only had the PGO7V3 version as a class Extras Mods -Stl-Generic Retextures-RHSX [Released] Workshop Link Contains the uniforms to match my other RHS retextures Featured Equipment Colours and Patterns for the M93 Uniform Khaki Olive Black Blue Grey DPM 1960 - In Temperate 1960, Temperate 1984, Tropical, Desert and Vanuatu Jungle Raindrops (Aka Strichmuster / Strichtarn) - In Green, Grey Green, Grey Blue and Tan Splinter Germany 1931 (Aka Heeres-Splittermuster 31) - In Green and Tan Splinter Bulgarian 1979 Spot M1942 (Aka Frogskin / Duck hunter) - In Arid and Jungle Sunrays (Aka Berezhka) - In White, Khaki and Red Dawn TAZ Leibermuster (Aka Alpenflage) - In 1957 -Stl-Generic Retextures-A3X [Unreleased] [WIP] Will feature extra uniform textures so that the A3 content can be used standalone from RHS and GM Faction Mods -Stl-Factions-Africa Central and Southern-GM [Unreleased] OPFOR Factions Sako United Front for Liberation and Labour - 1976 INDFOR Factions Sako Alliance for Popular Resistance- 1976 Lombakka BLUFOR Factions Sako Royal Army - 1976 National Union Forces - 1976 -Stl-Factions-Americas-GM [Unreleased] OPFOR Factions Sahrani Liberation Army - 1976 INDFOR Factions Sahrani Royal Army Corps- 1976 BLUFOR Factions -Stl-Factions-Asia Central and Southern-GM [Unreleased] [WIP] OPFOR Factions Ardistan Republican Army - 1976 Kyrat Peoples Front - 1976 INDFOR Factions Takistan Royal Army - 1976 Kyrat Royal Army - 1976 BLUFOR Factions Karzeghistan Royal Army - 1976 -Stl-Factions-Asia Pacific-GM [Unreleased] OPFOR Factions Horizon Islands Tanoan Liberation Army - 1976 INDFOR Factions BLUFOR Factions Horizon Islands Horizon Islands Defence Force - 1976 Horizon Islands Militia - 1976 -Stl-Factions-Europe Eastern-GM [Released] Workshop Link Eastern Europe factions based on GM, RHS and my own retextures of them both My aim is to be as authentic as possible with these factions, I've spent a great deal of time researching the relevent time periods for the equipment that was in common useage at the time, however there are some compromises I have had to make, and they are listed below Each faction comes with a full compliment of ranks, insignia and vehicle decals. OPFOR Factions Czechoslovakia [CSSR] -Peoples Army - 1976 Hungary People's Army - 1976 Soviet Union [USSR] Motor Rifles - 1976 Airborne - 1976 Naval Infantry - 1976 Pan-Baltic Socialist Republic [VBSSR] Motor Rifles - 1976 Airborne - 1976 Marines - 1976 Militsiya - 1976 INDFOR Factions Pan-Baltic Socialist Republic Baltic Partizan Army - 1976 BLUFOR Factions Historical Compronises in 1976 Factions: All - AGS-30 (1995) = Stand in for AGS-17 (1970) All - BRDM-2 9P148 (1974) = Stand in for BRDM-2 9P133 (1971) All - L-39C (1971) = In reality it was just used as a Trainer but I've used it as a stand in CAS aircraft, Its pylon loadouts are restricted to period correct munitions All - R750 CronusRadar = Stand in for period correct SAM systems All - S750 Rhea = Stand in for period correct SAM systems All - UAZ DShKM = Fictional but very useful for gameplay All - Groups - Coy HQ = Engineers replaced Senior Technician position for gameplay purposes All - Groups - Support Infantry Teams = Setup for gameplay purposes, not be true to reality All - Groups - Support Motorized Teams = Setup for gameplay purposes, not be true to reality All - Groups - Special Forces Teams = Setup for gameplay purposes, not be true to reality CSSR - PKM = Stand in for UK59 CSSR - URAL-4320 = Stand in for V3S Hungary - MPi KMS-72 = Stand in for AMD-65 Hungary - Groups, All groups are based off Soviet doctrine at the time, as I couldnt find much info on the ORBAT if the Hungarian Peoples Army USSR - 2S3M1 (1987) = Stand in for 2S3M (1975) / 2S3 (1970) USSR - RPG-26 (1985) = Stand in for RPG-18 (1972) USSR - RShG-2 (2003) = Stand in for RPO Rys (1975) USSR - Su-25 (1981) = Stand in for earlier CAS aircraft, However its pylon loadouts are restricted to period correct munitions USSR - UAZ = Stand in for LUAZ in VDV Faction Known Bugs: CSSR - Ranks need replacing with subdued versions Hungary - Officer Ranks are from the outdated 1951-1957 period Some Vehciles have regular crewman as commanders. Binoculars and radio placed in cargo to compensate (BRDM-2 (9P148) / BMP-1 / BMP-1K / PRP-3 / BRM-1K / BMD-1 / BMD-1K) -Stl-Factions-Europe Northern-GM [Unreleased] OPFOR Factions INDFOR Factions Finland BLUFOR Factions -Stl-Factions-Europe Southern-GM [Unreleased] OPFOR Factions Altis Red Dawn Militia Bulgaria People's Army - 1976 INDFOR Factions Altis National Guard - 1976 National Militia - 1976 BLUFOR Factions Atida