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ClumsyBaron
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Need help on retexture of Huron
ClumsyBaron replied to ClumsyBaron's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
unfortunately i have tried your possible solutions and its still showing with vanilla textures -
Need help on retexture of Huron
ClumsyBaron replied to ClumsyBaron's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
okey so i have tried the solution who you have kindly given to me but the texture for the huron is still not showing up and still has the vanilla texture -
so yeah i have the code done but the skin does not show on Huron, here is the code. class CfgPatches { class Iron_Skulls_PMC_CH47I_Chinook { units[]={" Iron_Skulls_PMC_CH47I_Chinook","Iron_Skulls_PMC_CH47I_Chinook_Desert","Iron_Skulls_PMC_CH47I_Chinook_Snow"}; weapons[]={}; requiredVersion=1; requiredAddons[]={}; author="Clumsy Baron"; name="CH-47I Chinook"; }; }; class CfgVehicleClasses { class Iron_Skulls_PMC_CH47I_Chinook { displayName="Iron Skulls PMC CH-47I Chinook"; }; }; class CfgVehicles { class B_Heli_Transport_03_F; class Iron_Skulls_PMC_CH47I_Chinook: B_Heli_Transport_03_F { author="Clumsy Baron"; _generalMacro="B_Heli_Transport_03_F"; displayName="CH-47I Chinook"; vehicleClass="Iron_Skulls_PMC_CH47I_Chinook"; faction="Iron_Skulls_PMC_Woodland"; crew="Iron_Skulls_PMC_Heli_Pilot"; typicalCargo[]={"Iron_Skulls_PMC_Woodland"}; availableForSupportTypes[]={"Drop","Transport"}; side=1; scope=2; attendant=1; threat[]={0,0,0}; class TransportItems { class _xx_FirstAidKit { name="FirstAidKit"; count=20; }; class _xx_Medikit { name="Medikit"; count=10; }; }; hiddenSelectionsTextures[]={"Arma3_Iron_Skulls_PMC_CH-47I_Chinook\Data\Heli_Transport_03_ext01_CO.paa","Arma3_Iron_Skulls_PMC_CH-47I_Chinook\Data\Heli_Transport_03_ext02_CO.paa"}; }; class Iron_Skulls_PMC_CH47I_Chinook_Desert: B_Heli_Transport_03_F { author="Clumsy Baron"; _generalMacro="B_Heli_Transport_03_F"; displayName="CH-47I Chinook"; vehicleClass="Iron_Skulls_PMC_CH47I_Chinook"; faction="Iron_Skulls_PMC_Desert"; crew="Iron_Skulls_PMC_Heli_Pilot"; typicalCargo[]={"Iron_Skulls_PMC_Desert"}; availableForSupportTypes[]={"Drop","Transport"}; side=1; scope=2; attendant=1; threat[]={0,0,0}; class TransportItems { class _xx_FirstAidKit { name="FirstAidKit"; count=20; }; class _xx_Medikit { name="Medikit"; count=10; }; }; hiddenSelectionsTextures[]={"Arma3_Iron_Skulls_PMC_CH-47I_Chinook\Data\Heli_Transport_03_ext01D_CO.paa","Arma3_Iron_Skulls_PMC_CH-47I_Chinook\Data\Heli_Transport_03_ext02D_CO.paa"}; }; class Iron_Skulls_PMC_CH47I_Chinook_Snow: B_Heli_Transport_03_F { author="Clumsy Baron"; _generalMacro="B_Heli_Transport_03_F"; displayName="CH-47I Chinook"; vehicleClass="Iron_Skulls_PMC_CH47I_Chinook"; faction="Iron_Skulls_PMC_Snow"; crew="Iron_Skulls_PMC_Heli_Pilot"; typicalCargo[]={"Iron_Skulls_PMC_Snow"}; availableForSupportTypes[]={"Drop","Transport"}; side=1; scope=2; attendant=1; threat[]={0,0,0}; class TransportItems { class _xx_FirstAidKit { name="FirstAidKit"; count=20; }; class _xx_Medikit { name="Medikit"; count=10; }; }; hiddenSelectionsTextures[]={"Arma3_Iron_Skulls_PMC_CH-47I_Chinook\Data\Heli_Transport_03_ext01S_CO.paa","Arma3_Iron_Skulls_PMC_CH-47I_Chinook\Data\Heli_Transport_03_ext02S_CO.paa"}; }; }; class cfgMods { author="76561198058073375"; timepacked="1437495037"; };
