Search the Community
Showing results for tags 'features'.
Found 3 results
-
Hi, This a minor rant about the new rangefinding system. I'll be bold, I do not like it and it should not exist. I love being a sniper in wasteland, it is very fun, you just aim at your target read the distance. I off and on play arma for about a month then comeback. But this time I found out they changed it to where you push a button... That I imediately cringed. The automatic rangefinder was easy and more convenient. The game is based in the future, why not have automatic rangefinders. Why change something that was working thoughout A2 and A3? By default the button was binded to \ which is the salute button. This makes no sense. Why add another key command to the LARGE list of binded keys even to where they start overlapping? I hate the new rangefinding system. BIS, please revert the old rangefinding system back. It was just better in everyway. If not, atleast make it a option so the player can choose.
- 5 replies
-
- rangefinder
- dlc
-
(and 2 more)
Tagged with:
-
[SP / APEX] Something More - An Arma 3 Campaign based on the official Story
TomMack posted a topic in ARMA 3 - USER MISSIONS
Something More - an Arma 3 Campaign. [Project DEAD - sorry, explanation below.] Something More* is an in-development Arma 3 campaign based upon the official story-line and set after the events of the Apex Protocol. It is a Single-Player campaign that takes advantage of the latest expansion, Apex, in an effort to combine the realistic, sandbox experience of the ARMA series and an engaging story. Features Prologue of Story based missions Playable cut-scenes Multiple playable characters Piloting aircraft and drones Civilian interaction Decisions matter Playable testing phase Diving/underwater gameplay Downloads Download in a Campaign format here (preferred)... http://steamcommunity.com/sharedfiles/filedetails/?id=750543820 (steam Workshop) Download individual missions via the Steam Workshop here. Created by Tom Mack. - I plan on posting about the development process on my "Tom Has Thoughts" site, if you wish to see how all this was made, then give it a visit. Thanks to Kydoimos, Lexx, IndeedPete and Wiki and everyone who submitted their thoughts to the "What Makes a Good Arma Campaign" Thread. And thanks of course to Bohemia Interactive. -
hi all! to cut it short....are 16 years that i suffer from missing features like "attach mines to vehicles" and so on, and i tried to post on general topic a possible solution, but topic was closed asap, seems they like bugs, not solutions! ...so...i'm searching a script maker, good enought to understand/create complex script for MP with JIP in mind, that help me to merge togheter already existing and working scripts, adapt them to the needs, and make sure they all works for good in a MP/JIP environment. obviously, for your time i will offer a generous donation, and the glory will still be yours !! note that i will not asking impossible or too complex features, just already existing ones to be merged togheter (i understand it may mean in some cases to rewrite the script, but thats why i need your help!) in fact i made most of them work togheter, but i lack scripting skills, and i feel its kind of "not efficient" and wish to make them more streamlined! as examples, i will need to merge scripts that: enable charges to be attached to objects and vehicles, and underwater. interact with ambient objects , like move a box. set hand grenades launch force ecc... if interested, please contact me at ddelfino@hotmail.com thanks for your time guys!