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ClumsyBaron

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  1. ClumsyBaron

    Need help on retexture of Huron

    unfortunately i have tried your possible solutions and its still showing with vanilla textures
  2. ClumsyBaron

    Need help on retexture of Huron

    okey so i have tried the solution who you have kindly given to me but the texture for the huron is still not showing up and still has the vanilla texture
  3. so yeah i have the code done but the skin does not show on Huron, here is the code. class CfgPatches { class Iron_Skulls_PMC_CH47I_Chinook { units[]={" Iron_Skulls_PMC_CH47I_Chinook","Iron_Skulls_PMC_CH47I_Chinook_Desert","Iron_Skulls_PMC_CH47I_Chinook_Snow"}; weapons[]={}; requiredVersion=1; requiredAddons[]={}; author="Clumsy Baron"; name="CH-47I Chinook"; }; }; class CfgVehicleClasses { class Iron_Skulls_PMC_CH47I_Chinook { displayName="Iron Skulls PMC CH-47I Chinook"; }; }; class CfgVehicles { class B_Heli_Transport_03_F; class Iron_Skulls_PMC_CH47I_Chinook: B_Heli_Transport_03_F { author="Clumsy Baron"; _generalMacro="B_Heli_Transport_03_F"; displayName="CH-47I Chinook"; vehicleClass="Iron_Skulls_PMC_CH47I_Chinook"; faction="Iron_Skulls_PMC_Woodland"; crew="Iron_Skulls_PMC_Heli_Pilot"; typicalCargo[]={"Iron_Skulls_PMC_Woodland"}; availableForSupportTypes[]={"Drop","Transport"}; side=1; scope=2; attendant=1; threat[]={0,0,0}; class TransportItems { class _xx_FirstAidKit { name="FirstAidKit"; count=20; }; class _xx_Medikit { name="Medikit"; count=10; }; }; hiddenSelectionsTextures[]={"Arma3_Iron_Skulls_PMC_CH-47I_Chinook\Data\Heli_Transport_03_ext01_CO.paa","Arma3_Iron_Skulls_PMC_CH-47I_Chinook\Data\Heli_Transport_03_ext02_CO.paa"}; }; class Iron_Skulls_PMC_CH47I_Chinook_Desert: B_Heli_Transport_03_F { author="Clumsy Baron"; _generalMacro="B_Heli_Transport_03_F"; displayName="CH-47I Chinook"; vehicleClass="Iron_Skulls_PMC_CH47I_Chinook"; faction="Iron_Skulls_PMC_Desert"; crew="Iron_Skulls_PMC_Heli_Pilot"; typicalCargo[]={"Iron_Skulls_PMC_Desert"}; availableForSupportTypes[]={"Drop","Transport"}; side=1; scope=2; attendant=1; threat[]={0,0,0}; class TransportItems { class _xx_FirstAidKit { name="FirstAidKit"; count=20; }; class _xx_Medikit { name="Medikit"; count=10; }; }; hiddenSelectionsTextures[]={"Arma3_Iron_Skulls_PMC_CH-47I_Chinook\Data\Heli_Transport_03_ext01D_CO.paa","Arma3_Iron_Skulls_PMC_CH-47I_Chinook\Data\Heli_Transport_03_ext02D_CO.paa"}; }; class Iron_Skulls_PMC_CH47I_Chinook_Snow: B_Heli_Transport_03_F { author="Clumsy Baron"; _generalMacro="B_Heli_Transport_03_F"; displayName="CH-47I Chinook"; vehicleClass="Iron_Skulls_PMC_CH47I_Chinook"; faction="Iron_Skulls_PMC_Snow"; crew="Iron_Skulls_PMC_Heli_Pilot"; typicalCargo[]={"Iron_Skulls_PMC_Snow"}; availableForSupportTypes[]={"Drop","Transport"}; side=1; scope=2; attendant=1; threat[]={0,0,0}; class TransportItems { class _xx_FirstAidKit { name="FirstAidKit"; count=20; }; class _xx_Medikit { name="Medikit"; count=10; }; }; hiddenSelectionsTextures[]={"Arma3_Iron_Skulls_PMC_CH-47I_Chinook\Data\Heli_Transport_03_ext01S_CO.paa","Arma3_Iron_Skulls_PMC_CH-47I_Chinook\Data\Heli_Transport_03_ext02S_CO.paa"}; }; }; class cfgMods { author="76561198058073375"; timepacked="1437495037"; };
  4. ok some im having trouble with my custom huron code it says when i start arma 3 up "S instead of ;" can you help me class CfgPatches { class Iron_Skulls_Huron { units[]={}; weapons[]={}; requiredVersion=0.1; requiredAddons[]={}; }; }; class CfgVehicleClasses { class Iron_Skulls_Huron { displayName="Iron Skulls Huron"; }; }; class CfgVehicles { class B_Heli_Transport_03_F; class Iron Skulls Huron: B_Heli_Transport_03_F { author="Clumsy Baron"; _generalMacro="B_Heli_Transport_03_F"; displayName="Iron Skulls Huron"; vehicleClass="Iron_Skulls_Huron"; faction="BLU_F"; crew="B_Helipilot_F"; availableForSupportTypes[]={"Drop","Transport"}; side=1; scope=2; attendant=1; picture="-"; icon="-"; threat[]={0,0,0}; class TransportItems { class _xx_FirstAidKit { name="FirstAidKit"; count=20; }; class _xx_Medikit { name="Medikit"; count=10; }; }; hiddenSelectionsTextures[]={"\Arma3_Iron_Skulls_PMC_Huron\Data\pmc_huron_ext01_co.paa","\Arma3_Iron_Skulls_PMC_Huron\Data\pmc_huron_ext02_co.paa"}; }; }; class cfgMods { author="Clumsy Baron"; timepacked="1437495037"; };
  5. ok so i have tried adding hiddenSelections[] = {"camo"}; to the code and still no hope anything else?