Malden A3 Defence Force - 1976 -Stl-Factions-Europe Western-GM [Unreleased] OPFOR Factions INDFOR Factions Malden Islands Defence Force - 1976 FIA - 1976 BLUFOR Factions -Stl-Factions-Middle East & North Africa-GM [Unreleased] OPFOR Factions Iraq Republican Guard - 1985 Republican Army - 1985 INDFOR Factions Iran Iranian Revalutionary Guard - 1985 Army - 1985 Middle Eastern Coalition BLUFOR Factions Credits GM Developers for their brilliant work and help with making their content easy to retexture RHS Developers for their excelent mods, on which much of my work depends and would not be possible without Rak1445 - Help with Czechoslovak People's Army Research Po - Help with Lithuanian Translations for VBSSR Factions Everyone over at Cold War Warriors discord for all their help, encouragement and feedback on my work
  2. Hi, It came to me that the vanilla arma 3 parachute has a color that is way to light to be effectively deployed in stealth PvP missions at night. I was therefore wondering how to create a little retexture mod. I found the vanilla (color) textures to be at the path Addons\air_f_beta\Parachute_01\Data\ Parachute_01_CO and Parachute_01_OPFOR_CO. They are however obviously related to the parachute object itself. As a complete newbie of the technical aspects of arma, could you please give me any suggestions on what to do (and how to do it XD)? Thank you all in advance.
  3. So, I'm looking for a some help with a mod idea I've wanted to do for a long while now. So a while ago, I made an admittedly pretty crappy orbat composition mod for the One Year War factions from Mobile Suit Gundam. It’s up on the workshop if you want to find it, it's here: https://steamcommunity.com/sharedfiles/filedetails/?id=2382628806 Anyways, since then, I’ve been wanting to make it more then what it is. Like, with actual uniforms and gear (retextured GM assets are the goal). Unfortunately, despite my best attempts, I have made no progress on my own. I have zero skill in actual modding. So I come here to see if there’s anybody who would be willing to help. I know this is probably pretty lame to be asking for help like this, but I couldn’t think of any other way to find help. And after my attempts to learn how to mod, I don’t want to risk anymore of my hair line. I'm not going to out right offer to pay you, as my monetary situation is pretty shaky, but I might be able to throw something your way for your help. You can contect me in the replies or on Discord at Flying_Lorgar#6605 or email me at ackermancormac@gmail.com
  4. Introduction 2035. As a result of past decisions by the member states, the establishment of a joint European armed force was carried out. The newly formed European Army is based on the standardisation of military equipment as the main factor for increasing efficiency. It incorporates all the military branches needed to defend itself against external interests. Content European Armed Forces 2035 is a standalone mod inspired by IndeedPete's EUROFORCE mod. The content will currently only contain retextures and custom layouts. European Armed Forces 2035 Editor name: EUEAF Side: Independent Tag: EUEAF AddOns required: Arma 3 Apex, Arma 3 Contact Roadmap / Table of content (everything still WIP and may change over time) EUEAF (Main Modul) EUEAF (Desert) EUEAF (Woodland) EUEAF (Snow) Screenshots FAQ Credits - IndeedPete (Camo´s and Texture templates) - black-light-studio Hexatal Camo Concept End User License Agreement
  5. So long story short i made a mod which retextures the NATO vanilla vehicles problem is, and ill try my best to explain it. If for example i just hop into editor play as a character but have not spawned ANY of the retextured vehicles in the map as soon as i log into zeus i simply just cant see the category made for those vehicles neither can i find them but if i go back to the EDEN editor and spawn a single vehicle from the category and then log in as zeus my retextures are suddenly available, i have no idea why and i have a slight suspicion my code is possessed. class CfgEditorCategories { class baseCat { displayName = "NATO Digital woodland"; }; }; class cfgVehicles { class B_MBT_01_cannon_F; class Digital_MBT : B_MBT_01_cannon_F { author = "Psyco"; scope = 2; scopeCurator = 2; side = 1; editorCategory = "baseCat"; faction = "BLU_F"; displayName = "Digital Merkava"; crew = "B_crew_F"; hiddenSelections[] = {"camo1","camo2"}; hiddenSelectionsTextures[] = {"\digital_retex_NATO_Armor\data\Merkava\body_CO.paa","\digital_retex_NATO_Armor\data\Merkava\MBT_Turret.paa"}; }; }; Heres a snip of my code Any ideas?
