Jump to content

Midnighters

Member
  • Content Count

    894
  • Joined

  • Last visited

  • Medals

Everything posted by Midnighters

  1. Midnighters

    Event on watch opened

    You'd still need to check every so often with inputAction like a waitUntil statement. So I see no need for inputAction and I recommend GOM's post, since the keys alone don't always work specifically for their function at all times.
  2. Needs more context, this could mean anything really. Check out your .rpt file for your server, and double check the execution of the "small scripts" you put in. I highly doubt someone joining with a unknown mod would cause this, never seen this problem occur when playing any of these insurgency missions.
  3. Midnighters

    Respawn in new vehicle

    for the event handler, sure. I guess if the player was defined outside of the event handler then _this would work as long as there were no other parameters passed correct?
  4. Midnighters

    Flare module fix

    I guess this could work, but I think the flare module still has a certain set of definitions for the flares, time will tell in testing I suppose.
  5. face and setFace there is no documentation for the CfgIdentities for arma 3 quite yet, so good luck with that.
  6. Midnighters

    Flare module fix

    well, firstly. the modules made by BI will always use the defaults they made in house, unless otherwise interchangeable in the module.
  7. _sourceObject would be your vehicle. So: _sourceObject = _this; IF the vehicle is the only param being passed. Otherwise: _sourceObject = (_this select 0);
  8. Or the virtual garage works too BIS_fnc_garage
  9. I'm pretty sure this is the wrong thread section.
  10. Midnighters

    Changing Group Names

    In the lobby? there is a field near the playable character radio button. You can change the name for each unit in the lobby to whatever you want.
  11. Midnighters

    Protection zone with a trigger

    I challenge you to try and make it yourself. here is some starters: FiredNear (event handler) or HandleDamage (Event Handler) there is many different ways I could see this being done.
  12. Midnighters

    drawPolygon colour fill

    I suppose you just make another one inside the bounds of your original?
  13. Midnighters

    Changing Group Names

    setGroupId and setGroupIdGlobal :)
  14. Midnighters

    New carrier

    config viewer is your friend too. Just in case it's not peaceable
  15. Midnighters

    Flags problem

    Agh, I assumed as much. Thanks for the explanation.
  16. Midnighters

    Flags problem

    <params> is used to indicate you need to pass the parameters. So.. [this,"myFlagTexture.jpg"] remoteExec["setFlagTexture",this,true]; I believe that is the correct way, don't bank on it though.
  17. Midnighters

    Flags problem

    use remoteExec.
  18. Midnighters

    Flags problem

    look at what I quoted above
  19. Midnighters

    Flags problem

    Actually! Disregard everything i had asked beforehand
  20. Midnighters

    Help

    I don't think this necessarily belongs in this part of the forums. What exactly are you using ExtDB for?
  21. Midnighters

    Flags problem

    A) what's the size of the image? B) what are you using to set the flag texture?
  22. Midnighters

    Sliding Gate Script help?!?!?!?

    Oh hey, we also have this lovely thing called animateSource since this thread was revived. MySuperCoolGate animateSource["Door_1_Source",1]; since it has animation sources you know
  23. Midnighters

    Support Respawn Vehicle Idea

    I don't recommend that you use triggers at all for this. do you not know how to execute scripts? SQF_syntax ArmA:_Introduction_to_Scripting two examples of execution of a script: [param1,param2,param3] execVM "scripts\myScript.sqf"; [param1,param2,param3] call compile "scripts\myScript.sqf";
×