  6. so i need help again with a retexture code because i thought i had the code right but apparently not so if you could help that would be great. enum { OrdinalEnum = 2, destructengine = 2, destructdefault = 6, destructwreck = 7, destructtree = 3, destructtent = 4, stabilizedinaxisx = 1, stabilizedinaxesxyz = 4, stabilizedinaxisy = 2, stabilizedinaxesboth = 3, destructno = 0, stabilizedinaxesnone = 0, destructman = 5, destructbuilding = 1 }; class DefaultEventhandlers; class CfgPatches { class Iron_Skulls_PMC_Blackfoot { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {}; }; }; class WeaponFireGun; class WeaponCloudsGun; class WeaponFireMGun; class WeaponCloudsMGun; class CfgVehicles { class B_Heli_Attack_01_F; class Iron_Skulls_PMC_Blackfoot_Urban : B_Heli_Attack_01_F { displayName = "Iron Skulls PMC Blackfoot Urban"; author = "Clumsy Baron"; crew = "B_Helipilot_F"; hiddenSelectionsTextures[] = {"\Arma3_Iron_Skulls_PMC_Blackfoot\Data\pmc_blackfoot_urban_co.paa"}; }; class Iron_Skulls_PMC_Blackfoot_Desert : B_Heli_Attack_01_F { displayName = "Iron Skulls PMC Blackfoot Desert"; author = "Clumsy Baron"; crew = "B_Helipilot_F"; hiddenSelectionsTextures[] = {"\Arma3_Iron_Skulls_PMC_Blackfoot\Data\pmc_blackfoot_desert_co.paa"}; }; class Iron_Skulls_PMC_Blackfoot_Snow : B_Heli_Attack_01_F { displayName = "Iron Skulls PMC Blackfoot Snow"; author = "Clumsy Baron"; crew = "B_Helipilot_F"; hiddenSelectionsTextures[] = {"\Arma3_Iron_Skulls_PMC_Blackfoot\Data\pmc_blackfoot_snow_co.paa"}; }; class Iron_Skulls_PMC_Blackfoot_Woodland : B_Heli_Attack_01_F { displayName = "Iron Skulls PMC Blackfoot Woodland"; author = "Clumsy Baron"; crew = "B_Helipilot_F"; hiddenSelectionsTextures[] = {"\Arma3_Iron_Skulls_PMC_Blackfoot\Data\pmc_blackfoot_woodland_co.paa"}; }; }; so if somthing needs to be change please tell me
  7. ok thank you very much for your answers turns out i forgot to do this \Arma3_Iron_Skulls_PMC_Air\Data\pmc_ghosthawk_ext01_urban_co.paa", "\Arma3_Iron_Skulls_PMC_Air\Data\pmc_ghosthawk_ext02_urban_co.paa
  8. so im working on a mod and when i spawn the helicopter in editor it says cannot load "somthing somthing_co.paa so yh any help will be appreciated enum { OrdinalEnum = 2, destructengine = 2, destructdefault = 6, destructwreck = 7, destructtree = 3, destructtent = 4, stabilizedinaxisx = 1, stabilizedinaxesxyz = 4, stabilizedinaxisy = 2, stabilizedinaxesboth = 3, destructno = 0, stabilizedinaxesnone = 0, destructman = 5, destructbuilding = 1 }; class DefaultEventhandlers; class CfgPatches { class Iron_Skulls_PMC_Ghosthawk { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {}; }; }; class WeaponFireGun; class WeaponCloudsGun; class WeaponFireMGun; class WeaponCloudsMGun; class CfgVehicles { class B_Heli_Transport_01_F; class Iron_Skulls_PMC_Ghosthawk_Urban : B_Heli_Transport_01_F { displayName = "Iron Skulls PMC Ghosthawk Urban"; author = "Clumsy Baron"; crew = "Iron_Skulls_PMC_Heli_Pilot_Urban"; hiddenSelectionsTextures[] = {"Arma3_Iron_Skulls_PMC_Air\Data\pmc_ghosthawk_ext01_urban_co.paa", "Arma3_Iron_Skulls_PMC_Air\Data\pmc_ghosthawk_ext02_urban_co.paa"}; }; class Iron_Skulls_PMC_Ghosthawk_Desert : B_Heli_Transport_01_F { displayName = "Iron Skulls PMC Ghosthawk Desert"; author = "Clumsy Baron"; crew = "Iron_Skulls_PMC_Heli_Pilot_Desert"; hiddenSelectionsTextures[] = {"Arma3_Iron_Skulls_PMC_Air\Data\pmc_ghosthawk_ext01_desert_co.paa", "Arma3_Iron_Skulls_PMC_Air\Data\pmc_ghosthawk_ext02_desert_co.paa"}; }; class Iron_Skulls_PMC_Ghosthawk_Jungle : B_Heli_Transport_01_F { displayName = "Iron Skulls PMC Ghosthawk Jungle"; author = "Clumsy Baron"; crew = "Iron_Skulls_PMC_Heli_Pilot_Jungle"; hiddenSelectionsTextures[] = {"Arma3_Iron_Skulls_PMC_Air\Data\pmc_ghosthawk_ext01_jungle_co.paa", "Arma3_Iron_Skulls_PMC_Air\Data\pmc_ghosthawk_ext02_jungle_co.paa"}; }; class Iron_Skulls_PMC_Ghosthawk_Snow : B_Heli_Transport_01_F { displayName = "Iron Skulls PMC Ghosthawk Snow"; author = "Clumsy Baron"; crew = "Iron_Skulls_PMC_Heli_Pilot_Snow"; hiddenSelectionsTextures[] = {"Arma3_Iron_Skulls_PMC_Air\Data\pmc_ghosthawk_ext01_snow_co.paa","Arma3_Iron_Skulls_PMC_Air\Data\pmc_ghosthawk_ext02_snow_co.paa"}; }; class Iron_Skulls_PMC_Ghosthawk_Woodland : B_Heli_Transport_01_F { displayName = "Iron Skulls PMC Ghosthawk Woodland"; author = "Clumsy Baron"; crew = "Iron_Skulls_PMC_Heli_Pilot_Woodland"; hiddenSelectionsTextures[] = {"Arma3_Iron_Skulls_PMC_Air\Data\pmc_ghosthawk_ext01_woodland_co.paa", "Arma3_Iron_Skulls_PMC_Air\Data\pmc_ghosthawk_ext02_woodland_co.paa"}; }; };
  9. ClumsyBaron