  6. krzychuzokecia

    Krzy's Hunting Mod

    Hunting Mod by krzychuzokecia A pack of hunting-themed equipment retextures. Most of the items feature details covered in a high-visibility blaze orange colour. Content: hunting clothes in several variations (red, green and blue shirts with coyote, olive and camo pants), hunting vest in three types (coyote, olive and camo), LDF Forest Ranger summer clothes, blaze orange beanie, baseball caps in blaze orange and camo, two bavarian-style hats, brown safari/cowboy hat. More to come later. Credits: Bohemia Interactive Studios - original models and textures, krzychuzokecia - retexturing, EO aka Evil_Organ - inspiration and hunting camo. Downloads: Steam Workshop (current, v. 0.50), ModDB (outdated). Addon is signed, key included.
  7. This will be the intial release. Its sat on my harddrive long enough. This retexture is designed for post apocalyptic game play and was designed specifically for the Ravage mod. They could work for a few things depending on your needs but do not necessarily fit a full Milsim scenario. The vanilla guns look out of place as a common firearm in the post apocalyptic setting and I started with just an idea of how to get them looking more worn and rusted. Keep in mind I own guns and I realize that in some cases the rust displayed could render a real firearm inoperable so please suspend belief and enjoy the textures for how they were intended. Also please realize I am not an artist, a texture artist, or artsy at all so I am working from the bottom here. (LOL) The real goal was to allow the vanilla guns to become the rare or military quality guns and the Rusted ones to be the default that bandits and others would spawn with. The vanilla guns seem out of place and this would provide some value to the vanilla gun textures and hopefully make it so that when you found one, you would get a great loot moment and dump the rusted gun for the sweet brand new one... I had a few moments where it felt odd to be working on crappy stuff people would want to throw away but I digress... Whether I accomplished that is arguable as some of the early textures were fairly basic and some like EO's favorite Kir look good while others look a tad homogenous and washed out. Since I have come back, some of the textures have improved and I think the latest batch of patchwork guns like the Mar 10 are quite decent. I have included all of the early patchwork tests in an effort to round out the package a bit and provide as much variation as possible for the gear arrays from Ravage. There are about 45-50 guns in the package (I have since added a bunch more patchwork as pictured in the Ravage thread that are not included in initial release.) Hopefully Armaholic will host them and from there we may see a steam release but I make no promises on when that may be... NOTE, There is no key right now. I may add them if needed but I am assuming that most people are playing private cooperative games in which they would not be needing keys. Change my mind. lol 😉 Edit- v0.2 has a key and is signed. Let me know if it doesn't work right. Thanks EO! There will temporarily be a doubling up of about 6 rusty guns until those are removed from Ravage. Haleks will remove those in the next update and this will be the only PBO for the rusted weapons There is some discussion on how to add these to the gear pool arraysby a script or module but at this point the best way is through the gear pool arrays in the ravage module. Edit-This is now the updated situation. Classname list will be updated to remove Ravage "exclusives" and RR only classes. Ravage will natively support the 8 Ravage weapons and RR guns can be pushed into the arrays via the gear pool. ////////////////////////////////////////////////////////////////////////////////////////////////////////// Now v0.2/////////////////////////////////////////////////////////////////////////////////////////// v1.4/ Released as Rusty Retexture v0.2 (07/13/19), Removed 8 guns that will remain in Ravage Reset to/ REmoved Ravage weapons[] = {"Rusty_LMG_Zafir_F","rusty_MMG_02_black_F","Rusty_MMG_01_tan_F","Rusty_srifle_EBR_F", v0.2/ "Rusty_DMR_05_base_F","Rusty_srifle_DMR_04_F","Rusty_srifle_DMR_03_F","Rusty_srifle_DMR_02_F"}; This version contains all current projects including latest PW guns Total count in this release is 46 now due to 8 removed to stay in Ravage and addition of patchwork Variants. 