Jump to content


  • Content Count

  • Joined

  • Last visited

  • Medals

Community Reputation

2 Neutral

About TheRobberPanda

  • Rank
  1. Like the title sugests, I have an Xbox controller, I plug it in and can play with it, the main reason I bought it is to create cinematics. But when I go to options>controls and try to bind it to anything it simply doesnt work.
  2. Thanks! But I solved it myself, I got lucky when setting one of the values to true and it apparently solved the issue. Thanks anyways! 0 = [] spawn { while {true} do { _houses = ((nearestObjects [player, ["house"], 50]) select {isnil {_x getVariable "passedHouse"}}); if (count _houses > 0) then { _house = _houses #0; _house setVariable ["passedHouse",true]; [_house, "Force door open", "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa", "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa", " call { private ['_intersects','_select_door']; _intersects = ([cursorObject, 'VIEW'] intersect [ASLToATL eyepos player, (screentoworld [0.1,0.1])]); _select_door = if (count _intersects > 0) then [{format ['%1_sound_source', (_intersects #0 #0)]},{''}]; if (_this distance _target < 15) then { MGI_select_door = _select_door; true } else {false}; }; true ", "true", {}, {}, { if (_target animationSourcePhase MGI_select_door == 0) then { _target animateSource [MGI_select_door,1] } else { _target animateSource [MGI_select_door, 0] } }, {}, [], 5, nil, true, false ] call BIS_fnc_holdActionAdd; }; sleep 0.5; }; }; Only thing is that the action is shown from too farm away, if you know how to solve that, that would be fantastic! EDIT: solved it again!, now I would only need to add sound, how do I do it?
  3. TheRobberPanda

    Hold Space To Pick Lock

    Hey! I know it has been a long time, but the holdaction still remains after unlocking the doors, how can I solve this?
  4. Thanks for that! The script works well, but the holdaction isnt removed when I finish the action, any way to solve this? Thanks again!
  5. Hello there! I'm trying to make a multiplayer mission with the help of 3den enhanced, but hints displayed go to all the players, globally. Im trying to make a hint to be displayed only for those who interact with an object using this interface: https://imgur.com/a/GjXvEEC What do I need to put under "Code complete" so that it displays a message only for those who interact with the object?
  6. As the title says. I want a door to be locked in my mission, but since its a stealth mission I want the player to have to force the door lock instead of opening it with an explosion, for let's say 20 seconds, until it opens. How do I achieve this?
  7. I know this must be easy, but I've been looking on online and there's nothing I found that was useful. In my mission I want players to be able to open up a rugged portable cabinet, after that I want a message to pop up somewhere to tell them that the box was empty. How do I do this? I already have the system in place thanks to 3den enhanced, I just need the script to alter the state of the cabinet and to pop the message
  8. Just as the title says, I cant load any maps within my dedicated server, mission loads but then it kicks me out for no reason at all. 1st I made the mission in the Eden editor in the desired map, this time is Chernaurus_autumn from the CUP MAPS mod. (It's just s zeus premade since the modpack doesnt come with it so you have to make it). 2nd Everything works perfectly on the eden editor, I can play the mission normally as a zeus and as a unit and have set everything up correctly. 3rd When I put the .pbo (mission file) on the server and try to load it, everything works fine untill it comes to loading the actual map, at that point it just kicks me out. note: I have checked the server log when this happens and this is the message that appears: