helo 10 Posted March 26, 2013 (edited) After having waited so long for a benchmark mission, no one provided to the community, I took the initiative and created the ArmA 3 Version of the toad´s arma-mark to benchmark the MilSim we all appreciate. The benchmark is still in the early phases and will be updated later on to fully utilize its potential. Unzip the mission file and extract it into the mission folder in your steam -> arma3 directory. Happy benchmarking. Download: Stratis Benchmark: https://docs.google.com/file/d/0ByhZc2l2kSOaX0czdDhaRnMtbW8/edit?usp=sharing Altis Benchmark https://docs.google.com/file/d/0ByhZc2l2kSOaQ2VJRTZjbFBoN1k/edit?usp=sharing ---------- Post added at 11:19 PM ---------- Previous post was at 11:11 PM ---------- Link is accessable for everyone in the internet :bounce3: Current Version 0.51 for the Beta: https://docs.google.com/file/d/0ByhZc2l2kSOaX0czdDhaRnMtbW8/edit?usp=sharing Altis Benchmark v0.6 https://docs.google.com/file/d/0ByhZc2l2kSOaQ2VJRTZjbFBoN1k/edit?usp=sharing Edited August 27, 2013 by Helo Share this post Link to post Share on other sites
white 1 Posted March 26, 2013 (edited) thanks for the initiative good enough scenarios i think, gj. my bench: http://imgur.com/oCMcdct Edited March 26, 2013 by white Share this post Link to post Share on other sites
gammadust 12 Posted March 26, 2013 (edited) Yep... confirmed it is now public, just downloaded it :) This was sorely needed. I did a run and got some variable script errors in some scenes, apparently nothing show stopping. put a "-showScriptErrors" to see what i mean. Aside of that would suggest two things, one is for the results be copyToClipboard for easy access and sharing*, another is to settle some default settings to normalize results from different users/systems. Many thanks for this. :bounce3: * adding this in init.sqs under #scoreloop does the job but lacks good formatting (newlines go in plain text) copyToClipboard format["- RESULTS -\n-----------\nTest One - %1\nTest Two - %2\nTest Three - %3\nTest Four - %4\nTest Five - %5\n%7's OFPMark is %6!\n\n - press 'ESC' to quit -",(scores select 0),(scores select 1),(scores select 2),(scores select 3),(scores select 4),(((scores select 0) + (scores select 1) + (scores select 2) + (scores select 3) + (scores select 4)) / 5) * 100,(name player)] - RESULTS -\n-----------\nTest One - 33.1077\nTest Two - 23.714\nTest Three - 19.94\nTest Four - 21.4516\nTest Five - 38.2514\nGamma's OFPMark is 2729.29!\n\n - press 'ESC' to quit - Edited March 26, 2013 by gammadust Share this post Link to post Share on other sites
helo 10 Posted March 26, 2013 Point of this is to have on the one hand test scenarios with little to no AI active in the scene and on the other side showcases, where there is a lot of AI calculation done in the engine evironment, referring to test 2 and 3 here mainly with the amount of AI soldiers and vehicles. Share this post Link to post Share on other sites
froggyluv 2136 Posted March 26, 2013 (edited) Wasn't sure of parameters in test so I used recommended Default as well as placing all settings to Standard/No AA. Dev Build:0.53. 103478 Default Settings: Resolution: Native 2560x1440 Texture: Very High Objects: Ultra Terrain: Very High Clouds: Ultra Shadows: Ultra Particles: Very High Score: 3829.01 All Standard/No AA: Resolution: 2560x1440 All Standard Score: 5384.37 Specs in sig. Just to note mid-range tex mod was running and when I disabled it I actually had lower scores. Edited March 26, 2013 by froggyluv Share this post Link to post Share on other sites