54 combined between both mods. 38 rifles,1 Launcher, 7 pistols in RR = 46 Total. 8 Rifles in Ravage - for a combined total of 54 ///////////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////////// RR v0.1////////////////////////////////////////////////////////////////////////////////////////////////// was v1.3//// Released As Rusty Retexture (07/12/19), This was first public release and it also contained 8 guns that will remain in Ravage. So Update required. weapons[] = {"Rusty_LMG_Zafir_F","rusty_MMG_02_black_F","Rusty_MMG_01_tan_F","Rusty_srifle_EBR_F", "Rusty_DMR_05_base_F","Rusty_srifle_DMR_04_F","Rusty_srifle_DMR_03_F","Rusty_srifle_DMR_02_F"}; This version had 45 Total Rifles, Pistols and the 1 launcher. Pictures of some of the guns. Picture of WIP patchwork that are not included in this version but may follow in an update NOTE - These are included in v0.2 Possible work that may happen, no promises Download - link may be swapped out if Dropbox has a fit Classnames for Rusty Retexture (also updated in the addon file as the changelog.sqf), add these to the appropriate gear pool arrays that you wish. I have included Patchwork tests prefaced by the PWT tag so if you dont like those pull out the ones that start with that Classname. Special Thanks to Haleks - for the glory that is Ravage EO, Tourist, Bad Benson, Roadkill- for the great fun in our MP sessions and all the help in scripting and mission making as well as their respective mods that have helped flush out the Arma world Kodabar - for his dedication to the Ravage Wiki And everyone in the Ravage thread Thanks to everyone who contributes to the Armaverse as well. You all are to be commended and it makes this one of the greatest games of all time imo. Cheers! Thanks to BI for the Lego pile they give me and let me learn to my hearts content!
  8. After teasing people with promo shots in the combat photography thread for quite some time, I decided to open a separate thread for my upcoming AAF add-on. The idea behind this was to have a AAF faction for contemporary missions on Altis and Stratis using RHS assets and having only the RHS mods as a dependency. Over time I got permission to add some more models to this add-on and, so you’ll get a bit more than just RHS retextures… To provide mission makers with a possible storyline, I wrote a small history of Altis, which ends in a republic being on the brink of civil war in 2017 and with interventions of both Russia and NATO as a real possibility: Some screenshots: More: The content so far: • AAF infantry in pixelated camo • AAF reservists in greek lizard camo • Altian Police units • BMP-3s, GAZ Tigrs, HMMWVs and Urals for the AAF • Ka-60 and L-159 for the Altian Air Wing • pro-western Rebels Links: https://drive.google.com/open?id=1Yxn32iV400uCdolzrKmTl5ftJq5jZnGr http://steamcommunity.com/sharedfiles/filedetails/?id=1298282761 (More mirrors are always welcome!)
  9. Hi All, The Goal of this Retexture Mod is to add more Winter Stuff as already did IndeedPete (Thanks for your job) with his Snow Tigers CSAT Mod. This is a beginning but I hope to add more particular Units and dedicated vehicles soon. Actually WInter Vipers can be found under "Winter Viper" faction in OPFOR Side. There are one Infantry Squad and three Infantry Teams (AA, AT, Demo) available. I also added a tactical vest to each unit as it's cold in Winter and I retextured weapons, bags, uniforms and helmets (but indeed I am not a specialist in Texturing) which are all available in Arsenal. To Bohemia, I hope not to break rule as I used your content and if yes let me know how to correct my mistakes. Changelog V0.0.1: - Added : Winter Weapons and Equipments (ARX, Uniform, Tactical Vest, Helmet, Titan AT, Titan AA). - Added : Winter Viper units (WH Viper Rifleman, WH Viper Team Leader, WH Viper Explosive, WH Viper Medic, WH Viper Marksman, WH Viper AT, WH Viper AA, WH Viper JTAC). - Added : Winter Viper