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Everything posted by jus61
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This: and Takistan: https://github.com/Wyqer/kp_liberation_rhs.Takistan
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large [SP/MP][COOP] Patrol Operations - Official Thread
jus61 replied to roy86's topic in ARMA 3 - USER MISSIONS
During a init file running -
Vcom AI V2.0 - AI Overhaul
jus61 replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
:cancan: -
large [SP/MP][COOP] Patrol Operations - Official Thread
jus61 replied to roy86's topic in ARMA 3 - USER MISSIONS
Can someone help me with this error 7:59:36 Error in expression <l bis_fnc_removeVirtualBackpackCargo; if (_isVirtual) then { [_entity,(_input> 7:59:36 Error position: <if (_isVirtual) then { [_entity,(_input> 7:59:36 Error if: Type Array, expected Bool 7:59:36 File A3\3DEN\Functions\fn_initAmmoBox.sqf, line 43 -
I have a problem with updating my server! Is this command correct +app_update 107410 -beta Arma3Update166RC validate
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You are missing the addon @ FFAAV604 on Server https://forums.bistudio.com/topic/183063-ffaa-mod-spanish-army-mod-release-thread-current-v604/
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userconfig\ace\serverconfig.hpp class ace_hearing_earplugsVolume { value = 0.5; typeName = "SCALAR"; force = 1; }; class ace_medical_level { value = 2; typeName = "SCALAR"; force = 1; }; class ace_medical_medicSetting { value = 2; typeName = "SCALAR"; force = 1; }; class ace_medical_increaseTrainingInLocations { value = 0; typeName = "BOOL"; force = 1; }; class ace_medical_enableFor { value = 0; typeName = "SCALAR"; force = 1; }; class ace_medical_enableOverdosing { value = 1; typeName = "BOOL"; force = 1; }; class ace_medical_bleedingCoefficient { value = 1; typeName = "SCALAR"; force = 1; }; class ace_medical_painCoefficient { value = 1; typeName = "SCALAR"; force = 1; }; class ace_medical_enableAirway { value = 0; typeName = "BOOL"; force = 1; }; class ace_medical_enableFractures { value = 0; typeName = "BOOL"; force = 1; }; class ace_medical_enableAdvancedWounds { value = 1; typeName = "BOOL"; force = 1; }; class ace_medical_enableVehicleCrashes { value = 1; typeName = "BOOL"; force = 1; }; class ace_medical_enableScreams { value = 1; typeName = "BOOL"; force = 1; }; class ace_medical_playerDamageThreshold { value = 1; typeName = "SCALAR"; force = 1; }; class ace_medical_AIDamageThreshold { value = 1; typeName = "SCALAR"; force = 1; }; class ace_medical_enableUnconsciousnessAI { value = 0; typeName = "SCALAR"; force = 1; }; class ace_medical_remoteControlledAI { value = 1; typeName = "BOOL"; force = 1; }; class ace_medical_preventInstaDeath { value = 1; typeName = "BOOL"; force = 1; }; class ace_medical_enableRevive { value = 1; typeName = "SCALAR"; force = 1; }; class ace_medical_maxReviveTime { value = 1200; typeName = "SCALAR"; force = 1; }; class ace_medical_amountOfReviveLives { value = -1; typeName = "SCALAR"; force = 1; }; class ace_medical_allowDeadBodyMovement { value = 1; typeName = "BOOL"; force = 1; }; class ace_medical_allowLitterCreation { value = 1; typeName = "BOOL"; force = 1; }; class ace_medical_litterSimulationDetail { value = 3; typeName = "SCALAR"; force = 1; }; class ace_medical_litterCleanUpDelay { value = 0; typeName = "SCALAR"; force = 1; }; class ace_medical_medicSetting_basicEpi { value = 1; typeName = "SCALAR"; force = 1; }; class ace_medical_medicSetting_PAK { value = 1; typeName = "SCALAR"; force = 1; }; class ace_medical_medicSetting_SurgicalKit { value = 1; typeName = "SCALAR"; force = 1; }; class ace_medical_consumeItem_PAK { value = 1; typeName = "SCALAR"; force = 1; }; class ace_medical_consumeItem_SurgicalKit { value = 1; typeName = "SCALAR"; force = 1; }; class ace_medical_useLocation_basicEpi { value = 0; typeName = "SCALAR"; force = 1; }; class ace_medical_useLocation_PAK { value = 3; typeName = "SCALAR"; force = 1; }; class ace_medical_useLocation_SurgicalKit { value = 0; typeName = "SCALAR"; force = 1; }; class ace_medical_useCondition_PAK { value = 1; typeName = "SCALAR"; force = 1; }; class