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ok some im having trouble with my custom huron code it says when i start arma 3 up "S instead of ;" can you help me class CfgPatches { class Iron_Skulls_Huron { units[]={}; weapons[]={}; requiredVersion=0.1; requiredAddons[]={}; }; }; class CfgVehicleClasses { class Iron_Skulls_Huron { displayName="Iron Skulls Huron"; }; }; class CfgVehicles { class B_Heli_Transport_03_F; class Iron Skulls Huron: B_Heli_Transport_03_F { author="Clumsy Baron"; _generalMacro="B_Heli_Transport_03_F"; displayName="Iron Skulls Huron"; vehicleClass="Iron_Skulls_Huron"; faction="BLU_F"; crew="B_Helipilot_F"; availableForSupportTypes[]={"Drop","Transport"}; side=1; scope=2; attendant=1; picture="-"; icon="-"; threat[]={0,0,0}; class TransportItems { class _xx_FirstAidKit { name="FirstAidKit"; count=20; }; class _xx_Medikit { name="Medikit"; count=10; }; }; hiddenSelectionsTextures[]={"\Arma3_Iron_Skulls_PMC_Huron\Data\pmc_huron_ext01_co.paa","\Arma3_Iron_Skulls_PMC_Huron\Data\pmc_huron_ext02_co.paa"}; }; }; class cfgMods { author="Clumsy Baron"; timepacked="1437495037"; };
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Need help for blackfoot retexture mod
ClumsyBaron replied to ClumsyBaron's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
ok so i have tried adding hiddenSelections[] = {"camo"}; to the code and still no hope anything else? -
Need help for blackfoot retexture mod
ClumsyBaron posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
so i need help again with a retexture code because i thought i had the code right but apparently not so if you could help that would be great. enum { OrdinalEnum = 2, destructengine = 2, destructdefault = 6, destructwreck = 7, destructtree = 3, destructtent = 4, stabilizedinaxisx = 1, stabilizedinaxesxyz = 4, stabilizedinaxisy = 2, stabilizedinaxesboth = 3, destructno = 0, stabilizedinaxesnone = 0, destructman = 5, destructbuilding = 1 }; class DefaultEventhandlers; class CfgPatches { class Iron_Skulls_PMC_Blackfoot { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {}; }; }; class WeaponFireGun; class WeaponCloudsGun; class WeaponFireMGun; class WeaponCloudsMGun; class CfgVehicles { class B_Heli_Attack_01_F; class Iron_Skulls_PMC_Blackfoot_Urban : B_Heli_Attack_01_F { displayName = "Iron Skulls PMC Blackfoot Urban"; author = "Clumsy Baron"; crew = "B_Helipilot_F"; hiddenSelectionsTextures[] = {"\Arma3_Iron_Skulls_PMC_Blackfoot\Data\pmc_blackfoot_urban_co.paa"}; }; class Iron_Skulls_PMC_Blackfoot_Desert : B_Heli_Attack_01_F { displayName = "Iron Skulls PMC Blackfoot Desert"; author = "Clumsy Baron"; crew = "B_Helipilot_F"; hiddenSelectionsTextures[] = {"\Arma3_Iron_Skulls_PMC_Blackfoot\Data\pmc_blackfoot_desert_co.paa"}; }; class Iron_Skulls_PMC_Blackfoot_Snow : B_Heli_Attack_01_F { displayName = "Iron Skulls PMC Blackfoot Snow"; author = "Clumsy Baron"; crew = "B_Helipilot_F"; hiddenSelectionsTextures[] = {"\Arma3_Iron_Skulls_PMC_Blackfoot\Data\pmc_blackfoot_snow_co.paa"}; }; class Iron_Skulls_PMC_Blackfoot_Woodland : B_Heli_Attack_01_F { displayName = "Iron Skulls PMC Blackfoot Woodland"; author = "Clumsy Baron"; crew = "B_Helipilot_F"; hiddenSelectionsTextures[] = {"\Arma3_Iron_Skulls_PMC_Blackfoot\Data\pmc_blackfoot_woodland_co.paa"}; }; }; so if somthing needs to be change please tell me -