Faction (OPFOR / WInter Viper). - Added : Winter Viper Groups (Winter Viper Team, Winter Viper AA Team, Winter Viper AT Team, Winter Viper Demo Team). Below some Screenshots: Thanks in advance for your feedbacks, questions, support and to Bohemia Interactive for the only game I have in my Computer. Update 1st of January 2019 (Happy New Year to All) Changelog V0.0.2: - Added : Winter Viper unit WH Viper Repair Specialist. - Added : Winter Viper Squad (7 units). - Tweaked : Winter Viper Team (WH Viper Team Leader, WH Viper JTAC, WH Viper Medic, WH Viper Marksman). - Added : Winter Motorized Infantry Squads (Winter Viper Motorized Squad, Winter Viper Motorized(Armed) Squad, Winter Viper Motorized(AT) Squad). - Added : WH Qilins (included WH Qilin unarmored, WH Qilin armored, WH Qilin AT). - Added : WH Viper Zamak MRL. - Added : WH Viper Y-32 Xi'an (Infantry Transport) and WH Viper Y-32 Xi'an (Vehicle Transport). - Added : WH Winter Viper Pilot. - Added : Winter Viper Diver Team Leader, Winter Viper Diver Explosive Specialist, Winter Viper Diver Medic and Winter Viper Diver (AT). - Added : Winter Viper Diver Team, Winter Viper Guards, Winter Viper Motorized Artillery. Donwload Links: Steam Link : https://steamcommunity.com/sharedfiles/filedetails/?id=2250835534 Armaholic Link : http://www.armaholic.com/page.php?id=34705 Yanou
  10. This started out as a small add-on adding a few textures for a single player mission that will probably never see the light of day and ended up as a (still small) CAG/Delta Force faction for RHS. It is merely a stopgap until UnderSiege’s Gear & Uniforms are released. To make it clear for the start: The gear used for the units isn’t a hundred percent accurate or even close. Since I do only retextures, I have to work with what the community gave us and in this case I wanted to keep the add-on dependencies to a minimum. So, what do you get? · one assault troop with four teams and a HQ · one recon team · in total, more than 30 individually equipped operators (no identical units) in two variants: night ops and day ops · armed with Toadie’s HK416s and RHS’ weapons · equipped with JPCs, MMACs, OpsCores and Airframes from Adacas Military Gear Pack · some retextures (mostly OpsCores, Airframes with Multicam covers and some patches) · a CCT and a PJ unit · units with Pufu’s excellent SCARs once RHS releases them · ZEUS support (hopefully… hasn’t been tested) What won’t you get? · new models · big updates in the future (I consider is add-on finished and will only maintain but not expand it) · DEVGRU (many other mods out there) Changelog: 1.1 · HK416s in camo paint · new backpacks (thanks to Jonny's MLODs) · updated loadouts · some new vests with flags/patches · ZEUS support (hopefully for real this time) 1.0: first release Here are some pictures: If anyone wants to take some more and post them in this thread, feel free to do so. To change the tabs/flag patches on the G3 use _objectname setObjectTexture [6,"yourtexture_ca.paa"]; for the right side, _objectname setObjectTexture [7,"yourtexture_ca.paa"]; for the left side and _objectname setObjectTexture [4,"yourtexture_ca.paa"]; for the patch on the left sleeve. Since I only wrote the config there is a long list of people to thank: · the RHS team for their outstanding work · Adacas as the author and Warden_1, Sabre, Ardvarkdb, Binkowski, Johannes, Road Runner, Zeealex and all other contributors to the Military Gear Pack · Toadie, Spartan0536 and Navaro for their great HK416s · Teeha and The Krusty Krab Pizza for their GPNVG18 add-onon · Jonny for the backpack models · Alex Vestin for the Multicam template · BIS for the game Download: Steam Workshop Google Drive Dependencies: · RHSUSF Steam Workshop Armaholic · MGP Steam Workshop Armaholic · NIArms Core Steam Workshop Armaholic · NIArms Core RHS Compatibility Steam Workshop Armaholic · NIArms HK416 Rifles Steam Workshop Armaholic · L3-GPNVG18 Panoramic Night Vision Steam Workshop Armaholic Disclaimer: For personal entertainment purposes only. Do not edit and redistribute without permission of the author. Creators claim no responsibility for any damages this add-on or mod may cause, use at your own risk.