    Helicopter texture not working.

    ah ok thank you HazJ
  10. hi my helicopter textures are not working and if its my config can you help? enum { OrdinalEnum = 2, destructengine = 2, destructdefault = 6, destructwreck = 7, destructtree = 3, destructtent = 4, stabilizedinaxisx = 1, stabilizedinaxesxyz = 4, stabilizedinaxisy = 2, stabilizedinaxesboth = 3, destructno = 0, stabilizedinaxesnone = 0, destructman = 5, destructbuilding = 1 }; class DefaultEventhandlers; class CfgPatches { class Iron_Skulls_PMC_Ghosthawk { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {}; }; }; class WeaponFireGun; class WeaponCloudsGun; class WeaponFireMGun; class WeaponCloudsMGun; class CfgVehicles { class B_Heli_Transport_01_F; class Iron_Skulls_PMC_Ghosthawk_Urban : B_Heli_Transport_01_F { displayName = "Iron Skulls PMC Ghosthawk Urban"; author = "Clumsy Baron"; crew = "Iron_Skulls_PMC_Heli_Pilot_Urban"; hiddenSelectionsTextures[] = {"Arma3_Iron_Skulls_PMC_Air\Data\pmc_ghosthawk_ext01_urban_co.paa", "Arma3_Iron_Skulls_PMC_Air\Data\pmc_ghosthawk_ext02_urban_co.paa"}; }; class Iron_Skulls_PMC_Ghosthawk_Desert : B_Heli_Transport_01_F { displayName = "Iron Skulls PMC Ghosthawk Desert"; author = "Clumsy Baron"; crew = "Iron_Skulls_PMC_Heli_Pilot_Desert"; hiddenSelectionsTextures[] = {"Arma3_Iron_Skulls_PMC_Air\Data\pmc_ghosthawk_ext01_desert_co.paa", "Arma3_Iron_Skulls_PMC_Air\Data\pmc_ghosthawk_ext02_desert_co.paa"}; }; class Iron_Skulls_PMC_Ghosthawk_Jungle : B_Heli_Transport_01_F { displayName = "Iron Skulls PMC Ghosthawk Jungle"; author = "Clumsy Baron"; crew = "Iron_Skulls_PMC_Heli_Pilot_Jungle"; hiddenSelectionsTextures[] = {"Arma3_Iron_Skulls_PMC_Air\Data\pmc_ghosthawk_ext01_jungle_co.paa", "Arma3_Iron_Skulls_PMC_Air\Data\pmc_ghosthawk_ext02_jungle_co.paa"}; }; class Iron_Skulls_PMC_Ghosthawk_Snow : B_Heli_Transport_01_F { displayName = "Iron Skulls PMC Ghosthawk Snow"; author = "Clumsy Baron"; crew = "Iron_Skulls_PMC_Heli_Pilot_Snow"; hiddenSelectionsTextures[] = {"Arma3_Iron_Skulls_PMC_Air\Data\pmc_ghosthawk_ext01_snow_co.paa","Arma3_Iron_Skulls_PMC_Air\Data\pmc_ghosthawk_ext02_snow_co.paa"}; }; class Iron_Skulls_PMC_Ghosthawk_Woodland : B_Heli_Transport_01_F { displayName = "Iron Skulls PMC Ghosthawk Woodland"; author = "Clumsy Baron"; crew = "Iron_Skulls_PMC_Heli_Pilot_Woodland"; hiddenSelectionsTextures[] = {"Arma3_Iron_Skulls_PMC_Air\Data\pmc_ghosthawk_ext01_woodland_co.paa", "Arma3_Iron_Skulls_PMC_Air\Data\pmc_ghosthawk_ext02_woodland_co.paa"}; }; }; any help will be appreciated
  11. ClumsyBaron

    help Vehicle config

    oh and the error is the game cant find the scope or somthing HALP
  12. ClumsyBaron