helicopter mod textures not showing up...help
ClumsyBaron replied to ClumsyBaron's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
ok thank you very much for your answers turns out i forgot to do this \Arma3_Iron_Skulls_PMC_Air\Data\pmc_ghosthawk_ext01_urban_co.paa", "\Arma3_Iron_Skulls_PMC_Air\Data\pmc_ghosthawk_ext02_urban_co.paa- 3 replies
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helicopter mod textures not showing up...help
ClumsyBaron posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
so im working on a mod and when i spawn the helicopter in editor it says cannot load "somthing somthing_co.paa so yh any help will be appreciated enum { OrdinalEnum = 2, destructengine = 2, destructdefault = 6, destructwreck = 7, destructtree = 3, destructtent = 4, stabilizedinaxisx = 1, stabilizedinaxesxyz = 4, stabilizedinaxisy = 2, stabilizedinaxesboth = 3, destructno = 0, stabilizedinaxesnone = 0, destructman = 5, destructbuilding = 1 }; class DefaultEventhandlers; class CfgPatches { class Iron_Skulls_PMC_Ghosthawk { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {}; }; }; class WeaponFireGun; class WeaponCloudsGun; class WeaponFireMGun; class WeaponCloudsMGun; class CfgVehicles { class B_Heli_Transport_01_F; class Iron_Skulls_PMC_Ghosthawk_Urban : B_Heli_Transport_01_F { displayName = "Iron Skulls PMC Ghosthawk Urban"; author = "Clumsy Baron"; crew = "Iron_Skulls_PMC_Heli_Pilot_Urban"; hiddenSelectionsTextures[] = {"Arma3_Iron_Skulls_PMC_Air\Data\pmc_ghosthawk_ext01_urban_co.paa", "Arma3_Iron_Skulls_PMC_Air\Data\pmc_ghosthawk_ext02_urban_co.paa"}; }; class Iron_Skulls_PMC_Ghosthawk_Desert : B_Heli_Transport_01_F { displayName = "Iron Skulls PMC Ghosthawk Desert"; author = "Clumsy Baron"; crew = "Iron_Skulls_PMC_Heli_Pilot_Desert"; hiddenSelectionsTextures[] = {"Arma3_Iron_Skulls_PMC_Air\Data\pmc_ghosthawk_ext01_desert_co.paa", "Arma3_Iron_Skulls_PMC_Air\Data\pmc_ghosthawk_ext02_desert_co.paa"}; }; class Iron_Skulls_PMC_Ghosthawk_Jungle : B_Heli_Transport_01_F { displayName = "Iron Skulls PMC Ghosthawk Jungle"; author = "Clumsy Baron"; crew = "Iron_Skulls_PMC_Heli_Pilot_Jungle"; hiddenSelectionsTextures[] = {"Arma3_Iron_Skulls_PMC_Air\Data\pmc_ghosthawk_ext01_jungle_co.paa", "Arma3_Iron_Skulls_PMC_Air\Data\pmc_ghosthawk_ext02_jungle_co.paa"}; }; class Iron_Skulls_PMC_Ghosthawk_Snow : B_Heli_Transport_01_F { displayName = "Iron Skulls PMC Ghosthawk Snow"; author = "Clumsy Baron"; crew = "Iron_Skulls_PMC_Heli_Pilot_Snow"; hiddenSelectionsTextures[] = {"Arma3_Iron_Skulls_PMC_Air\Data\pmc_ghosthawk_ext01_snow_co.paa","Arma3_Iron_Skulls_PMC_Air\Data\pmc_ghosthawk_ext02_snow_co.paa"}; }; class Iron_Skulls_PMC_Ghosthawk_Woodland : B_Heli_Transport_01_F { displayName = "Iron Skulls PMC Ghosthawk Woodland"; author = "Clumsy Baron"; crew = "Iron_Skulls_PMC_Heli_Pilot_Woodland"; hiddenSelectionsTextures[] = {"Arma3_Iron_Skulls_PMC_Air\Data\pmc_ghosthawk_ext01_woodland_co.paa", "Arma3_Iron_Skulls_PMC_Air\Data\pmc_ghosthawk_ext02_woodland_co.paa"}; }; };- 3 replies
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Helicopter texture not working.