  11. This addon represents Chernarussian Defence Forces and other law enforcement structures units retextures based on RHS mod. As usually, you can see original A2 type CDF units. Also you can find in this addon Chernarussian airborne forces, national guard, Ministry of interior special force "Orel", KGB special force "Alpha" in different equipment. Features: - Original A2 CDF camo and some other camouflage patterns - CDF now wearing PASGT helmets instead of 6b27 - Added many groups - Added RHS CDF vehicles with my crew in it - Some new vehicles retextured to CDF camo - Added CDF airborne forces flag Known issues - Automatic Riflemans armed AK-74 with 45rnd mags instead of RPK-74 (by reason of its absence in RHS weapons) - CDF Militia unit uses rhsgref_chicom class vest, that's not done yet (Hopefully new update will fix it :-) ) - Wooden SVD replaced by plastic one (by reason of its absence in RHS weapons) Thanks RHS for their great mod, Zedderick for his CDF Kamaz textures, Soviet Armed Forces mod and Xacino for his RD-54 model. Steam link: https://steamcommunity.com/sharedfiles/filedetails/?id=1550624597
  12. Hello everyone! Welcome to the CSAT ReTexture Thread! What is this? - This is a project of mine I started working on couple of months back, but due to recent improvements, I've decided to take a next step and started uploading things onto the workshop. - It includes different camoed variants of all the vehicles located within CSAT and some objects of some importance, such as camo nets, IR masking tents and tents. About: - First started as a small project, if you can even call it a project, repainting the Tempest (KamaZ Typhoon) vehicles. The video above was the showcase I made for it. At first, they looked really good, I just kept driving around Altis, Stratis and Malden, sometimes for hours. And then it hit me in the head "Why not do it for all the vehicles?". And here we are. - What this addon does is, well, basically adds different textures to already existing CSAT vehicles and objects for different terrains. We're not just talking about one specific color on these vehicles, this is all Hexed, includes 3 different colors per each camo variant, which takes time to properly select each piece and paint, if starting from scratch. - For now, it only contains CSAT Winter, CSAT Desert and CSAT Black Ops variant. Future groups, such as CSAT Urban, CSAT Woodland and CSAT Marines will be added once I'm done with the first three groups I'm currently working on. ( Lack of time.) What now? - Currently working on vehicles and objects. I am in need of templates, so I'm making them on my own. Some templates were used from ArmA 3 Samples, but that only goes for the VTOL and most likely, future content (such as the Spetsnaz gear). - Infantry gear and weapons will be the next step after I'm done with vehicles. - Step after that? There's always a chance of combining static weaponry with these vehicles. Would be nice to have a Tempest roaming around with S-750 or Radar in the back. - Most of the templates are done (over 80%), just a couple more remaining. After that, it will be much easier to focus on the rest of the groups. ( Vehicle templates will be uploaded on Google Drive for others to use and create content of their own, once I re-organize the layers properly. Currently a mess.) It took a lot of hours to make these templates, hopefully worth it. - If there are any problems with the mod or if you do encounter something strange, please feel free to contact me either via this thread or Steam Workshop, where the mod was first uploaded. Download: Steam Workshop Armaholic Liscence: This mod is licensed under a Creative Commons Attribution-NonCommercial NoDerivatives 4.0 International License. You may not use this on monetized servers, it is forbidden. You may not reupload this mod on Steam or any other sites. Changelog Feel free to contact me on Steam or Twitter. Discord server will be created soon. Social sites: - Twitter - Steam Please do enjoy, more to come! 🙂
  13. May I ask if anyone is interested in helping me with retexturing a uniform in ARMA 3? (btw what should I do after the texture is returned to PBO Manager and TexView 2?)
  14. Hello. I am currently working on a music-themed retexture of civilian clothing. Everything is fine so far, despiting the fact, that my uniforms don't show up in the Virtual Arsenal. The uniform slot is empty. config.cpp CfgPatches.hpp I would be happy if someone could help me. Have fine Week Schraxt
  15. Hi gang, Thank you for the latest contact dlc samples, could we please also have template for LDF uniform and plate carrier? I've been eager to retexture LDF main uniform since expansion was announced. There is a similar CSAT/AAF officer uniform, but I am not the fan of it since it has rolled-up sleeves. The current LDF soldier uniform reminds me of old police and military uniform that was used in my country. So I am, really, really into it. Please allow for retexture of LDF main uniform.
  16. This addon represents Chernarussian "Red Star Movement" units retextures based on RHS mod. I've made set of units like in original A2 game, with different camo uniforms on them and another variants in full camo suits with insignia. Features: - Original A2 camos - Original A2 berets, beanies and alice pack. - CHDKZ Insignia - Added many groups - Added RHS CHDKZ vehicles with my crew in it Known issues - Automatic Rifleman armed AK-74 with 45rnd mags instead of RPK-74 (by reason of its absence in RHS weapons) - Chikom vest replaced by 6sh92 - Wooden SVD replaced by plastic one (by reason of its absence in RHS weapons) Requires: - RHS AFRF - RHS GREF - RHS USAF - YuEmod Thanks RHS for their great mod, Yura Esin for his vests and Denis Fomenko for straps model on Alice pack. Changelog: v 1.01 - Fixed some config errors v 1.0 Links: http://steamcommunity.com/sharedfiles/filedetails/?id=1216707909
  17. So for awhile on a private server with friends we have been using Rubber edition CTI, but we want to update/change some things, for example uniforms, even just camo textures, I have found a few on the workshop but some are not signed/have no server key/or-just-broken. I was wondering if the community could point me towards a replacement pack, I currently have the amazing The CSAT Modification Project on the workshop. But I tried using a replacement mod for cup with the default factions Link to replacement project but it has no server keys or signed keys for the mods for a dedicated server. I just want to replace Nato and AAF/Fia/CTGR with cup or anything but can't find a solution?