    help Vehicle config

    ok so now i have decided now to change the config code so the vehicle config is in the main config this is the code the vehicle part is below the units class CfgPatches { class My_Mod_Config { units[] = {"Custom_Uniform_Mod"}; weapons[] = {}; requiredVersion = 0.1; requiredAddon[] = {"a3\characters_f"}; }; }; //************************************************************************************************************************************************************************************************************************************* //******** Factions ******************************************************************************************************************************************************************************************************************* //************************************************************************************************************************************************************************************************************************************* class CfgFactionClasses { class Iron_Skulls_PMC { displayName = "Iron Skulls PMC"; priority = 3; //position in list. side = 1; //Opfor = 0, Blufor = 1, Indep = 2. icon = ""; //Custom Icon }; }; class UniformSlotInfo { slotType = 0; linkProxy = "-"; }; class CfgVehicles { //******************************************************************************************************************************************************************************************************************************** //******* Units ****************************************************************************************************************************************************************************************************************** //******************************************************************************************************************************************************************************************************************************** class B_Soldier_F; class Iron_Skulls_PMC_Soldier: B_soldier_F { author = "Clumsy Baron"; // scope = 2; displayName = "Iron Skulls PMC"; identityTypes[] = {"Head_NATO", "G_NATO_default"}; genericNames = "NATOMen"; faction = "Iron_Skulls_PMC"; model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; //Default NATO uniformClass = "Iron_Skulls_PMC_Soldier"; backpack = "Iron_Skulls_Assualt_Backpack"; hiddenSelections[] = {"Camo","Insignia"}; hiddenSelectionsTextures[] = {"\arma3_Iron_Skulls_PMC\Data\pmc_soldier_clothing_black_co.paa"}; weapons[] = {"arifle_TRG21_MRCO_F","hgun_ACPC2_F","Throw","Put"}; respawnWeapons[] = {"arifle_TRG21_MRCO_F","hgun_ACPC2_F","Throw","Put"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShell","smokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShell","smokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green""30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag"}; linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio","Iron_Skulls_PMC_Combat_Vest_Lite","Iron_Skulls_PMC_Combat_Helmet","Item_Medikit","NVGoogles_OPFOR"}; respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio","Iron_Skulls_PMC_Combat_Vest_Lite","Iron_Skulls_PMC_Combat_Helmet","Item_Medikit","NVGoogles_OPFOR"}; }; class Iron_Skulls_PMC_Soldier_SS: B_soldier_F { author = "Clumsy Baron"; // scope = 2; displayName = "Iron Skulls PMC Squad Leader"; identityTypes[] = {"Head_NATO", "G_NATO_default"}; genericNames = "NATOMen"; faction = "Iron_Skulls_PMC"; model = "\A3\characters_f_beta\INDEP\ia_soldier_02.p3d"; //NATO Rolled Up Sleeves uniformClass = "Iron_Skulls_PMC_Soldier_SS"; backpack = "Iron_Skulls_Assualt_Backpack"; hiddenSelections[] = {"Camo","Insignia"}; hiddenSelectionsTextures[] = {"\arma3_Iron_Skulls_PMC\Data\pmc_soldier_clothing_black_co.paa"}; weapons[] = {"arifle_TRG21_MRCO_F","hgun_ACPC2_F","Throw","Put"}; respawnWeapons[] = {"arifle_TRG21_MRCO_F","hgun_ACPC2_F","Throw","Put"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShell","smokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShell","smokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag"}; linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio","Iron_Skulls_PMC_Combat_Vest_Lite","Iron_Skulls_PMC_ECH","Item_Medikit","NVGoogles_OPFOR"}; respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio","Iron_Skulls_PMC_Combat_Vest_Lite","Iron_Skulls_PMC_ECH","Item_Medikit","NVGoogles_OPFOR"}; }; class