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Showing results for tags 'class'.
Found 28 results
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feature request: more consistency in clasification
pierremgi posted a topic in ARMA 3 - TROUBLESHOOTING
Hi, There are some powerful commands like nearestObjects which are ruined by the poor classification of the cfgVehicles. I'm aware of the different "strata" of added objects since Arma 1. But, there is probably something to do, here. Why? Because, say you want to find the nearest house from player. You'll say: use nearestBuilding player... but 2 problems here: 1 - all houses in non BI maps like Unsung mod are not found. (But it's not BI so we don't care!) 2- all added houses (BI) with editor are not found. More problematic coming from BI. Then, let's go with nearestObjects [player,["house"],300]; or even (position player) nearestObject "house"; wow, here you have plenty of weird things like land Marks or runway edge lights! With such command, you need to filter the "houses" to get something consistent, because in the real world a runway edge light is more a "lamp" than a "house". This command, as many others, has interest if its result is updated,I mean "on each framed" or in a loop. If you need to filter it with something like: ((nearestObjects [player,["house"],300]) select {count([_x] call BIS_fnc_buildingPositions) > 0}) select 0; you are starting to kill FPS. Even if there is something smarter than that. So, a house is a house is a house. This ticket comes after another one where I underlined a logic is a kind of "man" instead of a "game logic" or "logic" as it should be. One more thing to filter... And an old post where I asked why, in the same Helicopters DLC, there is a difference in classification between containers for Huron and containers for Taru.. Since then, I lost the trace of Taru's ones. -
Config Error :Undefined base class
Abd El Rahman posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hello, I've designed model of his idea of waiting for a chair but after I finished the design and programming when I run the game with a Mod show me this message : Config : https://www.dropbox.com/s/9j0nrogus30a12x/config.cpp?dl=0 What is the solution ???? Regards, Abdul Rahman. -
Eden: Object classes (with a side) are missing from Asset Browser
dr_eyeball posted a topic in ARMA 3 - TROUBLESHOOTING
Arma build: both public and dev build 1.57.134914 There is a major issue in Eden editor, where the Asset Browser does not list any objects with a side. This means all objects defined in a mod, (like TacBF has), are inaccessible to create a mission, which makes this rather urgent. At this stage, I think it's the side property which is causing the problem, but cannot be sure. It does list objects with a side of 4 (unknown side), but not 0 or 1. Unsure about 2 or 3. #define sideEast 0 #define sideWest 1 #define sideResistance 2 #define sideCivilian 3Note: the side assets do not appear in any of the other (4/)5 coloured Side tabs either (BLUFOR, OPFOR, Independent, Civilian, Props) This Eden screenshot shows a class which cannot be found in Asset Browser, but is listed in Entity Browser. Screen shot 1 This Eden screenshot shows 3 neutral (unknown side) classes which are found in Asset Browser, but there should also be 3 west and 3 east variations of each of these assets. Screen shot 2-
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- Asset Browser
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