  18. Percy Fieldsten

    Request for retexture

    May I ask if anyone is interested in helping me with retexturing a uniform in ARMA 3? (btw what should I do after the texture is returned to PBO Manager and TexView 2?)
  19. A selection of non-military styled GM Gear, designed to give an armed civilian look to the Global Mobilization universe. Parkas: Field Dress Uniforms: Combat Uniforms: Battle Uniforms: Requirements: Global Mobilization - Cold War Germany. Classnames: Credits: Vertexmacht for kindly sharing their texture templates. Download links: Steam Workshop. Armaholic. License: https://www.bohemia.net/community/licenses/arma-public-license-share-alike Please be respectful of the license.
  20. a small mod using the new assets from the contact dlc to make a less futuristic but still easily recognizable CSAT. Features brown hexcam texture from avenger helmet brown texture for modular carrier vest, lite, and GL rig brown texture for advanced modular helmet, with hexcam cover black version of csat beret added in old man update rebalance of LBV harness, LBV grenadier harness, and raven vest. https://imgur.com/a/wput7r1 Planned urban hexcam variants of currently retextured equipment pacific hexcam variants of currently retextured equipment retexture of basic helmet from laws of war dlc green version of csat beret added in old man update convert katiba to 5.56x45 NATO better photos possible/unsure vanilla replacement patch Community Upgrade Project patch desert & woodland camo textures add flags to uniforms and equipment this is my first attempt at a mod for public use, so any advice/help/resources are appreciated
  21. I've been working on an Australian Army retexture for some vehicles (M1A1, 'Hawkei', 'Boxer') and have finished with the retexturing, however, I'm having problems trying to write my own config file, I've tried step by step tutorials and read through multiple pages of explanations but still fail at every attempt. The add-on relies on CUP vehicles and vanilla assets. I have a generally 'loose' understanding of how this kinda stuff works but am trying to learn so if anyone could help even the slightest it would be greatly appreciated! So far I've managed this: class CfgPatches { class My_Mod { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Soft_F_MRAP_01","A3_Armor_F_Beta_APC_Wheeled_01","cup_trackedvehicles_m1_abrams.pbo"}; }; }; //Fractions class cfgFactionClasses { class Reskin { displayName = "Reskin"; priority = 1; side = 1; icon = "Custom_vehicles\data\LOGO_1"; }; }; //Units class B_soldier_f; class reskin: B_soldier_f { class Crewman //Idk random attempt author = "Funky"; _generalmacro = "B_soldier_F"; scope = 2; displayname = "Crewman" identitytypes[] = "head_NATO","G_NATO_default"); genericnames = "NATOmen"; fraction = "Reskin"; model = Uniformclass = hiddenselections[] = {"camo","insignia"}; hiddenselectionstextures[] = weapons[] = {"throw","put"}; respawnweapons[] = {"throw","put"}; magazines[] = respawnmagazines[] = linkeditems[] = {"itemmap","itemcompass","itemwatch","itemradio","itemgps"}; respawnlinkeditems[] = {"itemmap","itemcompass","itemwatch","itemradio","itemgps"}; }; //vehicles class landvehicle; class MRAP_01; class APC_Wheeled_01; class TANK_Tracked_01; //M1A1 Class APC_Wheeled_01 { crew = ""; side = 1; fraction = 'Reskin'; displayname = 'Boxer CRV'; hiddenselections[] = {"camo1","camo2","camo3"}; hiddenselectionstextures[] = {"Custom_vehicles\data\Mbase.jpeg","Custom_vehicles\data\Maddon.jpeg","Custom_vehicles\data\Mturret.jpeg"}; class eventhandelers { init = "(_this select 0) setvariable [""BIS_enablerandomization"", false];"; }; }; class MRAP_01 { crew = ""; side = 1; fraction = 'Reskin'; displayname = 'Hawkei'; hiddenselections[] = {"camo1","camo2"}; hiddenselectionstextures[] = {"Custom_vehicles\data\hbase.jpeg","Custom_vehicles\data\haddon.jpeg"}; class eventhandelers { init = "(_this select 0) setvariable [""BIS_enablerandomization"", false];"; }; }; Class TANK_Tracked_01 { crew = ""; side = 1; fraction = 'Reskin'; displayname = 'M1A1'; hiddenselections[] = {"camo1","camo2","camo3","camo4"}; hiddenselectionstextures[] = {}; class eventhandelers { init = "(_this select 0) setvariable [""BIS_enablerandomization"", false];"; }; };