Iron_Skulls_PMC_AT: B_soldier_F { author = "Clumsy Baron"; // scope = 2; displayName = "Iron Skulls PMC AT"; identityTypes[] = {"Head_NATO", "G_NATO_default"}; genericNames = "NATOMen"; faction = "Iron_Skulls_PMC"; model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; //Default NATO uniformClass = "Iron_Skulls_PMC_AT"; backpack = "Iron_Skulls_Assualt_Backpack"; hiddenSelections[] = {"Camo","Insignia"}; hiddenSelectionsTextures[] = {"\arma3_Iron_Skulls_PMC\Data\pmc_soldier_clothing_black_AT_co.paa"}; weapons[] = {"arifle_TRG21_MRCO_F","hgun_ACPC2_F","launch_I_Titan_short_F","Throw","Put"}; respawnWeapons[] = {"arifle_TRG21_MRCO_F","hgun_ACPC2_F","launch_I_Titan_short_F","Throw","Put"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShell","smokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","Titan_AT","Titan_AT"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShell","smokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","Titan_AT","Titan_AT"}; linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio","Iron_Skulls_PMC_Combat_Vest","Iron_Skulls_PMC_Combat_Helmet","Item_Medikit","NVGoogles_OPFOR"}; respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio","Iron_Skulls_PMC_Combat_Vest","Iron_Skulls_PMC_Combat_Helmet","Item_Medikit","NVGoogles_OPFOR"}; }; class Iron_Skulls_PMC_Demo: B_soldier_F { author = "Clumsy Baron"; // scope = 2; displayName = "Iron Skulls PMC Demo"; identityTypes[] = {"Head_NATO", "G_NATO_default"}; genericNames = "NATOMen"; faction = "Iron_Skulls_PMC"; model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; //Default NATO uniformClass = "Iron_Skulls_PMC_Demo"; backpack = "Iron_Skulls_Assualt_Backpack"; hiddenSelections[] = {"Camo","Insignia"}; hiddenSelectionsTextures[] = {"\arma3_Iron_Skulls_PMC\Data\pmc_soldier_clothing_black_demo_expert_co.paa"}; weapons[] = {"arifle_TRG21_GL_F","hgun_ACPC2_F","Throw","Put"}; respawnWeapons[] = {"arifle_TRG21_GL_F","hgun_ACPC2_F","Throw","Put"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShell","smokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShell","smokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell"}; linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio","Iron_Skulls_PMC_Combat_Vest","Iron_Skulls_PMC_Combat_Helmet","Item_Medikit","NVGoogles_OPFOR"}; respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio","Iron_Skulls_PMC_Combat_Vest","Iron_Skulls_PMC_Combat_Helmet","Item_Medikit","NVGoogles_OPFOR"}; }; class Iron_Skulls_PMC_Medic: B_soldier_F { author = "Clumsy Baron"; // scope = 2; displayName = "Iron Skulls PMC Medic"; identityTypes[] = {"Head_NATO", "G_NATO_default"}; genericNames = "NATOMen"; faction = "Iron_Skulls_PMC"; model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; //Default NATO uniformClass = "Iron_Skulls_PMC_Medic"; backpack = "Iron_Skulls_Assualt_Backpack"; hiddenSelections[] = {"Camo","Insignia"}; hiddenSelectionsTextures[] = {"\arma3_Iron_Skulls_PMC\Data\pmc_soldier_clothing_black_medic_co.paa"}; weapons[] = {"arifle_TRG21_MRCO_F","hgun_ACPC2_F","Throw","Put"}; respawnWeapons[] = {"arifle_TRG21_MRCO_F","hgun_ACPC2_F","Throw","Put"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShell","smokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShell","smokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag"}; linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio","Iron_Skulls_PMC_Combat_Vest_Lite","Iron_Skulls_PMC_Combat_Helmet","Item_Medikit","Item_Medikit","Item_Medikit","NVGoogles_OPFOR"}; respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio","Iron_Skulls_PMC_Combat_Vest_Lite","Iron_Skulls_PMC_Combat_Helmet","Item_Medikit","Item_Medikit","Item_Medikit","NVGoogles_OPFOR"}; }; class Iron_Skulls_PMC_Recon: B_soldier_F { author = "Clumsy Baron"; // scope = 2; displayName = "Iron Skulls PMC Recon"; identityTypes[] = {"Head_NATO", "G_NATO_default"}; genericNames = "NATOMen"; faction = "Iron_Skulls_PMC"; model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; //Default