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Showing results for tags 'boarding'.
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Naval Boarding Actions - Breachable ships
n_icomach posted a topic in ARMA 3 - ADDONS & MODS: COMPLETE
About "Naval Boarding Actions" NBA Offers a fully walkable and enterable Cargo Ship with more versions planned in the future. This modification was made in hopes to expand the amount of naval actions for multiple communities. Currently this is an early Build Features Fully Walkable interior and exterior. Custom model and textures. ACE Animation friendly. MP Friendly. How to Spawn Eden > Empty > Search for "Empty Cargo Ship" User/Admin Tips This should only be spawned in ED3N. Spawning it through zues can have some unwanted ship piece placement. Best played with Enhanced Movement mod. AI should not be given waypoints in the ship. Best to give AI the setUnitPos Command to prevent them from living in the prone position. Fast Roping is hit or miss, better to land on the ship if possible. To do list Finalize textures. Finalize Interior models. Add lighting to the exterior/interior Fix reported collision/roadway bugs as they come in. Detail Detail Detail Credits Model/Textures/Configs -ZephyrSouza Config/Scripting Wizard -DeltaGamer DOWNLOAD Google Drive Steam CHANGELOG- 33 replies
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prevent squad boarding helicopter problem
arthur2shedsjackson posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I've got this line of script on several waypoints- [_soldier1, _soldier7] allowGetIn false; _veh setUnloadInCombat [false, false]; and it works until they activate a hold waypoint, even thought that waypoint has the script line on it, the squad leader still orders everyone to get in and the heli lands to pick them up. I cant figure it out, the pilot isnt even in the squad, but the gunner is and the pilot responds to the getin orders by landing. The hold waypoint is linked to radio trigger, and the one after is a load, when I do want them to get in, synced to the pilots own load waypoint. But all further waypoints get screwed because the squad has already loaded. I read that "unassign vehicle" can prevent them boarding prematurely, but I have not figured out how to write this command properly, or where to put it. could someone write an unassignvehicle script for me? helicopters' variable name is "wendy". any help greatly appreciated -
"specific" lag when boarding disembarking vehicles
pierremgi posted a topic in ARMA 3 - TROUBLESHOOTING
Hi, I didn't find similar topic. Since 1.60, I experience severe lag (black screen, FPS drop to 0), lasting 5 to 10 seconds, each time I embark or disembark a vehicle. This happens during some public MP missions like Greuh Liberation ones . First I thought it was a bad scripted HALO jump, but finally it happens on any vehicle. This server seems to me the most impacted but there are some others with this kind of lags. Anyone else experienced that?