  22. Problem Discription: I am currently working on a uniform retexture for my Hungarian Armed Forces Mod. Therefore I wrote a config code, but when I pack my folder into a .pbo and launch the game, the uniform doesn't appear in the Arsenal, only the Uniform Class soldier, and when placing him down, I get an error that talks about an Old classname I used for the uniform. Error: No entry 'bin\config.bin/cfgWeapons/HUN_Uniform_Base_Uniform.nameSound' Config: class CfgPatches { class Schraxt_Uniforms { author="Schraxt"; units[]={ "HUN_Uniform_Base_Dude", }; weapons[]={ "HUN_Uniform_Base", }; requiredVersion=0.1; requiredAddons[]={"A3_Characters_F",}; }; }; class CfgVehicles { class fow_s_ger_heer_rifleman; class HUN_Uniform_Base_Dude: fow_s_ger_heer_rifleman { author = "Schraxt"; model = "\NORTH\NF_Uniforms\M36_Winter\Fin_M36Uniform_winter.p3d"; displayName = "Soldier"; uniformClass = "HUN_Uniform_Base"; side=2; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Hungarian_Armed_Forces\Data\hun_uniform.paa"}; accuracy = 5; }; }; class cfgWeapons { class U_NORTH_FIN_Corporal; class HUN_Uniform_Base: U_NORTH_FIN_Corporal { displayName = "[HUN] Uniform Base"; picture = "Hungarian_Armed_Forces\Data\little.paa"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Hungarian_Armed_Forces\Data\hun_uniform.paa"}; scope = 2; scopeCurator = 2; scopeAsenal = 2; class ItemInfo: ItemInfo { uniformModel = model = "\NORTH\NF_Uniforms\M36_Winter\Fin_M36Uniform_winter.p3d"; uniformClass = "HUN_Uniform_Base_Dude"; containerClass = "Supply80"; mass = 50; }; }; }; Full config: Can someone help me?
  23. Hello everyone, I have been trying in the past few days to make a retexture of the AAF uniform at which I succeeded. Then I needed to put it in game as an addon so I have to write a config.cpp file. No matter what I can't get it to work, so any help would be appreciated. Config.cpp Screenshots
  24. For a campaign I'm working on I want to add a bit of detail by giving the characters vests with their names on them like the kerry vest. However I don't know how to go about doing this. I found the nohq and co vest .paa files but I'm not sure what to do with them. Also, would I be able to add these to both the carrier rig for NATO and CTRG as well?
  25. crazy mike

    Winter 2035

    Winter 2035 What is this? Simply put, this modification is a re-texture mod, taking anything green, and making it white, as in snow! Roughly 12 hours ago from making this post I decided after I woke up to create something for the wintertime in Arma, thus here we are now with a new WIP mod, Winter 2035. The current progress and milestones are as follows: Retextured all plants Retextured all mask images Retextured Stratis satellite image Retextured Altis satellite image Integrated snowing based on overcast (its modified rain) Winter-esque ambient sounds Clutter models to create much more depth to the snow, these will also be large enough to overflow onto the sides of the roads Retexture all vanilla units, weapons, vehicles (this will happen depending on the popularity of the mod) Figure out a way to make roofs snowy (this is more then likely impossible, I dont touch the wrp or p3ds) Modified CfgWorlds with new cloud and lighting to compliment snow ArmA 1 Snowman Fixed rain sounds https://gyazo.com/5cc7cef13e84b6533557686d20feb537 https://imgur.com/R9ME8uh This mod will be overriding vanilla textures thus it will not be "compatible" with other modifications that wish to keep the arma flora OR mask images normal not-winter color, and is only meant to be used for terrains that are winter themed. The main reason that Stratis was done first and NOT Altis, simply put is that Stratis is a fraction the size and was much quicker to do. Altis will be done aswell however that will take atleast a few days of nonstop work, which doesnt help my add at all. I hope once released this mod will bring life back to splendid Altis & Stratis for other people as much as it has for me, with some winter gear mods I plan to have quite a few more missions on the islands! Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=1195447305 Thanks for checking this out, I hope to bust this out quick to get back to a new terrain project I've yet to announce. <3 Check out some videos in which this mod is being used! Here are some bonus things when I was making the mod on a weekend awhile back :P
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