ClumsyBaron replied to ClumsyBaron's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
ah ok thank you HazJ- 2 replies
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hi my helicopter textures are not working and if its my config can you help? enum { OrdinalEnum = 2, destructengine = 2, destructdefault = 6, destructwreck = 7, destructtree = 3, destructtent = 4, stabilizedinaxisx = 1, stabilizedinaxesxyz = 4, stabilizedinaxisy = 2, stabilizedinaxesboth = 3, destructno = 0, stabilizedinaxesnone = 0, destructman = 5, destructbuilding = 1 }; class DefaultEventhandlers; class CfgPatches { class Iron_Skulls_PMC_Ghosthawk { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {}; }; }; class WeaponFireGun; class WeaponCloudsGun; class WeaponFireMGun; class WeaponCloudsMGun; class CfgVehicles { class B_Heli_Transport_01_F; class Iron_Skulls_PMC_Ghosthawk_Urban : B_Heli_Transport_01_F { displayName = "Iron Skulls PMC Ghosthawk Urban"; author = "Clumsy Baron"; crew = "Iron_Skulls_PMC_Heli_Pilot_Urban"; hiddenSelectionsTextures[] = {"Arma3_Iron_Skulls_PMC_Air\Data\pmc_ghosthawk_ext01_urban_co.paa", "Arma3_Iron_Skulls_PMC_Air\Data\pmc_ghosthawk_ext02_urban_co.paa"}; }; class Iron_Skulls_PMC_Ghosthawk_Desert : B_Heli_Transport_01_F { displayName = "Iron Skulls PMC Ghosthawk Desert"; author = "Clumsy Baron"; crew = "Iron_Skulls_PMC_Heli_Pilot_Desert"; hiddenSelectionsTextures[] = {"Arma3_Iron_Skulls_PMC_Air\Data\pmc_ghosthawk_ext01_desert_co.paa", "Arma3_Iron_Skulls_PMC_Air\Data\pmc_ghosthawk_ext02_desert_co.paa"}; }; class Iron_Skulls_PMC_Ghosthawk_Jungle : B_Heli_Transport_01_F { displayName = "Iron Skulls PMC Ghosthawk Jungle"; author = "Clumsy Baron"; crew = "Iron_Skulls_PMC_Heli_Pilot_Jungle"; hiddenSelectionsTextures[] = {"Arma3_Iron_Skulls_PMC_Air\Data\pmc_ghosthawk_ext01_jungle_co.paa", "Arma3_Iron_Skulls_PMC_Air\Data\pmc_ghosthawk_ext02_jungle_co.paa"}; }; class Iron_Skulls_PMC_Ghosthawk_Snow : B_Heli_Transport_01_F { displayName = "Iron Skulls PMC Ghosthawk Snow"; author = "Clumsy Baron"; crew = "Iron_Skulls_PMC_Heli_Pilot_Snow"; hiddenSelectionsTextures[] = {"Arma3_Iron_Skulls_PMC_Air\Data\pmc_ghosthawk_ext01_snow_co.paa","Arma3_Iron_Skulls_PMC_Air\Data\pmc_ghosthawk_ext02_snow_co.paa"}; }; class Iron_Skulls_PMC_Ghosthawk_Woodland : B_Heli_Transport_01_F { displayName = "Iron Skulls PMC Ghosthawk Woodland"; author = "Clumsy Baron"; crew = "Iron_Skulls_PMC_Heli_Pilot_Woodland"; hiddenSelectionsTextures[] = {"Arma3_Iron_Skulls_PMC_Air\Data\pmc_ghosthawk_ext01_woodland_co.paa", "Arma3_Iron_Skulls_PMC_Air\Data\pmc_ghosthawk_ext02_woodland_co.paa"}; }; }; any help will be appreciated
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help Vehicle config
ClumsyBaron replied to ClumsyBaron's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
oh and the error is the game cant find the scope or somthing HALP- 7 replies
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- vehicle config help
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help Vehicle config
ClumsyBaron replied to ClumsyBaron's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
ok so now i have decided now to change the config code so the vehicle config is in the main config this is the code the vehicle part is below the units class CfgPatches { class My_Mod_Config { units[] = {"Custom_Uniform_Mod"}; weapons[] = {}; requiredVersion = 0.1; requiredAddon[] = {"a3\characters_f"}; }; }; //************************************************************************************************************************************************************************************************************************************* //******** Factions ******************************************************************************************************************************************************************************************************************* //************************************************************************************************************************************************************************************************************************************* class CfgFactionClasses { class Iron_Skulls_PMC { displayName = "Iron Skulls PMC"; priority = 3; //position in list. side = 1; //Opfor = 0, Blufor = 1, Indep = 2. icon = ""; //Custom