helo 10 Posted March 26, 2013 Yep... confirmed it is now public, just downloaded it :)This was sorely needed. I did a run and got some variable script errors in some scenes, apparently nothing show stopping. put a "-showScriptErrors" to see what i mean. Aside of that would suggest two things, one is for the results be copyToClipboard for easy access and sharing*, another is to settle some default settings to normalize results from different users/systems. Many thanks for this. :bounce3: * adding this in init.sqs under #scoreloop does the job but lacks good formatting (newlines go in plain text) copyToClipboard format["- RESULTS -\n-----------\nTest One - %1\nTest Two - %2\nTest Three - %3\nTest Four - %4\nTest Five - %5\n%7's OFPMark is %6!\n\n - press 'ESC' to quit -",(scores select 0),(scores select 1),(scores select 2),(scores select 3),(scores select 4),(((scores select 0) + (scores select 1) + (scores select 2) + (scores select 3) + (scores select 4)) / 5) * 100,(name player)] Give me a moment to implement your clever suggestion.... Share this post Link to post Share on other sites
jumpinghubert 49 Posted March 26, 2013 (edited) thanks helo for the benchmark. Do we get more infantry-egoperspective-sequences in the future? latest dev build, latest nvidia driver, AI=1 (expert) OFPMark: 4562 Edited March 26, 2013 by JumpingHubert Share this post Link to post Share on other sites
helo 10 Posted March 26, 2013 Version 0.6 is up with the amendment that you can paste the results in a document of your choice (ctrl+v) for a more feasible reporting of results. Version 0.6: https://docs.google.com/file/d/0ByhZc2l2kSOaSjU3S2RpSUpQU00/edit?usp=sharing Share this post Link to post Share on other sites
crashtheface 10 Posted March 27, 2013 http://i.imgur.com/icAzTvS.png AMD FX 8350 @ 4.3ghz 32gb Vengeance 2133 2x GTX 680 in SLI Crosshair V Formula Z All Ultra Settings Streaming at 10000kbps xsplit@placebo Share this post Link to post Share on other sites
Razorman 10 Posted March 27, 2013 OFPMark is 7011.21 Thanks! Share this post Link to post Share on other sites
jumpinghubert 49 Posted March 27, 2013 OFPMark is 7011.21Thanks! please post the Settings you benched. The result only makes no sense.:o Share this post Link to post Share on other sites
Ezcoo 47 Posted March 27, 2013 please post the Settings you benched. The result only makes no sense.:o Check his sig ;) Will update the results to this post later, gonna make the benchmark soon. Share this post Link to post Share on other sites
SneakyDuck 1 Posted March 27, 2013 http://cloud-2.steampowered.com/ugc/1082262203020257525/7CFBA2E5E7317A9C31B0959595AFADF299B96AD5/ On these settings: http://imgur.com/a/2WJ06 With the "Landtex" and "Noblur" mods loaded, Maxframesahead on 1 in the config, latest dev build and latest 314.22 WHQL nvidia drivers. Specs: Win7 64bit i5 2500k @4.7ghz 8gb 1333mhz ram gtx680 @ 1320/3326mhz OS and ArmA 3 installed on SSD Share this post Link to post Share on other sites
jumpinghubert 49 Posted March 27, 2013 Check his sig ;) with "Settings" i mean roughly the....Settings, not the System :p Share this post Link to post Share on other sites
Leon86 13 Posted March 27, 2013 ~7500 with everything lowest ~5000 with 1000 object viewdistance and under quality all but particles set to high, rest of the settings should be gpu heavy and I'm not gpu limited, pip always off of course, but shouldn't impact the benchmark. Core i5-750 4.2GHz, 8GB ddr3-1600 Share this post Link to post Share on other sites
Guest Posted March 27, 2013 Nice work, I hope more people will share the results! Release frontpaged on the Armaholic homepage. ArmA3Mark [ALPHA] Share this post Link to post Share on other sites
rhyswilliams999 10 Posted March 27, 2013 (edited) Running: Intel i7 2600 (non-K) OC'd to 3.8ghz 16GB DDR3 RAM Crucial Ballistix Triple Crossfire (5870 + 5970)(1 + 2) Arma 3 installed to SSD (Samsung 840 120gb) 3TB HDD (Raid 0, 3 x 1TB HDD) V-sync switched on for screen tearing really, really bugs the hell out of me. Using preset "Ultra" with 8 x AA, 1920x1080. V-sync on. Using preset "Standard" with 0 x AA, 1920x1080. V-sync on. Using preset "Low" with 0 x AA, 1920x1080. V-sync on. MSI After burner GPU usage graph for standard: 1. Alt-tabbed into game. 2. Benchmark stated. 3. Benchmark finished. MSI After burner GPU usage graph for Low: seems that it doesn't crossfire too well: Using preset "Low" with 0 x AA, 1920x1080. V-sync on. Crossfire OFF (running only only on 5870) MSI After burner GPU usage graph for single card: Edited March 27, 2013 by rhyswilliams999 Share this post Link to post Share on other sites
tremanarch 6 Posted March 27, 2013 (edited) with standard settings and VSYNC off 5276 1920x1080 4200 with Very High -- 2500K 4.5ghz 560ti Edited March 27, 2013 by tremanarch Share this post Link to post Share on other sites
Alwarren 2767 Posted March 27, 2013 I get a script error Error in expression <stop> Error position: <stop> Error Undefined variable in expression: stop Share this post Link to post Share on other sites
Sneakers O'Toole 2 Posted March 27, 2013 im not going to do this until you decide on a de facto quality setting to run it on, otherwise whats the point? Share this post Link to post Share on other sites
jumpinghubert 49 Posted March 27, 2013 im not going to do this until you decide on a de facto quality setting to run it on, otherwise whats the point? you can compare every setting providing that you adjust the same settings. Why a standarized setting? Everyone have other preferences related to his system and other factors. Share this post Link to post Share on other sites
gammadust 12 Posted March 27, 2013 (edited) Custom settings might of course be useful for personal evaluation, but are absolutely pointless otherwise. Defined settings is the only way to check relative performance, which is where the most interest lies for the community. EDIT: I am not totally sure but i suspect the Presets do not affect all possible settings, but one of these could serve has a basis i think. And then there are those which have tweeked the arma profile, which would further increase deviations. Edited March 27, 2013 by gammadust Share this post Link to post Share on other sites
jumpinghubert 49 Posted March 27, 2013 the view distance is preset by the benchmark. Defined Settings are of course more useful than customs. Share this post Link to post Share on other sites
mmaruda 20 Posted March 27, 2013 I think that RAM speed is crucial in this test. On the first run I get terrible FPS in the first test due to the textures still loading, gets better with 2nd and 3rd run. Share this post Link to post Share on other sites
cosmic10r 2331 Posted March 27, 2013 (edited) Custom settings might of course be useful for personal evaluation, but are absolutely pointless otherwise. Defined settings is the only way to check relative performance, which is where the most interest lies for the community.EDIT: I am not totally sure but i suspect the Presets do not affect all possible settings, but one of these could serve has a basis i think. And then there are those which have tweeked the arma profile, which would further increase deviations. Ahhh Internet forums. Where we all get told what we need. Drives me nuts. I mean who wants an open benchmark to see which settings make the most individual difference for ones own playing experience and to maximize ones own fps. No no. We need something totally locked so its only a competition between rigs. Ie how much one is willing to spend vs other interests. If that's such a great idea than post a set of presets you choose and people can use that if they like and post the results from the "presets" My god. Instead people just complain that its flexible and doesn't mean they can feel like a man based on a benchmark? Done my rant.... Interestingly mine showed no difference between high and very high but tanked on ultra Edit- and by the way.... THANKS FOR MAKING THIS TEST!!!! Edited March 27, 2013 by CosmiC10R Share this post Link to post Share on other sites