austin_medic 109 Posted September 1, 2013 (edited) Well, me and ProGamer were messing around in the editor today when we began stumbling across SimulWeather commands with a generic description that are not listed in the Wiki, nor are they listed anywhere... Some commands have a very strange visual effect, others not so much. They all do something that contributes to how the clouds/weather looks. I would say most of these commands are WiP at best. Some of the commands mess the clouds up so bad they start rendering like minecraft clouds... Commands so far: SimulSetWrap true\false; -- apparently hides all your clouds... SimulSetCloudWidth number -- makes the clouds width go weird SimulsetMieAsymmetry 0.5; -- ?????? simulCloudOcclusion [Postion1, Position2]; -- doesnt work? EDIT: Holy crap... theres a whole load of commands for this system: simulCloudDensity simulCloudOcclusion simulInClouds simulSetAlphaSharpness simulSetAmbientLightResponse simulSetAtmosphereThickness simulSetCentreX simulSetCentreY simulSetCloudBaseZ simulSetCloudHeight simulSetCloudLength simulSetCloudWidth simulSetDiffusivity simulSetExtinction simulSetFog simulSetFractalAmplitude simulSetFractalWavelength simulSetGridHeight simulSetGridLength simulSetGridWidth simulSetHaze simulSetHazeBaseHeightKm simulSetHazeScaleHeightKm simulSetHelperDetail simulSetHelperGrid simulSetHelperNearCloudFade simulSetHumidity simulSetLightDetail simulSetLightResponse simulSetMieAsymmetry simulSetMieEccentricity simulSetMinimumLightElevationDegrees simulSetNoiseOctaves simulSetNoisePeriod simulSetNoisePersistence simulSetNoiseResolution simulSetOpticalDensity simulSetOvercast simulSetOvercastBaseKm simulSetOvercastRangeKm simulSetRandomSeed simulSetSecondaryLightResponse simulSetSelfShadowScale simulSetThinLayer simulSetWrap simulWeatherSync Edited September 2, 2013 by austin_medic Share this post Link to post Share on other sites
progamer 14 Posted September 2, 2013 (edited) Are there anymore? And I think this is work in progress (WIP). All the ones I know and you know. simulCloudDensity simulCloudOcclusion simulInClouds simulSetAlphaSharpness simulSetAmbientLightResponse simulSetAtmosphereThickness simulSetCentreX simulSetCentreY simulSetCloudBaseZ simulSetCloudHeight simulSetCloudLength simulSetCloudWidth simulSetDiffusivity simulSetExtinction simulSetFog simulSetFractalAmplitude simulSetFractalWavelength simulSetGridHeight simulSetGridLength simulSetGridWidth simulSetHaze simulSetHazeBaseHeightKm simulSetHazeScaleHeightKm simulSetHelperDetail simulSetHelperGrid simulSetHelperNearCloudFade simulSetHumidity simulSetLightDetail simulSetLightResponse simulSetMieAsymmetry simulSetMieEccentricity simulSetMinimumLightElevationDegrees simulSetNoiseOctaves simulSetNoisePeriod simulSetNoisePersistence simulSetNoiseResolution simulSetOpticalDensity simulSetOvercast simulSetOvercastBaseKm simulSetOvercastRangeKm simulSetRandomSeed simulSetSecondaryLightResponse simulSetSelfShadowScale simulSetThinLayer simulSetWrap simulWeatherSync We think there may be many more commands and possibly some relating to "clouds snowing". Think of it as a scripting treasure hunt! Edited September 2, 2013 by ProGamer Share this post Link to post Share on other sites
tpw 2315 Posted September 2, 2013 If you blokes can find the settings so the clouds cast shadows you'll be very popular. Share this post Link to post Share on other sites
austin_medic 109 Posted September 2, 2013 (edited) simulSetSelfShadowScale urnumberhere Will work. The shadows may not be 110% noticible at first. You will need to look a bit close to see the difference in brightness over certain areas. Maybe its just me, IDK. I used about 60 overcast and it seemed like shadows were casting them as they were moving. I used 50000 as the number and it was pretty noticible for the difference in brightness. Edited September 2, 2013 by austin_medic Share this post Link to post Share on other sites
ceeeb 147 Posted September 2, 2013 You can use the supportInfo command to return ALL scripting commands in the game. _arma3Commands = supportInfo ""; Also, at least some of the Simul commands effects are persistent between missions, and have no obvious way to reset them to default. Share this post Link to post Share on other sites
tpw 2315 Posted September 2, 2013 simulSetSelfShadowScale urnumberhere Will work. The shadows may not be 110% noticible at first. You will need to look a bit close to see the difference in brightness over certain areas. Maybe its just me, IDK. I used about 60 overcast and it seemed like shadows were casting them as they were moving. I used 50000 as the number and it was pretty noticible for the difference in brightness. Prepare for popularity Share this post Link to post Share on other sites
gammadust 12 Posted September 2, 2013 ^^ yea... i scared myself shit once after messing with simulSetFractalAmplitude, simulSetFractalWavelength and after restarting the mission from editor everything was still the same... only a game restart reset those particular settings back. Share this post Link to post Share on other sites
progamer 14 Posted September 2, 2013 (edited) We think that anything shown in this video could have in game commands: Here's the link if the video does not work: ---------- Post added at 01:22 ---------- Previous post was at 01:22 ---------- Prepare for popularity Hey! I helped somewhat! :) Edited September 2, 2013 by ProGamer Share this post Link to post Share on other sites
austin_medic 109 Posted September 2, 2013 Prepare for popularity woohoo! Share this post Link to post Share on other sites
progamer 14 Posted September 2, 2013 (edited) You can kinda fly in and out of rainstorms with the command. Though i find that glitchy. Can't fly out of them? Or the rain starts delayed. Edited September 2, 2013 by ProGamer Share this post Link to post Share on other sites