Icon }; }; class UniformSlotInfo { slotType = 0; linkProxy = "-"; }; class CfgVehicles { //******************************************************************************************************************************************************************************************************************************** //******* Units ****************************************************************************************************************************************************************************************************************** //******************************************************************************************************************************************************************************************************************************** class B_Soldier_F; class Iron_Skulls_PMC_Soldier: B_soldier_F { author = "Clumsy Baron"; // scope = 2; displayName = "Iron Skulls PMC"; identityTypes[] = {"Head_NATO", "G_NATO_default"}; genericNames = "NATOMen"; faction = "Iron_Skulls_PMC"; model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; //Default NATO uniformClass = "Iron_Skulls_PMC_Soldier"; backpack = "Iron_Skulls_Assualt_Backpack"; hiddenSelections[] = {"Camo","Insignia"}; hiddenSelectionsTextures[] = {"\arma3_Iron_Skulls_PMC\Data\pmc_soldier_clothing_black_co.paa"}; weapons[] = {"arifle_TRG21_MRCO_F","hgun_ACPC2_F","Throw","Put"}; respawnWeapons[] = {"arifle_TRG21_MRCO_F","hgun_ACPC2_F","Throw","Put"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShell","smokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShell","smokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green""30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag"}; linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio","Iron_Skulls_PMC_Combat_Vest_Lite","Iron_Skulls_PMC_Combat_Helmet","Item_Medikit","NVGoogles_OPFOR"}; respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio","Iron_Skulls_PMC_Combat_Vest_Lite","Iron_Skulls_PMC_Combat_Helmet","Item_Medikit","NVGoogles_OPFOR"}; }; class Iron_Skulls_PMC_Soldier_SS: B_soldier_F { author = "Clumsy Baron"; // scope = 2; displayName = "Iron Skulls PMC Squad Leader"; identityTypes[] = {"Head_NATO", "G_NATO_default"}; genericNames = "NATOMen"; faction = "Iron_Skulls_PMC"; model = "\A3\characters_f_beta\INDEP\ia_soldier_02.p3d"; //NATO Rolled Up Sleeves uniformClass = "Iron_Skulls_PMC_Soldier_SS"; backpack = "Iron_Skulls_Assualt_Backpack"; hiddenSelections[] = {"Camo","Insignia"}; hiddenSelectionsTextures[] = {"\arma3_Iron_Skulls_PMC\Data\pmc_soldier_clothing_black_co.paa"}; weapons[] = {"arifle_TRG21_MRCO_F","hgun_ACPC2_F","Throw","Put"}; respawnWeapons[] = {"arifle_TRG21_MRCO_F","hgun_ACPC2_F","Throw","Put"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShell","smokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShell","smokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag"}; linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio","Iron_Skulls_PMC_Combat_Vest_Lite","Iron_Skulls_PMC_ECH","Item_Medikit","NVGoogles_OPFOR"}; respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio","Iron_Skulls_PMC_Combat_Vest_Lite","Iron_Skulls_PMC_ECH","Item_Medikit","NVGoogles_OPFOR"}; }; class Iron_Skulls_PMC_AT: B_soldier_F { author = "Clumsy Baron"; // scope = 2; displayName = "Iron Skulls PMC AT"; identityTypes[] = {"Head_NATO", "G_NATO_default"}; genericNames = "NATOMen"; faction = "Iron_Skulls_PMC"; model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; //Default NATO uniformClass = "Iron_Skulls_PMC_AT"; backpack = "Iron_Skulls_Assualt_Backpack"; hiddenSelections[] = {"Camo","Insignia"}; hiddenSelectionsTextures[] = {"\arma3_Iron_Skulls_PMC\Data\pmc_soldier_clothing_black_AT_co.paa"}; weapons[] = {"arifle_TRG21_MRCO_F","hgun_ACPC2_F","launch_I_Titan_short_F","Throw","Put"}; respawnWeapons[] = {"arifle_TRG21_MRCO_F","hgun_ACPC2_F","launch_I_Titan_short_F","Throw","Put"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShell","smokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","Titan_AT","Titan_AT"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShell","smokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","Titan_AT","Titan_AT"}; linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio","Iron_Skulls_PMC_Combat_Vest","Iron_Skulls_PMC_Combat_Helmet","Item_Medikit","NVGoogles_OPFOR"}; respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio","Iron_Skulls_PMC_Combat_Vest","Iron_Skulls_PMC_Combat_Helmet","Item_Medikit","NVGoogles_OPFOR"}; }; class