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Found 4 results

  1. Breaching Charge that sticks to surfaces, demolishes walls, and opens doors, with minimal collateral damage. Door Wedge that takes a few seconds to deploy and blocks a door from moving and takes longer to remove. Trees can also be quickly felled using the Breaching Charge. Requires ACE Explosives Downloads: Steam Workshop Github Class names: AMP_Breaching_Charge_Mag AMP_Door_Wedge Minimum safe area reference To lock a door: _house setVariable ["bis_disabled_Door_1", 1, true];
  2. As the title says. I want a door to be locked in my mission, but since its a stealth mission I want the player to have to force the door lock instead of opening it with an explosion, for let's say 20 seconds, until it opens. How do I achieve this?
  3. ⚠️Attention Outlanders!⚠️ At 10 AM (CET) The Servers are going down! We need to prepare everything for the smooth arrival of the new Update 0.7: Breach. We will let you know once everything's live and ready for you along with all the new info ? #vigorteam
  4. Hello, In bits and pieces I've been working on a way to breach walls (stand-alone walls, not building building walls). I think I'm at the end of the process, and part of it includes a way to indicate to the player whether they are far enough away from the charge to avoid any negative effects. I've used two objects to achieve this, a balloon or a mobile phone, and while I prefer the phone I figured I'd canvas the crowd, and see if anyone had any other thoughts on how this could be done. Balloon Mobile Phone Thanks.
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