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arthur2shedsjackson

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About arthur2shedsjackson

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  1. I've got this line of script on several waypoints- [_soldier1, _soldier7] allowGetIn false; _veh setUnloadInCombat [false, false]; and it works until they activate a hold waypoint, even thought that waypoint has the script line on it, the squad leader still orders everyone to get in and the heli lands to pick them up. I cant figure it out, the pilot isnt even in the squad, but the gunner is and the pilot responds to the getin orders by landing. The hold waypoint is linked to radio trigger, and the one after is a load, when I do want them to get in, synced to the pilots own load waypoint. But all further waypoints get screwed because the squad has already loaded. I read that "unassign vehicle" can prevent them boarding prematurely, but I have not figured out how to write this command properly, or where to put it. could someone write an unassignvehicle script for me? helicopters' variable name is "wendy". any help greatly appreciated
  2. ok, so I got the helicopter to escort properly, then I turn around and he's stopped moving at all. I look for him in spectator, and him, and his gunner are not showing in the entity list at all... they're like ghosts. I've tried deleting the unit and setting all it's waypoints again and he wont budge, i'm stumped.
  3. arthur2shedsjackson

    helicopter escort behaviour

    it's from OPTRE's HALO mod, pelican = helicopter. thanks, but I think that would make it too easy
  4. arthur2shedsjackson

    helicopter escort behaviour

    I did it by using the pilot only in a seperate group on careless, loiter was not helpfull in the end as the orbit it charted was too wide at minimum. on a side-note, is there a script that affects the targetting orders of the squad leader? if I could make it so player2 in the pelican gun position, recieved all the attack orders, it would make targeting the cloaked predators much less guesswork.
  5. arthur2shedsjackson

    helicopter escort behaviour

    nah mate, the gunners got to be in group to get the visual queues on the predators, but I'll try a loiter. Is the line I'm using valid? it's giving function but it's not persistent where I need it to be.
  6. hey guys, new to scripting. I'm using this in the init for all the waypoints I want the heli to escort the rest of the squad. "_veh setUnloadInCombat [false, false]; thisArray; [_soldier1, _soldier9] allowGetIn false;" but the gorram pilot still lands when the final hold waypoint comes up, wherever he is at the time. any ideas what I'm doing wrong? the mission runs with 6 spartans, 1 playable but not leader. they are in the main ruins on tanoa, they hold for radio, then the pelican overhead with gunner playable joins the squad and they (usually) make their way out of the jungle south without getting stuck, through the four PREDATORS. I cant get the pelican to hover gracefully over the squad providing fire support untill he gets radio to pickup and move on, most times it flies k's away, because of combat, even though I have set fleeing off, and lands to pick up the squad, despite receiving no order to do so.
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