gammadust 12 Posted September 2, 2013 (edited) delete Edit: is there any trouble with the youtube video embbed function? (i am having trouble with the latest ones...) Edited September 2, 2013 by gammadust gotcha Share this post Link to post Share on other sites
progamer 14 Posted September 2, 2013 deleteEdit: is there any trouble with the youtube video embbed function? (i am having trouble with the latest ones...) it does this:[ video] when it should do this [.video=youtube;pnvBF5Nu5gw] remove the "." from the first bracket. Share this post Link to post Share on other sites
gammadust 12 Posted September 2, 2013 I got to check the video since i quoted you and got the link... but i hadn't noticed that. Share this post Link to post Share on other sites
progamer 14 Posted September 2, 2013 (edited) Found a new command: setSimulWeatherLayers It says to make it work we need to know what the layers are. setSimulWeatherLayers "Layers" ------------------------------------------------------------------------------- We can get clues for commands from this instructional video on TrueSky: Video link if the embeded video has any problems: ----------------------------------------------------------------------------------- Lets try to find any other commands that can do things like that awesome snow in the video on the first page! This SimulWeather is the best cloud tech I have ever scene in a game, googled it and you won't believe how many sim gamers are jealous! Edited September 2, 2013 by ProGamer Share this post Link to post Share on other sites
Flax 397 Posted September 2, 2013 I broke it and created a skypocalypse. http://steamcommunity.com/sharedfiles/filedetails/?id=175138878 [bigger than 100kb] Share this post Link to post Share on other sites
progamer 14 Posted September 2, 2013 Has anyone figured out how to use the setSimulWeatherLayers command yet? Share this post Link to post Share on other sites
Dwarden 1125 Posted September 2, 2013 will see what i can do about it (or Druid) ... Share this post Link to post Share on other sites
progamer 14 Posted September 2, 2013 will see what i can do about it (or Druid) ... Thanks! We would love to have a list of all of the commands relating to the SimlWeather which I suspect includes precipitation commands. Share this post Link to post Share on other sites
Hatchet_Harry 1 Posted September 2, 2013 I had some strange bugs with: time acceleration + fog creation + custom settings The Effect was: Together with timeAcc the fog setting, the "morning fog" were not deleted on clients. I thought OK, deactive the weather things. But some players were able to reproduce it again: They played a ingame week. Every day a piece of fog was not deleted. On the last day were not able to see more than 1000m. (Last try v0.70, maybe it works now) If you really want to use the settings: Test them really long, before you put them on a public server. Or use them for short COOP missions. Share this post Link to post Share on other sites
progamer 14 Posted September 2, 2013 I had some strange bugs with: time acceleration + fog creation + custom settings The Effect was: Together with timeAcc the fog setting, the "morning fog" were not deleted on clients. I thought OK, deactive the weather things. But some players were able to reproduce it again: They played a ingame week. Every day a piece of fog was not deleted. On the last day were not able to see more than 1000m. (Last try v0.70, maybe it works now) If you really want to use the settings: Test them really long, before you put them on a public server. Or use them for short COOP missions. These commands are highly WIP. Use this video to learn what they are supposed to do: And still no progress on setSimulWeatherLayers yet. Share this post Link to post Share on other sites
bad benson 1733 Posted September 2, 2013 I broke it and created a skypocalypse. http://steamcommunity.com/sharedfiles/filedetails/?id=175138878 [bigger than 100kb] that looks awesome actually. if we can get the kind of control to create such effects on purpose we could make all kinds of crazy scenarios. Share this post Link to post Share on other sites
.kju 3245 Posted September 2, 2013 http://community.bistudio.com/wiki/Category:Take_On_Helicopters:_New_Scripting_Commands_List http://community.bistudio.com/wiki/Category:Arma_3:_New_Scripting_Commands_List http://killzonekid.com/arma-2-arma-3-scripting-commands-list/ Share this post Link to post Share on other sites
dmarkwick 261 Posted September 2, 2013 simulSetSelfShadowScale urnumberhere Will work. The shadows may not be 110% noticible at first. You will need to look a bit close to see the difference in brightness over certain areas. Maybe its just me, IDK. I used about 60 overcast and it seemed like shadows were casting them as they were moving. I used 50000 as the number and it was pretty noticible for the difference in brightness. I tried this command but I didn't notice any terrain shadowing. Going by the name itself I might assume it has more to do with the way clouds cast and receive shadows among themselves. Share this post Link to post Share on other sites
tpw 2315 Posted September 3, 2013 I tried this command but I didn't notice any terrain shadowing. Going by the name itself I might assume it has more to do with the way clouds cast and receive shadows among themselves. Same here. It was worth a try though! Share this post Link to post Share on other sites
progamer 14 Posted September 3, 2013 (edited) Same here. It was worth a try though! It shades the player and if the player in vehicles. ---------- Post added at 00:24 ---------- Previous post was at 00:21 ---------- To use the setSimulWeatherLayers command we need know what to place for "layers" as it it shows as "setSimulWeatherLayers layers" in the editor? Also more command(s)! setsimulweatherrendermode SCALAR Simulloadseq Edited September 3, 2013 by ProGamer Share this post Link to post Share on other sites