NATO uniformClass = "Iron_Skulls_PMC_Recon"; backpack = "Iron_Skulls_Assualt_Backpack"; hiddenSelections[] = {"Camo","Insignia"}; hiddenSelectionsTextures[] = {"\arma3_Iron_Skulls_PMC\Data\pmc_soldier_clothing_black_recon_co.paa"}; weapons[] = {"srifle_EBR_MRCO_LP_BI_F","hgun_ACPC2_F","Throw","Put"}; respawnWeapons[] = {"srifle_EBR_MRCO_LP_BI_F","hgun_ACPC2_F","Throw","Put"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShell","smokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShell","smokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag"}; linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio","Iron_Skulls_PMC_Combat_Vest_Lite","Iron_Skulls_PMC_Combat_Helmet","Item_Medikit","NVGoogles_OPFOR"}; respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio","Iron_Skulls_PMC_Combat_Vest_Lite","Iron_Skulls_PMC_Combat_Helmet","Item_Medikit","NVGoogles_OPFOR"}; }; class B_Kitbag_Base; class Iron_Skulls_Assualt_Backpack: B_Kitbag_Base { scope = 2; displayName = "Iron Skulls Assualt Backpack"; picture = "-"; hiddenSelectionsTextures[] = {"arma3_Iron_Skulls_PMC\Data\pmc_backpack_assualt_co.paa"}; }; class AirVehicle; class B_Heli_Transport_02_F; class Iron_Skulls_PMC_Ghosthawk: B_Heli_Transport_02_F { scope = 2; displayName = "Iron Skulls PMC Ghosthawk"; faction = "Iron_Skulls_PMC"; author = "CT-Baron"; vehicleClass = "Air"; Side = 1; crew = "Iron_Skulls_PMC_Soldier"; hiddenSelections[] = {"Camo1","Camo2"}; hiddenselectionstextures[] = {"arma3_Iron_Skulls_PMC\Iron_Skulls_Vehicles\Ghosthawk\Data\pmc_heli_transport_01_ext01_co.paa","arma3_Iron_Skulls_PMC\Iron_Skulls_Vehicles\Ghosthawk\Data\pmc_heli_transport_01_ext02_co.paa"}; }; }; class cfgweapons { //************************************************************************************************************************************************************************************************************************************************************************************** //****** Uniforms ********************************************************************************************************************************************************************************************************************************************************************** //************************************************************************************************************************************************************************************************************************************************************************************** class ItemCore; class UniformItem; class Uniform_Base: ItemCore { class ItemInfo; }; class Iron_Skulls_PMC_Soldier: Uniform_Base { scope = 2; displayName = "Iron Skulls PMC Clothing"; model = "\a3\characters_f_beta\indep\ia_soldier_01.p3d"; class ItemInfo : UniformItem { uniformClass = "Iron_Skulls_PMC_Soldier"; containerClass = "Supply50"; mass = 50; }; }; class Iron_Skulls_PMC_Soldier_SS: Uniform_Base { scope = 2; displayName = "Iron Skulls PMC Clothing Rolled Up"; picture = "-"; model = "\a3\characters_f_beta\indep\ia_soldier_02.p3d"; class ItemInfo : UniformItem { uniformClass = "Iron_Skulls_PMC_Soldier_SS"; containerClass = "Supply50"; mass = 50; }; }; class Iron_Skulls_PMC_AT: Uniform_Base { scope = 2; displayName = "Iron Skulls PMC AT Clothing"; picture = "-"; model = "\a3\characters_f_beta\indep\ia_soldier_01.p3d"; class ItemInfo : UniformItem { uniformClass = "Iron_Skulls_PMC_AT"; containerClass = "Supply50"; mass = 50; }; }; class Iron_Skulls_PMC_Demo: Uniform_Base { scope = 2; displayName = "Iron Skulls PMC Demo Clothing"; picture = "-"; model = "\a3\characters_f_beta\indep\ia_soldier_01.p3d"; class ItemInfo : UniformItem { uniformClass = "Iron_Skulls_PMC_Demo"; containerClass = "Supply50"; mass = 50; }; }; class Iron_Skulls_PMC_Medic: Uniform_Base { scope = 2; displayName = "Iron Skulls PMC Medic Clothing"; picture = "-" model = "\a3\characters_f_beta\indep\ia_soldier_01.p3d"; class ItemInfo : UniformItem { uniformClass = "Iron_Skulls_PMC_Medic"; containerClass = "Supply50"; mass = 50; }; }; class Iron_Skulls_PMC_Recon: Uniform_Base { scope = 2; displayName = "Iron Skulls PMC Recon Clothing"; picture = "-"; model = "\a3\characters_f_beta\indep\ia_soldier_01.p3d"; class ItemInfo : UniformItem { uniformClass = "Iron_Skulls_PMC_Recon"; containerClass = "Supply50"; mass = 50; }; }; //******************************************************************************************************************************************************************************** //****** Vests ******************************************************************************************************************************************************************* //******************************************************************************************************************************************************************************** class VestItem; class Vest_Camo_Base : ItemCore { class ItemInfo; }; class Iron_Skulls_PMC_Combat_Vest_Lite: Vest_Camo_Base { scope = 2; displayName = "Iron Skulls PMC Combat Vest Lite"; picture = "-"; model = "A3\Characters_F\BLUFOR\equip_b_vest02"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"arma3_Iron_Skulls_PMC\Data\pmc_assualt_vests_co.paa"}; class ItemInfo : VestItem { uniformModel = "A3\Characters_F\BLUFOR\equip_b_vest02.p3d"; containerClass = "Supply120"; mass = 80; armor = "50"; passThrough = 0.65; hiddenSelections[] = {"camo"}; }; }; class Iron_Skulls_PMC_Combat_Vest: Vest_Camo_Base { scope = 2; displayName = "Iron Skulls PMC Combat Vest"; picture = "-"; model = "A3\Characters_F\BLUFOR\equip_b_vesto1"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"arma3_Iron_Skulls_PMC\Data\pmc_assualt_vests_co.paa"}; class ItemInfo : VestItem { uniformModel = "A3\Characters_F\BLUFOR\equip_b_vest01.p3d"; containerClass = "Supply120"; mass = 90; armor = "65"; passThrough = 0.75; hiddenSelections[] = {"camo"}; }; }; //************************************************************************************************************************************************************************************** //******* Headgear ********************************************************************************************************************************************************************* //************************************************************************************************************************************************************************************** class H_HelmetB : ItemCore { class ItemInfo; }; class Iron_Skulls_PMC_ECH: H_HelmetB { displayName = "Iron Skulls PMC ECH"; picture = "-"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"arma3_Iron_Skulls_PMC\Data\pmc_combat_helmet_co.paa"}; class ItemInfo: ItemInfo { mass = 20; allowedSlots[] = {901,605}; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic.p3d"; modelSides[] = {3,1}; hiddenSelections[] = {"Camo"}; armor = "40"; passThrough = 0.65; }; }; class Iron_Skulls_PMC_Combat_Helmet: H_HelmetB { displayName = "Iron Skulls PMC Combat Helmet"; picture = "-"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_plain.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"arma3_Iron_Skulls_PMC\Data\pmc_combat_helmet_co.paa"}; class ItemInfo: ItemInfo { mass = 15; allowedSlots[] = {901,605}; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_plain.p3d"; modelSides[] = {3,1}; hiddenSelections[] = {"Camo"}; armor = "35"; passThrough = 0.65; }; }; class Iron_Skulls_PMC_Patrol_Cap: H_HelmetB { displayName = "Iron Skulls PMC Patrol Cap"; picture = "-"; model = "\A3\Characters_F\Common\cappatrol.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"arma3_Iron_Skulls_PMC\Data\pmc_cappatrol_co.paa"}; class ItemInfo: ItemInfo { mass = 15; allowedSlots[] = {901,605}; uniformModel = "\A3\Characters_F\Common\cappatrol.p3d"; modelSides[] = {3,1}; hiddenSelections[] = {"Camo"}; armor = "3*0.3"; passThrough = 0.65; }; }; class Iron_Skulls_PMC_Beret: H_HelmetB { displayName = "Iron Skulls PMC Beret"; picture = "-"; model = "\A3\Characters_F_EPB\BLUFOR\headgear_beret02.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"arma3_Iron_Skulls_PMC\Data\pmc_beret_co.paa"}; class ItemInfo: ItemInfo { mass = 15; allowedSlots[] = {901,605}; uniformModel = "\A3\Characters_F_EPB\BLUFOR\headgear_beret02.p3d"; modelSides[] = {3,1}; hiddenSelections[] = {"Camo"}; armor = "3*0.3"; passThrough = 0.65; }; }; };
  13. ClumsyBaron

