commander1985 10 Posted February 25, 2011 Hey Folks, i have some good news for all of you who have troubles with the loading time when starting buldozer. After a lot of testing which literaly took some hours we came to a simple solution to that problem^^ Fire up V3 , go to Tools -> System Preferences. In the line "Command to launch realtime viewer (buldozer) type in the following: -exthreads=0 This decreased my actuall load time from 24minutes to less then 3minutes As far as i know the quicker load time has been confirmed for V.1.54 ; 1.57 and 1.58RC. I hope this helps alot of you Mappers outthere :) Special thanks to: Kju, Gnome, Tupolov Kartografski and Bushlurker Share this post Link to post Share on other sites
Gnome_AS 10 Posted February 25, 2011 It's all Commanders fault. He did it first. :) Should help all with said issue. Thanks for everyones assistance in sorting things. Now might be a good time to also mention continued handling of "things" in this nature would be ideal. Cheers, Gnome Share this post Link to post Share on other sites
commander1985 10 Posted February 26, 2011 Hey, you told me to do so. I'm just obeying your orders Sir! ^^ Btw. would be nice to get some Feedback here to see if this is generally working. Share this post Link to post Share on other sites
johncage 30 Posted February 26, 2011 why does it take so long? mine loads in a matter of seconds. Share this post Link to post Share on other sites
Gnome_AS 10 Posted February 26, 2011 why does it take so long? mine loads in a matter of seconds. It can be directly related to which executable you are using. And I suppose in general other things like map size, objects etc.. Some people have seemingly not been affected. There are a couple things that are unaccounted for currently. I'd be specific but meh, can't really at the moment. . Share this post Link to post Share on other sites
oktyabr 12 Posted February 26, 2011 I haven't tried building for OA yet or any of the betas... just vanilla A2. Even if I re-import my sat and masks and let buldozer rebuild my textures (Data/Layers) it's usually only a few minutes, 3-5 maybe. BinPBO takes about the same to binarize. That "fix" sounds like it forces buldozer to use a single core? Is that right? Are the people that are having problems running a bunch of cores or something (triple core AMD phenom here, XP Pro.) Share this post Link to post Share on other sites
bushlurker 46 Posted February 26, 2011 (edited) I can confirm this working for me with beta arma2oa.exe version 1.58 78413... Adding -exThreads=0 dropped my loading time from 90 minutes (unreal!) to 3! That "fix" sounds like it forces buldozer to use a single core? Is that right? Are the people that are having problems running a bunch of cores or something Interesting point..... I'd been using a 1.54 beta for ages with no problems at all - no big loading delays, but.... just a couple of weeks ago - I upgraded my rig - from an AMD x64 dual core to a i7 950 quad... After I restored my P:\ drive I hit the loading times hassle straight away... had it ever since 'till Commander & Gnome finally figured it out!!! Thanks a lot guys, by the way!!! Nice to see one of the nagging problems like this finally get nailed... Well done!!! B Edited February 26, 2011 by Bushlurker Share this post Link to post Share on other sites
prowler.wolf 0 Posted February 26, 2011 Updated my exe and used -exthreads=0, no problems here. :) Good work! Share this post Link to post Share on other sites
tupolov 520 Posted February 26, 2011 Yeah works for me too. Buldozer loading time down from 24 minutes to under 2. Map size is 10x10km, 10420x10420 sat pic and mask, 160k objects. PC is Dual Core i7, 6GB RAM, 2.66Ghz, 64bit Win 7 I do get some errors in the arma2oa.rpt though (although this is consistent between 1.55 and 1.58RC) Version 1.58.78473 Item str_disp_server_control listed twice bin\config.bin/CfgVehicles/: Cannot optimize entry find for restorable classes bin\config.bin/CfgNonAIVehicles/: Cannot optimize entry find for restorable classes bin\config.bin/CfgAmmo/: Cannot optimize entry find for restorable classes Warning: CfgVehicles missing in PreloadConfig - may slow down vehicle creation bin\config.bin/CfgVehicles/: Cannot optimize entry find for restorable classes Warning: CfgAmmo missing in PreloadConfig - may slow down vehicle creation bin\config.bin/CfgAmmo/: Cannot optimize entry find for restorable classes Warning: CfgNonAIVehicles missing in PreloadConfig - may slow down vehicle creation bin\config.bin/CfgNonAIVehicles/: Cannot optimize entry find for restorable classes Error: Model core\default\default.p3d cannot be used as a sprite - it has not just 4 vertices Cannot load surface info CA\Ca_E\data\Penetration\foliage_Green.bisurf And then lots of config class missing errors... Share this post Link to post Share on other sites
smokedog3para 365 Posted February 26, 2011 I got hold of the dev heaven lads and they said there is nothing wrong when you get that report in the above post as i wanted to make sure the mikero tools were ok as only had these errors after install of OA models using the said tools . Not had the bad load times just the above RPT and copied twice error also stops bulldozer firing up changed to the new OA beta out I don't get that error any more Share this post Link to post Share on other sites
shezan74 11 Posted February 26, 2011 Fast! :) thank you! Share this post Link to post Share on other sites
#momo# 11 Posted September 2, 2011 Is this info still up to date? It helped me increase buldozer start time on an empty map from 20 minutes to 1 minute, so if the info is not up to date anymore something is wrong with my tools. And if its still up to date, theres no harm in bumping the thread :) Share this post Link to post Share on other sites
oldbear 390 Posted September 2, 2011 (edited) I am having the same issue, the "-exthreads=0" thing has worked for a while but seems to work no more, I am back to Xtra long loading time around 20 min for Vostok Winter, this map having a 10240x10240 _Sat . Edited September 2, 2011 by Old Bear Share this post Link to post Share on other sites