Iron_Skulls_PMC_Demo: B_soldier_F { author = "Clumsy Baron"; // scope = 2; displayName = "Iron Skulls PMC Demo"; identityTypes[] = {"Head_NATO", "G_NATO_default"}; genericNames = "NATOMen"; faction = "Iron_Skulls_PMC"; model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; //Default NATO uniformClass = "Iron_Skulls_PMC_Demo"; backpack = "Iron_Skulls_Assualt_Backpack"; hiddenSelections[] = {"Camo","Insignia"}; hiddenSelectionsTextures[] = {"\arma3_Iron_Skulls_PMC\Data\pmc_soldier_clothing_black_demo_expert_co.paa"}; weapons[] = {"arifle_TRG21_GL_F","hgun_ACPC2_F","Throw","Put"}; respawnWeapons[] = {"arifle_TRG21_GL_F","hgun_ACPC2_F","Throw","Put"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShell","smokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShell","smokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell"}; linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio","Iron_Skulls_PMC_Combat_Vest","Iron_Skulls_PMC_Combat_Helmet","Item_Medikit","NVGoogles_OPFOR"}; respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio","Iron_Skulls_PMC_Combat_Vest","Iron_Skulls_PMC_Combat_Helmet","Item_Medikit","NVGoogles_OPFOR"}; }; class Iron_Skulls_PMC_Medic: B_soldier_F { author = "Clumsy Baron"; // scope = 2; displayName = "Iron Skulls PMC Medic"; identityTypes[] = {"Head_NATO", "G_NATO_default"}; genericNames = "NATOMen"; faction = "Iron_Skulls_PMC"; model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; //Default NATO uniformClass = "Iron_Skulls_PMC_Medic"; backpack = "Iron_Skulls_Assualt_Backpack"; hiddenSelections[] = {"Camo","Insignia"}; hiddenSelectionsTextures[] = {"\arma3_Iron_Skulls_PMC\Data\pmc_soldier_clothing_black_medic_co.paa"}; weapons[] = {"arifle_TRG21_MRCO_F","hgun_ACPC2_F","Throw","Put"}; respawnWeapons[] = {"arifle_TRG21_MRCO_F","hgun_ACPC2_F","Throw","Put"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShell","smokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShell","smokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag"}; linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio","Iron_Skulls_PMC_Combat_Vest_Lite","Iron_Skulls_PMC_Combat_Helmet","Item_Medikit","Item_Medikit","Item_Medikit","NVGoogles_OPFOR"}; respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio","Iron_Skulls_PMC_Combat_Vest_Lite","Iron_Skulls_PMC_Combat_Helmet","Item_Medikit","Item_Medikit","Item_Medikit","NVGoogles_OPFOR"}; }; class Iron_Skulls_PMC_Recon: B_soldier_F { author = "Clumsy Baron"; // scope = 2; displayName = "Iron Skulls PMC Recon"; identityTypes[] = {"Head_NATO", "G_NATO_default"}; genericNames = "NATOMen"; faction = "Iron_Skulls_PMC"; model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; //Default NATO uniformClass = "Iron_Skulls_PMC_Recon"; backpack = "Iron_Skulls_Assualt_Backpack"; hiddenSelections[] = {"Camo","Insignia"}; hiddenSelectionsTextures[] = {"\arma3_Iron_Skulls_PMC\Data\pmc_soldier_clothing_black_recon_co.paa"}; weapons[] = {"srifle_EBR_MRCO_LP_BI_F","hgun_ACPC2_F","Throw","Put"}; respawnWeapons[] = {"srifle_EBR_MRCO_LP_BI_F","hgun_ACPC2_F","Throw","Put"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShell","smokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShell","smokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag","9Rnd_45ACP_Mag"}; linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio","Iron_Skulls_PMC_Combat_Vest_Lite","Iron_Skulls_PMC_Combat_Helmet","Item_Medikit","NVGoogles_OPFOR"}; respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio","Iron_Skulls_PMC_Combat_Vest_Lite","Iron_Skulls_PMC_Combat_Helmet","Item_Medikit","NVGoogles_OPFOR"}; }; class B_Kitbag_Base; class Iron_Skulls_Assualt_Backpack: B_Kitbag_Base { scope = 2; displayName = "Iron Skulls Assualt Backpack"; picture = "-"; hiddenSelectionsTextures[] = {"arma3_Iron_Skulls_PMC\Data\pmc_backpack_assualt_co.paa"}; }; class AirVehicle; class B_Heli_Transport_02_F; class Iron_Skulls_PMC_Ghosthawk: B_Heli_Transport_02_F { scope = 2; displayName = "Iron Skulls PMC Ghosthawk"; faction = "Iron_Skulls_PMC"; author = "CT-Baron"; vehicleClass = "Air"; Side = 1; crew = "Iron_Skulls_PMC_Soldier"; hiddenSelections[] = {"Camo1","Camo2"}; hiddenselectionstextures[] = {"arma3_Iron_Skulls_PMC\Iron_Skulls_Vehicles\Ghosthawk\Data\pmc_heli_transport_01_ext01_co.paa","arma3_Iron_Skulls_PMC\Iron_Skulls_Vehicles\Ghosthawk\Data\pmc_heli_transport_01_ext02_co.paa"}; }; }; class cfgweapons { //************************************************************************************************************************************************************************************************************************************************************************************** //****** Uniforms ********************************************************************************************************************************************************************************************************************************************************************** //************************************************************************************************************************************************************************************************************************************************************************************** class ItemCore; class UniformItem; class Uniform_Base: ItemCore { class ItemInfo; }; class Iron_Skulls_PMC_Soldier: Uniform_Base { scope = 2; displayName = "Iron Skulls PMC Clothing"; model = "\a3\characters_f_beta\indep\ia_soldier_01.p3d"; class ItemInfo : UniformItem { uniformClass = "Iron_Skulls_PMC_Soldier"; containerClass = "Supply50"; mass = 50; }; }; class Iron_Skulls_PMC_Soldier_SS: Uniform_Base { scope = 2; displayName = "Iron Skulls PMC Clothing Rolled Up"; picture = "-"; model = "\a3\characters_f_beta\indep\ia_soldier_02.p3d"; class ItemInfo : UniformItem { uniformClass = "Iron_Skulls_PMC_Soldier_SS"; containerClass = "Supply50"; mass = 50; }; }; class Iron_Skulls_PMC_AT: Uniform_Base { scope = 2; displayName = "Iron Skulls PMC AT Clothing"; picture = "-"; model = "\a3\characters_f_beta\indep\ia_soldier_01.p3d"; class ItemInfo : UniformItem { uniformClass = "Iron_Skulls_PMC_AT"; containerClass = "Supply50"; mass = 50; }; }; class Iron_Skulls_PMC_Demo: Uniform_Base { scope = 2; displayName = "Iron Skulls PMC Demo Clothing"; picture = "-"; model = "\a3\characters_f_beta\indep\ia_soldier_01.p3d"; class ItemInfo : UniformItem { uniformClass = "Iron_Skulls_PMC_Demo"; containerClass = "Supply50"; mass = 50; }; }; class Iron_Skulls_PMC_Medic: Uniform_Base { scope = 2; displayName = "Iron Skulls PMC Medic Clothing"; picture = "-" model = "\a3\characters_f_beta\indep\ia_soldier_01.p3d"; class ItemInfo : UniformItem { uniformClass = "Iron_Skulls_PMC_Medic"; containerClass = "Supply50"; mass = 50; }; }; class Iron_Skulls_PMC_Recon: Uniform_Base { scope = 2; displayName = "Iron Skulls PMC Recon Clothing"; picture = "-"; model = "\a3\characters_f_beta\indep\ia_soldier_01.p3d"; class ItemInfo : UniformItem { uniformClass = "Iron_Skulls_PMC_Recon"; containerClass = "Supply50"; mass = 50; }; }; //******************************************************************************************************************************************************************************** //****** Vests ******************************************************************************************************************************************************************* //******************************************************************************************************************************************************************************** class VestItem; class Vest_Camo_Base : ItemCore { class ItemInfo; }; class Iron_Skulls_PMC_Combat_Vest_Lite: Vest_Camo_Base { scope = 2; displayName = "Iron Skulls PMC Combat Vest Lite"; picture = "-"; model = "A3\Characters_F\BLUFOR\equip_b_vest02"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"arma3_Iron_Skulls_PMC\Data\pmc_assualt_vests_co.paa"}; class ItemInfo : VestItem { uniformModel = "A3\Characters_F\BLUFOR\equip_b_vest02.p3d"; containerClass = "Supply120"; mass = 80; armor = "50"; passThrough = 0.65; hiddenSelections[] = {"camo"}; }; }; class Iron_Skulls_PMC_Combat_Vest: Vest_Camo_Base { scope = 2; displayName = "Iron Skulls PMC Combat Vest"; picture = "-"; model = "A3\Characters_F\BLUFOR\equip_b_vesto1"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"arma3_Iron_Skulls_PMC\Data\pmc_assualt_vests_co.paa"}; class ItemInfo : VestItem { uniformModel = "A3\Characters_F\BLUFOR\equip_b_vest01.p3d"; containerClass = "Supply120"; mass = 90; armor = "65"; passThrough = 0.75; hiddenSelections[] = {"camo"}; }; }; //************************************************************************************************************************************************************************************** //******* Headgear ********************************************************************************************************************************************************************* //************************************************************************************************************************************************************************************** class H_HelmetB : ItemCore { class ItemInfo; }; class Iron_Skulls_PMC_ECH: H_HelmetB { displayName = "Iron Skulls PMC ECH"; picture = "-"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"arma3_Iron_Skulls_PMC\Data\pmc_combat_helmet_co.paa"}; class ItemInfo: ItemInfo { mass = 20; allowedSlots[] = {901,605}; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic.p3d"; modelSides[] = {3,1}; hiddenSelections[] = {"Camo"}; armor = "40"; passThrough = 0.65; }; }; class Iron_Skulls_PMC_Combat_Helmet: H_HelmetB { displayName = "Iron Skulls PMC Combat Helmet"; picture = "-"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_plain.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"arma3_Iron_Skulls_PMC\Data\pmc_combat_helmet_co.paa"}; class ItemInfo: ItemInfo { mass = 15; allowedSlots[] = {901,605}; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_plain.p3d"; modelSides[] = {3,1}; hiddenSelections[] = {"Camo"}; armor = "35"; passThrough = 0.65; }; }; class Iron_Skulls_PMC_Patrol_Cap: H_HelmetB { displayName = "Iron Skulls PMC Patrol Cap"; picture = "-"; model = "\A3\Characters_F\Common\cappatrol.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"arma3_Iron_Skulls_PMC\Data\pmc_cappatrol_co.paa"}; class ItemInfo: ItemInfo { mass = 15; allowedSlots[] = {901,605}; uniformModel = "\A3\Characters_F\Common\cappatrol.p3d"; modelSides[] = {3,1}; hiddenSelections[] = {"Camo"}; armor = "3*0.3"; passThrough = 0.65; }; }; class Iron_Skulls_PMC_Beret: H_HelmetB { displayName = "Iron Skulls PMC Beret"; picture = "-"; model = "\A3\Characters_F_EPB\BLUFOR\headgear_beret02.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"arma3_Iron_Skulls_PMC\Data\pmc_beret_co.paa"}; class ItemInfo: ItemInfo { mass = 15; allowedSlots[] = {901,605}; uniformModel = "\A3\Characters_F_EPB\BLUFOR\headgear_beret02.p3d"; modelSides[] = {3,1}; hiddenSelections[] = {"Camo"}; armor = "3*0.3"; passThrough = 0.65; }; }; };- 7 replies
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help Vehicle config
ClumsyBaron replied to ClumsyBaron's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
ah ok i see what you mean now- 7 replies
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help Vehicle config
ClumsyBaron replied to ClumsyBaron's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
but i do have a = after the hiddenselectionTextures[] also how should the library set-up be?- 7 replies
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here is my code for my ghost hawk retexture #define true 1 #define false 0 class CfgPatches { class Iron_Skulls_PMC_Ghosthawk { units[] = {Iron_Skulls_PMC_Ghosthawk}; weapons[] = {}; requiredAddons[] = {}; }; }; class cfgVehicles { class B_Heli_Transport_02_F; //External Class Reference class Iron_Skulls_PMC_Ghosthawk: B_Heli_Transport_02_F { scope = 2; displayName = "Iron Skulls PMC Ghosthawk"; faction = "Iron_Skulls_PMC"; author = "CT-Baron"; vehicleClass = "Air"; Side = 1; crew = "Iron_Skulls_PMC_Soldier"; hiddenSelections[] = {"Camo1","Camo2"}; hiddenselectionstextures[] = {"arma3_Iron_Skulls_PMC\Iron_Skulls_Vehicles\Ghosthawk\Data\pmc_heli_transport_01_ext01_co.paa","arma3_Iron_Skulls_PMC\Iron_Skulls_Vehicles\Ghosthawk\Data\pmc_heli_transport_01_ext02_co.paa"}; { class = Library; { libTextDesc = "Iron Skulls PMC Ghosthawk"; }; }; }; and the error message i'am getting when i start it up is '{' encountered instead of '='.
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