Midnighters
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Everything posted by Midnighters
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You'd still need to check every so often with inputAction like a waitUntil statement. So I see no need for inputAction and I recommend GOM's post, since the keys alone don't always work specifically for their function at all times.
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Mission breaking during gameplay?
Midnighters replied to all3n's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Needs more context, this could mean anything really. Check out your .rpt file for your server, and double check the execution of the "small scripts" you put in. I highly doubt someone joining with a unknown mod would cause this, never seen this problem occur when playing any of these insurgency missions. -
Respawn in new vehicle
Midnighters replied to Cryptdik's topic in ARMA 3 - MISSION EDITING & SCRIPTING
for the event handler, sure. I guess if the player was defined outside of the event handler then _this would work as long as there were no other parameters passed correct? -
I guess this could work, but I think the flare module still has a certain set of definitions for the flares, time will tell in testing I suppose.
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solved Using a pre-set unit face in a multiplayer mission (solved)
Midnighters replied to draoth's topic in ARMA 3 - MISSION EDITING & SCRIPTING
face and setFace there is no documentation for the CfgIdentities for arma 3 quite yet, so good luck with that. -
well, firstly. the modules made by BI will always use the defaults they made in house, unless otherwise interchangeable in the module.
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Music from Actively Spawned Vehicles
Midnighters replied to pliskin124's topic in ARMA 3 - MISSION EDITING & SCRIPTING
_sourceObject would be your vehicle. So: _sourceObject = _this; IF the vehicle is the only param being passed. Otherwise: _sourceObject = (_this select 0); -
Can someone help me make a vehicle spawning script
Midnighters replied to ARGION's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Or the virtual garage works too BIS_fnc_garage -
Ravage server|looking for someone to help make a Ravage mission
Midnighters replied to ARGION's topic in ARMA 3 - USER MISSIONS
I'm pretty sure this is the wrong thread section. -
Oooh..my bad!
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In the lobby? there is a field near the playable character radio button. You can change the name for each unit in the lobby to whatever you want.
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Protection zone with a trigger
Midnighters replied to reapertitanium's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I challenge you to try and make it yourself. here is some starters: FiredNear (event handler) or HandleDamage (Event Handler) there is many different ways I could see this being done.- 15 replies
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- protection
- zone
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I suppose you just make another one inside the bounds of your original?
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setGroupId and setGroupIdGlobal :)
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config viewer is your friend too. Just in case it's not peaceable
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[Release] Radio Jamming Script for Task Force Radio
Midnighters replied to rebel12340's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Very neat. Great work. -
Agh, I assumed as much. Thanks for the explanation.
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<params> is used to indicate you need to pass the parameters. So.. [this,"myFlagTexture.jpg"] remoteExec["setFlagTexture",this,true]; I believe that is the correct way, don't bank on it though.
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use remoteExec.
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look at what I quoted above
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Actually! Disregard everything i had asked beforehand
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I don't think this necessarily belongs in this part of the forums. What exactly are you using ExtDB for?
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A) what's the size of the image? B) what are you using to set the flag texture?
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Sliding Gate Script help?!?!?!?
Midnighters replied to natanbrody's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Oh hey, we also have this lovely thing called animateSource since this thread was revived. MySuperCoolGate animateSource["Door_1_Source",1]; since it has animation sources you know -
Support Respawn Vehicle Idea
Midnighters replied to Cryptdik's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I don't recommend that you use triggers at all for this. do you not know how to execute scripts? SQF_syntax ArmA:_Introduction_to_Scripting two examples of execution of a script: [param1,param2,param3] execVM "scripts\myScript.sqf"; [param1,param2,param3] call compile "scripts\myScript.sqf";