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Found 9 results

  1. hello, so I'm making an experimental mission in ARMA 3 and I have a single chat session between two characters at the beginning of the mission and I'm trying to make multiple chat sessions later on, I've figured out how to make one chat session with a trigger work but don't know how to script multip...
  2. Hi, is it possible to get arguments from sentence config .bkib file and use them in BIS_fnc_kbTell as you can do so with kbTell? class Sentences { class Sentence1 { text = "$STR_HelloThere"; speech[] = { "\Sound\hello.ogg" }; class Arguments {}; actor = "obi1"; };...
  3. Hello, I'm trying to get a conversation to work between the player and a dummy speaker. If instead of a dummy speaker (game logic) I use a real AI unit everything works fine, but if I call ["MissionBriefing", "OperationMalden", nil, true, nil, true] spawn BIS_fnc_kbTell; the conversation w...
  4. So I'm trying to test out the kbtell command to use dialogue in missions, but I've hit a wall. Everything appears to be working, I'm not getting any errors, but the first subtitles play, the sound doesn't, and nothing else happens. bikb file script file Is th...
  5. I have searched and searched and cannot find an answer to my problem. I've used kbTell pretty regularly in my mission making and never had an issue. This morning I added an OGG file to my Sound folder in a mission, made sure the LIP file was present, defined it in my texts.bikb file, and...
  6. Video of problem: https://youtu.be/sdLyEm3NNRM Feedback tracker: https://feedback.bistudio.com/T125385 Hello! I've been using kbTell for some time now with solid success, however I recently noticed a bug. I'm actually not certain if this bug has always been present, or if I a...
  7. Video of problem: https://youtu.be/sdLyEm3NNRM Hello! I've been using kbTell for some time now with solid success, however I recently noticed a bug. I'm actually not certain if this bug has always been present, or if I am just now noticing it. The reason for this post is to make sure it...
  8. So i have been working with getting conversations and briefings working on a dedicated server and initially had decent success. I can get a conversation to play on all connected clients however there are a few problems i am having. When I get the mission file on a dedicated server and trigger the co...
  9. Hello all, So I have just finished the voice script for a mission I have completed, and now looking for all of the ways I can implement the voices and subtitles. Previously, I have used some like this for subtitles, and then calling the voice file (we'd record the entire conversation in one...
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