ace_medical_useCondition_SurgicalKit { value = 1; typeName = "SCALAR"; force = 1; }; class ace_medical_keepLocalSettingsSynced { value = 1; typeName = "BOOL"; force = 1; }; class ace_medical_healHitPointAfterAdvBandage { value = 0; typeName = "BOOL"; force = 1; }; class ace_medical_painIsOnlySuppressed { value = 1; typeName = "BOOL"; force = 1; }; class ace_medical_painEffectType { value = 1; typeName = "SCALAR"; force = 1; }; class ace_medical_allowUnconsciousAnimationOnTreatment { value = 0; typeName = "BOOL"; force = 1; }; class ace_medical_moveUnitsFromGroupOnUnconscious { value = 0; typeName = "BOOL"; force = 1; }; class ace_medical_menuTypeStyle { value = 0; typeName = "SCALAR"; force = 1; }; class ace_medical_delayUnconCaptive { value = 3; typeName = "SCALAR"; force = 1; }; class ace_medical_ai_enabledFor { value = 2; typeName = "SCALAR"; force = 1; }; class ace_medical_menu_allow { value = 1; typeName = "SCALAR"; force = 1; }; class ace_medical_menu_useMenu { value = 1; typeName = "SCALAR"; force = 0; }; class ace_medical_menu_openAfterTreatment { value = 1; typeName = "BOOL"; force = 0; }; class ace_medical_menu_maxRange { value = 3; typeName = "SCALAR"; force = 1; };
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arsenal.sqf
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NO but i can create one
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Download https://github.com/GreuhZbug/greuh_liberation.Altis/releases NO ADDONS
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and Takistan: https://github.com/Wyqer/kp_liberation_rhs.Takistan
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Which version do you use https://github.com/Wyqer/kp_liberation.Altis
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Overthrow Mod - dynamic revolution simulator (BETA) [SP/CO16]
jus61 replied to foofski's topic in ARMA 3 - USER MISSIONS
https://github.com/jabberzac/Overthrow/releases -
Current 128 Liberation Server :627: :627: :627:
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A3 Bundeswehr Vehicle Retexture Pack v1.0.0
jus61 replied to Williams_OsiriZ's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Server Kay ??????????????- 17 replies
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- bundeswehr
- flecktarn
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TPWCAS for A3 - AI Suppression System - suggestions/comments/ideas discussion
jus61 replied to ollem's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Has anyone already tested with the VCOM AI -
Remember to go back to work on the mission?
- 2432 replies
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Link: https://forums.bistudio.com/topic/157270-tpwcas-for-a3-ai-suppression-system-suggestionscommentsideas-discussion/page-18
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large [SP/MP][COOP] Patrol Operations - Official Thread
jus61 replied to roy86's topic in ARMA 3 - USER MISSIONS
Addons: @CBA_A3;@ace;@ACRE2;@bwa3;@A3_Bundeswehr_Vehicle_Retexture; Mission: http://www.file-upload.net/download-12074291/Patrol_Ops_ACE.altis.rar.html -
TPWCAS for A3 - AI Suppression System - suggestions/comments/ideas discussion
jus61 replied to ollem's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Must be running the mod server and client ? -
Chernarus Version: http://www.file-upload.net/download-12068368/Liberation_Chernarus.Chernarus.rar.html Addons: @CBA_A3;@OCP;@CUP_Core;@CUP_Maps;@RHSAFRF;@RHSUSAF;@ace;@ACE3_RHS;@ACRE2;
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large [SP/MP][COOP] Patrol Operations - Official Thread
jus61 replied to roy86's topic in ARMA 3 - USER MISSIONS
Has anyone currently a working version -
large [SP/MP][COOP] Patrol Operations - Official Thread
jus61 replied to roy86's topic in ARMA 3 - USER MISSIONS
If you have an MP version, I look at it -
large [SP/MP][COOP] Patrol Operations - Official Thread
jus61 replied to roy86's topic in ARMA 3 - USER MISSIONS
:popcornsmilie: -
Update: http://www.armaholic.com/forums.php?m=posts&id=191288
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- ai spawn script pack
- aissp
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