    help Vehicle config

    ah ok i see what you mean now
  14. ClumsyBaron

    help Vehicle config

    but i do have a = after the hiddenselectionTextures[] also how should the library set-up be?
  15. here is my code for my ghost hawk retexture #define true 1 #define false 0 class CfgPatches { class Iron_Skulls_PMC_Ghosthawk { units[] = {Iron_Skulls_PMC_Ghosthawk}; weapons[] = {}; requiredAddons[] = {}; }; }; class cfgVehicles { class B_Heli_Transport_02_F; //External Class Reference class Iron_Skulls_PMC_Ghosthawk: B_Heli_Transport_02_F { scope = 2; displayName = "Iron Skulls PMC Ghosthawk"; faction = "Iron_Skulls_PMC"; author = "CT-Baron"; vehicleClass = "Air"; Side = 1; crew = "Iron_Skulls_PMC_Soldier"; hiddenSelections[] = {"Camo1","Camo2"}; hiddenselectionstextures[] = {"arma3_Iron_Skulls_PMC\Iron_Skulls_Vehicles\Ghosthawk\Data\pmc_heli_transport_01_ext01_co.paa","arma3_Iron_Skulls_PMC\Iron_Skulls_Vehicles\Ghosthawk\Data\pmc_heli_transport_01_ext02_co.paa"}; { class = Library; { libTextDesc = "Iron Skulls PMC Ghosthawk"; }; }; }; and the error message i'am getting when i start it up is '{' encountered instead of '='.
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